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Re: POISON ROME [D.Gp.Gr.X] V37(P31) S/L/X

Posted: Tue Jun 02, 2009 1:17 pm
by AndyDufresne
          Beta - Quenching

---The Final Forge period has concluded for the Poison Rome Map. All objections have had their time. The Foundry and I hereby brand this map with the Foundry Brand. Let it be known that this map is now ready for BETA Play. After an extended period of time in BETA and once all quirks and issues have been resolved, the map will be put into Full Play (barring any Lack vetoes).

Conquer Club, enjoy!
              Image

--Andy

Re: POISON ROME [D.Gp.Gr.X] V37(P31) S/L/X

Posted: Tue Jun 02, 2009 1:17 pm
by AndyDufresne
Map Medals will be given out once the map is released from Beta.


--Andy

Re: Poison Rome [Beta]

Posted: Tue Jun 02, 2009 1:33 pm
by sully800
Wow, only two maps left in the forge then! Lots of new ones up on the Beta list.

Congrats on the advancement cairns. This is not a map that I care to play, but I know its still a lot of work so it has to be nice to finish the project :)

Re: Poison Rome [Beta]

Posted: Tue Jun 02, 2009 1:39 pm
by Incandenza
Yay. I'm gonna own some shit on this map... :D

(then again, that's what I thought about prison riot, and I'm currently -122 or so on that one)

Re: POISON ROME [D.Gp.Gr.X] V37(P31) S/L/X

Posted: Tue Jun 02, 2009 4:31 pm
by cairnswk
AndyDufresne wrote:Cairns, I sent you a message. Simply put---I overlooked the topic because I thought you hadn't fixed the two minor things Killing.44 brought up. That's all this was---nothing else. If you really feel like something is going on, lets discuss it in private---I'd like to keep the Foundry from becoming a Circus.

I'll attend to it all later.


--Andy


Mmmmm. now you've beta-quenched it, but it doesn't even appear in the game lists.

Re: Poison Rome [Beta]

Posted: Tue Jun 02, 2009 4:46 pm
by Bruceswar
Lack has to upload it. Takes a few days as per the recent maps. :)

Re: Poison Rome [Beta]

Posted: Wed Jun 03, 2009 8:40 pm
by the.killing.44
:)

.44

Re: Poison Rome [Beta]

Posted: Fri Jun 05, 2009 1:45 pm
by dolomite13
I noticed that the legend says the gods can attack the emperors and dictator but based on the results from the xml reader tool it doesn't show a link to Julius Caesar. Their is no final XML listed in the first post so I used the last one I had a link for.

http://www.multiblah.com/cc_tester/

Using Jotas tool it appears that Caesar cannot be attacked from the gods too...

Code: Select all

The Gods (0) | 4 |
Ceres  [2] <3>    ==>   Emperor Augustus  <5> Emperor Tiberius  <5> Emperor Caligula  <5> Emperor Claudius  <5> Emperor Nero  <5>
Mars  [2] <3>    ==>   Emperor Augustus  <5> Emperor Tiberius  <5> Emperor Caligula  <5> Emperor Claudius  <5> Emperor Nero  <5>
Jove  [2] <3>    ==>   Emperor Augustus  <5> Emperor Tiberius  <5> Emperor Caligula  <5> Emperor Claudius  <5> Emperor Nero  <5>
Juno  [2] <3>    ==>   Emperor Augustus  <5> Emperor Tiberius  <5> Emperor Caligula  <5> Emperor Claudius  <5> Emperor Nero  <5>


All 88's and 888's look great and all colors look quite good.

I am looking forward to giving this map a try =)

--D

Re: POISON ROME [D.Gp.Gr.FF] V37(P30)

Posted: Fri Jun 05, 2009 4:02 pm
by cairnswk
dolomite13 wrote:I noticed that the legend says the gods can attack the emperors and dictator but based on the results from the xml reader tool it doesn't show a link to Julius Caesar. Their is no final XML listed in the first post so I used the last one I had a link for.

http://www.multiblah.com/cc_tester/

Using Jotas tool it appears that Caesar cannot be attacked from the gods too...

Code: Select all

The Gods (0) | 4 |
Ceres  [2] <3>    ==>   Emperor Augustus  <5> Emperor Tiberius  <5> Emperor Caligula  <5> Emperor Claudius  <5> Emperor Nero  <5>
Mars  [2] <3>    ==>   Emperor Augustus  <5> Emperor Tiberius  <5> Emperor Caligula  <5> Emperor Claudius  <5> Emperor Nero  <5>
Jove  [2] <3>    ==>   Emperor Augustus  <5> Emperor Tiberius  <5> Emperor Caligula  <5> Emperor Claudius  <5> Emperor Nero  <5>
Juno  [2] <3>    ==>   Emperor Augustus  <5> Emperor Tiberius  <5> Emperor Caligula  <5> Emperor Claudius  <5> Emperor Nero  <5>


All 88's and 888's look great and all colors look quite good.

I am looking forward to giving this map a try =)

--D


Thanks for that pickup Dolomite13. That should be fixed now.

Code: Select all

The Gods (0) | 4 |
Ceres  [2] <3>    ==>   Emperor Augustus  <5> Emperor Tiberius  <5> Emperor Caligula  <5> Emperor Claudius  <5> Emperor Nero  <5> Dictator Julius Caesar  <4>
Mars  [2] <3>    ==>   Emperor Augustus  <5> Emperor Tiberius  <5> Emperor Caligula  <5> Emperor Claudius  <5> Emperor Nero  <5> Dictator Julius Caesar  <4>
Jove  [2] <3>    ==>   Emperor Augustus  <5> Emperor Tiberius  <5> Emperor Caligula  <5> Emperor Claudius  <5> Emperor Nero  <5> Dictator Julius Caesar  <4>
Juno  [2] <3>    ==>   Emperor Augustus  <5> Emperor Tiberius  <5> Emperor Caligula  <5> Emperor Claudius  <5> Emperor Nero  <5> Dictator Julius Caesar  <4>


And there is an easier version of the checking tool now.
http://www.conquerclub.com/mapmaker/index.php
Still works the same way for input but output is far better. :)

Version 37.
Master and XML.

Small
Image

Large
[bigimg]http://i155.photobucket.com/albums/s282/cairnswk/poison%20rome/poison_rome_V37L.jpg[/bigimg]

XML
http://h1.ripway.com/cairnswk/_poison_rome.xml

Re: Poison Rome [Beta]

Posted: Sun Jun 07, 2009 3:51 pm
by cairnswk
And waiting for upload....!

Re: Poison Rome [Beta]

Posted: Tue Jun 09, 2009 10:10 pm
by neanderpaul14
cairnswk wrote:And waiting for upload....!



Me too......Let's PLAY

Re: Poison Rome [Beta]

Posted: Wed Jun 10, 2009 1:38 am
by cairnswk
neanderpaul14 wrote:
cairnswk wrote:And waiting for upload....!



Me too......Let's PLAY


Yes, the silence is deafening...it's a good way of communicating messages.... ;) ;)

Re: Poison Rome [Beta]

Posted: Wed Jun 10, 2009 1:45 am
by Bruceswar
cairnswk wrote:
neanderpaul14 wrote:
cairnswk wrote:And waiting for upload....!



Me too......Let's PLAY


Yes, the silence is deafening...it's a good way of communicating messages.... ;) ;)



This is a very interesting map. I look forward to trying it out and see how it plays out. If it is anything like Draknor I will like it. :) RELEASE!!

Re: Poison Rome [Beta]

Posted: Wed Jun 10, 2009 3:16 pm
by neanderpaul14
Bruceswar wrote:
cairnswk wrote:
neanderpaul14 wrote:
cairnswk wrote:And waiting for upload....!



Me too......Let's PLAY


Yes, the silence is deafening...it's a good way of communicating messages.... ;) ;)



This is a very interesting map. I look forward to trying it out and see how it plays out. If it is anything like Draknor I will like it. :) RELEASE!!



I'm thinking this will be a little more intense than Draknor.

Re: POISON ROME [D.Gp.Gr.FF] V37(P30)

Posted: Tue Jun 16, 2009 9:09 am
by cairnswk

Re: Poison Rome [Beta]

Posted: Tue Jun 16, 2009 2:27 pm
by dolomite13

Re: Poison Rome [Beta]

Posted: Tue Jun 16, 2009 6:52 pm
by Incandenza
Looks like we missed something while working out gameplay, just started a 1v1 and each player gets 15 starting terits... think we may need to discuss adding an additional neutral.

Re: Poison Rome [Beta]

Posted: Tue Jun 16, 2009 7:28 pm
by cairnswk
Incandenza wrote:Looks like we missed something while working out gameplay, just started a 1v1 and each player gets 15 starting terits... think we may need to discuss adding an additional neutral.

oh dear :oops:

Re: Poison Rome [Beta]

Posted: Tue Jun 16, 2009 7:31 pm
by sailorseal
Oh no, another map I am going to suck at...



Well done cairns :D

Re: Poison Rome [Beta]

Posted: Tue Jun 16, 2009 8:54 pm
by Incandenza
cairnswk wrote:
Incandenza wrote:Looks like we missed something while working out gameplay, just started a 1v1 and each player gets 15 starting terits... think we may need to discuss adding an additional neutral.

oh dear :oops:


Well, you could either put it somewhere out of the way (Aurelia Cotta, maybe, or Livia Helen), or in a more high-traffic area (Antonia?)... worth discussing.

Oh, and would it be possible for you to add an image of the map with all starting neutral values to the first post? It would be handy to consult for fog games.

Re: Poison Rome [Beta]

Posted: Wed Jun 17, 2009 2:03 am
by cairnswk
Incandenza wrote:....
Oh, and would it be possible for you to add an image of the map with all starting neutral values to the first post? It would be handy to consult for fog games.

Yes as long as it does not contravene any ethics of gameplay, if you know what i mean.

I would like to see two neutrals placed on Caesars' wives, possibly 3 on each each. That area, i have discovcered is an easy target to gain access to several to bonuses more than easier than others. 'twould restore some early balance to small player number games. :)

Re: Poison Rome [Beta]

Posted: Wed Jun 17, 2009 2:16 am
by Incandenza
cairnswk wrote:
Incandenza wrote:....
Oh, and would it be possible for you to add an image of the map with all starting neutral values to the first post? It would be handy to consult for fog games.

Yes as long as it does not contravene any ethics of gameplay, if you know what i mean.

I would like to see two neutrals placed on Caesars' wives, possibly 3 on each each. That area, i have discovcered is an easy target to gain access to several to bonuses more than easier than others. 'twould restore some early balance to small player number games. :)


I think any potential neutral would be fine as a 2, like many of the others. I'm sure this has wooly implications, but what if you made one of caesar's wives neutral, and coded the other two in as starting positions?

Re: Poison Rome [Beta]

Posted: Wed Jun 17, 2009 2:36 am
by cairnswk
Incandenza wrote:
cairnswk wrote:...
I would like to see two neutrals placed on Caesars' wives, possibly 3 on each each. That area, i have discovcered is an easy target to gain access to several to bonuses more than easier than others. 'twould restore some early balance to small player number games. :)

I think any potential neutral would be fine as a 2, like many of the others. I'm sure this has wooly implications, but what if you made one of caesar's wives neutral, and coded the other two in as starting positions?

Mmmm. (2) i can cope with, but if they were to be coded as starting positions, then it would have to be position 1 and 2 ( tow ensure coverage for 2 player games), and then the question that results from that is: does that still mean there will be even (as far as possible) distribution of other starters on the remainder of the map - will no-one be disadvantaged because of that?

Re: Poison Rome [Beta]

Posted: Wed Jun 17, 2009 3:21 am
by Incandenza
To be perfectly honest, I still feel like I haven't quite grasped all the implications of starting positions, so hopefully someone who has will wander by...

Re: Poison Rome [Beta]

Posted: Wed Jun 17, 2009 12:07 pm
by AndyDufresne
I'd call mr Oaktown or Ian in, they are starting position masters. ;)


--Andy