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Posted: Fri Nov 24, 2006 7:31 pm
by zim
Updated with Andy & Lupos suggestions. Will need to modify XML (hopefully only to move Taiwan army location) once bug is squashed.
Cheers,
Zim
Large:
Small:
P.S. I've wiped Illustrator from my hard drive, melted the install DVD and written zeros three times over the editable .ai file so this is the last update, not because I don't want to do any more but because I can't

Posted: Fri Nov 24, 2006 8:40 pm
by happysadfun
If the Taiwan thing still seems to be a problem... I could move the circle.
Posted: Fri Nov 24, 2006 9:03 pm
by zim
happysadfun wrote:If the Taiwan thing still seems to be a problem... I could move the circle.
Happy,
Circle has been moved per Andy's suggestion. Just need to update the XML to move the number placement.
Zim
Posted: Fri Nov 24, 2006 9:06 pm
by happysadfun
What font did you use?
Posted: Fri Nov 24, 2006 9:21 pm
by zim
happysadfun wrote:What font did you use?
The text is Lucida Sans at ~9 points. The change though is to the XML that generates where the conquer club engine puts the army numbers. I moved the Taiwan shadow and I will adjust the XML to center the army numbers in the moved shadow once Jota's XML checker tool is back online.
Cheers,
Zim
Posted: Sat Nov 25, 2006 3:55 pm
by Hoff
So that means that this map is pretty much done! woo, everyone rejoice, awesome work zim.
Posted: Sat Nov 25, 2006 4:21 pm
by Conqueror
WOW this map is awesome
Posted: Sat Nov 25, 2006 5:22 pm
by Jargo The Axe
so whens the release date
Posted: Sat Nov 25, 2006 5:35 pm
by sully800
Jargo The Axe wrote:so whens the release date
The morning of December 25, 2006.
Posted: Sat Nov 25, 2006 5:48 pm
by Enigma
i seriously hope ur
not serious, cuz im not gonna have access to a comp

Posted: Sat Nov 25, 2006 7:38 pm
by sfhbballnut
***reincarnated after dying of thirst***
SO THIRSTY
I apologize for the spam, I really like this map
Posted: Sat Nov 25, 2006 7:59 pm
by reverend_kyle
Enigma wrote:i seriously hope ur
not serious, cuz im not gonna have access to a comp

I hope lack has a sense of humor and doesnt release this until january...because all the dying of thirst comments are frustrating to the mapmaking process.
Posted: Sat Nov 25, 2006 8:13 pm
by Jargo The Axe
Why?
Posted: Sat Nov 25, 2006 8:18 pm
by reverend_kyle
15 comments per page.. if 12 of them are about being thirsty.. its painful to scroll through those finding the 3 of help.
Posted: Sat Nov 25, 2006 9:06 pm
by Enigma
reverend_kyle wrote:Enigma wrote:i seriously hope ur
not serious, cuz im not gonna have access to a comp

I hope lack has a sense of humor and doesnt release this until january...because all the dying of thirst comments are frustrating to the mapmaking process.
did that have nething at all to do w/ my comment? just curious.
Posted: Sat Nov 25, 2006 10:24 pm
by sfhbballnut
reverend_kyle wrote:15 comments per page.. if 12 of them are about being thirsty.. its painful to scroll through those finding the 3 of help.
I apologize, but for those of us who aren't looking that closly its just saying that we like the map and really want to see it done, I can see how it could become cumbersome and annoying to those who really take the time and are trying to help get the map done. It is nice to show encouragement to the author but spaming was not the way to do it. So to Zim, congrats, great work the map looks great, to the rest of you, thank you for the effort to make this and other maps look great please take a look at the periodic table thread, we could use some help and to Andy, this map is incredibly th$%&ty.

Posted: Sat Nov 25, 2006 10:49 pm
by Jargo The Axe
so uhh... whens it coming out?
Posted: Sat Nov 25, 2006 11:58 pm
by AndyDufresne
Probably late 2008. Zim and I will just continue to play it on our secret server...er...in our minds.
--Andy
Posted: Sun Nov 26, 2006 2:57 am
by reverend_kyle
Enigma wrote:reverend_kyle wrote:Enigma wrote:i seriously hope ur
not serious, cuz im not gonna have access to a comp

I hope lack has a sense of humor and doesnt release this until january...because all the dying of thirst comments are frustrating to the mapmaking process.
did that have nething at all to do w/ my comment? just curious.
indeed, I was saying I hope he wasnt kidding..
edit: can I get a join in on those games?
and Is wicked there?
Posted: Sun Nov 26, 2006 1:07 pm
by zim
AndyDufresne wrote:Probably late 2008. Zim and I will just continue to play it on our secret server...er...in our minds.
--Andy
Andy, we need to quench the map as I'm tired of losing on our secret server all the time I want to win a game on my map
Looks from the forum like the PHP5 bugs impacting Space and Brazil have been quashed but Jota's tools still fail as before.
Cheers,
Zim
Posted: Sun Nov 26, 2006 6:17 pm
by cowshrptrn
congrats on 100th post zim

/\
Posted: Sun Nov 26, 2006 7:07 pm
by reverend_kyle
zim wrote:AndyDufresne wrote:Probably late 2008. Zim and I will just continue to play it on our secret server...er...in our minds.
--Andy
Andy, we need to quench the map as I'm tired of losing on our secret server all the time I want to win a game on my map

Looks from the forum like the PHP5 bugs impacting Space and Brazil have been quashed but Jota's tools still fail as before.
Cheers,
Zim
lol, you're playing against all mods there.. they arent known for their good play.
Posted: Sun Nov 26, 2006 8:47 pm
by AndyDufresne
Are the tools still down now, zim?
--Andy
Posted: Sun Nov 26, 2006 9:09 pm
by zim
AndyDufresne wrote:Are the tools still down now, zim?
--Andy
They are back online now, so here is the whole package...
Large clean:
Small clean:
Large w/numbers:
Small w/numbers:
XML:
http://www.zims.com/blog/images/vfv10.xml
Cheers,
Zim
Posted: Sun Nov 26, 2006 10:14 pm
by Hoff
quench it