Page 20 of 35
Re: Feudal Epic, L&S, Pg. 31 [D, Gp, Gr]
Posted: Mon Jun 29, 2009 9:48 pm
by Kotaro
I know right ! LETS BETA TEST THIS BITCH!!!
Re: Feudal Epic, L&S, Pg. 31 [D, Gp, Gr]
Posted: Thu Jul 02, 2009 6:27 pm
by Rakio
I love your Feudal War.
Even if Im new, it seemed to be a bit unbalanced.
With this new map, you seem to taken caren of those issues. Plus both maps look good too.
But just one slight point about "realism", 8 castles and only 4 villages?
Other way around would be more sensible. Or just adding more villages.
I havent read through this whole thread, being so new as I am. Just wanted to point that out. If it have been discussed before and taken care of, just ignore me.
As this is a great map and interesting game play overall, it dont have to be "real".
Re: Feudal Epic, L&S, Pg. 31 [D, Gp, Gr]
Posted: Sun Jul 05, 2009 10:15 pm
by oaktown
---
The Feudal Epic Map has reached the
‘Final Forge’ Stage. The map has passed rigorous gameplay and graphics examinations, and major concerns have been addressed. If you have any other concerns, please make your voice heard. As long as there is still discussion or posts that have yet to be commented on, the map will remain in
Final Forge until said discussion has reached the conclusion that the map has reached its final and polished version. After a reasonable amount of time has been given for final comment, and after the completion of the XML, the map will be deemed finished with the 'Foundry Brand' of approval and will be submitted for live play.
Post questions and concerns if any.
Re: Feudal Epic, L&S, Pg. 31 [D, Gp, Gr]
Posted: Sun Jul 05, 2009 11:45 pm
by n00blet
Question: Howww soon?
Concern: I'm not playing this right now.
Re: Feudal Epic, L&S, Pg. 31 [D, Gp, Gr]
Posted: Mon Jul 06, 2009 10:53 am
by slowreactor
I think the best thing about this new version is the fact that everything is a lot more balanced. No more fretting about who to attack when you get the bombard-less RoM.
Awesome map, and I can't wait for it to get passed.
Slow
Re: Feudal Epic, L&S, Pg. 31 [D, Gp, Gr]
Posted: Tue Jul 07, 2009 1:01 am
by porkenbeans
If I have been working many hours on a project, for days on end, I find that it is VERY beneficial to just step away from it for a week. It is amazing how this really clears your mind of the thing.
When you come back to it, you will see exactly what it needs, if anything.
I have not looked at this map for about a week now, and just now I popped it up.
Guess what I saw ?
... a perfect, kickass work of art.
FORGE

IT !!!
Re: Feudal Epic, L&S, Pg. 31 [D, Gp, Gr]
Posted: Tue Jul 07, 2009 7:05 am
by Humrlmo
Looks ready to go! Only concern is Barbarians & Imperial walls look light & thin in standard size map, but I know they're there.
Willing to bet those of us that 'frequent' the current Feudal should have a tournament up & going within a week or 2 at most on this one!
Great work gimil!

Re: Feudal Epic, L&S, Pg. 31 [D, Gp, Gr]
Posted: Tue Jul 07, 2009 2:22 pm
by Kotaro
Humrlmo wrote:Willing to bet those of us that 'frequent' the current Feudal should have a tournament up & going within a week or 2 at most on this one!
I'm insulted. Try "within the same day"
Re: Feudal Epic, L&S, Pg. 31 [D, Gp, Gr]
Posted: Fri Jul 10, 2009 3:40 am
by angola
When will the beta map go up? I want to start as many games as possible when it goes up.
Re: Feudal Epic, L&S, Pg. 31 [D, Gp, Gr]
Posted: Sun Jul 12, 2009 9:13 pm
by Kotaro
COMEON LACK BETA THIS MAP!!!
Re: Feudal Epic, L&S, Pg. 31 [D, Gp, Gr]
Posted: Thu Jul 16, 2009 2:39 am
by angola
Beta! Beta! Beta! Beta! Beta! Beta! Beta!
Re: Feudal Epic, L&S, Pg. 31 [D, Gp, Gr]
Posted: Thu Jul 16, 2009 9:39 am
by yeti_c
It needs XML - which means I need to write it - will sort it this weekend...
C.
Re: Feudal Epic, L&S, Pg. 31 [D, Gp, Gr]
Posted: Thu Jul 16, 2009 10:16 am
by Kotaro
I need to learn to write xml <_<
Re: Feudal Epic, L&S, Pg. 31 [D, Gp, Gr]
Posted: Thu Jul 16, 2009 3:54 pm
by angola
yeti_c wrote:It needs XML - which means I need to write it - will sort it this weekend...
C.
I don't know what that means, but I wait with bated breath.
Re: Feudal Epic, L&S, Pg. 31 [D, Gp, Gr]
Posted: Thu Jul 16, 2009 10:25 pm
by Mr_Adams
Re: Feudal Epic, L&S, Pg. 31 [D, Gp, Gr]
Posted: Thu Jul 16, 2009 10:59 pm
by Mr_Adams
Kotaro wrote:I need to learn to write xml <_<
I wouldn't trust you. you'ld write your name in to give yourself extra men or something =P
Re: Feudal Epic, L&S, Pg. 31 [D, Gp, Gr]
Posted: Fri Jul 17, 2009 12:25 am
by a.sub
Mr_Adams wrote:Kotaro wrote:I need to learn to write xml <_<
I wouldn't trust you. you'ld write your name in to give yourself extra men or something =P
Code: Select all
if(player=Kotaro)
{
then;
Troops = Troops * 5;
else;
Troops = Troops;
}
Re: Feudal Epic, L&S, Pg. 31 [D, Gp, Gr]
Posted: Fri Jul 17, 2009 10:40 am
by Mr_Adams
very nice a.sub.
Now, I was thinking, what is to seperate different sections of "plains" if you will... will there be slightly larger neutrals on, say, Xeu 22 and Tri 10? or will it just be a whole plethora of ones... with 5's on villages.
Re: Feudal Epic, L&S, Pg. 31 [D, Gp, Gr]
Posted: Sun Jul 19, 2009 4:56 pm
by iancanton
see page 27 for a map that shows starting neutrals.
viewtopic.php?f=64&t=61409&p=2075547ian.

Re: Feudal Epic, L&S, Pg. 31 [D, Gp, Gr]
Posted: Mon Jul 20, 2009 2:51 pm
by gimil
Thank you ian.

Re: Feudal Epic, L&S, Pg. 31 [D, Gp, Gr]
Posted: Mon Jul 20, 2009 3:01 pm
by Mr_Adams
k, so, why is Tri12 a neutral 2? just a random out of the way territory with an extra army?
and why is it that Tri7 and G'ah8 don't start with 3's like the other bridges?
but I do like how in every kingdom, 7 is the enterance
Re: Feudal Epic, L&S, Pg. 28 [D, Gp, Gr]
Posted: Mon Jul 20, 2009 3:17 pm
by Mr_Adams
porkenbeans wrote:Majavi dessert in August. lol.
just looking back at the thread
Lol, lay off my home, eh? The Mojave is a great place to be if you happen to live near the river, or have a pool. Though our pool did hit 91 degrees this weekend
and, before I forget
viewtopic.php?f=90&t=92230&start=15#p2124950tournament that's waiting for 6 more players and the release of this map
Re: Feudal Epic, L&S, Pg. 28 [D, Gp, Gr]
Posted: Mon Jul 20, 2009 4:52 pm
by porkenbeans
Mr_Adams wrote:porkenbeans wrote:Majavi dessert in August. lol.
just looking back at the thread
Lol, lay off my home, eh? The Mojave is a great place to be if you happen to live near the river, or have a pool. Though our pool did hit 91 degrees this weekend
and, before I forget
viewtopic.php?f=90&t=92230&start=15#p2124950tournament that's waiting for 6 more players and the release of this map
lol
Yeah, then you can bare witness to the lack of "green" in August, at your locale.
But its a dry heat , right ?
Been there, done that, and liked it very much. Everyone goes to work at or before the crack of dawn, and knock off at noon. Then the only place to find humans, is at the local bar, or at home enjoying a pleasant Siesta. If your outside, you will not see too many humans "NOT" in the water somewhere.

Re: Feudal Epic, L&S, Pg. 31 [D, Gp, Gr]
Posted: Mon Jul 20, 2009 5:03 pm
by Mr_Adams
exactly. and the only green grass is astroturf, or in the yard of somebody with a 1000 dollar/month water bill =)
Re: Feudal Epic, L&S, Pg. 31 [D, Gp, Gr]
Posted: Tue Jul 21, 2009 5:51 pm
by Mr_Adams
Alright, we now have a tournament awaiting just 1 thing.
viewtopic.php?f=90&t=92230&start=0the completion of this map. I should be getting tourny privlages soon =)
Not that I'm rushing the XML writers.