It would appear that development of this map has stalled. If the mapmaker wants to continue with the map, then one of the Foundry Moderators will be able to help put the thread back into the Foundry system, after an update has been made.
The CUBE
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- thenobodies80
- Posts: 5400
- Joined: Wed Sep 05, 2007 4:30 am
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- Location: Milan
Re: The CUBE - Attack in 3D - gameplay passed! (again)
[Moved]
It would appear that development of this map has stalled. If the mapmaker wants to continue with the map, then one of the Foundry Moderators will be able to help put the thread back into the Foundry system, after an update has been made.
It would appear that development of this map has stalled. If the mapmaker wants to continue with the map, then one of the Foundry Moderators will be able to help put the thread back into the Foundry system, after an update has been made.
- natty dread
- Posts: 12877
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Re: The CUBE - Attack in 3D - gameplay passed! (again)
For the record... I've had a hellishly busy schedule lately, but I will look into this map and see what I can do with the graphics. Expect to see a post in a day or two.

- natty dread
- Posts: 12877
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Re: The CUBE - Attack in 3D - gameplay passed! (again)
Ok, this is by no means ready yet, I'm still working on the background (so I'm using the old space background here as a placeholder) and legend and some other stuff... but paulk wanted me to post this anyway, to get the thread moving again, so here's what I have so far:
[bigimg]http://img265.imageshack.us/img265/803/newcube1.png[/bigimg]
[bigimg]http://img265.imageshack.us/img265/803/newcube1.png[/bigimg]

- natty dread
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Re: The CUBE - Attack in 3D - gameplay passed! (again)
So, can we get this moved back to gfx shop? An update was made.

- natty dread
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Re: The CUBE - Attack in 3D - gameplay passed! (again)
iancanton wrote:[moved] back to the land of the living!
ian.
Thanks ian! Expect the next update during weekend

- natty dread
- Posts: 12877
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Re: The CUBE - Attack in 3D - gameplay passed! (again)
Ok here's a little update.
[bigimg]http://img14.imageshack.us/img14/5584/newcube2.png[/bigimg]
Now before I continue I'd like some feedback... how do you feel about the map legibility now? Is this an improvement to previous versions?
I tried various backgrounds but found that a simple, dark background works best here IMO...
[bigimg]http://img14.imageshack.us/img14/5584/newcube2.png[/bigimg]
Now before I continue I'd like some feedback... how do you feel about the map legibility now? Is this an improvement to previous versions?
I tried various backgrounds but found that a simple, dark background works best here IMO...

- Timur the Lame
- Posts: 57
- Joined: Mon Mar 01, 2010 8:04 am
Re: The CUBE - Attack in 3D - gameplay passed! (again)
Natty..what would you say to combining you idea with this topic....viewtopic.php?f=63&t=116074
I know you've already put a lot of work into this so this is just an idea.....Would help in giving some thematic wieght to your map
I know you've already put a lot of work into this so this is just an idea.....Would help in giving some thematic wieght to your map
- natty dread
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Re: The CUBE - Attack in 3D - gameplay passed! (again)
I'm only doing graphics here, this isn't my map. As for additional projects my schedule is quite full now, sorry.

- natty dread
- Posts: 12877
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Re: The CUBE - Attack in 3D - gameplay passed! (again)
[bigimg]http://img14.imageshack.us/img14/5584/newcube2.png[/bigimg]
Some feedback would be nice... is this graphical style good? Legible?
I tried to stay faithful to the original art as much as possible...
If people like this visual style I can get crackin' on the small image. If not I'll come up with something else...
Some feedback would be nice... is this graphical style good? Legible?
I tried to stay faithful to the original art as much as possible...
If people like this visual style I can get crackin' on the small image. If not I'll come up with something else...

- dolomite13
- Posts: 1379
- Joined: Mon Aug 18, 2008 5:54 pm
Re: The CUBE - Attack in 3D - gameplay passed! (again)
I have been following this from the start and have loved the concept. I do have a few minor issue with the font. I think it is a little hard to read the cube letter/number combos. And the test on the right is jarringly bright, you might try a some pastels of various colors to get one that allows the cube to be the focal point as far as graphics are concerned.
I am looking forward to playing this one.
=D=
I am looking forward to playing this one.
=D=
Where Have I Been? ... Testing a prototype board game that I co-designed called Alien Overrun!
- natty dread
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Re: The CUBE - Attack in 3D - gameplay passed! (again)
Hmm. I could try decreasing the opacity of the legend font...

Re: The CUBE - Attack in 3D - gameplay passed! (again)
Take it down to match the letter-digit combinations on the balls in the grid. Those are fine as is, so the legend should look better that way.
- natty dread
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Re: The CUBE - Attack in 3D - gameplay passed! (again)
[bigimg]http://img535.imageshack.us/img535/9010/newcube2a.png[/bigimg]

Re: The CUBE - Attack in 3D - gameplay passed! (again)
That looks better to me, but I don't think it needs any glow around it either. It just looks foggy.
- natty dread
- Posts: 12877
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- Location: just plain fucked
Re: The CUBE - Attack in 3D - gameplay passed! (again)
i'm late to the party, but i think this is a really exciting map. coming at it with fresh eyes, i think it's very understandable and brings a whole new map concept to cc. the region names gives me a classic shapes flashback and that's my only criticism 

There is no fog rule and I am no gentleman.
Robinette wrote:Kaskavel wrote:Seriously. Who is the female conqueror of CC?
Depends on what metric you use...
The coolest is [player]squishyg[/player]
- natty dread
- Posts: 12877
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Re: The CUBE - Attack in 3D - gameplay passed! (again)
squishyg wrote:the region names gives me a classic shapes flashback and that's my only criticism
Well in the XML the region names would be named as:
Layer 1 - A1
Layer 2 - B3
Layer 3 - C4

Re: The CUBE - Attack in 3D - gameplay passed! (again)
natty_dread wrote:Glow?
I don't know just what you graphic artists would call it, but if I look closely, there is an area around the text in the legend which is not quite as black as the background. The ball labels have no such nimbus.
- natty dread
- Posts: 12877
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Re: The CUBE - Attack in 3D - gameplay passed! (again)
Ah, you mean the outline. I'll see what I can do...
Btw how do you feel about the glow on the wires of the central cube? I'm not totally sure about it myself...
Btw how do you feel about the glow on the wires of the central cube? I'm not totally sure about it myself...

Re: The CUBE - Attack in 3D - gameplay passed! (again)
natty_dread wrote:squishyg wrote:the region names gives me a classic shapes flashback and that's my only criticism
Well in the XML the region names would be named as:
Layer 1 - A1
Layer 2 - B3
Layer 3 - C4
Ok, that makes me happier. Well done sir!

There is no fog rule and I am no gentleman.
Robinette wrote:Kaskavel wrote:Seriously. Who is the female conqueror of CC?
Depends on what metric you use...
The coolest is [player]squishyg[/player]
- natty dread
- Posts: 12877
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Re: The CUBE - Attack in 3D - gameplay passed! (again)
Here's the next iteration:
[bigimg]http://img402.imageshack.us/img402/1354/newcube3.png[/bigimg]
[bigimg]http://img402.imageshack.us/img402/1354/newcube3.png[/bigimg]

- natty dread
- Posts: 12877
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Re: The CUBE - Attack in 3D - gameplay passed! (again)
I like it as it is now. It's a cube. Why would it need more anything more than this? If the gameplay of a cube was sufficient to merit a stamp, then the graphics as is are fine. As Johnny Carson used to say, "If you buy the premise, you buy the bit."
- ghirrindin
- Posts: 129
- Joined: Sat Jan 12, 2008 9:34 pm
- Location: Urbana, IL


