All Your Base Are Belong To Us

Care to peruse completed maps? Take a stroll through the Atlas.

Moderator: Cartographers

Forum rules
Please read the Community Guidelines before posting.
User avatar
DiM
Posts: 10415
Joined: Wed Feb 14, 2007 6:20 pm
Gender: Male
Location: making maps for scooby snacks

Re: All Your Base Are Belong To Us

Post by DiM »

maybe somebody "upstairs" forgot to do it :)

i'll pm tnb80 to ask him to remind lack about this. probably the turtle's busy with the christmas and all.
“In the beginning God said, the four-dimensional divergence of an antisymmetric, second rank tensor equals zero, and there was light, and it was good. And on the seventh day he rested.”- Michio Kaku
User avatar
thenobodies80
Posts: 5400
Joined: Wed Sep 05, 2007 4:30 am
Gender: Male
Location: Milan

Re: All Your Base Are Belong To Us

Post by thenobodies80 »

DiM wrote:maybe somebody "upstairs" forgot to do it :)

i'll pm tnb80 to ask him to remind lack about this. probably the turtle's busy with the christmas and all.


Files sent to the turtle!
Sorry for the delay,my fault. I had a couple of busy days with RL things.

Nobodies
User avatar
Victor Sullivan
Posts: 6010
Joined: Mon Feb 08, 2010 8:17 pm
Gender: Male
Location: Columbus, OH
Contact:

Re: All Your Base Are Belong To Us

Post by Victor Sullivan »

thenobodies80 wrote:
DiM wrote:maybe somebody "upstairs" forgot to do it :)

i'll pm tnb80 to ask him to remind lack about this. probably the turtle's busy with the christmas and all.


Files sent to the turtle!
Sorry for the delay,my fault. I had a couple of busy days with RL things.

Nobodies

Unacceptable! You're Foreman first, real person second.

(JK, Merry Christmas)

-Sully
[player]Beckytheblondie[/player]: "Don't give us the dispatch, give us a mustache ride."

Scaling back on my CC involvement...
User avatar
koontz1973
Posts: 6960
Joined: Thu Jan 01, 2009 10:57 am

Re: All Your Base Are Belong To Us

Post by koontz1973 »

Victor Sullivan wrote:
thenobodies80 wrote:
DiM wrote:maybe somebody "upstairs" forgot to do it :)

i'll pm tnb80 to ask him to remind lack about this. probably the turtle's busy with the christmas and all.


Files sent to the turtle!
Sorry for the delay,my fault. I had a couple of busy days with RL things.

Nobodies

Unacceptable! You're Foreman first, real person second.

(JK, Merry Christmas)

-Sully

No, he is Foundry first, Foreman second, real person third. ;)
Image
User avatar
thenobodies80
Posts: 5400
Joined: Wed Sep 05, 2007 4:30 am
Gender: Male
Location: Milan

Re: All Your Base Are Belong To Us

Post by thenobodies80 »

The xml is not good :(

Vicotor can you fix this error?

Error: Territory [Alien Tech 2.1.2] TGEO - Terran Geology has mutiple border entries for [Alien Tech 2.2.2] QUAKE - Tectonic Disruptors


Thanks
Nobodies
User avatar
Victor Sullivan
Posts: 6010
Joined: Mon Feb 08, 2010 8:17 pm
Gender: Male
Location: Columbus, OH
Contact:

Re: All Your Base Are Belong To Us

Post by Victor Sullivan »

Ahhh... Okay. Hm, yes, I can fix it. It may take a bit, though.

-Sully
[player]Beckytheblondie[/player]: "Don't give us the dispatch, give us a mustache ride."

Scaling back on my CC involvement...
User avatar
Victor Sullivan
Posts: 6010
Joined: Mon Feb 08, 2010 8:17 pm
Gender: Male
Location: Columbus, OH
Contact:

Re: All Your Base Are Belong To Us

Post by Victor Sullivan »

Not as long as I thought, haha.

AllYourXMLAreBelongToSully7.xml
(48.29 KiB) Downloaded 1138 times

-Sully
[player]Beckytheblondie[/player]: "Don't give us the dispatch, give us a mustache ride."

Scaling back on my CC involvement...
User avatar
thenobodies80
Posts: 5400
Joined: Wed Sep 05, 2007 4:30 am
Gender: Male
Location: Milan

Re: All Your Base Are Belong To Us

Post by thenobodies80 »

Thanks, sent to the turtle. ;)
Pathetic Sheep
Posts: 1
Joined: Sun Dec 25, 2011 5:14 am

Re: All Your Base Are Belong To Us

Post by Pathetic Sheep »

Hi, just found conquer club. Love the bases map. :)

In the few games I played most of my opponents fail to see the ability to attack the level 1 tech. They start attacking the tech after seeing that I have. Sometimes a fog game finishes without any attack on the level 1 tech.

Is it possible to show armies for one location in 2 places on a map? If the base icon with armies was positioned in the tech tree players would know to use them. If armies can only be shown in one place you could place them on the extra row above the level one tech and then just have icons on the world map section. So, for example, NA4 and its armies would be located on a row in the upper left. The current location of NA4 would still have the house icon, arrows, and text "NA4".

Edit:
This is not a suggestion to change any aspect of the game mechanics.
User avatar
Victor Sullivan
Posts: 6010
Joined: Mon Feb 08, 2010 8:17 pm
Gender: Male
Location: Columbus, OH
Contact:

Re: All Your Base Are Belong To Us

Post by Victor Sullivan »

However convenient, I'm afraid that's not possible :(

-Sully
[player]Beckytheblondie[/player]: "Don't give us the dispatch, give us a mustache ride."

Scaling back on my CC involvement...
User avatar
HighlanderAttack
Posts: 10746
Joined: Sun Jul 27, 2008 9:01 am
Gender: Male

Re: All Your Base Are Belong To Us

Post by HighlanderAttack »

I like this map--still not sure what to do so really nothing to add or delete for me right now--more focus from my brain is needed--lol
We are what we repeatedly do. Excellence, therefore, is not an act but a habit.
J_Indr
Posts: 177
Joined: Mon Aug 30, 2010 5:24 am

Re: All Your Base Are Belong To Us

Post by J_Indr »

I've played a fair amount on this game and also don't see anything that should be changed. I love it as it is - allowing for various strategies, really forcing you to accommodate to different tactics by your opponents, simply cool. And the last change with attacks to lvl1 is working well too.
(And I'm looking for the moment when it's out of BETA, so that it's open for all sorts of tournaments ;-)
User avatar
DiM
Posts: 10415
Joined: Wed Feb 14, 2007 6:20 pm
Gender: Male
Location: making maps for scooby snacks

Re: All Your Base Are Belong To Us

Post by DiM »

J_Indr wrote:I've played a fair amount on this game and also don't see anything that should be changed. I love it as it is - allowing for various strategies, really forcing you to accommodate to different tactics by your opponents, simply cool. And the last change with attacks to lvl1 is working well too.
(And I'm looking for the moment when it's out of BETA, so that it's open for all sorts of tournaments ;-)


music to my ears :mrgreen:
“In the beginning God said, the four-dimensional divergence of an antisymmetric, second rank tensor equals zero, and there was light, and it was good. And on the seventh day he rested.”- Michio Kaku
User avatar
s3xt0y
Posts: 361
Joined: Thu Apr 30, 2009 3:23 pm
Gender: Female

Re: All Your Base Are Belong To Us

Post by s3xt0y »

I'm playing a bunch right now i'll let you know what I think when they get going a little further. I do like the attack from the bottom though seems to be working :)
Image
manchild1
Posts: 14
Joined: Mon Apr 25, 2011 7:41 pm

Re: All Your Base Are Belong To Us

Post by manchild1 »

I think there might be mistake in the code for this map: TCON can assualt DOOM but not UFDS.
User avatar
DiM
Posts: 10415
Joined: Wed Feb 14, 2007 6:20 pm
Gender: Male
Location: making maps for scooby snacks

Re: All Your Base Are Belong To Us

Post by DiM »

manchild1 wrote:I think there might be mistake in the code for this map: TCON can assualt DOOM but not UFDS.


true. i'll pm sully to change this.
thanks for noticing.
“In the beginning God said, the four-dimensional divergence of an antisymmetric, second rank tensor equals zero, and there was light, and it was good. And on the seventh day he rested.”- Michio Kaku
User avatar
Victor Sullivan
Posts: 6010
Joined: Mon Feb 08, 2010 8:17 pm
Gender: Male
Location: Columbus, OH
Contact:

Re: All Your Base Are Belong To Us

Post by Victor Sullivan »

Looking into it. Stand by for the update ;)

-Sully
[player]Beckytheblondie[/player]: "Don't give us the dispatch, give us a mustache ride."

Scaling back on my CC involvement...
User avatar
Victor Sullivan
Posts: 6010
Joined: Mon Feb 08, 2010 8:17 pm
Gender: Male
Location: Columbus, OH
Contact:

Re: All Your Base Are Belong To Us

Post by Victor Sullivan »

Thanks, manchild1, for bringing the error to my attention. It has been fixed:

AllYourXMLAreBelongToSully8.xml
(48.29 KiB) Downloaded 1205 times

-Sully
[player]Beckytheblondie[/player]: "Don't give us the dispatch, give us a mustache ride."

Scaling back on my CC involvement...
User avatar
thenobodies80
Posts: 5400
Joined: Wed Sep 05, 2007 4:30 am
Gender: Male
Location: Milan

Re: All Your Base Are Belong To Us

Post by thenobodies80 »

As said to lost@limbo in his map thread, we have to wait some days before we can have the file uploaded. Sorry for the inconvenience ;)
User avatar
Victor Sullivan
Posts: 6010
Joined: Mon Feb 08, 2010 8:17 pm
Gender: Male
Location: Columbus, OH
Contact:

Re: All Your Base Are Belong To Us

Post by Victor Sullivan »

Thought so. No worries :)

-Sully
[player]Beckytheblondie[/player]: "Don't give us the dispatch, give us a mustache ride."

Scaling back on my CC involvement...
manchild1
Posts: 14
Joined: Mon Apr 25, 2011 7:41 pm

Re: All Your Base Are Belong To Us

Post by manchild1 »

After playing this map a few times, I think that taking the level 3 technology objective is a bit too easy -- the first person to make it to level 3-2 technologies wins every time. Perhaps if each territory on this level had say 3 neutrals it would give others a chance to get their and protect against the victory.

Perhaps this has been discussed previously in the thread (33 pages is a bit daunting to read!). If it has, feel free to ignore.
User avatar
Victor Sullivan
Posts: 6010
Joined: Mon Feb 08, 2010 8:17 pm
Gender: Male
Location: Columbus, OH
Contact:

Re: All Your Base Are Belong To Us

Post by Victor Sullivan »

I think the problem is it doesn't get used if there is more than 1 troop on those territories (or so it seems to me).

-Sully
[player]Beckytheblondie[/player]: "Don't give us the dispatch, give us a mustache ride."

Scaling back on my CC involvement...
User avatar
DiM
Posts: 10415
Joined: Wed Feb 14, 2007 6:20 pm
Gender: Male
Location: making maps for scooby snacks

Re: All Your Base Are Belong To Us

Post by DiM »

Victor Sullivan wrote:I think the problem is it doesn't get used if there is more than 1 troop on those territories (or so it seems to me).

-Sully



yep. as it is now it's a good balance between being too easy to take early in the game and being too hard to take at all.
“In the beginning God said, the four-dimensional divergence of an antisymmetric, second rank tensor equals zero, and there was light, and it was good. And on the seventh day he rested.”- Michio Kaku
User avatar
Jippd
Posts: 1384
Joined: Sun Aug 03, 2008 9:05 pm

Re: All Your Base Are Belong To Us

Post by Jippd »

manchild1 wrote:After playing this map a few times, I think that taking the level 3 technology objective is a bit too easy -- the first person to make it to level 3-2 technologies wins every time. Perhaps if each territory on this level had say 3 neutrals it would give others a chance to get their and protect against the victory.

Perhaps this has been discussed previously in the thread (33 pages is a bit daunting to read!). If it has, feel free to ignore.


I have yet to play a game on this map where someone held that objective...how did they hold all four of those and defend all the autodeploys which give you access to break it? would seem if they could do that might as well hold the objective of the base with all the matching autodeploys which I have seen win on this map.

That being said I think tech level 3 should be back to n10 instead of n8 would encourage more play on other parts of the map i think. Maybe comprimise and n9
User avatar
Victor Sullivan
Posts: 6010
Joined: Mon Feb 08, 2010 8:17 pm
Gender: Male
Location: Columbus, OH
Contact:

Re: All Your Base Are Belong To Us

Post by Victor Sullivan »

Jippd wrote:
manchild1 wrote:After playing this map a few times, I think that taking the level 3 technology objective is a bit too easy -- the first person to make it to level 3-2 technologies wins every time. Perhaps if each territory on this level had say 3 neutrals it would give others a chance to get their and protect against the victory.

Perhaps this has been discussed previously in the thread (33 pages is a bit daunting to read!). If it has, feel free to ignore.


I have yet to play a game on this map where someone held that objective...how did they hold all four of those and defend all the autodeploys which give you access to break it? would seem if they could do that might as well hold the objective of the base with all the matching autodeploys which I have seen win on this map.

That being said I think tech level 3 should be back to n10 instead of n8 would encourage more play on other parts of the map i think. Maybe comprimise and n9

I'm willing to give it a shot. DiM?

-Sully
[player]Beckytheblondie[/player]: "Don't give us the dispatch, give us a mustache ride."

Scaling back on my CC involvement...
Post Reply

Return to “The Atlas”