i'll pm tnb80 to ask him to remind lack about this. probably the turtle's busy with the christmas and all.
All Your Base Are Belong To Us
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- DiM
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Re: All Your Base Are Belong To Us
maybe somebody "upstairs" forgot to do it 
i'll pm tnb80 to ask him to remind lack about this. probably the turtle's busy with the christmas and all.
i'll pm tnb80 to ask him to remind lack about this. probably the turtle's busy with the christmas and all.
“In the beginning God said, the four-dimensional divergence of an antisymmetric, second rank tensor equals zero, and there was light, and it was good. And on the seventh day he rested.”- Michio Kaku
- thenobodies80
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Re: All Your Base Are Belong To Us
DiM wrote:maybe somebody "upstairs" forgot to do it
i'll pm tnb80 to ask him to remind lack about this. probably the turtle's busy with the christmas and all.
Files sent to the turtle!
Sorry for the delay,my fault. I had a couple of busy days with RL things.
Nobodies
- Victor Sullivan
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Re: All Your Base Are Belong To Us
thenobodies80 wrote:DiM wrote:maybe somebody "upstairs" forgot to do it
i'll pm tnb80 to ask him to remind lack about this. probably the turtle's busy with the christmas and all.
Files sent to the turtle!
Sorry for the delay,my fault. I had a couple of busy days with RL things.
Nobodies
Unacceptable! You're Foreman first, real person second.
(JK, Merry Christmas)
-Sully
[player]Beckytheblondie[/player]: "Don't give us the dispatch, give us a mustache ride."
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- koontz1973
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Re: All Your Base Are Belong To Us
Victor Sullivan wrote:thenobodies80 wrote:DiM wrote:maybe somebody "upstairs" forgot to do it
i'll pm tnb80 to ask him to remind lack about this. probably the turtle's busy with the christmas and all.
Files sent to the turtle!
Sorry for the delay,my fault. I had a couple of busy days with RL things.
Nobodies
Unacceptable! You're Foreman first, real person second.
(JK, Merry Christmas)
-Sully
No, he is Foundry first, Foreman second, real person third.

- thenobodies80
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Re: All Your Base Are Belong To Us
The xml is not good 
Vicotor can you fix this error?
Thanks
Nobodies
Vicotor can you fix this error?
Error: Territory [Alien Tech 2.1.2] TGEO - Terran Geology has mutiple border entries for [Alien Tech 2.2.2] QUAKE - Tectonic Disruptors
Thanks
Nobodies
- Victor Sullivan
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Re: All Your Base Are Belong To Us
Ahhh... Okay. Hm, yes, I can fix it. It may take a bit, though.
-Sully
-Sully
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- Victor Sullivan
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Re: All Your Base Are Belong To Us
Not as long as I thought, haha.
-Sully
-Sully
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- thenobodies80
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Re: All Your Base Are Belong To Us
Thanks, sent to the turtle. 
-
Pathetic Sheep
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Re: All Your Base Are Belong To Us
Hi, just found conquer club. Love the bases map. 
In the few games I played most of my opponents fail to see the ability to attack the level 1 tech. They start attacking the tech after seeing that I have. Sometimes a fog game finishes without any attack on the level 1 tech.
Is it possible to show armies for one location in 2 places on a map? If the base icon with armies was positioned in the tech tree players would know to use them. If armies can only be shown in one place you could place them on the extra row above the level one tech and then just have icons on the world map section. So, for example, NA4 and its armies would be located on a row in the upper left. The current location of NA4 would still have the house icon, arrows, and text "NA4".
Edit:
This is not a suggestion to change any aspect of the game mechanics.
In the few games I played most of my opponents fail to see the ability to attack the level 1 tech. They start attacking the tech after seeing that I have. Sometimes a fog game finishes without any attack on the level 1 tech.
Is it possible to show armies for one location in 2 places on a map? If the base icon with armies was positioned in the tech tree players would know to use them. If armies can only be shown in one place you could place them on the extra row above the level one tech and then just have icons on the world map section. So, for example, NA4 and its armies would be located on a row in the upper left. The current location of NA4 would still have the house icon, arrows, and text "NA4".
Edit:
This is not a suggestion to change any aspect of the game mechanics.
- Victor Sullivan
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Re: All Your Base Are Belong To Us
However convenient, I'm afraid that's not possible 
-Sully
-Sully
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- HighlanderAttack
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Re: All Your Base Are Belong To Us
I like this map--still not sure what to do so really nothing to add or delete for me right now--more focus from my brain is needed--lol
We are what we repeatedly do. Excellence, therefore, is not an act but a habit.
Re: All Your Base Are Belong To Us
I've played a fair amount on this game and also don't see anything that should be changed. I love it as it is - allowing for various strategies, really forcing you to accommodate to different tactics by your opponents, simply cool. And the last change with attacks to lvl1 is working well too.
(And I'm looking for the moment when it's out of BETA, so that it's open for all sorts of tournaments
(And I'm looking for the moment when it's out of BETA, so that it's open for all sorts of tournaments
- DiM
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Re: All Your Base Are Belong To Us
J_Indr wrote:I've played a fair amount on this game and also don't see anything that should be changed. I love it as it is - allowing for various strategies, really forcing you to accommodate to different tactics by your opponents, simply cool. And the last change with attacks to lvl1 is working well too.
(And I'm looking for the moment when it's out of BETA, so that it's open for all sorts of tournaments
music to my ears
“In the beginning God said, the four-dimensional divergence of an antisymmetric, second rank tensor equals zero, and there was light, and it was good. And on the seventh day he rested.”- Michio Kaku
Re: All Your Base Are Belong To Us
I'm playing a bunch right now i'll let you know what I think when they get going a little further. I do like the attack from the bottom though seems to be working 

Re: All Your Base Are Belong To Us
I think there might be mistake in the code for this map: TCON can assualt DOOM but not UFDS.
- DiM
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Re: All Your Base Are Belong To Us
manchild1 wrote:I think there might be mistake in the code for this map: TCON can assualt DOOM but not UFDS.
true. i'll pm sully to change this.
thanks for noticing.
“In the beginning God said, the four-dimensional divergence of an antisymmetric, second rank tensor equals zero, and there was light, and it was good. And on the seventh day he rested.”- Michio Kaku
- Victor Sullivan
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Re: All Your Base Are Belong To Us
Looking into it. Stand by for the update 
-Sully
-Sully
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- Victor Sullivan
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Re: All Your Base Are Belong To Us
Thanks, manchild1, for bringing the error to my attention. It has been fixed:
-Sully
-Sully
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- thenobodies80
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Re: All Your Base Are Belong To Us
As said to lost@limbo in his map thread, we have to wait some days before we can have the file uploaded. Sorry for the inconvenience 
- Victor Sullivan
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Re: All Your Base Are Belong To Us
Thought so. No worries 
-Sully
-Sully
[player]Beckytheblondie[/player]: "Don't give us the dispatch, give us a mustache ride."
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Re: All Your Base Are Belong To Us
After playing this map a few times, I think that taking the level 3 technology objective is a bit too easy -- the first person to make it to level 3-2 technologies wins every time. Perhaps if each territory on this level had say 3 neutrals it would give others a chance to get their and protect against the victory.
Perhaps this has been discussed previously in the thread (33 pages is a bit daunting to read!). If it has, feel free to ignore.
Perhaps this has been discussed previously in the thread (33 pages is a bit daunting to read!). If it has, feel free to ignore.
- Victor Sullivan
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Re: All Your Base Are Belong To Us
I think the problem is it doesn't get used if there is more than 1 troop on those territories (or so it seems to me).
-Sully
-Sully
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- DiM
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Re: All Your Base Are Belong To Us
Victor Sullivan wrote:I think the problem is it doesn't get used if there is more than 1 troop on those territories (or so it seems to me).
-Sully
yep. as it is now it's a good balance between being too easy to take early in the game and being too hard to take at all.
“In the beginning God said, the four-dimensional divergence of an antisymmetric, second rank tensor equals zero, and there was light, and it was good. And on the seventh day he rested.”- Michio Kaku
Re: All Your Base Are Belong To Us
manchild1 wrote:After playing this map a few times, I think that taking the level 3 technology objective is a bit too easy -- the first person to make it to level 3-2 technologies wins every time. Perhaps if each territory on this level had say 3 neutrals it would give others a chance to get their and protect against the victory.
Perhaps this has been discussed previously in the thread (33 pages is a bit daunting to read!). If it has, feel free to ignore.
I have yet to play a game on this map where someone held that objective...how did they hold all four of those and defend all the autodeploys which give you access to break it? would seem if they could do that might as well hold the objective of the base with all the matching autodeploys which I have seen win on this map.
That being said I think tech level 3 should be back to n10 instead of n8 would encourage more play on other parts of the map i think. Maybe comprimise and n9
- Victor Sullivan
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Re: All Your Base Are Belong To Us
Jippd wrote:manchild1 wrote:After playing this map a few times, I think that taking the level 3 technology objective is a bit too easy -- the first person to make it to level 3-2 technologies wins every time. Perhaps if each territory on this level had say 3 neutrals it would give others a chance to get their and protect against the victory.
Perhaps this has been discussed previously in the thread (33 pages is a bit daunting to read!). If it has, feel free to ignore.
I have yet to play a game on this map where someone held that objective...how did they hold all four of those and defend all the autodeploys which give you access to break it? would seem if they could do that might as well hold the objective of the base with all the matching autodeploys which I have seen win on this map.
That being said I think tech level 3 should be back to n10 instead of n8 would encourage more play on other parts of the map i think. Maybe comprimise and n9
I'm willing to give it a shot. DiM?
-Sully
[player]Beckytheblondie[/player]: "Don't give us the dispatch, give us a mustache ride."
Scaling back on my CC involvement...
Scaling back on my CC involvement...