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Posted: Sun Apr 22, 2007 6:33 pm
by mibi
yeah... still some negative shui going on.
Posted: Sun Apr 22, 2007 10:17 pm
by Coleman
Is there some reason this didn't stick?
I thought it was working.
Posted: Sun Apr 22, 2007 10:38 pm
by mibi
Coleman wrote:Is there some reason this didn't stick?
I thought it was working.
yeah i kinda like it now, maybe the text can be a half point bigger...
Posted: Sun Apr 22, 2007 11:11 pm
by KEYOGI
I prefer the box regions legend to the other one. At least it's consistent with the title and impassables legend. A point about the signatures... I know Samus helped a lot with gameplay, but I'm sure many other foundry members did as well. I don't mean to take anything away from Samus and maybe I missed something earlier, but I find it strange his name is on the map. Multiple names to a map usually implies one did graphics and the other XML, gameplay is something that is discussed among many members, not the work of an individual. No offence to anyone.

Posted: Mon Apr 23, 2007 1:37 am
by Samus
KEYOGI wrote:A point about the signatures... I know Samus helped a lot with gameplay, but I'm sure many other foundry members did as well. I don't mean to take anything away from Samus and maybe I missed something earlier, but I find it strange his name is on the map. Multiple names to a map usually implies one did graphics and the other XML, gameplay is something that is discussed among many members, not the work of an individual. No offence to anyone.

Definitely no offense taken. It's obviously a more ambiguous area than graphics or XML, so it's hard to quantify. If others think it shouldn't be there, I won't really argue for it one way or another, but it's nice to get recognition

and I think it's ultimately Cairns' decision.
Posted: Mon Apr 23, 2007 1:44 am
by KEYOGI
Samus wrote:...it's nice to get recognition

Maybe every new map should carry Samus' name.

Posted: Mon Apr 23, 2007 1:50 am
by Samus
KEYOGI wrote:Samus wrote:...it's nice to get recognition

Maybe every new map should carry Samus' name.

LOL, I guess if those map makers all wish to, I suppose I won't argue one way or another for those maps either. Although there are a few maps I'd rather not have my name on......
Posted: Mon Apr 23, 2007 2:00 am
by KEYOGI
Samus wrote:Although there are a few maps I'd rather not have my name on......
LOL.

Posted: Mon Apr 23, 2007 4:21 am
by cairnswk
KEYOGI wrote:Samus wrote:Although there are a few maps I'd rather not have my name on......
LOL.

I have considered this situation, and looked back over the thread (as time consuming as that was as I won't have broadband for another two weeks or so) and I wish Samus's name to remain on the map...it was a personal invitation in recognition of his valuable contribution to this my first map.
If this sets a precedent then I am not opposed to anyone being named as a major contributor to whatever aspect they have kindly done so in regard to. I will however change the word Gameplay to Bonuses.
Thanks for your guidance on this matter Keyogi.

Posted: Mon Apr 23, 2007 4:53 am
by cairnswk
Coleman wrote:Is there some reason this didn't stick?
Re: Curved line like coastline surrounding the legend.
I thought it was working.
Coleman, yes it got support from yourself but no-one else at this stage

, it seems to me that support is coming for the pre-existing legend with an adaption of a round corner. If I was to proceed with the coastline contour around the legend (which I am reluctant to do), the arrangement of the region names would also have to change from longest to shortest. This region listing has been in place for some time and everyone seems happy with it as it follows a zig-zag pattern of regions from top to bottom in the map.
Yeh, Coleman, ahm...

I really think there is not much support for the contour coastline.
Posted: Mon Apr 23, 2007 4:55 am
by cairnswk
KEYOGI wrote:Perhaps a bit more round.

New rounded corner....
and change to Bonuses - Samus

Posted: Mon Apr 23, 2007 4:58 am
by KEYOGI
Nice. Now just fix those mountains on the large version.

Posted: Mon Apr 23, 2007 5:11 am
by cairnswk
KEYOGI wrote:Nice. Now just fix those mountains on the large version.

Keyogi...are we finished with all the adjustments to the small map?
I would like to individually "treat" those mountains one by one for the large version, and I simply just want to make sure all other adjustments are finalised...praying very hard here

Posted: Mon Apr 23, 2007 7:34 am
by KEYOGI
cairnswk wrote:Keyogi...are we finished with all the adjustments to the small map?
I'm still not convinced that sea texture is the best option, but if you're attached to it then leave it as is. I just want your map being the best it can be and the sea is one thing that sticks out. The rivers don't really suit the map either, but I don't think you can do much to improve them. A texture or some other effect perhaps, I'm not really sure.
Posted: Mon Apr 23, 2007 8:31 am
by mibi
i like the sea.. its tropical.
Posted: Mon Apr 23, 2007 8:49 am
by DiM
i've stated my opinion before on the sea. the texture is one of my least favourite in fireworks and i never use it but somehow it looks really nice on this map. so stick to it.
also on the samus issue i think it's the map maker's choice. he can add anybody he want in the signature.
Posted: Mon Apr 23, 2007 9:45 am
by johloh
Keyogi...are we finished with all the adjustments to the small map?
I dont think youll ever get a 'no more changes' to a map until its quenched...
i've stated my opinion before on the sea. the texture is one of my least favourite in fireworks and i never use it but somehow it looks really nice on this map. so stick to it.
I couldnt agree more...for some reason it looks good, even though i cant stand it...
The rivers don't really suit the map either, but I don't think you can do much to improve them. A texture or some other effect perhaps, I'm not really sure.
the rivers could use a little texture on them...a very simple one though...dont get too crazy...
Posted: Mon Apr 23, 2007 10:35 am
by mibi
nah no texture on the river, they serve as an oasis from all the other textures on the map. i do think a right left gradient from aqua to blue would be nice on the first part of the river, if you dont know what i mean i can show you.
Posted: Mon Apr 23, 2007 10:43 am
by Enigma
mibi wrote:nah no texture on the river, they serve as an oasis from all the other textures on the map. i do think a right left gradient from aqua to blue would be nice on the first part of the river, if you dont know what i mean i can show you.
agreed. another texture would only serve to make the map busier.
Posted: Mon Apr 23, 2007 7:13 pm
by Gilligan
Can Gordonvale attack Danbulla?
Posted: Mon Apr 23, 2007 7:15 pm
by edbeard
Gilligan wrote:Can Gordonvale attack Danbulla?
No it cannot. Note the legend on the bottom left.
Posted: Tue Apr 24, 2007 5:27 am
by Gilligan
Oh, I missed that.
Posted: Tue Apr 24, 2007 6:20 pm
by cairnswk
KEYOGI wrote:cairnswk wrote:Keyogi...are we finished with all the adjustments to the small map?
I'm still not convinced that sea texture is the best option, but if you're attached to it then leave it as is. I just want your map being the best it can be and the sea is one thing that sticks out. The rivers don't really suit the map either, but I don't think you can do much to improve them. A texture or some other effect perhaps, I'm not really sure.
Thanks Keyogi for input...i am attached to the sea but only because I think this 'vein' texture is the best option to convey a sea with lots of shallows in it which is how the coral sea is with the sand attols and reef. it isn't overly crowded with swirls etc and is not plain like the waves i did in battle for australia and is very tropical in fitting with the rest of the map.
the rivers i feel don't need any texture as you probably wouldn't see any texture or effect unless it was overly stated. unfortunately while they are borders, they don't attract the same 'stamp' on the map as the mountains which are all hand drawn.
Large and Small with armies
Posted: Thu Apr 26, 2007 7:29 am
by cairnswk
Large version with armies
Small version with armies

Posted: Thu Apr 26, 2007 10:23 am
by SkyCaptain
Looks great. Good work