San Francisco [Quenched]

Care to peruse completed maps? Take a stroll through the Atlas.

Moderator: Cartographers

Forum rules
Please read the Community Guidelines before posting.
cheguevarra
Posts: 12
Joined: Sat Jan 20, 2007 10:17 pm

Post by cheguevarra »

what's going on with this one?
User avatar
johloh
Posts: 472
Joined: Mon Dec 04, 2006 12:58 pm
Location: San Francisco
Contact:

Post by johloh »

what's going on with this one?
nothing right now...
my new site - http://www.spritestitch.com/ - A video game craft weblog...
User avatar
luckiekevin
Posts: 272
Joined: Fri Oct 13, 2006 10:08 pm
Location: California

Post by luckiekevin »

quench..
Real players don't just play team games
User avatar
luckiekevin
Posts: 272
Joined: Fri Oct 13, 2006 10:08 pm
Location: California

Post by luckiekevin »

AndyDufresne wrote:It's looking nice! I'll give it a real look over soon. The only thing I'd consider altering would be perhaps make 'no escape from alactraz' somehow more noticeable, either with slight boldness or color, but that is just a minor thing. And it may just ruin the flow of the legend.


--Andy



Are the moderators waiting for this?
Real players don't just play team games
User avatar
onbekende
Posts: 1530
Joined: Fri Apr 14, 2006 10:19 am
Location: Belgium

Post by onbekende »

I normally do i continent by continent, but as I see nowhere a problem

GRATS
Emperor of the Benelux
Founder of the Commonwealth of Planets
Founder and CEO of JF
User avatar
cosmin
Posts: 141
Joined: Sat Mar 10, 2007 10:36 am

Post by cosmin »

good map mate! :D
Romania-i tara mea, si buna si rea
O iubesc, ma mandresc ca m-am nascut in ea,

Image
User avatar
AndyDufresne
Posts: 24935
Joined: Fri Mar 03, 2006 8:22 pm
Location: A Banana Palm in Zihuatanejo
Contact:

Post by AndyDufresne »

Alright, just to make sure everything is fine, lets see the latest images with XML on both the largge and the small, along with links to both normal versions of the map, and the XML.

(For those who are wondering, a minor explanation of my absence HERE)


--Andy
User avatar
johloh
Posts: 472
Joined: Mon Dec 04, 2006 12:58 pm
Location: San Francisco
Contact:

Post by johloh »

no problem andy...i figured there was real life stuff going on, that why i wasnt complaining...

final post coming in a bit...
my new site - http://www.spritestitch.com/ - A video game craft weblog...
User avatar
johloh
Posts: 472
Joined: Mon Dec 04, 2006 12:58 pm
Location: San Francisco
Contact:

Post by johloh »

w/o XML
Image
Image

w/ XML
Image
Image

XML:
http://robothq.org/~johloh/sfbayb.xml

there you go!
my new site - http://www.spritestitch.com/ - A video game craft weblog...
User avatar
Coleman
Posts: 5402
Joined: Tue Jan 02, 2007 10:36 pm
Gender: Male
Location: Midwest

Post by Coleman »

I'm wondering what the plan is. Is lack going to get 10 maps at once or something? :lol:

Hope to see this one out soon.
Warning: You may be reading a really old topic.
User avatar
johloh
Posts: 472
Joined: Mon Dec 04, 2006 12:58 pm
Location: San Francisco
Contact:

Post by johloh »

yeah i think the process has been slowed down a bit lately...i havent made any changes in about 10 days now...

but ive been working on the draft of my next map...so no problems here...
my new site - http://www.spritestitch.com/ - A video game craft weblog...
User avatar
oaktown
Posts: 4451
Joined: Sun Dec 03, 2006 9:24 pm
Location: majorcommand

Post by oaktown »

maybe it's bad timing, but the latest images aren't downloading for me... whatevr, I'm sure they rock. Looking forward to this one - save me a seat at a doubles table johloh!
User avatar
johloh
Posts: 472
Joined: Mon Dec 04, 2006 12:58 pm
Location: San Francisco
Contact:

Post by johloh »

probably a problem with photobuckets servers...

definitely oaktown, i want a doubles match against you and evilotto as soon as its quenched...im going to crush the east bay!
my new site - http://www.spritestitch.com/ - A video game craft weblog...
User avatar
DiM
Posts: 10415
Joined: Wed Feb 14, 2007 6:20 pm
Gender: Male
Location: making maps for scooby snacks

Post by DiM »

Coleman wrote:I'm wondering what the plan is. Is lack going to get 10 maps at once or something? :lol:

Hope to see this one out soon.


hey the guy has a right to a vacation :shock:
“In the beginning God said, the four-dimensional divergence of an antisymmetric, second rank tensor equals zero, and there was light, and it was good. And on the seventh day he rested.”- Michio Kaku
User avatar
AndyDufresne
Posts: 24935
Joined: Fri Mar 03, 2006 8:22 pm
Location: A Banana Palm in Zihuatanejo
Contact:

Post by AndyDufresne »

Looks like you've got most everything hammered out, so I'll just give the map about one more day. Your map is an interesting refreshing change from the other graphical styles we have currently on the site, and I am surely looking forward to seeing how the Alcatraz plays out during gameplay. Wonderful job!


--Andy
User avatar
eggshen
Posts: 5
Joined: Thu Nov 30, 2006 1:37 pm
Location: san francisco

Post by eggshen »

best.map.ever.
User avatar
pepperonibread
Posts: 954
Joined: Sun Jan 28, 2007 4:33 pm
Location: The Former Confederacy

Post by pepperonibread »

eggshen wrote:best.map.ever.


Congratulations!
Your first.post.ever.

But really, the map looks great.
Image
User avatar
AndyDufresne
Posts: 24935
Joined: Fri Mar 03, 2006 8:22 pm
Location: A Banana Palm in Zihuatanejo
Contact:

Post by AndyDufresne »

              Quenching


The Final Forge period has concluded for the San Francisco Map. All objections have had their time. The Foundry and I hereby brand this map with the Foundry Brand. Let it be known that this map is now ready for live play (barring any Lack vetoes).

Conquer Club, enjoy!


–Andy
User avatar
DiM
Posts: 10415
Joined: Wed Feb 14, 2007 6:20 pm
Gender: Male
Location: making maps for scooby snacks

Post by DiM »

again it seems i'll witness a few quenches in a few minutes. :D

congrats.
“In the beginning God said, the four-dimensional divergence of an antisymmetric, second rank tensor equals zero, and there was light, and it was good. And on the seventh day he rested.”- Michio Kaku
dominationnation
Posts: 4234
Joined: Sat Jan 13, 2007 10:20 am

Post by dominationnation »

finally :D :D Ive been waiting to play this map (and all the others tht just got quenched) since the early stages
User avatar
cairnswk
Posts: 11510
Joined: Sat Feb 03, 2007 8:32 pm
Gender: Male
Location: Australia

Post by cairnswk »

congrats johloh...good work...and thanks Andy
Image
* Pearl Harbour * Waterloo * Forbidden City * Jamaica * Pot Mosbi
User avatar
johloh
Posts: 472
Joined: Mon Dec 04, 2006 12:58 pm
Location: San Francisco
Contact:

Post by johloh »

woot! thanks everyone...
my new site - http://www.spritestitch.com/ - A video game craft weblog...
User avatar
oaktown
Posts: 4451
Joined: Sun Dec 03, 2006 9:24 pm
Location: majorcommand

Post by oaktown »

damn, now the bay area map with teh KidPix mountains will never make it. :D

nice work johloh.
t.e.c
Posts: 298
Joined: Sat Dec 09, 2006 10:55 am
Location: aichi, japan

Post by t.e.c »

nice one johloh!
User avatar
Wisse
Posts: 4448
Joined: Fri Oct 13, 2006 2:59 pm
Location: The netherlands, gelderland, epe

Post by Wisse »

gratz
Image Image
Post Reply

Return to “The Atlas”