Page 19 of 38
Posted: Mon Jan 21, 2008 4:57 am
by jako
yeti_c wrote:I reckon "Yeti" has a good gangsta feel!?!?
C.
what about jako? its even got its own slang phrase, "u got jack, yo!"

Posted: Mon Jan 21, 2008 10:27 am
by Coleman
I already wrote it but lack didn't implement the new code the way I expected him to so there is some rewriting to do.
Anyway, this map is no longer help up by the xml being impossible. You can Final Forge without xml.
Posted: Tue Jan 22, 2008 11:13 pm
by mibi
mibi wrote:cairnswk wrote:Mibi... any chance of a large and small version together on this page please.
small

large

refreshing
Posted: Mon Jan 28, 2008 1:59 pm
by FreeMan10
Gasp! A week with no news!
Seriously, what's the next step from here? I'm looking forward to playing this one - it looks like total chaos!
FreeMan
Posted: Wed Jan 30, 2008 9:43 pm
by oaktown
Nice to see this is back on track.
My two cents:
The Gas Chamber has no territory title. I know that it's mentioned in the legend, but somebody might not pick up on that right away. Better safe than sorry.
Has anybody tried to calculate the odds of starting the game with some gang bonuses? We'd need to know how many members there are in each gang - if it's a lot, starting with four - or even even - would be pretty common, giving an advantage to the player who goes first.
The concept of "rooms" is a bit confusing when it comes to the guards in the wings... is each guard in his own room? Can 101 hit 104? Because usually the walls are a heavier graphic, and the single black lines are doors, but in the guard areas the single black lines look like walls.
003 and 004: couldn't hurt to put two arrows on each guard tower, to make it clear that they can hit anybdy on the yard. And woud it make more sense for them to bombard the guys on the yard rather than attack?
"The Hole: -1" - i totally get that it's -1 per cell in the hole, but maybe you should say that or else somebody might think you have to hold the entire thing to get the minus. And with each of those being starting terits it could put somebody at an early disadvantage based on the initial drop.
Posted: Wed Jan 30, 2008 10:02 pm
by mibi
oaktown wrote:Nice to see this is back on track.
My two cents:
The Gas Chamber has no territory title. I know that it's mentioned in the legend, but somebody might not pick up on that right away. Better safe than sorry.
yeah i kinda like it how its got no title... its kind of an inside thing, seeing as no prisoner has seen the gas chamber and survived, yet they all know its there. It's also very obvious from the legend. And its a bit cramped to put in "gas chamber" in there, as well as being a little too pedestrian for such an ominous place.
Has anybody tried to calculate the odds of starting the game with some gang bonuses? We'd need to know how many members there are in each gang - if it's a lot, starting with four - or even even - would be pretty common, giving an advantage to the player who goes first.
I have tried to get people to calculate the bonuses but they all claim the math is too hard. It's beyond my math skills so it can be a challenge to anyone who wants to pick it up.
The concept of "rooms" is a bit confusing when it comes to the guards in the wings... is each guard in his own room? Can 101 hit 104? Because usually the walls are a heavier graphic, and the single black lines are doors, but in the guard areas the single black lines look like walls.
Guard 101 cannot attack Guard 104 because they are not touching. It seems pretty obvious to me. I had them staggered like that because in an earlier draft it had the guards all orderly but it created some nasty bottle necks and having one guard hold in four cell mates. It's not too pretty this way but its functional and helps the gameplay a alot.
003 and 004: couldn't hurt to put two arrows on each guard tower, to make it clear that they can hit anybdy on the yard. And woud it make more sense for them to bombard the guys on the yard rather than attack?
"The Hole: -1" - i totally get that it's -1 per cell in the hole, but maybe you should say that or else somebody might think you have to hold the entire thing to get the minus. And with each of those being starting terits it could put somebody at an early disadvantage based on the initial drop.
Your right, adding 'per cell' would clear that up. Perhaps, I could drop the -3 max thing and make the hole start neutral. This map was started before neutrals were in effect.
Posted: Thu Jan 31, 2008 4:39 am
by yeti_c
90 starts
/8 = 11
/7 = 12
/6 = 15
/5 = 18
/4 = 22
/3 = 30
So 1 persons chance of getting a particular square = 0.111
Of the 90 15 are of one gang...
So that's a 0.066 chance of getting a member of a specific gang?
So 0.066 * 0.066 = 0.004 = 0.4% of getting 2 gang members the same?
So 0.066 * 0.066 * 0.066 * 0.066 = 0.000018974736 = slim chance of getting 4 gang members...
0.4*11 = 4.4% of getting 2 gang members with 8 players...
0.4*12 = 4.8% of getting 2 gang members with 7 players...
0.4*15 = 6% of getting 2 gang members with 6 players...
0.4*18 = 7.2% of getting 2 gang members with 5 players...
0.4*20 = 8% of getting 2 gang members with 4 players...
0.4*30 = 12% of getting 2 gang members with 3 players...
0.002*11 = 0.022% of getting 4 gang members with 8 players...
0.002*12 = 0.024% of getting 4 gang members with 7 players...
0.002*15 = 0.03% of getting 4 gang members with 6 players...
0.002*18 = 0.036% of getting 4 gang members with 5 players...
0.002*20 = 0.04% of getting 4 gang members with 4 players...
0.002*30 = 0.06% of getting 4 gang members with 3 players...
Of course I could've chuffed those figures up completely...
Somone let me know...
C.
Posted: Thu Jan 31, 2008 5:06 am
by edbeard
Edit: I just remembered you need to hold the gang leader for a bonus so even though most of my post below is relatively worthless already, this makes it even more worthless. I'll think about it tomorrow if you want.
8 players chances of having 2 from a specific gang
(5 choose 1) (15 choose 2) (75 choose 9) / (90 choose 11)
8 players chances of having 3 from a specific gang
(5 choose 1) (15 choose 3) (75 choose 8 ) / (90 choose 11)
Problem is you could have 2 or 3 or 7 from another gang. It's probably not something I can do at the moment since I'm tired. But, I'll think about it later if it's important.
I don't have a calculator with a nCr function on it so someone else that knows what I'm talking about can do the math
I'm not 100% positive that I'm right since I often mess up 'simple' probability stuff like this.
simple in quotes because this should be simple for me but might not be for others
Posted: Thu Jan 31, 2008 4:48 pm
by Coleman
oaktown wrote:Has anybody tried to calculate the odds of starting the game with some gang bonuses? We'd need to know how many members there are in each gang - if it's a lot, starting with four - or even even - would be pretty common, giving an advantage to the player who goes first.
I think like the airplanes in Pearl Harbor it will be very common. The difference here is that except for New Fish you must hold the leader to gain any bonus. The odds of holding that specific territory and enough of others in the same type isn't very big in 4 player and up games. I know not very big isn't that specific, I believe it's 10-15%.
3 player games is a different matter... But that's the problem with bigger maps.
Posted: Sat Feb 02, 2008 6:58 pm
by oaktown
i missed the part about the gang leaders... my bad.
As for the gas chamber, I like the idea of keeping the title off, but you could make it more easily identifiable and have some fun with it - maybe a skull and crossbones? A light cloud above the army cirlce?
Better yet, change it to the electric chair, which seems like a nastier way to die anyway - lose the army circle and replace it with an army chair.
Posted: Tue Feb 26, 2008 4:07 pm
by sam_levi_11
i like it, id play it already.
Posted: Tue Feb 26, 2008 4:56 pm
by FreeMan10
mibi- come back or the inmates will riot!
Seriously, I know Mibi announced his semi-retirement/sabbatical, but has anyone been in touch with him?
No disrespect to Mibi, 'cause he does great work, but do you think he'd allow someone to take over for him with him having veto power over changes? I'd offer, but you don't want to see the graphics I'd come up with... It'd make this great map look... not so great.
I only suggest because this is a great looking map and I'm really selfish and I want to play it ASAP!!!
Posted: Tue Feb 26, 2008 7:36 pm
by edbeard
he said he's going to finish all the projects that are in progress.
this includes Iraq, Supermax, and even Skyscraper
Posted: Wed Feb 27, 2008 8:36 am
by FreeMan10
I know, I know, I know... I'm just getting impatient.
sigh...
/sits on hands and quits complaining.
Posted: Wed Feb 27, 2008 10:50 pm
by mibi
I'll update this weekend. Been busy.
Posted: Wed Feb 27, 2008 10:52 pm
by gimil
mibi wrote:I'll update this weekend. Been busy.
He returns
How you doing big guy?
Posted: Thu Feb 28, 2008 2:22 am
by yeti_c
mibi wrote:I'll update this weekend. Been busy.
Sweet.
C.
Posted: Thu Feb 28, 2008 9:15 am
by FreeMan10
Posted: Fri Feb 29, 2008 9:37 am
by EatMeat
nice
i would like to play these one =)
Posted: Sat Mar 01, 2008 12:51 pm
by mibi
Update:
1.Legend rewording.
2. The hole cells now start neutral and there is no -3 limit.
3. gas chamber is more opaque, gassier.
4. other slight changes
Large blank:
Large with neutrals:
Small blank:
Small with digits; yeah its damn tight in there, its prison ffs!
I can't guarantee timely updates after this... so hopefully this one as some legs.
Posted: Sat Mar 01, 2008 1:01 pm
by yeti_c
Reckon we just need the C-man to write the XML!
C.
Posted: Sat Mar 01, 2008 1:23 pm
by mibi
repost for new page///
mibi wrote:Update:
1.Legend rewording.
2. The hole cells now start neutral and there is no -3 limit.
3. gas chamber is more opaque, gassier.
4. other slight changes
Large blank:

Large with neutrals:

Small blank:

Small with digits; yeah its damn tight in there, its prison ffs!

I can't guarantee timely updates after this... so hopefully this one as some legs.
Posted: Sun Mar 02, 2008 4:44 am
by whitestazn88
looks sick buddy.
i dunno if this has ever been asked before, but is the gas chamber a neutral start?
Posted: Sun Mar 02, 2008 9:23 am
by mibi
whitestazn88 wrote:looks sick buddy.
i dunno if this has ever been asked before, but is the gas chamber a neutral start?
yes, starts as 6 neutral. see the second omage for neutral territories.
Posted: Sun Mar 02, 2008 5:48 pm
by edbeard
are you missing a black separation line between 601 and Door?
I'm a bit concerned about when the XML will be done. No offense to Coleman but he's been extremely busy lately so I'm not sure if this will/can be done anytime soon. I'm very busy too so I might not be one to talk but it's something to ponder since I think the map is done. Maybe he's already working on it and/or has plans to do it though hopefully.