All Your Base Are Belong To Us

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s3xt0y
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Re: All Your Base Are Belong To Us

Post by s3xt0y »

I'm just throwing it out there as an option, i really dont know how it would play out to be honest. It would be a lot longer of a game thats for sure and it would open up other possibilites of win options...
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DiM
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Re: All Your Base Are Belong To Us

Post by DiM »

1v1 would surely suffer from such a change. games would last much longer, they would probably lead to more stalemates and generally speaking they would not provide as much fun as now
“In the beginning God said, the four-dimensional divergence of an antisymmetric, second rank tensor equals zero, and there was light, and it was good. And on the seventh day he rested.”- Michio Kaku
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Victor Sullivan
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Re: All Your Base Are Belong To Us

Post by Victor Sullivan »

Of course, this is beta, so I don't see why we can't give it a shot ;) Though I think I want to get the neutrals more squared away.

-Sully
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s3xt0y
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Re: All Your Base Are Belong To Us

Post by s3xt0y »

Where are we on that?
Victor Sullivan wrote:Of course, this is beta, so I don't see why we can't give it a shot ;) Though I think I want to get the neutrals more squared away.

-Sully
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Victor Sullivan
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Re: All Your Base Are Belong To Us

Post by Victor Sullivan »

s3xt0y wrote:Where are we on that?
Victor Sullivan wrote:Of course, this is beta, so I don't see why we can't give it a shot ;) Though I think I want to get the neutrals more squared away.

-Sully

I wanna play a few more 1v1 speeders, but I have an idea of what changes I will make.

-Sully
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DiM
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Re: All Your Base Are Belong To Us

Post by DiM »

could you also do something about the dice on this map? i'm getting trashed out there. make it at least +5% for the mapmaker and i'll be grateful :)
“In the beginning God said, the four-dimensional divergence of an antisymmetric, second rank tensor equals zero, and there was light, and it was good. And on the seventh day he rested.”- Michio Kaku
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Victor Sullivan
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Re: All Your Base Are Belong To Us

Post by Victor Sullivan »

DiM wrote:could you also do something about the dice on this map? i'm getting trashed out there. make it at least +5% for the mapmaker and i'll be grateful :)

Shhhhh... :-$

-Sully
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s3xt0y
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Re: All Your Base Are Belong To Us

Post by s3xt0y »

lol, you know the map tho
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Re: All Your Base Are Belong To Us

Post by nebsmith »

To get round the problem of one team or player getting a safe drop because they are the only ones who can hit the Alien or Human Tech level 1 while being able to disrupt the other Tech level 1, you could try the following:

Have tier 2 of the Level one Techs able to assault or bombard each other, I would go with bombard.
Or have the DNA labs and Nukes able to Bombard the Tech level 1 of the Tech type that they can assault.
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Victor Sullivan
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Re: All Your Base Are Belong To Us

Post by Victor Sullivan »

nebsmith wrote:To get round the problem of one team or player getting a safe drop because they are the only ones who can hit the Alien or Human Tech level 1 while being able to disrupt the other Tech level 1, you could try the following:

Have tier 2 of the Level one Techs able to assault or bombard each other, I would go with bombard.
Or have the DNA labs and Nukes able to Bombard the Tech level 1 of the Tech type that they can assault.

I like the (bolded) suggestion.

-Sully
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s3xt0y
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Re: All Your Base Are Belong To Us

Post by s3xt0y »

Instead of that, can we go with the first tier of tech level two can assault up the chain to level 1? That way your bonus is protected for at least a round
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Victor Sullivan
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Re: All Your Base Are Belong To Us

Post by Victor Sullivan »

s3xt0y wrote:Instead of that, can we go with the first tier of tech level two can assault up the chain to level 1? That way your bonus is protected for at least a round

What do you mean? I'm not quite following :?

-Sully
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s3xt0y
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Re: All Your Base Are Belong To Us

Post by s3xt0y »

tbio can attack up to vats. That way there are a few more neutrals in the way to protect your bonus.
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Victor Sullivan
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Re: All Your Base Are Belong To Us

Post by Victor Sullivan »

Alrighty, so s3xt0y and I talked over some things in our Speeder, and I think this would be a good optimization of the neutral set-ups we've tried out:
[bigimg]http://i1025.photobucket.com/albums/y311/Victor_Sullivan/Slide1-26.png[/bigimg]
This is in addition to Tech Level 2 row 1 being able to one-way assault Tech Level 1 row 2. This should help those unbalanced Doubles games a bit. Thanks s3xt0y for suggesting this!

Here's the XML to go with the update if you like it, DiM. Just make sure to add in the arrows to reflect the new one-way attacks.

AllYourXMLAreBelongToSully6.xml
(48.28 KiB) Downloaded 769 times

-Sully
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DiM
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Re: All Your Base Are Belong To Us

Post by DiM »

small: http://img94.imageshack.us/img94/6838/a ... ongtou.png
[bigimg]http://img94.imageshack.us/img94/6838/allyourbasearebelongtou.png[/bigimg]
large: http://img12.imageshack.us/img12/1117/a ... ngtoug.png
[bigimg]http://img12.imageshack.us/img12/1117/allyourbasearebelongtoug.png[/bigimg]
“In the beginning God said, the four-dimensional divergence of an antisymmetric, second rank tensor equals zero, and there was light, and it was good. And on the seventh day he rested.”- Michio Kaku
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Victor Sullivan
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Re: All Your Base Are Belong To Us

Post by Victor Sullivan »

Cool. Just a couple nitpicks, though:
  • The arrow @ TGEO isn't centered.
  • The arrows should go from the edge of the tech pair outline to the edge of the troop oval to match the other arrows.
  • I wonder if it would look better to make the new one-way connections yellow and red, to match the colors of their respective Tech Level 2s, much like the other arrows and their Tech Level 3s, if that makes sense.
-Sully
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s3xt0y
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Re: All Your Base Are Belong To Us

Post by s3xt0y »

I like it :) this should make things a little more interesting too :)
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DiM
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Re: All Your Base Are Belong To Us

Post by DiM »

what if i make the arrows with a gradient starting from one colour to another.
like so:

[bigimg]http://gyazo.com/c3f2bb5211ab264604c54899c4dde99d.png[/bigimg]
“In the beginning God said, the four-dimensional divergence of an antisymmetric, second rank tensor equals zero, and there was light, and it was good. And on the seventh day he rested.”- Michio Kaku
ManBungalow
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Re: All Your Base Are Belong To Us

Post by ManBungalow »

DiM wrote:what if i make the arrows with a gradient starting from one colour to another.
like so:

[bigimg]http://gyazo.com/c3f2bb5211ab264604c54899c4dde99d.png[/bigimg]

It's good.
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DiM
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Re: All Your Base Are Belong To Us

Post by DiM »

small:http://img17.imageshack.us/img17/3373/allyourbasearebelongtoun.png
[bigimg]http://img17.imageshack.us/img17/3373/allyourbasearebelongtoun.png[/bigimg]
large:http://img267.imageshack.us/img267/6838/allyourbasearebelongtou.png
[bigimg]http://img267.imageshack.us/img267/6838/allyourbasearebelongtou.png[/bigimg]
“In the beginning God said, the four-dimensional divergence of an antisymmetric, second rank tensor equals zero, and there was light, and it was good. And on the seventh day he rested.”- Michio Kaku
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s3xt0y
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Re: All Your Base Are Belong To Us

Post by s3xt0y »

sweet :)
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Victor Sullivan
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Re: All Your Base Are Belong To Us

Post by Victor Sullivan »

DiM wrote:small: http://img17.imageshack.us/img17/3373/a ... ngtoun.png
[bigimg]http://img17.imageshack.us/img17/3373/allyourbasearebelongtoun.png[/bigimg]
large: http://img267.imageshack.us/img267/6838 ... ongtou.png
[bigimg]http://img267.imageshack.us/img267/6838/allyourbasearebelongtou.png[/bigimg]

Thumbs up!

-Sully
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Swifte
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Re: All Your Base Are Belong To Us

Post by Swifte »

Neutrals really need to be updated... it's too easy to make an elimination in round 3 or 4 right now...
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s3xt0y
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Re: All Your Base Are Belong To Us

Post by s3xt0y »

They have been just not uploaded yet
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Victor Sullivan
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Re: All Your Base Are Belong To Us

Post by Victor Sullivan »

Yeah, not sure why it's taking so long :-k

-Sully
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