Page 19 of 26
Posted: Tue Sep 04, 2007 2:23 am
by gimil
reverend_kyle wrote:Bad news regarding the notched edges, that's how photoshop draws them it wont do them any other way, and I don't even think they look that bad so unless a good majority objects i'm going to leave them.
kyle ive fixed it for you. ill send you the layer
Posted: Wed Sep 05, 2007 2:26 am
by reverend_kyle
so it's been a couple days, so far the only suggestion since the forge is the legend.. after that's fixed will we be quenched?
Posted: Wed Sep 05, 2007 3:52 pm
by AndyDufresne
Whenever the latest map image is available, post it up.
--Andy
Posted: Wed Sep 05, 2007 3:56 pm
by Wisse
i also think the font is a bit pixely
Posted: Wed Sep 05, 2007 3:59 pm
by reverend_kyle
Wisse wrote:i also think the font is a bit pixely
The font is vector, so I doubt the pixelyness and I myself don't see it. There is an outer glow with some noise attached because I like the look and that might be what you're talking about.
Posted: Wed Sep 05, 2007 4:03 pm
by Wisse
reverend_kyle wrote:Wisse wrote:i also think the font is a bit pixely
The font is vector, so I doubt the pixelyness and I myself don't see it. There is an outer glow with some noise attached because I like the look and that might be what you're talking about.
every font is vector
but this one seems pixely to me, i can zoom in and take a screen for you if you want proof?

Posted: Wed Sep 05, 2007 6:57 pm
by unriggable
I suggest you lower the bonus for centre.
Posted: Wed Sep 05, 2007 7:01 pm
by DiM
unriggable wrote:I suggest you lower the bonus for centre.
why?? the bonuses have already been discussed and they are balanced
Posted: Wed Sep 05, 2007 7:13 pm
by unriggable
DiM wrote:unriggable wrote:I suggest you lower the bonus for centre.
why?? the bonuses have already been discussed and they are balanced
Well its like an easy-to-conquer asia right now, with an ausralia right next to it. That's a bonus of 8 with 3 territories to defend.
Posted: Wed Sep 05, 2007 8:28 pm
by KEYOGI
I agree with unriggable on this one.
Posted: Wed Sep 05, 2007 11:47 pm
by reverend_kyle
Wisse wrote:reverend_kyle wrote:Wisse wrote:i also think the font is a bit pixely
The font is vector, so I doubt the pixelyness and I myself don't see it. There is an outer glow with some noise attached because I like the look and that might be what you're talking about.
[b]every font is vector

[b]
but this one seems pixely to me, i can zoom in and take a screen for you if you want proof?

I'm aware.
I'm pretty sure zooming on anything makes it look pixely....
Also, I agree with keyogi and unriggable it will be changed to 5 does that work for you guys? or should we go as low as 4?
Posted: Thu Sep 06, 2007 6:35 am
by DiM
5 not 4 if you really want to lower the bonus.
i'll update the xml when a clear conclusion is reached.
Posted: Thu Sep 06, 2007 10:47 am
by Wisse
reverend_kyle wrote:Wisse wrote:reverend_kyle wrote:Wisse wrote:i also think the font is a bit pixely
The font is vector, so I doubt the pixelyness and I myself don't see it. There is an outer glow with some noise attached because I like the look and that might be what you're talking about.
[b]every font is vector

[b]
but this one seems pixely to me, i can zoom in and take a screen for you if you want proof?

I'm aware.
I'm pretty sure zooming on anything makes it look pixely....
yeah, but this one looks pixely even when i don't zoom in
Posted: Fri Sep 07, 2007 12:26 am
by reverend_kyle
Wisse wrote:reverend_kyle wrote:Wisse wrote:reverend_kyle wrote:Wisse wrote:i also think the font is a bit pixely
The font is vector, so I doubt the pixelyness and I myself don't see it. There is an outer glow with some noise attached because I like the look and that might be what you're talking about.
[b]every font is vector

[b]
but this one seems pixely to me, i can zoom in and take a screen for you if you want proof?

I'm aware.
I'm pretty sure zooming on anything makes it look pixely....
yeah, but this one looks pixely even when i don't zoom in
your problem.
Posted: Fri Sep 07, 2007 12:36 am
by Night Strike
Why can't I see your map image???? I can see everyone else's.
Posted: Fri Sep 07, 2007 3:05 am
by reverend_kyle
this is using gimils notched edges thing and with the changed bonus(I think I got that changed on this update if not it's the next one)
As for the font wisse, switch to a 19 inch CRT it looks great on one of those.
Posted: Fri Sep 07, 2007 7:36 am
by gimil
The black outergolw is far to dark on the legends. take the opacity down a notch to two. And the font is to bold and strong. Either take that opacity down or reduce the boldness a little.
Posted: Fri Sep 07, 2007 8:05 am
by BeakerWMA
I think it will be a great map, although, just to be picky a number of area names seem to be crossing over their borders (Pyrenees, Finestere, Nievre to name 3) and some others could do with some centering.
But looks sharp.
Posted: Fri Sep 07, 2007 9:02 am
by Wisse
ok looks good to me
Posted: Fri Sep 07, 2007 3:36 pm
by KEYOGI
KEYOGI wrote:The map's starting to shape up quite nicely. I don't have time for a detailed look, but something that is quite obvious to me is the placement of territory labels. For example Pyrenees, Garonne, Tarn, Ardeche, Mayenne. There's others as well, but perhaps see if you can better place the labels to not crowd the borders when it's not needed.
Posted: Fri Sep 07, 2007 5:26 pm
by reverend_kyle
ok ok. I guess I'll do that now.
Posted: Sun Sep 09, 2007 12:21 am
by ga7
I understand you want to keep the english version of the area names, but for the territory names it's just typos:
Haute Vienne, Cote du Nord, Pas de Calais, Lozerre are the correct ones.
Posted: Sun Sep 09, 2007 2:44 am
by reverend_kyle
Is this better centerwised?
I'll fix the typos.
Posted: Sun Sep 09, 2007 11:00 am
by Gilligan
There's no E in Cote du Nord. Or S in Hautes Vienne.
As far as centerization, I think Cote du Nord should be a little farther right.
Posted: Mon Sep 10, 2007 12:05 am
by reverend_kyle
reverend_kyle wrote:
I'll fix the typos.
that was in the post right above yours.
Read what I say, or I refuse to read what you say.