Three Kingdoms of Korea [Quenched]

Care to peruse completed maps? Take a stroll through the Atlas.

Moderator: Cartographers

Forum rules
Please read the Community Guidelines before posting.
User avatar
natty dread
Posts: 12877
Joined: Fri Feb 08, 2008 8:58 pm
Location: just plain fucked

Re: Three Kingdoms of Korea [4 Jul 2011]

Post by natty dread »

Ok, I hope they're better now.

New XML is also done.

[bigimg]http://img9.imageshack.us/img9/9531/korea25.png[/bigimg]
[bigimg]http://img688.imageshack.us/img688/6880/korea25s.png[/bigimg]
korea5.xml
new xml
(48.1 KiB) Downloaded 720 times
Image
User avatar
pamoa
Posts: 1242
Joined: Sat Sep 01, 2007 3:18 am
Gender: Male
Location: Confederatio Helvetica

Re: Three Kingdoms of Korea [4 Jul 2011]

Post by pamoa »

I hate to repeat myself but it seems you don't want to answer this
I was hoping better from you
pamoa wrote:you need to reorder both of your legends to help players to find bonus area
please follow the left-right top-bottom order

goguryeo
tang
baekje
silla
gaya
wa
De gueules à la tour d'argent ouverte, crénelée de trois pièces, sommée d'un donjon ajouré, crénelé de deux pièces
Gules an open tower silver, crenellated three parts, topped by a apertured turret, crenellated two parts
User avatar
natty dread
Posts: 12877
Joined: Fri Feb 08, 2008 8:58 pm
Location: just plain fucked

Re: Three Kingdoms of Korea [4 Jul 2011]

Post by natty dread »

I answered it last page.

Anyway, yeah, I forgot to do the right legend. So much shit to do. I'll do it in the next update.
Image
User avatar
thenobodies80
Posts: 5400
Joined: Wed Sep 05, 2007 4:30 am
Gender: Male
Location: Milan

Re: Three Kingdoms of Korea [4 Jul 2011]

Post by thenobodies80 »



Sent to lackattack. ;)
User avatar
HighlanderAttack
Posts: 10746
Joined: Sun Jul 27, 2008 9:01 am
Gender: Male

Re: Three Kingdoms of Korea [4 Jul 2011]

Post by HighlanderAttack »

Game 9515412

so I come to this game and see that in a 1v1 game my opponent took one territ and now has 13 armies due--is this right--first time on the map but damn really?
We are what we repeatedly do. Excellence, therefore, is not an act but a habit.
User avatar
Coleman
Posts: 5402
Joined: Tue Jan 02, 2007 10:36 pm
Gender: Male
Location: Midwest

Re: Three Kingdoms of Korea [4 Jul 2011]

Post by Coleman »

natty_dread wrote:Ok, I hope they're better now.


Awesome thanks. :D I was surprised to see a territory name change so late but I hadn't been following this one that closely.

HighlanderAttack wrote:Game 9515412

so I come to this game and see that in a 1v1 game my opponent took one territ and now has 13 armies due--is this right--first time on the map but damn really?


seems to still be the old image so I had to change to large to read these

daegaya, aragaya, geumgwangaya, and sakju all become worth +2 with the ownership of gyaongju, which itself seems to be worth +2 under the same rule.
3 + (5 x 2) = 13

So the map is working as intended. Your situation isn't as bad as it first appears though, daegaya has to advance through jinhan to take it back if you break it, and teng-chou can attack there as well.

Additionally, if all those other neutrals were a 3rd player green's position would be nowhere near as powerful. 1v1 has always been flawed in my opinion (not that I'm not happy we have it).
User avatar
natty dread
Posts: 12877
Joined: Fri Feb 08, 2008 8:58 pm
Location: just plain fucked

Re: Three Kingdoms of Korea [4 Jul 2011]

Post by natty dread »

HighlanderAttack wrote:Game 9515412

so I come to this game and see that in a 1v1 game my opponent took one territ and now has 13 armies due--is this right--first time on the map but damn really?


I suggest you wait until this update goes live before starting any more games. The old version is very unbalanced.
Image
User avatar
HighlanderAttack
Posts: 10746
Joined: Sun Jul 27, 2008 9:01 am
Gender: Male

Re: Three Kingdoms of Korea [4 Jul 2011]

Post by HighlanderAttack »

natty_dread wrote:
HighlanderAttack wrote:Game 9515412

so I come to this game and see that in a 1v1 game my opponent took one territ and now has 13 armies due--is this right--first time on the map but damn really?


I suggest you wait until this update goes live before starting any more games. The old version is very unbalanced.


I do not control tourney games and when they are sent out but that is good to hear
We are what we repeatedly do. Excellence, therefore, is not an act but a habit.
User avatar
HighlanderAttack
Posts: 10746
Joined: Sun Jul 27, 2008 9:01 am
Gender: Male

Re: Three Kingdoms of Korea [4 Jul 2011]

Post by HighlanderAttack »

Coleman wrote:
natty_dread wrote:Ok, I hope they're better now.


Awesome thanks. :D I was surprised to see a territory name change so late but I hadn't been following this one that closely.

HighlanderAttack wrote:Game 9515412

so I come to this game and see that in a 1v1 game my opponent took one territ and now has 13 armies due--is this right--first time on the map but damn really?


seems to still be the old image so I had to change to large to read these

daegaya, aragaya, geumgwangaya, and sakju all become worth +2 with the ownership of gyaongju, which itself seems to be worth +2 under the same rule.
3 + (5 x 2) = 13

So the map is working as intended. Your situation isn't as bad as it first appears though, daegaya has to advance through jinhan to take it back if you break it, and teng-chou can attack there as well.

Additionally, if all those other neutrals were a 3rd player green's position would be nowhere near as powerful. 1v1 has always been flawed in my opinion (not that I'm not happy we have it).


Thanks--hope I get good dice :)
We are what we repeatedly do. Excellence, therefore, is not an act but a habit.
PLAYER57832
Posts: 3085
Joined: Fri Sep 21, 2007 9:17 am
Gender: Female
Location: Pennsylvania

Re: Three Kingdoms of Korea [4 Jul 2011]

Post by PLAYER57832 »

OK, looks like you might already be addressing this. From a 1 vs 1 perspective only (and understanding that not every map needs to play well 1 vs 1 ;) ), I think you need to reduce the bonuses across the board.

Also, you have 2 basic "buildings" that I can see. However, the bonuses vary widely. If you want to vary the bonuses, then try varying the structures somehow. That is, all castles "should" more have the same basic bonus, if you want one more, maybe make it a "palace" or some such. OR, just skip the "castle" label and give each individual names.
User avatar
natty dread
Posts: 12877
Joined: Fri Feb 08, 2008 8:58 pm
Location: just plain fucked

Re: Three Kingdoms of Korea [4 Jul 2011]

Post by natty dread »

All castles give +1. Capitals give no bonus, they only activate the bonus of their corresponding Kingdom.
Image
osujacket
Posts: 915
Joined: Fri Jun 23, 2006 9:16 pm
Location: marion ohio

Re: Three Kingdoms of Korea [4 Jul 2011]

Post by osujacket »

much better on the graphics....ty

=D> =D> =D> =D> =D>
User avatar
thenobodies80
Posts: 5400
Joined: Wed Sep 05, 2007 4:30 am
Gender: Male
Location: Milan

Re: Three Kingdoms of Korea [4 Jul 2011]

Post by thenobodies80 »

natty_dread wrote:
HighlanderAttack wrote:Game 9515412

so I come to this game and see that in a 1v1 game my opponent took one territ and now has 13 armies due--is this right--first time on the map but damn really?


I suggest you wait until this update goes live before starting any more games. The old version is very unbalanced.



The updated version is now available. ;)
User avatar
natty dread
Posts: 12877
Joined: Fri Feb 08, 2008 8:58 pm
Location: just plain fucked

Re: Three Kingdoms of Korea [4 Jul 2011]

Post by natty dread »

Great! On to testing...

If Silla is still overly powerful, we can tweak it to give +2 for 3 like Tang. Although I have a feeling it won't be necessary - Silla's capital has 8 neutrals now, which might even run the risk of it being left ignored... but we'll see about that.
Image
PLAYER57832
Posts: 3085
Joined: Fri Sep 21, 2007 9:17 am
Gender: Female
Location: Pennsylvania

Re: Three Kingdoms of Korea [4 Jul 2011]

Post by PLAYER57832 »

looks like you are already fixing the issue, but one thought.. if you want to keep certain capitals, etc as main targets, what about making this an objective map? That makes it more "up front" .. that those are the goal, instead of just a lack of balance.

Not sure its what you want or that it would work, just and idea. (reject or accept at whim)
User avatar
greenoaks
Posts: 9977
Joined: Mon Nov 12, 2007 12:47 am

Re: Three Kingdoms of Korea [4 Jul 2011]

Post by greenoaks »

why continue to call this Three Kingdoms of Korea, CC has decided it shall be Korea.
User avatar
DiM
Posts: 10415
Joined: Wed Feb 14, 2007 6:20 pm
Gender: Male
Location: making maps for scooby snacks

Re: Three Kingdoms of Korea [4 Jul 2011]

Post by DiM »

greenoaks wrote:why continue to call this Three Kingdoms of Korea, CC has decided it shall be Korea.



because CC is wrong.
if somebody makes a modern day map of Korea then that's Korea. this is Three Kingdoms of Korea, or Korea 57-668AD but it's not just Korea.
“In the beginning God said, the four-dimensional divergence of an antisymmetric, second rank tensor equals zero, and there was light, and it was good. And on the seventh day he rested.”- Michio Kaku
User avatar
greenoaks
Posts: 9977
Joined: Mon Nov 12, 2007 12:47 am

Re: Three Kingdoms of Korea [4 Jul 2011]

Post by greenoaks »

DiM wrote:
greenoaks wrote:why continue to call this Three Kingdoms of Korea, CC has decided it shall be Korea.



because CC is wrong.
if somebody makes a modern day map of Korea then that's Korea. this is Three Kingdoms of Korea, or Korea 57-668AD but it's not just Korea.

you should spend more time in other forums, CC is never wrong.
User avatar
natty dread
Posts: 12877
Joined: Fri Feb 08, 2008 8:58 pm
Location: just plain fucked

Re: Three Kingdoms of Korea [4 Jul 2011]

Post by natty dread »

I would also like to have it entered as "three kingdoms of korea"... What if someone makes a modern day korea map? What will they call it then?

But alas, it seems that once a map is entered in the database, it's name is final... nothing you can do...

... maybe I should make that modern korea map just out of spite... :twisted:
Image
ProudKorean
Posts: 2
Joined: Sun Aug 07, 2011 2:35 am

Re: Three Kingdoms of Korea [4 Jul 2011]

Post by ProudKorean »

I think I'm the only Korean in this game, so if anybody needs help on the map, I'm willing to help
User avatar
natty dread
Posts: 12877
Joined: Fri Feb 08, 2008 8:58 pm
Location: just plain fucked

Re: Three Kingdoms of Korea [4 Jul 2011]

Post by natty dread »

No you're not, but thanks for the offer.
Image
neanderpaul14
Posts: 1216
Joined: Wed Aug 06, 2008 3:52 pm
Location: "Always mystify, mislead and surprise the enemy if possible." - Thomas J. Jackson

Re: Three Kingdoms of Korea [4 Jul 2011]

Post by neanderpaul14 »

natty_dread wrote:Great! On to testing...

If Silla is still overly powerful, we can tweak it to give +2 for 3 like Tang. Although I have a feeling it won't be necessary - Silla's capital has 8 neutrals now, which might even run the risk of it being left ignored... but we'll see about that.


I totally agree that something needed to be done about the rapid massive bonuses, but the 8 neutral seems a bit extreme,I believe it will remain totally ignored, perhaps a 5 neutral for Pyongyang, Gyeongju, and Bon-Gaya would be in order, although Qingdao and Namgyeong should have more as these are the only 2 that can only be hit from only one terrie so these should have more, maybe a 7.
Image
High score: 2724
/#163 on scoreboard/COLONEL
ProudKorean
Posts: 2
Joined: Sun Aug 07, 2011 2:35 am

Re: Three Kingdoms of Korea [4 Jul 2011]

Post by ProudKorean »

natty_dread wrote:No you're not, but thanks for the offer.

Really? May I inquire who the other Korean(s) is?
User avatar
natty dread
Posts: 12877
Joined: Fri Feb 08, 2008 8:58 pm
Location: just plain fucked

Re: Three Kingdoms of Korea [4 Jul 2011]

Post by natty dread »

There are 40 koreans on the site. Go to scoreboard and search with country filter..
Image
joriki
Posts: 198
Joined: Fri Jul 11, 2008 2:07 pm

Re: Three Kingdoms of Korea [4 Jul 2011]

Post by joriki »

The new legend has "it's" instead of "its".
Post Reply

Return to “The Atlas”