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Posted: Sat Apr 14, 2007 5:28 pm
by KEYOGI
Perhaps make your army shadows a touch more visible. They pratically disappear in some areas, specifically in Marin.
Posted: Sat Apr 14, 2007 5:49 pm
by johloh
-less 'elbowy'
-less transparent army circles
Posted: Sat Apr 14, 2007 5:51 pm
by luckiekevin
Can we get a smooth path for the Emeryville->Alcatraz ferry route? It is a little 'elbowy'.
que?
Posted: Sat Apr 14, 2007 5:52 pm
by luckiekevin
Awesome job Johloh!
So happy that someone has made a map of the bay, and that it does the bay area justice.
Let's play!
Posted: Sat Apr 14, 2007 6:05 pm
by EvilOtto
luckiekevin wrote:Can we get a smooth path for the Emeryville->Alcatraz ferry route? It is a little 'elbowy'.
que?
The route from Alameda to China Basin is a very smoooth curve, while the route from Emeryville to Alcatraz goes kinda straight for a ways, then turns kinda suddenly... like an elbow. I thought it was pretty clear?
Did you make all of the shadows less transparent? I think Keyogi just meant the faint ones. Now some of them seem to bright/white. Between the two I prefer the first more subtle version (the army numbers are pretty obvious either way I think).
On the first version these shadows looked faint to me: Corte Madera, El Cerrito, San Pablo, Tiberon, Sausalito; and to a lesser extent: Inner Sunset, McLaren Park, Bernal heights and Candlestick. Actually, all of the east bay shadows seem a bit fainter than all the SFs; maybe I've looked at it to long now; must rest my eyes!
Posted: Sat Apr 14, 2007 6:11 pm
by johloh
Did you make all of the shadows less transparent?
yeah
all the shadows are the same...they just 'appear' to be fainter in spots because of the city underneath being different colors...id rather not go in and change each individually...
i can go either way...
Posted: Sat Apr 14, 2007 6:17 pm
by mibi
the shadows are fine, and so are the ferry routes.
Posted: Sat Apr 14, 2007 6:28 pm
by KEYOGI
Now, it may just be my eyes, but some of the coordinates appear to be higher than others. It's quite hard to determine because of the army shadows, but for an example Inner Sunset compared to Glen Park and Ingleside. I'll have a more detailed look at the map and coordinates later.
Posted: Sat Apr 14, 2007 9:01 pm
by AndyDufresne
As Keyogi pointed out, a few XML tweaks to be done. This map is looking pretty nice! Whenever possible, lets see the latest versions of the large and small, and two more with the xml centered after the fixes.
--Andy
Posted: Sat Apr 14, 2007 9:57 pm
by johloh
I zoomed in nice and close on these and im
almost positive that they are all perfectly centered...almost...well...
are they?
only posting the images with armies because this is a xml only change...
Posted: Sun Apr 15, 2007 11:28 am
by wrightfan123
luckiekevin wrote:wrightfan123 wrote:I like the top, and I don't like the map
Twins suck about as much as your taste in maps
The Division leading Twins

Posted: Sun Apr 15, 2007 11:42 am
by t.e.c
in the big map, the civic center army numbers are a bit high
Posted: Sun Apr 15, 2007 12:08 pm
by johloh
in the big map, the civic center army numbers are a bit high
good catch. i dropped it a pixel.
Posted: Sun Apr 15, 2007 12:46 pm
by KEYOGI
Some coordinates that look out to me:
Small
- Sausalito
Large
- Mission
- Civic Centre
Posted: Mon Apr 16, 2007 3:40 pm
by johloh
Fixed these three coords...xml only update...
Some coordinates that look out to me:
Small
- Sausalito
Large
- Mission
- Civic Centre
Posted: Mon Apr 16, 2007 3:51 pm
by johloh
im totally sick of my map...that means i have atleast another month to go right?
Posted: Mon Apr 16, 2007 4:11 pm
by Coleman
Actually, I think you are dune when the moderators are satisfied with the centering. It is usually the last thing they bug you about.
Posted: Mon Apr 16, 2007 4:42 pm
by cheguevarra
yeah johloh
There haven't been any other suggestions so unless they find more xml issues, I would assume that's it.
Posted: Mon Apr 16, 2007 4:44 pm
by johloh
yeah I know...im just complaining...I already got a good idea for my next map...but I dont want to start till im done with this one...
Posted: Mon Apr 16, 2007 5:02 pm
by luckiekevin
sweet, whats the next one?
Posted: Mon Apr 16, 2007 5:12 pm
by johloh

its top secret....

Posted: Tue Apr 17, 2007 5:33 pm
by AndyDufresne
It's looking nice! I'll give it a real look over soon. The only thing I'd consider altering would be perhaps make 'no escape from alactraz' somehow more noticeable, either with slight boldness or color, but that is just a minor thing. And it may just ruin the flow of the legend.
--Andy
Posted: Tue Apr 17, 2007 7:32 pm
by luckiekevin
AndyDufresne wrote:It's looking nice! I'll give it a real look over soon. The only thing I'd consider altering would be perhaps make 'no escape from alactraz' somehow more noticeable, either with slight boldness or color, but that is just a minor thing. And it may just ruin the flow of the legend.
--Andy
you mean on the smaller map right?
Re: San Francisco (another xml update - bot 31) [Final Forge
Posted: Thu Apr 19, 2007 12:15 pm
by TroyMcClure
great looking map, looking forward to trying it.
Posted: Thu Apr 19, 2007 4:46 pm
by Samus
johloh wrote:yeah I know...im just complaining...I already got a good idea for my next map...but I dont want to start till im done with this one...
I promise not to start a smear campaign against your new map.
