San Francisco [Quenched]

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KEYOGI
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Post by KEYOGI »

Perhaps make your army shadows a touch more visible. They pratically disappear in some areas, specifically in Marin.
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johloh
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Post by johloh »

Image
Image
Image

-less 'elbowy'
-less transparent army circles
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luckiekevin
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Post by luckiekevin »

Can we get a smooth path for the Emeryville->Alcatraz ferry route? It is a little 'elbowy'.



que?
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luckiekevin
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Post by luckiekevin »

Awesome job Johloh!

So happy that someone has made a map of the bay, and that it does the bay area justice.


Let's play!
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EvilOtto
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Post by EvilOtto »

luckiekevin wrote:
Can we get a smooth path for the Emeryville->Alcatraz ferry route? It is a little 'elbowy'.


que?

The route from Alameda to China Basin is a very smoooth curve, while the route from Emeryville to Alcatraz goes kinda straight for a ways, then turns kinda suddenly... like an elbow. I thought it was pretty clear?

Did you make all of the shadows less transparent? I think Keyogi just meant the faint ones. Now some of them seem to bright/white. Between the two I prefer the first more subtle version (the army numbers are pretty obvious either way I think).

On the first version these shadows looked faint to me: Corte Madera, El Cerrito, San Pablo, Tiberon, Sausalito; and to a lesser extent: Inner Sunset, McLaren Park, Bernal heights and Candlestick. Actually, all of the east bay shadows seem a bit fainter than all the SFs; maybe I've looked at it to long now; must rest my eyes!
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johloh
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Post by johloh »

Did you make all of the shadows less transparent?
yeah

all the shadows are the same...they just 'appear' to be fainter in spots because of the city underneath being different colors...id rather not go in and change each individually...

i can go either way...
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mibi
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Post by mibi »

the shadows are fine, and so are the ferry routes.
KEYOGI
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Post by KEYOGI »

Now, it may just be my eyes, but some of the coordinates appear to be higher than others. It's quite hard to determine because of the army shadows, but for an example Inner Sunset compared to Glen Park and Ingleside. I'll have a more detailed look at the map and coordinates later.
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AndyDufresne
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Post by AndyDufresne »

As Keyogi pointed out, a few XML tweaks to be done. This map is looking pretty nice! Whenever possible, lets see the latest versions of the large and small, and two more with the xml centered after the fixes.


--Andy
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johloh
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Post by johloh »

Image
Image

I zoomed in nice and close on these and im almost positive that they are all perfectly centered...almost...well...are they?

only posting the images with armies because this is a xml only change...
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wrightfan123
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Post by wrightfan123 »

luckiekevin wrote:
wrightfan123 wrote:I like the top, and I don't like the map


Twins suck about as much as your taste in maps


The Division leading Twins :wink:
t.e.c
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Post by t.e.c »

in the big map, the civic center army numbers are a bit high
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johloh
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Post by johloh »

in the big map, the civic center army numbers are a bit high
good catch. i dropped it a pixel.
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KEYOGI
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Post by KEYOGI »

Some coordinates that look out to me:

Small
- Sausalito

Large
- Mission
- Civic Centre
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johloh
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Post by johloh »

Image
Image

Fixed these three coords...xml only update...

Some coordinates that look out to me:
Small
- Sausalito
Large
- Mission
- Civic Centre
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johloh
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Post by johloh »

im totally sick of my map...that means i have atleast another month to go right?
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Coleman
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Post by Coleman »

Actually, I think you are dune when the moderators are satisfied with the centering. It is usually the last thing they bug you about.
Warning: You may be reading a really old topic.
cheguevarra
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Post by cheguevarra »

yeah johloh

There haven't been any other suggestions so unless they find more xml issues, I would assume that's it.
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johloh
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Post by johloh »

yeah I know...im just complaining...I already got a good idea for my next map...but I dont want to start till im done with this one...
my new site - http://www.spritestitch.com/ - A video game craft weblog...
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luckiekevin
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Post by luckiekevin »

sweet, whats the next one?
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johloh
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Post by johloh »

=; its top secret.... :-$
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AndyDufresne
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Post by AndyDufresne »

It's looking nice! I'll give it a real look over soon. The only thing I'd consider altering would be perhaps make 'no escape from alactraz' somehow more noticeable, either with slight boldness or color, but that is just a minor thing. And it may just ruin the flow of the legend.


--Andy
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luckiekevin
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Post by luckiekevin »

AndyDufresne wrote:It's looking nice! I'll give it a real look over soon. The only thing I'd consider altering would be perhaps make 'no escape from alactraz' somehow more noticeable, either with slight boldness or color, but that is just a minor thing. And it may just ruin the flow of the legend.


--Andy


you mean on the smaller map right?
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TroyMcClure
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Re: San Francisco (another xml update - bot 31) [Final Forge

Post by TroyMcClure »

great looking map, looking forward to trying it.
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Samus
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Post by Samus »

johloh wrote:yeah I know...im just complaining...I already got a good idea for my next map...but I dont want to start till im done with this one...


I promise not to start a smear campaign against your new map. :wink:
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