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Posted: Tue Mar 13, 2007 4:32 pm
by boberz
all i can say is that all these numbers are centralised perfectly as far as i can see so what the issue is i dont understand

Posted: Tue Mar 13, 2007 6:15 pm
by AndrewB
qwert wrote:
oaktown
qwert wrote:
Look page 28 and you will see a lot numbers who dont centralised. What centralising point? These you call centralising point.

Qwert, I'm not going to debate you, but I will tell you what I did.

1. I chose a symmetrical one digit number to work with - "8" - because any other number would be appear off-center.

2. I had the benefit of working on a grid, so as long as one number in a row or column lines up they all do.

3. I explained my process along the way and responded to questions/concerns.

I think these look pretty good.


Oaktown, i have same problems, and same explanation, but people dont want to apply my explanation but apply yours, why? These my import question and i will be hapy that someone can explain to me.


Qwert, you have NEVER created a map with just 88 or 8 in army circles.

Posted: Tue Mar 13, 2007 6:21 pm
by Qwert
Yes i do, if you look in my topic, you will se that i do these, and with several pages of explanation why numbers can be centralising, like oaktown say in hes topic.

Posted: Tue Mar 13, 2007 6:24 pm
by AndrewB
qwert wrote:Yes i do, if you look in my topic, you will se that i do these, and with several pages of explanation why numbers can be centralising, like oaktown say in hes topic.


Post a link. I dont remember seeing just 8 or 88 in your maps. You always have created a different numbers there. When you have 88 in the map you CAN centralize them perfectly.

Posted: Tue Mar 13, 2007 6:32 pm
by Qwert
You dont read what oaktown wrote, right.
If you so interesting, why you dont find alone. You been in my all topic 2 or 3 times, put 3 post, and in these topic been 891 post and 15000 wiews.

Posted: Tue Mar 13, 2007 6:35 pm
by Qwert
I've noticed that CC doesn't center a 2-digit number based on the center of the number, but on the location of the space between the two digits. So 25 will look centered, but 15 will look just off to the right because the 1 doesn't fill the space as the 2 would.

As such, I originally centered all numbers using a symmetrical 1 digit number, 8.

edit: This same phenomenon makes it look as if many of the lines intersecting the circles are skewed to the left, but I've gone back many times to play with them and they should be pretty close. Suffice it to say this is the last time I make a map with army circles. (Army pyramids is the way to go, just you wait and see!)


These what oaktown say

Posted: Tue Mar 13, 2007 6:36 pm
by AndrewB
qwert wrote:You dont read what oaktown wrote, right.
If you so interesting, why you dont find alone. You been in my all topic 2 or 3 times, put 3 post, and in these topic been 891 post and 15000 wiews.


Huh??? Obviously I read what oaktown wrote. As per second part, what the hell do you mean?

Posted: Tue Mar 13, 2007 6:36 pm
by oaktown
i was trying to find qwert's maps in eastern front earlier, but they've been removed. the posts suggest he used all 8s as I did.

What made this map easier was that all of my territories were aligned with other territories - I didn't have to figure out 60 different sets of coordinates, but only about 20, which I then copied across that row or column. If something was off it was very obvious, because it could be compared to the other numbers in that row or column. That's what I meant when I said I was working on a grid.

Qwert, it doesn't look like your current project is on a grid, nor are you using army shadows. I'm now going to take this discussion to your thread, because this one is done.

Posted: Tue Mar 13, 2007 6:40 pm
by AndrewB
qwert wrote:If you so interesting, why you dont find alone.


If you are complaining, why don't YOU prove it. And in English it is "if you are interested, why don't you find it yourself." I am interesting, students are studying me in a microscope.

But still don't have a clue what you have said about posts...

Posted: Tue Mar 13, 2007 6:41 pm
by AndrewB
And well done oaktown, great map!

Posted: Tue Mar 13, 2007 6:42 pm
by EvilOtto
AndrewB wrote:
qwert wrote:...numbers can be centralising, like oaktown say in hes topic.


...When you have 88 in the map you CAN centralize them perfectly.

When did the words "center" and "centered" fall out of use? As in: "Please center the army numbers in your map" and "I centered them perfectly"?

Posted: Tue Mar 13, 2007 6:45 pm
by AndrewB
EvilOtto wrote:
AndrewB wrote:
qwert wrote:...numbers can be centralising, like oaktown say in hes topic.


...When you have 88 in the map you CAN centralize them perfectly.

When did the words "center" and "centered" fall out of use? As in: "Please center the army numbers in your map" and "I centered them perfectly"?


In British English it is centre, in US English it is center. Both are right ;)

Posted: Tue Mar 13, 2007 6:48 pm
by Guiscard
he means coordinates are (grammatically) 'centred' not 'centralized'.

Posted: Tue Mar 13, 2007 6:49 pm
by Qwert
i mean to say can not be centralising.
And if oaktown be honest, he will say that only numbers with even px can be 100% centralising, and numbers with odd px go left or right in army circle.

Posted: Tue Mar 13, 2007 6:56 pm
by AndrewB
Guiscard wrote:he means coordinates are (grammatically) 'centred' not 'centralized'.


Hm, dictionaries are saying such word exists: :?

http://dictionary.reference.com/browse/centralized

Posted: Tue Mar 13, 2007 6:58 pm
by AndrewB
qwert wrote:i mean to say can not be centralising.
And if oaktown be honest, he will say that only numbers with even px can be 100% centralising, and numbers with odd px go left or right in army circle.


That is why you need to pick the same number, when aligning your coordinates.

Posted: Tue Mar 13, 2007 7:01 pm
by Qwert
Yes i take 8 like oaktown, but when in game you get number 1-12-13-14-15-16-17.... then numbers not centralised and go in right like oaktown wrote. Go to flame wars and look Andys Topic with Centralised bastard

Posted: Tue Mar 13, 2007 7:03 pm
by Guiscard
AndrewB wrote:
Guiscard wrote:he means coordinates are (grammatically) 'centred' not 'centralized'.


Hm, dictionaries are saying such word exists: :?

http://dictionary.reference.com/browse/centralized


Yeh, the word centralisation exists too its just not the right word. Army coordinates are centred (as in one thing aligned to a central point) whereas if there were many things all moved to the same point they would be centralised. Centralised is used more to refer to actual things such as governments, offices etc. etc.

Anyway, good job Oaktown. It's a nice map and I can't wait to play it.

Posted: Tue Mar 13, 2007 7:06 pm
by AndrewB
Guiscard wrote:
AndrewB wrote:
Guiscard wrote:he means coordinates are (grammatically) 'centred' not 'centralized'.


Hm, dictionaries are saying such word exists: :?

http://dictionary.reference.com/browse/centralized


Yeh, the word centralisation exists too its just not the right word. Army coordinates are centred (as in one thing aligned to a central point) whereas if there were many things all moved to the same point they would be centralised. Centralised is used more to refer to actual things such as governments, offices etc. etc.

Anyway, good job Oaktown. It's a nice map and I can't wait to play it.


Alright, gotcha, makes sense.

Posted: Tue Mar 13, 2007 10:30 pm
by Unit_2
why is it not up to play yet? doesn't lacklike it? orjust didn't look at it

Posted: Tue Mar 13, 2007 10:33 pm
by Coleman
Unit_2 wrote:why is it not up to play yet? doesn't lacklike it? orjust didn't look at it


Lack was busy making it possible for people to talk to themselves. :roll:

Posted: Tue Mar 13, 2007 10:50 pm
by yeti_c
Note to self - must goto bed.

C.

Posted: Wed Mar 14, 2007 12:24 am
by Enigma
yeti_c wrote:Note to self - must goto bed.

C.

ah. smart man.

Posted: Wed Mar 14, 2007 1:41 am
by casper
Lookin' good!! Excellent job oaktown.

Posted: Wed Mar 14, 2007 10:31 am
by Coleman
Okay, now I'm starting to get impatient.