Page 18 of 33
Re: Fractured America [D, Gp] *V11.2* - pg.29
Posted: Tue Oct 27, 2009 12:41 am
by soundman
Go with the old font.
Re: Fractured America [D, Gp] *V11.2* - pg.29
Posted: Tue Oct 27, 2009 1:10 pm
by Alaskan Viking
Maybe you could style the names in the legend like license plates? It would be a lot of work, but the effect would be nice.
Re: Fractured America [D, Gp] *V11.2* - pg.29
Posted: Tue Oct 27, 2009 1:16 pm
by Alaskan Viking
...Or maybe style the legend like a large road sign/advertisement?
Re: Fractured America [D, Gp] *V11.2* - pg.29
Posted: Tue Oct 27, 2009 1:31 pm
by jefjef
The IOWA hump on the Mississippi river is a little flat/cut off.
Could you maybe lighten the shadow effect along the bonus Borders & impassables a little? No biggie if it's a lot of work.
Barbed wire would be nice addition some where on you map. But not the bonus font. Not that way.
Re: Fractured America [D, Gp] *V11.2* - pg.29
Posted: Wed Oct 28, 2009 6:32 am
by isaiah40
This post is brought to you from Oakley, Kansas!!
Changed legend around in an attempt to make it 'fractured/broken'. Added barbed wire around legend area.
Removed mountains and added barbed wire for the impassables (also cleaned up the map doing this a little).
Tell me what you think!
[bigimg]http://img142.imageshack.us/img142/6335/fracturedamericav112.png[/bigimg]
Re: Fractured America [D, Gp] *V11.3* - pg.29
Posted: Wed Oct 28, 2009 11:13 am
by madmom
Much better! I really like the legend now... I think it's the best yet. Okay, I know you've probably already had this discussion on one of the 27 or so pages in this forum, but I don't care for the orange arrows for attack routes... what about bridges? If this discussion has been over analyzed, I apologize.
Re: Fractured America [D, Gp] *V11.3* - pg.29
Posted: Wed Oct 28, 2009 12:31 pm
by jefjef
I LIKE IT! Nice job!
How about extending the Abilene barrier along the Amarillo border too. I like the channel that would create.
If Idaho and Moroni doesn't connect that barrier needs to be extended a tad.
Re: Fractured America [D, Gp] *V11.3* - pg.29
Posted: Wed Oct 28, 2009 12:52 pm
by Ogrecrusher
Not a fan of the barbed wire. why not just re-vamp US Apocalypse at this rate?

But seriously, the mountains are much clearer. Why not put the mountains back, at least the Rockies, then if you need an impassable where there isn't a natural feature, use the barbed wire.
Like the legend though.
Re: Fractured America [D, Gp] *V11.3* - pg.29
Posted: Wed Oct 28, 2009 3:20 pm
by soundman
Ogrecrusher wrote:Why not put the mountains back, at least the Rockies, then if you need an impassable where there isn't a natural feature, use the barbed wire.
I like this idea. Really like the legend! I think for the impassable barbed wire you should add a little gray or something to distinguish it from the borders. Awesome work!

Re: Fractured America [D, Gp] *V11.3* - pg.29
Posted: Wed Oct 28, 2009 7:48 pm
by Alaskan Viking
I am also not a huge fan of the barbed wire...
Re: Fractured America [D, Gp] *V11.3* - pg.29
Posted: Thu Oct 29, 2009 6:28 am
by gimil
If the USA is in civil war, then why is Canada and Mexico part of the map?
I can see an underlying talent for graphics with you image, however this particular map image you have here in my eyes doesn't quite hit par with what I would expect for a map to get a graphics stamps. I can't really put my finger on the problem but there is certainly something that needs to be changed to get this map up to scratch.
Re: Fractured America [D, Gp] *V11.3* - pg.29
Posted: Thu Oct 29, 2009 12:26 pm
by Alaskan Viking
Allow me to elaborate on the barbed wire comment; I like the barbed wire on the legend, but not in place of the mountains, the mountains were easier to spot and keep track of, and they looked more natural.
Re: Fractured America [D, Gp] *V11.3* - pg.29
Posted: Thu Oct 29, 2009 7:29 pm
by WidowMakers
Alaskan Viking wrote:I am also not a huge fan of the barbed wire...
I agree. The mountians were easier to spot and looked better.
The barbed wire on the legend is great however.
I also like the legend and the visual chaos of the bonus group names.
I think the paint is a bit flat looking and too square.
Maybe make it look more like paint on a wall.
WM
Re: Fractured America [D, Gp] *V11.3* - pg.29
Posted: Fri Oct 30, 2009 10:18 am
by AndyDufresne
WidowMakers wrote:Alaskan Viking wrote:I am also not a huge fan of the barbed wire...
I agree. The mountians were easier to spot and looked better.
The barbed wire on the legend is great however.
I also like the legend and the visual chaos of the bonus group names.
I think the paint is a bit flat looking and too square.
Maybe make it look more like paint on a wall.
WM
Right, I think I'm in agreement with WM's comments here. Keep up the good work.
--Andy
Re: Fractured America [D, Gp] *V11.3* - pg.29
Posted: Sat Oct 31, 2009 1:45 pm
by iancanton
jefjef wrote:How about extending the Abilene barrier along the Amarillo border too. I like the channel that would create.
if el paso and amarillo cannot assault each other, than this wil make both of their large bonus zones easier to hold, which is beneficial. irrespective of whether this is done, the gameplay stamp will remain valid.
nova scotia has the only name in the sea that is diagonal. it'll look better horizonal, like all of the others.
in new england, MA massachusetts (area 10,500 square miles and population 6,000,000) is a more appropriate name for the region currently called VT vermont (area 9,600 square miles and population 600,000).
the region labelled as grand forks is in fact the location of duluth. grand forks is actually in north dakota and is located in our grassland region, which is apty-named. since minnesota region is only half of a state, consider calling it minneapolis or st paul.
http://www.nationsonline.org/oneworld/m ... ta_map.htmhttp://www.minnesota-map.org/san luis potosi is a city that is over five times as big as neighbouring zacatecas, so i suggest changing the name accordingly. this isn't as high-profile as leaving out massachusetts, since most non-mexicans have heard of neither san luis potosi nor zacatecas.
Ogrecrusher wrote:But seriously, the mountains are much clearer. Why not put the mountains back, at least the Rockies, then if you need an impassable where there isn't a natural feature, use the barbed wire.
the barbed wire isn't so easy to see against the colours on the map. nice idea, but it needs to be made more obvious. there's stylistic merit to having the rockies present as mountains too.
the new legend gives a sense of decay. just the job!
ian.

Re: Fractured America [D, Gp] *V11.3* - pg.29
Posted: Sat Oct 31, 2009 8:13 pm
by isaiah40
iancanton wrote:if el paso and amarillo cannot assault each other, than this wil make both of their large bonus zones easier to hold, which is beneficial. irrespective of whether this is done, the gameplay stamp will remain valid.
I think I will keep it where it is for that added punch.
iancanton wrote:nova scotia has the only name in the sea that is diagonal. it'll look better horizonal, like all of the others.
Done!
iancanton wrote:in new england, MA massachusetts (area 10,500 square miles and population 6,000,000) is a more appropriate name for the region currently called VT vermont (area 9,600 square miles and population 600,000).
Done!
iancanton wrote:the region labelled as grand forks is in fact the location of duluth. grand forks is actually in north dakota and is located in our grassland region, which is apty-named. since minnesota region is only half of a state, consider calling it minneapolis or st paul.
Done!
iancanton wrote:san luis potosi is a city that is over five times as big as neighbouring zacatecas, so i suggest changing the name accordingly. this isn't as high-profile as leaving out massachusetts, since most non-mexicans have heard of neither san luis potosi nor zacatecas.
Done!
iancanton wrote:the barbed wire isn't so easy to see against the colours on the map. nice idea, but it needs to be made more obvious. there's stylistic merit to having the rockies present as mountains too.
Switched back to the mountains as impassables and kept the barbed wire on the legend!
iancanton wrote:the new legend gives a sense of decay. just the job!
ian.

Well here is the newest version with paint splashed on the brick wall with a graffiti style font! Hope everyone likes it?!
[bigimg]http://img97.imageshack.us/img97/7859/fracturedamericav114.png[/bigimg]
Re: Fractured America [D, Gp] *V11.4* - pg.30
Posted: Sat Oct 31, 2009 8:18 pm
by AndyDufresne
The legend looks pretty terrific now. Major step up from a couple of drafts ago. I like the thematic style and feel of this map. Great job.
Would your quote in the left corner look better in the Gulf? It seems cramped in the left corner---however, that empty space in the Gulf might be better for overall visual balance. Just some random thoughts.

--Andy
Re: Fractured America [D, Gp] *V11.3* - pg.29
Posted: Sat Oct 31, 2009 8:22 pm
by isaiah40
gimil wrote:If the USA is in civil war, then why is Canada and Mexico part of the map?
I can see an underlying talent for graphics with you image, however this particular map image you have here in my eyes doesn't quite hit par with what I would expect for a map to get a graphics stamps. I can't really put my finger on the problem but there is certainly something that needs to be changed to get this map up to scratch.
Well Canada is in it because they are rely on the US economy to a point, so when the US economy collapsed Canada's economy also collapsed which sparked the Parti du Quebecois gain power and split from the rest of Canada. As the UK was now enemies of the US, they took over some of the territories they lost in 1776 and took Newfoundland and Labrador from Canada.
Extremist groups in Mexico wanted the southwest US back so they took it at the same time.
Hope these new changes are what you couldn't put your finger on

andydufresne wrote:The legend looks pretty terrific now. Major step up from a couple of drafts ago. I like the thematic style and feel of this map. Great job.
Would your quote in the left corner look better in the Gulf? It seems cramped in the left corner---however, that empty space in the Gulf might be better for overall visual balance. Just some random thoughts.

Thank you!! I think that you're right. I twill be in the next revision

Re: Fractured America [D, Gp] *V11.4* - pg.30
Posted: Mon Nov 02, 2009 3:20 pm
by soundman
It's looking great!

Re: Fractured America [D, Gp] *V11.4* - pg.30
Posted: Mon Nov 02, 2009 4:10 pm
by WidowMakers
I would adjust the legend to have the paint brushed color markers to be more representative of the location on the actual map.
Ecovania for example is on the wrong side compared to its location in the map.
Re: Fractured America [D, Gp] *V11.4* - pg.30
Posted: Tue Nov 03, 2009 6:21 pm
by MrBenn
You could probably make the legend narrower, so that it takes up less of the overall space of the map - it feels a little bit stretched out (and the star is no longer the same shape as the main map).
Will everything still fit on the small map?
Re: Fractured America [D, Gp] *V11.4* - pg.30
Posted: Tue Nov 03, 2009 9:41 pm
by isaiah40
MrBenn wrote:You could probably make the legend narrower, so that it takes up less of the overall space of the map - it feels a little bit stretched out (and the star is no longer the same shape as the main map).
Will everything still fit on the small map?
I gather when you say narrower, you mean height wise? I can see if everything will fit in properly. I had to increase the canvas height to get legend readable, and make sure all instructions and such were in. Illl play around with it and see what I can do.
As for the small map, I will be posting it when I get back stateside tomorrow.
Re: Fractured America [D, Gp] *V11.4* - pg.30
Posted: Wed Nov 04, 2009 2:56 pm
by MrBenn
isaiah40 wrote:MrBenn wrote:You could probably make the legend narrower, so that it takes up less of the overall space of the map - it feels a little bit stretched out (and the star is no longer the same shape as the main map).
Will everything still fit on the small map?
I gather when you say narrower, you mean height wise?
Yes, I was referring to the height - I should have made that more clear

Re: Fractured America [D, Gp] *V11.4* - pg.30
Posted: Thu Nov 05, 2009 12:49 am
by isaiah40
Well here I am posting tomorrow like promised (all be it @11:43 pm CST USA)!
MrBenn wrote:isaiah40 wrote:MrBenn wrote:You could probably make the legend narrower, so that it takes up less of the overall space of the map - it feels a little bit stretched out (and the star is no longer the same shape as the main map).
Will everything still fit on the small map?
I gather when you say narrower, you mean height wise?
Yes, I was referring to the height - I should have made that more clear

No problem Mr.Benn I figured that is what you meant as I grew up with an English mum, so it is easy for me to understand and extrapolate!
Changes made - Made the legend narrower height wise.
Please excuse the very fuzzy army numbers on the large map, I have no idea what happened to them. Oh well life goes on!
Large
[bigimg]http://img195.imageshack.us/img195/8953/fracturedamericav116.png[/bigimg]
Small with army numbers

Re: Fractured America [D, Gp] *V11.6* - pg.30
Posted: Thu Nov 05, 2009 12:35 pm
by DFCS Tech
Looks fun. Too bad overly sensitive types made you water it down so much.
