The Dawn Of Ages - Quenched

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natty dread
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Re: The Dawn Of Ages[D,Gp,Gr] -XML Ready-Waiting BETA

Post by natty dread »

Congrats Kabanellas :)
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porkenbeans
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Re: The Dawn Of Ages[D,Gp,Gr] -XML Ready-Waiting BETA

Post by porkenbeans »

=D> =D> =D>
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Kabanellas
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Re: The Dawn Of Ages[D,Gp,Gr] -XML Ready-Waiting BETA

Post by Kabanellas »

Great!!!!!!!!!!!!
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Re: The Dawn Of Ages[D,Gp,Gr] BETA

Post by Kabanellas »

I was wondering..... who does the upload? Lack?
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natty dread
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Re: The Dawn Of Ages[D,Gp,Gr] BETA

Post by natty dread »

Kabanellas wrote:I was wondering..... who does the upload? Lack?


I think so yes. It was planned some time ago that CA:s or MrB could also be allowed to make the uploads but I don't think it was implemented yet...

ps. throw an invite when it's live? ;)
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Re: The Dawn Of Ages[D,Gp,Gr] BETA

Post by Kabanellas »

I will surely do Natty! :)
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MrBenn
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Re: The Dawn Of Ages[D,Gp,Gr] BETA

Post by MrBenn »

Kabanellas wrote:I was wondering..... who does the upload? Lack?


The big turtle does the map uploads; I've had word that this is now in Beta ;-)
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Re: The Dawn Of Ages[D,Gp,Gr,XML] BETA

Post by Kabanellas »

yupieee!!! yes, its ready to be played =D>
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Re: The Dawn Of Ages[D,Gp,Gr,XML] BETA - Suggestions

Post by Kabanellas »

well, after some testing, I came to the conclusion that neutral regions play a big part in this map - actually they end not playing any part at all in team games. Players will rarely assault a neutral terr to get a bonus here.

I'm definitely recommending drooping some of those neutral troops numbers:

-Humans should all be dropped from 3 to 2
-Orks all levelled to 2 as well
-Elvish towns Egil-Oroth from 4 to 3 and Aesir-Vanir from 4 to 2
-Raiders' Shadowlands from 3 to 2
-Dwarves Strongholds should all drop 1troop to their actual count (as seen in the map below)
-North Logoth should drop from 4 to 3

-Also recommend raising Kaball's border, disabling South Logoth from having a second line of defence in Ralaq Marsan.

-1 Receptacle added to The Hillmen

[bigimg]http://i998.photobucket.com/albums/af105/Kabanellas/Dawn_of_Ages_Beta2_Large_img.png[/bigimg]
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Re: The Dawn Of Ages[D,Gp,Gr,XML] BETA - PROPOSING CHANGES

Post by AndrewB »

Sounds good tome, Kab!

What everybody else thinks?
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Re: The Dawn Of Ages[D,Gp,Gr,XML] BETA - PROPOSING CHANGES

Post by danryan »

I dunno. Have to play the map with the changes first. Definitely the bonuses get picked up in single player even with the 3 neuts, because they are so powerful. House of Gods should probably be worth more since it is a dead end?
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natty dread
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Re: The Dawn Of Ages[D,Gp,Gr,XML] BETA - PROPOSING CHANGES

Post by natty dread »

I'll have to finish my current games before I can comment on this.
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Re: The Dawn Of Ages[D,Gp,Gr,XML] BETA - PROPOSING CHANGES

Post by MrBenn »

I'm just updating some of the guidance I post with the Beta stamp; here's an addendum to it ;-)

While the map is in BETA Play, there are a couple of administrative tasks that are required of the mapmaker(s) in addition to the initial gameplay testing:
    1. Please ensure that the first post of the thread contains all the necessary information to help future visitors to the development thread; it's particularly important to ensure the most recent images are there, along with any helpful guides (such as gameplay quirks/nuabces or the location/size of any starting neutrals etc.)
    2. Please update the Map Information Portal with details of your map
    3. Finally, it is the responsibility of the mapmaker(s) to ensure that they respond to further feedback in a timely and constructive manner.


--MrBenn
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Re: The Dawn Of Ages[D,Gp,Gr,XML] BETA - PROPOSING CHANGES

Post by anthroguy »

This is a beautiful and unique map!

I have one very minor nagging complaint that will be easy to fix: For Dwarves Stronghold, saying "can one way assault the region where it's built in" is grammatically incorrect. It should be changed to, "can one-way assault the region in which it is built." Notice also that the term one-way is hyphenated. That should be fixed also for the description of North Logoth.

Maybe (though it's not necessary) you could also change "volcano eruption" in the upper-left corner of the map to "volcanic eruption."

Thanks for this awesome map.
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Re: The Dawn Of Ages[D,Gp,Gr,XML] BETA - PROPOSING CHANGES

Post by ender516 »

Yes, that grammar bothered me too. Other wordings, perhaps shorter if space is an issue (and when is it not an issue on a CC map?): "can one-way assault the region where it stands" or "can one-way assault the region it occupies", but many CC users have a particularly militaristic sense of the word "occupy" which might lead to confusion. Maybe "can one-way assault the surrounding region", but that may be too long as well.
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Re: The Dawn Of Ages[D,Gp,Gr,XML] BETA - Suggestions

Post by fumandomuerte »

Kabanellas wrote:well, after some testing, I came to the conclusion that neutral regions play a big part in this map - actually they end not playing any part at all in team games. Players will rarely assault a neutral terr to get a bonus here.
I'm definitely recommending drooping some of those neutral troops numbers:
-Elvish towns Egil-Oroth from 4 to 3 and Aesir-Vanir from 4 to 2


Don't like it, why not leaving them with 4 neutrals just like Raiders' Haven? They have similar connections and properties (1 troop autodeployed, and both connected with 3 important territories, ports for Raiders' Haven, Towers and the Sea Dragon for elvish towns).
My 2 cents, for the rest I like your changes.

fm
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natty dread
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Re: The Dawn Of Ages[D,Gp,Gr,XML] BETA - PROPOSING CHANGES

Post by natty dread »

I'd say it'd be good to reduce neutrals on egil-oroth and aesir-vanir. In the start when people scramble for bonuses, those who drop next to human villages have an advantage - as they give a nice +2 bonus with little work to do. Less neutrals on the elf villages would balance this out a bit.
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Re: The Dawn Of Ages[D,Gp,Gr,XML] BETA - Suggestions

Post by MarshalNey »

Kabanellas wrote:well, after some testing, I came to the conclusion that neutral regions play a big part in this map - actually they end not playing any part at all in team games. Players will rarely assault a neutral terr to get a bonus here.

I'm definitely recommending drooping some of those neutral troops numbers:

-Humans should all be dropped from 3 to 2
-Orks all levelled to 2 as well
-Elvish towns Egil-Oroth from 4 to 3 and Aesir-Vanir from 4 to 2
-Raiders' Shadowlands from 3 to 2
-Dwarves Strongholds should all drop 1troop to their actual count (as seen in the map below)
-North Logoth should drop from 4 to 3

-Also recommend raising Kaball's border, disabling South Logoth from having a second line of defence in Ralaq Marsan.

-1 Receptacle added to The Hillmen


I like these proposed changes. The neutrals in the 3 games I'm playing are too high in some regions to ever be considered, unless you're really desperate. No way is anyone going to even bother with some of the nuances like the House of Gods, when you're just trying to survive on such a small map (well, in terms of starting territories anyway).
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natty dread
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Re: The Dawn Of Ages[D,Gp,Gr,XML] BETA - PROPOSING CHANGES

Post by natty dread »

I'm not sure how the XML is coded so I'll ask... sorry if this is a dumb question. Can the same human village be used twice for a bonus?

For example, if you have one human village, one horsemen t.g. and one warriors t.g, do you get the bonus for both pairs?
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Re: The Dawn Of Ages[D,Gp,Gr,XML] BETA - PROPOSING CHANGES

Post by Kabanellas »

no Natty. you won't get additional bonus for holding an extra human training ground. You'd have to get another village.
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natty dread
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Re: The Dawn Of Ages[D,Gp,Gr,XML] BETA - PROPOSING CHANGES

Post by natty dread »

Ok, thanks. I kinda suspected that was the case.
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Re: The Dawn Of Ages[D,Gp,Gr,XML] BETA - PROPOSING CHANGES

Post by AndrewB »

Kabanellas wrote:no Natty. you won't get additional bonus for holding an extra human training ground. You'd have to get another village.


That is correct.
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Re: The Dawn Of Ages[D,Gp,Gr,XML] BETA - PROPOSING CHANGES

Post by Kabanellas »

anthroguy wrote:This is a beautiful and unique map!

I have one very minor nagging complaint that will be easy to fix: For Dwarves Stronghold, saying "can one way assault the region where it's built in" is grammatically incorrect. It should be changed to, "can one-way assault the region in which it is built." Notice also that the term one-way is hyphenated. That should be fixed also for the description of North Logoth.

Maybe (though it's not necessary) you could also change "volcano eruption" in the upper-left corner of the map to "volcanic eruption."

Thanks for this awesome map.


I'll post an updated version soon.

thanks :)
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Re: The Dawn Of Ages[D,Gp,Gr,XML] BETA - PROPOSING CHANGES

Post by Kabanellas »

Revised neutral starters (less neutral troops for better game-play)

-Humans should all be dropped from 3 to 2
-Natural enemies of settlements should be easier to get : Tower of Control from 3 to 2, Raiders' Haven from 4 to 3
-Orks all levelled to 2 as well
-Elvish towns Egil-Oroth from 4 to 3 and Aesir-Vanir from 4 to 2
-Raiders' Shadowlands from 3 to 2
-Dwarves Strongholds should all drop 1troop to their actual count (Damkianna Stronghold - 2; Anshar Stroghold - 2; Ralaq-Marsan Gateway 3)
-North Logoth should drop from 4 to 3

-Also recommend raising Kaball's border, disabling South Logoth from having a second line of defence in Ralaq Marsan.
-North Logoth's one-way assault feature should be downgraded to a bombard feature
-1 Receptacle added to The Hillmen
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Zivel
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Re: The Dawn Of Ages[D,Gp,Gr,XML] BETA-REVISING NEUTRAL STARTERS

Post by Zivel »

I just played a quick one on one on this map and are unsure how I missed it. This is my new favourite map (Jamacia). Well constructed and an awesome idea... thanks so much for the time and effort you put into creating this map.
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