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Re: WWII-Stalingrad [D] V30
Posted: Wed Mar 17, 2010 3:25 pm
by cairnswk
iancanton wrote:cairnswk wrote:16 neutrals are added, strategically.
i'm surprised that u've left most of the artillery non-neutral, when i'd have expected that these would have been the most strategic spots.
aircraft are fully-random deployment, without start positions, right? that's the assumption i made when assessing the number of deployable regions.
ian.

Ah, i left the artillery deployable in most cases as these would have been avaialble at the start of the battle, as would the planes.
Re: WWII-Stalingrad [D] V30
Posted: Thu Mar 18, 2010 12:56 pm
by cairnswk
iancanton wrote:given the various bombardments from all angles, the bonuses for holding some larger zones, such as all city, appear to be very low. at one point, u had a +1 bonus for each region held. i do not suggest u return to that, but am thinking that perhaps a zone bonus roughly equal to the total number of regions in that zone is appropriate - i thought u had done something like this for goemark (7 regions less 3 2-army territories gives +4 zone bonus), but it isn't even close for all city.
ian.

What do you siggest then?
Re: WWII-Stalingrad [D] V30
Posted: Sun Mar 21, 2010 11:13 am
by iancanton
except for goemark which, as mentioned before, looks fine, increase the bonuses for the medium-sized zones by +1 (to +7 for gorodische and to +5 for russian 64th), the larger zones by +2 (to +9 for panzer and +7 for russian 62nd) and the all city bonus to +17 (which will be exactly twice the second-largest bonus when u include city a & b, though i see very few circumstances in which someone can actually make use of this bonus - trying to gain and hold all city could well prove to be suicidal, as it was for the germans).
cairnswk wrote:Ah, i left the artillery deployable in most cases as these would have been avaialble at the start of the battle, as would the planes.
i thought that the artillery would be crucial at the start of fog games but, given that the planes, which are reasonably numerous, can also see quite a lot (including the artillery), i'm happy to trust ur judgement here.
cairnswk wrote:16 neutrals are added, strategically.
if the 16 neutral-starting regions each have 2 neutrals instead of 3, then they'll be less disruptive to the flow of the game. i notice that u've used single neutrals for the snipers, which will ensure that they come into play early on.
ian.

Re: WWII-Stalingrad [D] V30 (P29)
Posted: Mon Mar 22, 2010 11:20 am
by persianempire
i think u should have sewer fighting also, and field marshall paulus should be represented he was surrendered german forces in stalingrad, is zatsyev island worth anything??and what about the snipers!!!
Re: WWII-Stalingrad [D] V30
Posted: Tue Mar 23, 2010 3:36 pm
by cairnswk
iancanton wrote:except for goemark which, as mentioned before, looks fine, increase the bonuses for the medium-sized zones by +1 (to +7 for gorodische and to +5 for russian 64th), the larger zones by +2 (to +9 for panzer and +7 for russian 62nd) and the all city bonus to +17 (which will be exactly twice the second-largest bonus when u include city a & b, though i see very few circumstances in which someone can actually make use of this bonus - trying to gain and hold all city could well prove to be suicidal, as it was for the germans).
cairnswk wrote:Ah, i left the artillery deployable in most cases as these would have been avaialble at the start of the battle, as would the planes.
i thought that the artillery would be crucial at the start of fog games but, given that the planes, which are reasonably numerous, can also see quite a lot (including the artillery), i'm happy to trust ur judgement here.
cairnswk wrote:16 neutrals are added, strategically.
if the 16 neutral-starting regions each have 2 neutrals instead of 3, then they'll be less disruptive to the flow of the game. i notice that u've used single neutrals for the snipers, which will ensure that they come into play early on.
ian.

Done, refresh the maps above to see changes.
persianempire wrote:i think u should have sewer fighting also, and field marshall paulus should be represented he was surrendered german forces in stalingrad, is zatsyev island worth anything??and what about the snipers!!!
Thanks for your input albeit very late....
There is no room for sewer fighting; i'll think about Paulus to replace one of the German HQs; the island is not worth anything as it is part of Chulkov; Sniper are in the corners, please read the instructions

Re: WWII-Stalingrad [D] V30
Posted: Thu Mar 25, 2010 4:45 pm
by iancanton
there's nothing further we can do here. now to move us on to the difficult bit (after almost a year, u might think it's about time too)!

ian.

Re: WWII-Stalingrad [D] V30 (P29)
Posted: Thu Mar 25, 2010 9:22 pm
by ender516
Huzzah!
Re: WWII-Stalingrad [D] V30
Posted: Fri Mar 26, 2010 3:42 am
by cairnswk
iancanton wrote:there's nothing further we can do here. now to move us on to the difficult bit (after almost a year, u might think it's about time too)!

ian.

Thanks ian

Re: WWII-Stalingrad [D,GP] V30 (P29)
Posted: Fri Mar 26, 2010 8:15 am
by Industrial Helix
Congrats!

Re: WWII-Stalingrad [D,GP] V30 (P29)
Posted: Sat Mar 27, 2010 4:36 am
by persianempire
hey SORRY for the late post and this even later post, but i jus saw this thread wen i made my first post , and got held up on posting this current post , but i have VITAL information if you wish to make this a REAL feal of the most important and infamous battle of ww2. As you may know ther was also italiian , romanian , hungarian , and croation divisions that fought alongside nazi forces in stalingrad, but thers no time for all of them and its better just german vs russian anways.first off i like how you have some soviet commanders in ther but no germans?? you have german hqs in which they should be german generals , becuz truly and really thats wat they are!!!! i IMPLORE you to change the german hqs to german generals, of which there are only 3, general Friedrich PaulusĀ (P.O.W), who was promoted to field marshall by hitler the day he was captured by soviet forces so he would commit suicide as ther were no german fm ever taken prisoner before,so nv that fact cuz this map is more like the start of it.
Re: WWII-Stalingrad [D,GP] V30 (P29)
Posted: Sat Mar 27, 2010 4:54 am
by persianempire
2nd was Erich von Manstein, and third was Wolfram von Richthofen. of these 3 i suggest you change the hqs to Paulus and Manstein, the reason i say this is becuz Richthofen was leading the new 6th army aftee the first was destroyed, the german 6th army being the only army that was encircled and destroyed twice in 1 war!! on this note why is the german 6th army not mentioned on the map?? i dont no if the divions you have up ther were part of it, if they were then i guess its ok, but if not i IMPLORE you to put the 6th army up ther as they were the only german forces who did battle in and surrendered stalingrad! i realize its your map and you can do whatever you want , but wat i have suggested are only minor name changes and are very crucial and accurate if u ask me or any ww2 fan! i can see theres been a lot of painstaking work on layout and bonuses and all so thats all great by me, but in my SINCERE opinion please act on what ive said. if you hav any comments or questions 2 me msg me and great job boyz!
Re: WWII-Stalingrad [D,GP] V30 (P29)
Posted: Sat Mar 27, 2010 5:14 am
by persianempire
also i find it retarted that people say u cant have the nazi emble up ther. this was a war of countries, countrys have flags, and for this period of time there official country flag was the nazi insignia not the iron cross. look at any history book , movie , watever, its ther becuz thats what it was , you cant change history, and like the whole idea of not havinh it up there opposite the soviet flag is ridiculous.. soviet uniun has a different flag but thers no prob puytting thd old 1 up, thats stalins flag who was as bad as hitler every1 knows that, exept stalin killed every1 instead of just jews lol a true socialist. anyways i think its ridiculous the nazi emblem should be up ther with the soviets . the soviets werent fighting iron crosses.. they were fighting nazis.
Re: WWII-Stalingrad [D,GP] V30 (P29)
Posted: Wed Mar 31, 2010 8:05 pm
by Bruceswar
Good to see this map gonna be finished up.

Should be fun to play.
Re: WWII-Stalingrad [D,GP] V30 (P29)
Posted: Sat Apr 03, 2010 8:34 pm
by cairnswk
persianempire wrote:2nd was Erich von Manstein, and third was Wolfram von Richthofen. of these 3 i suggest you change the hqs to Paulus and Manstein, the reason i say this is becuz Richthofen was leading the new 6th army aftee the first was destroyed, the german 6th army being the only army that was encircled and destroyed twice in 1 war!! on this note why is the german 6th army not mentioned on the map?? i dont no if the divions you have up ther were part of it, if they were then i guess its ok, but if not i IMPLORE you to put the 6th army up ther as they were the only german forces who did battle in and surrendered stalingrad! i realize its your map and you can do whatever you want , but wat i have suggested are only minor name changes and are very crucial and accurate if u ask me or any ww2 fan! i can see theres been a lot of painstaking work on layout and bonuses and all so thats all great by me, but in my SINCERE opinion please act on what ive said. if you hav any comments or questions 2 me msg me and great job boyz!
Paulus and Manstein are now included in the HQs.
persianempire wrote:also i find it retarted that people say u cant have the nazi emble up ther. this was a war of countries, countrys have flags, and for this period of time there official country flag was the nazi insignia not the iron cross. look at any history book , movie , watever, its ther becuz thats what it was , you cant change history, and like the whole idea of not havinh it up there opposite the soviet flag is ridiculous.. soviet uniun has a different flag but thers no prob puytting thd old 1 up, thats stalins flag who was as bad as hitler every1 knows that, exept stalin killed every1 instead of just jews lol a true socialist. anyways i think its ridiculous the nazi emblem should be up ther with the soviets . the soviets werent fighting iron crosses.. they were fighting nazis.
Yeh me too.....
Bruceswar wrote:Good to see this map gonna be finished up.

Should be fun to play.
Well, lets hope.
Adjusted V30

[bigimg]http://i155.photobucket.com/albums/s282/cairnswk/stalingrad/stalingrad_V30L.jpg[/bigimg]
Re: WWII-Stalingrad [D,GP] V30 (P29)
Posted: Sat Apr 03, 2010 8:38 pm
by natty dread
I also agree that the nazi insignia should be allowed, not doing so is kinda "re-colouring" history and pretending bad things never happened.
But on the other hand, we have to remember that a large portion of the customers of this site are Americans, where political correctness runs rampant, so lack will probably want to avoid offending these overly sensitive people, fearing that parents will forbid their children to play on a site that features nazi insignia... so I kinda understand the reasons for forbidding the nazi flag.
Re: WWII-Stalingrad [D,GP] V30 (P29)
Posted: Sun Apr 04, 2010 4:26 pm
by cairnswk
In version 30 above, i've updated the tree colours where required...some were missing.
I don't know if there's a lot more that i want to do with this graphically....anyone?
Re: WWII-Stalingrad [D,GP] V30 (P29)
Posted: Sun Apr 04, 2010 4:47 pm
by natty dread
Ok... firstly, overall the graphics of this map look great. It's a beautiful map.
Then.... one thing that's been bothering me. The crouching soldiers next to the title look kinda funny. Their arms seem too short... thalidomide wasn't invented until the 50's, so it really doesn't fit a WWII map
Also, the german flag symbols seem a bit pixelated.
Also, some of the soldier icons on the map seem to be missing their drop shadow.
These are all very small issues though, and overall the map looks great like I said.
Re: WWII-Stalingrad [D,GP] V30 (P29)
Posted: Sun Apr 04, 2010 4:57 pm
by cairnswk
natty_dread wrote:Ok... firstly, overall the graphics of this map look great. It's a beautiful map.
Then.... one thing that's been bothering me. The crouching soldiers next to the title look kinda funny. Their arms seem too short... thalidomide wasn't invented until the 50's, so it really doesn't fit a WWII map
OK i'll look into that...
Also, the german flag symbols seem a bit pixelated.
That's because the cross has an outline outside of the cross making it look pixelated
Also, some of the soldier icons on the map seem to be missing their drop shadow.
I'll check.
Re: WWII-Stalingrad [D,GP] V30 (P29)
Posted: Sun Apr 04, 2010 5:29 pm
by cairnswk
cairnswk wrote:natty_dread wrote:Ok... firstly, overall the graphics of this map look great. It's a beautiful map.
Then.... one thing that's been bothering me. The crouching soldiers next to the title look kinda funny. Their arms seem too short... thalidomide wasn't invented until the 50's, so it really doesn't fit a WWII map
OK i'll look into that...
This should look better now....
Also, the german flag symbols seem a bit pixelated.
That's because the cross has an outline outside of the cross making it look pixelated
i've re-done the white circle and cross and outline...should look better
Also, some of the soldier icons on the map seem to be missing their drop shadow.
I'll check.
All checked and have their shadows now
Thanks natty.
Re: WWII-Stalingrad [D,GP] V30 (P29)
Posted: Sun Apr 04, 2010 5:32 pm
by natty dread
chulkov 62nd and R 62nd 5th still don't have one... or did you just not update the image yet?
Re: WWII-Stalingrad [D,GP] V30 (P29)
Posted: Sun Apr 04, 2010 5:34 pm
by cairnswk
natty_dread wrote:chulkov 62nd and R 62nd 5th still don't have one... or did you just not update the image yet?
no i haven't updated the image yet, having some issues with caching....hold on.

Re: WWII-Stalingrad [D,GP] V30 (P29)
Posted: Sun Apr 04, 2010 5:40 pm
by cairnswk
cairnswk wrote:natty_dread wrote:chulkov 62nd and R 62nd 5th still don't have one... or did you just not update the image yet?
no i haven't updated the image yet, having some issues with caching....hold on.

Should be right now...
Re: WWII-Stalingrad [D,GP] V30 (P29)
Posted: Sun Apr 04, 2010 5:43 pm
by natty dread
yep

the soldiers also look much better.
Just one small thing... your tanks kinda look like flying saucers... or bowler hats. I think adding some dots or small circles for the tires would improve them a lot.
Re: WWII-Stalingrad [D,GP] V30 (P29)
Posted: Sun Apr 04, 2010 6:04 pm
by cairnswk
natty_dread wrote:yep

the soldiers also look much better.
Just one small thing... your tanks kinda look like flying saucers... or bowler hats. I think adding some dots or small circles for the tires would improve them a lot.
natty....i don't think dots/circles would improve them...in fact in may make them look worse because on the small map they are so small anyways...i'd prefer not to go there...thanks anyways.

Re: WWII-Stalingrad [D,GP] V30 (P29)
Posted: Sun Apr 04, 2010 6:18 pm
by natty dread
Well, it's only a minor detail so don't sweat it.
One more thing. I've been thinking if perhaps adding some grunge to the territories would look better... I'm not sure though, the current look is clean and legible, but on the other hand some grunge might help creating a mood of a city under battle. Then again, the impassables and such already do a fair job at this...

Well, your map, your choice. I'm just thinking out loud here...