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Re: Atlantis --v41--Graphics Stamp Awarded! -- P28 [D, Gp, Gr]

Posted: Sun Nov 15, 2009 12:05 am
by samuelc812
Congrats guys, i'm so happy you maintained a few of the adjustments i suggested. You guys have really carried this map to greatness, all you needed was a little push in the right direction and you've turned this map into a very nice CC worthy map.

You should both be very proud NemesisChild and Premier2k :)

~Sam

Re: Atlantis --v41--Graphics Stamp Awarded! -- P28 [D, Gp, Gr]

Posted: Sun Nov 15, 2009 1:02 am
by RedBaron0
Grats guys, well deserved!

Re: Atlantis --v41--Graphics Stamp Awarded! -- P28 [D, Gp, Gr]

Posted: Mon Nov 16, 2009 5:56 pm
by MrBenn
              Final Forge

---The Atlantis Map has reached the ‘Final Forge’ Stage. The map has passed rigorous gameplay and graphics examinations, and major concerns have been addressed. If you have any other concerns, please make your voice heard. If after a reasonable amount of time there has not been any objection or protest, the map will be deemed finished with the 'Foundry Brand' of approval and will be submitted for live play. As long as there is still discussion or posts that have yet to be commented on, the map will remain in Final Forge until said discussion has reached the conclusion that the map has reached its final and polished version.

Post questions and concerns if any.

              Image

Re: Atlantis --v41--Graphics Stamp Awarded! -- P28 [D, Gp, Gr]

Posted: Mon Nov 16, 2009 6:03 pm
by cairnswk
Congrats on FF guys. Great work. :)

Re: Atlantis --v41--Graphics Stamp Awarded! -- P28 [D, Gp, Gr]

Posted: Tue Nov 17, 2009 3:33 am
by NemesisChild
Woo hoo!!
Final forge! what lovely Decor it has in here, I especially like that FF Stamp
Prem is still working on the XML & tests and will have the results to post ASAP

cairnswk wrote:Congrats on FF guys. Great work. :)

Cheers Cairnswk

RedBaron0 wrote:Grats guys, well deserved!

we appreciate your input Baron, just the final stretch to cover and we're there

samuelc812 wrote:Congrats guys, i'm so happy you maintained a few of the adjustments i suggested. You guys have really carried this map to greatness, all you needed was a little push in the right direction and you've turned this map into a very nice CC worthy map.

You should both be very proud NemesisChild and Premier2k :)

~Sam

We are indeed proud, it's been damn near a year in the making , Thank you again for your input


Blitzaholic wrote:
I have waited 3 years for this, nice work Premier2k. =D>


well after a wait like that I guess we better put you on the invite list for the first 8 player game then

Nem

Re: Atlantis --v41--Graphics Stamp Awarded! -- P28 [D, Gp, Gr]

Posted: Tue Nov 24, 2009 11:50 pm
by Commander9
Looks like an amazing map. Can't wait to test it! Great job guys.

Re: Atlantis --v41--Graphics Stamp Awarded! -- P28 [D, Gp, Gr]

Posted: Fri Dec 04, 2009 8:16 am
by NemesisChild
Ooh!! wow, just realised we have been at this for a year now!! (as of Dec 2nd)
Prem is still polishing up the XML, we are both ridiculously busy at work at the moment but it is coming, honestly it is!!

Re: Atlantis --v41--Graphics Stamp Awarded! -- P28 [D, Gp, Gr]

Posted: Fri Dec 04, 2009 6:37 pm
by AndyDufresne
Look forward to it. :)


--Andy

Re: Atlantis --v41--Graphics Stamp Awarded! -- P28 [D, Gp, Gr]

Posted: Fri Dec 04, 2009 6:57 pm
by Premier2k
To echo Nemesischild's comments, the XML really is coming I promise. I have been so busy at work just lately and working late that by the time I get home I'm eating dinner and going straight to bed. I'm going to endeavour to finish it this weekend and get it posted up along with the army circle checks as well.

Thanks again to everyone who has supported this map, a year on since we started this it's been a long journey but we're hopefully approaching the end and possibly looking towards designing our next map. We have a few ideas in the pipeline ;)

Again, sorry for the delay on this, it is coming....

Watch this space.....

Re: Atlantis --v41--Graphics Stamp Awarded! -- P28 [D, Gp, Gr]

Posted: Sat Dec 05, 2009 10:56 pm
by Frito Bandito
Looks great! Well Done....

Re: Atlantis --v41--XML army numbers -- P29 [D, Gp, Gr, FF]

Posted: Wed Dec 09, 2009 6:49 am
by Premier2k
The long awaited army circle has been done. Images below!
The XML is now being submitted for checking!

Version 2 -Army number x/y checks
Image
Image
Image
[bigimg]http://img97.imageshack.us/img97/1412/large1v2.png[/bigimg]
[bigimg]http://img42.imageshack.us/img42/8969/large99v2.png[/bigimg]
[bigimg]http://img42.imageshack.us/img42/8924/large100v2.png[/bigimg]

Re: Atlantis --v41--XML army numbers -- P30 [D, Gp, Gr, FF]

Posted: Wed Dec 09, 2009 10:20 am
by ender516
Having a little free time, I would like to question the following coordinates:

on large map: Delta, Zeta, Cronus, Heron might look better 1 pixel to the right;

on small map: Sciron might look better 1 pixel to the right

If you find they look just as bad with the moves, then don't sweat it.

Re: Atlantis --v41--XML army numbers -- P30 [D, Gp, Gr, FF]

Posted: Wed Dec 09, 2009 3:56 pm
by Premier2k
Well spotted Ender, I'll make those couple of changes tommorow!

Premier2k

Re: Atlantis --v41--XML army numbers -- P30 [D, Gp, Gr, FF]

Posted: Mon Dec 14, 2009 10:47 am
by ustus
ok, correct me if this is supposed to be this way, but the version of the large map I'm seeing has the title cut off. This also cuts off the upper two (and most of the third) items in the legend. Since I play almost entirely on large versions, that's a bit of an issue for me. As all three versions of the large map that I can see on this page are lacking the title and half the legend, I went back in the pages and found the last version to be posted, which had title and legend on the large map. Anybody know what's going on here?

Re: Atlantis --v41--XML army numbers -- P30 [D, Gp, Gr, FF]

Posted: Mon Dec 14, 2009 10:59 am
by ender516
ustus wrote:ok, correct me if this is supposed to be this way, but the version of the large map I'm seeing has the title cut off. This also cuts off the upper two (and most of the third) items in the legend. Since I play almost entirely on large versions, that's a bit of an issue for me. As all three versions of the large map that I can see on this page are lacking the title and half the legend, I went back in the pages and found the last version to be posted, which had title and legend on the large map. Anybody know what's going on here?

Well, it's not just you. Now that you mention it, that is what I'm seeing as well. I hope it is just a matter of the test pages being clipped to save space.

Re: Atlantis --v41--XML army numbers -- P30 [D, Gp, Gr, FF]

Posted: Tue Dec 15, 2009 9:37 am
by NemesisChild
Ok guys
you can relax, I can absoloutely assure you that the clipping of the map that you are seeing is because the images are screen shots that have been trimmed!
I really don't think we would have snuck into the Final forge with a map that was clipped that badly (or at all)

Prem has had some response to the XML review post so XML fixes will be coming soon, He is unfortunately busy with work again as am I.

M.

Re: Atlantis --v41--XML army numbers -- P30 [D, Gp, Gr, FF]

Posted: Fri Dec 18, 2009 7:29 am
by Premier2k
New XML modification done!
Please note that the large version is deliberatley cropped.

Version 2 -Army number x/y checks
Image
Image
Image
[bigimg]http://img97.imageshack.us/img97/1412/large1v2.png[/bigimg]
[bigimg]http://img42.imageshack.us/img42/8969/large99v2.png[/bigimg]
[bigimg]http://img42.imageshack.us/img42/8924/large100v2.png[/bigimg]

Re: Atlantis --v41--XML army numbers -- P30 [D, Gp, Gr, FF]

Posted: Fri Dec 18, 2009 9:22 am
by ender516
You're going to hate me, but I think I found some more off-centre, some (all?) of which I should have seen on my first swoop. (I need something else to do. With most of the Foundry closed, I'm twiddling my thumbs. I doubt any of these or any of the previous ones would have really bothered me once the map was in play, but I know there are fussbudgets out there who would moan, so I'm just beating them to it. At least this way, I know that the complaints will be presented respectfully.)

Small map:
move down 1: Myron, Notus, Nessus, Nu, Erus, Phokas, Hero
move up 1: Echo

Large map:
move right 1: Samuelon
move down 1: Boreas, Styx, Nu, Acacius

I will resist the temptation to check any further after this. Wouldn't it be a lovely Christmas present to get this map into Beta?

Re: Atlantis --v41--XML army numbers -- P30 [D, Gp, Gr, FF]

Posted: Fri Dec 18, 2009 3:33 pm
by Premier2k
lol, keep them coming Ender! We want this to be perfect! We don't hate you
I'll make the adjustments tommorow morning and upload in the afternoon.

Premier2k

Re: Atlantis --v41--XML army numbers -- P30 [D, Gp, Gr, FF]

Posted: Fri Dec 18, 2009 6:24 pm
by bryguy
Theta looks like it needs to moved 1 to the left on the small. Eta may need to be moved 1 down. Can't really tell, but Hero and rowlandesia may need to be moved down 1. Heron down one. Myron down one. All I can see for the small.
Large the very exact center needs to be moved down one, as well as possibly styx, and iota. The lightning thing and A need also be moved down, possibly also one to the left or right for both.

Re: Atlantis --v41--XML army numbers -- P30 [D, Gp, Gr, FF]

Posted: Thu Dec 31, 2009 12:37 pm
by thenobodies80
Using this link:

http://www.fileden.com/files/2009/1/10/2261497/Atlantis.xml
i think this is a list of what needs to be fixed ( I hope to have found them all :mrgreen: )

large version

    Ixion 1px down
    zoe 1px down
    sophia 1px down
    plato 1px right
    eusebos 1px down
    minos 1 px up
    argyros 1px down
    acacius 1px down
    samuelon 1px right
    kastria 1px down and right
    hyginos 1px down
    boreas 1px down
    thebes 1px down
    styx 1px down
    nu 1px down
    notus 1px left
    zeta 1px down
    iota 1px down
    temple of artemis 1px down and right
    temple of zeus 1px down

small version

    kallias 1px down
    myron 1 px down
    heron 1px down
    phokas 1px down
    nessus 1px down
    hyginos 1px down
    zephyrus 1px down
    notus 1px down
    echo 1 px up
    phyrgia 1px down
    erus 1px down
    nu 1px down
    rowlandesia 1px down
    hero 1px down
    pi 1px right
    zeta 1px down and right
    delta 1px down
    temple of poseidon 1px right

Nobodies ;)

Re: Atlantis --v41--XML army numbers -- P30 [D, Gp, Gr, FF]

Posted: Fri Jan 01, 2010 9:01 am
by 00iCon
^lol, nice short list, GG.

Re: Atlantis --v41--XML army numbers -- P30 [D, Gp, Gr, FF]

Posted: Tue Jan 05, 2010 12:42 pm
by Premier2k
Brilliant Nobodies!
I'll get cracking on that tommorow morning and make the needed changes!

Need a final push on this now to get it into Beta

Premier2k

Re: Atlantis --v41--XML army numbers -- P30 [D, Gp, Gr, FF]

Posted: Thu Jan 07, 2010 6:58 am
by Premier2k
Version 4 of the x/y checks is up. Thanks to Ender and nobodies for their input!

Version 4 -Army number x/y checks
Image
Image

Premier2k

Re: Atlantis --v41--XML army numbers v4 -- P30 [D, Gp, Gr, FF]

Posted: Fri Jan 08, 2010 5:41 pm
by MrBenn
I know this is a pain - could you post images with 88s on instead of 10s.

Cheers ;-)