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Re: CC City Mogul - V18 pg 1+28 - [Final Forge]

Posted: Sun May 11, 2008 1:18 am
by jarrett155
i just read the original post that says multiply by 20. But yes it is true that you can still move 999 but the amount that 999 is equivalent to is lower. on a regular map you can move 999 with a ratio of 1 army is 1 army. if you multiply by 5 then you have a ratio of 5 armies to 1 when looking at the 999 limit. so using the ratio you can determine that the max moveable is what would be in a normal map equal to 200 armies.

Re: CC City Mogul - V18 pg 1+28 - [Final Forge]

Posted: Sun May 11, 2008 3:10 am
by DiM
jarrett155 wrote:i just read the original post that says multiply by 20. But yes it is true that you can still move 999 but the amount that 999 is equivalent to is lower. on a regular map you can move 999 with a ratio of 1 army is 1 army. if you multiply by 5 then you have a ratio of 5 armies to 1 when looking at the 999 limit. so using the ratio you can determine that the max moveable is what would be in a normal map equal to 200 armies.


ah ok now i understand what you mean. 200 armies isn't bad as in most games you won't reach that amount in a single terit. and even if you do it's the same for everybody so it's not an advantage or disadvantage it's just another strategical aspect you must take into consideration.

i have no idea why that rule even exists cause it's rather silly.

Re: CC City Mogul - V18 pg 1+28 - [Final Forge]

Posted: Sun May 11, 2008 3:31 am
by jarrett155
yah. it is definitely a stupid rule:P i actually found out about it in this game 2392911 on magic when i tried to move my 2000 armies :P yah i dont see it being a problem with only 5 times multiplier. i just thought it would come up often with 20X

Re: CC City Mogul - V18 pg 1+28 - [Final Forge]

Posted: Mon May 26, 2008 8:15 pm
by AndyDufresne
Still working on the XML and the coordinates? :D


--Andy

Re: CC City Mogul - V18 pg 1+28 - [Final Forge]

Posted: Mon May 26, 2008 8:52 pm
by DiM
AndyDufresne wrote:Still working on the XML and the coordinates? :D


--Andy



yeti has been really busy lately and now he's gone for the whole week :(

Re: CC City Mogul - V18 pg 1+28 - [Final Forge]

Posted: Sat May 31, 2008 2:34 pm
by t-o-m
ive only jusr understood this concept of gameplay, and i have to congratulate you DiM - well done on a great idea - now that i do understand i think this will be great to play and i can't wait for it to be quenched :)
congratz DiM =D> :)

Re: CC City Mogul - V18 pg 1+28 - [Final Forge]

Posted: Mon Jun 02, 2008 3:08 am
by DiM
t-o-m wrote:ive only jusr understood this concept of gameplay, and i have to congratulate you DiM - well done on a great idea - now that i do understand i think this will be great to play and i can't wait for it to be quenched :)
congratz DiM =D> :)


i truly hope the map will play as i imagined it :mrgreen:
lots of armies lots of strategy, little luck involved.

Re: CC City Mogul - V18 pg 1+28 - [Final Forge]

Posted: Tue Jun 03, 2008 1:39 pm
by yeti_c
DiM wrote:
AndyDufresne wrote:Still working on the XML and the coordinates? :D


--Andy



yeti has been really busy lately and now he's gone for the whole week :(


I'll see what I can do this week!!

C.

Re: CC City Mogul - V18 pg 1+28 - [Final Forge]

Posted: Tue Jun 03, 2008 9:38 pm
by jakeo94
love v2 bu think it just kinda went down hill from there #-o

Re: CC City Mogul - V18 pg 1+28 - [Final Forge]

Posted: Wed Jun 11, 2008 8:55 am
by yeti_c
DiM - did you finish the co-ordinates on this one?

I've got some free time on Friday so will finish this one off then (Apologies for lack of work recently)

C.

Re: CC City Mogul - V18 pg 1+28 - [Final Forge]

Posted: Sat Jun 21, 2008 3:03 pm
by yeti_c
Poke...

C.

Re: CC City Mogul - V18 pg 1+28 - [Final Forge]

Posted: Sun Jun 22, 2008 5:25 am
by DiM
yeti_c wrote:Poke...

C.



stop poking and do the xml :twisted:

Re: CC City Mogul - V18 pg 1+28 - [Final Forge]

Posted: Sun Jun 22, 2008 11:37 am
by yeti_c
DiM wrote:
yeti_c wrote:Poke...

C.



stop poking and do the xml :twisted:


I'm waiting for you to reupload the initial XML...

C.

Re: CC City Mogul - V18 pg 1+28 - [Final Forge]

Posted: Sun Jun 22, 2008 5:02 pm
by DiM
yeti_c wrote:
DiM wrote:
yeti_c wrote:Poke...

C.



stop poking and do the xml :twisted:


I'm waiting for you to reupload the initial XML...

C.



oh crap i totally forgot you needed it. sorry, i was waiting for you and you were waiting for me :lol: :lol: :lol:

when i get home tomorrow i'll upload it. if i don't forget...again :mrgreen:

Re: CC City Mogul - V18 pg 1+28 - [Final Forge]

Posted: Tue Jun 24, 2008 3:15 pm
by yeti_c
OK Done...

Summary: 0 errors and 0 warnings detected in CC City Mogul.xml (84 continents, 83 territories)

DiM - 3 Queries

a) Northern Neighbourhood continent? Do we want it?
b) Borders & Bombardments from Arsonists - I "fixed" them - but you might want to check they are how you expect them?
c) What does T stand for - at the moment I have called it "Teal" but I know it's not Teal... you need a name.

http://www.fileden.com/files/2008/1/19/1707364/CC%20City%20Mogul.xml

C.

Re: CC City Mogul - V18 pg 1+28 - [Final Forge]

Posted: Tue Jun 24, 2008 5:01 pm
by DiM
thanks yeti
i'll check it when i have time:

a. we don't need that cont
b. will check
c. we talked on pm about that one.

Re: CC City Mogul - V18 pg 1+28 - [Final Forge]

Posted: Wed Jun 25, 2008 4:05 am
by yeti_c
DiM wrote:thanks yeti
i'll check it when i have time:

a. we don't need that cont
b. will check
c. we talked on pm about that one.


OK - reuploaded - make sure you refresh.

a) Removed.
b) Cool
c) Teal is now Slate.

A couple of things that you need to sort out...

a) First post is completely inconsistent with the image.
b) I've given "continent" bonuses for indiviudal houses and shops - but your first post says "autodeploy" but the image doesn't.

C.

Re: CC City Mogul - V18 pg 1+28 - [Final Forge]

Posted: Wed Jun 25, 2008 8:44 am
by DiM
here are the final images + xml

small
http://i178.photobucket.com/albums/w250 ... copy-5.png
Image

large
http://i178.photobucket.com/albums/w250 ... opy-13.png
Image

small88
Image

small8888
Image

large88
Image

large8888
Image

xml:
http://www.sendspace.com/file/x84f8b


i know the quadruple digits on the small version look a bit cramped but that's the best i can do under the circumstances. but basically such occasions will probably never exist because there's no point having thousands of armies next to eachother.

Re: CC City Mogul - FINAL IMAGES+XML - pg 1+30 - [Final Forge]

Posted: Wed Jun 25, 2008 3:18 pm
by t-o-m
QUENCH THIS WITH THE REST!

Re: CC City Mogul - FINAL IMAGES+XML - pg 1+30 - [Final Forge]

Posted: Wed Jun 25, 2008 4:36 pm
by DiM
the xml had some small issues that forzaAZ detected. i corrected them and the file is in my previous post. :mrgreen:

Re: CC City Mogul - FINAL IMAGES+XML - pg 1+30 - [Final Forge]

Posted: Wed Jun 25, 2008 4:48 pm
by White Moose
Can't wait for this one to get out! :D

Re: CC City Mogul - FINAL IMAGES+XML - pg 1+30 - [Final Forge]

Posted: Sat Jun 28, 2008 9:19 am
by gimil
I see alot of coordinates that could be better centered, do you plan on a coordinates tweek or do you want a list?

Re: CC City Mogul - FINAL IMAGES+XML - pg 1+30 - [Final Forge]

Posted: Sat Jun 28, 2008 11:56 am
by DiM
gimil wrote:I see alot of coordinates that could be better centered, do you plan on a coordinates tweek or do you want a list?



make a list i don't plan any tweaks unless i'm pointed what needs to be tweaked.

bear in mind some may appear offcentered but they are like that because of visibility reasons.for example W6 is a bit lower than W5 and W7 because i don't want people to get confused.

Re: CC City Mogul - FINAL IMAGES+XML - pg 1+30 - [Final Forge]

Posted: Sat Jun 28, 2008 1:07 pm
by gimil
DiM wrote:
gimil wrote:I see alot of coordinates that could be better centered, do you plan on a coordinates tweek or do you want a list?



make a list i don't plan any tweaks unless i'm pointed what needs to be tweaked.

bear in mind some may appear offcentered but they are like that because of visibility reasons.for example W6 is a bit lower than W5 and W7 because i don't want people to get confused.


I try and do it later tonight for you bud/

Re: CC City Mogul - FINAL IMAGES+XML - pg 1+30 - [Final Forge]

Posted: Sat Jun 28, 2008 2:13 pm
by DiM
cheers mate :mrgreen: