Page 18 of 22
Posted: Sun Oct 21, 2007 12:35 am
by tenio
looks good, for the legend put
"Hold any three Stars"
I definetly think it looks alot better now
good job and I actually like the england - bomb thing now
Posted: Sun Oct 21, 2007 6:17 am
by RobinJ
qwert wrote:Robin,these mentioned so many time ,and i realy dont want to explane again(move back several pages and you will find explanation)
Sorry qwert... haven't been in the foundry as much as I would like lately and I hadn't dropped on on this thread for a while. If the CC opinion is that there should not be a link between Italy and Germany then fair enough
Posted: Sun Oct 21, 2007 11:36 am
by Qwert
RobinJ Posted: 21 Oct 2007 11:17 Post subject:
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qwert wrote:
Robin,these mentioned so many time ,and i realy dont want to explane again(move back several pages and you will find explanation)
Sorry qwert... haven't been in the foundry as much as I would like lately and I hadn't dropped on on this thread for a while. If the CC opinion is that there should not be a link between Italy and Germany then fair enough
These is not CC opinion,these is history opinion,i research these part of WWII and i find that North Italy,and Germany at these stage of war whas terittory conected,but not Battle conected(Because in the end of war Soviet army Fight and Capture Vienna)
Posted: Sun Oct 21, 2007 5:43 pm
by Qwert
tenio Posted: 21 Oct 2007 05:35 Post subject:
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looks good, for the legend put
"Hold any three Stars"
Apply
oaktown
BOMBARDMENT
Can annihilate
but not conquer
Apply
AndyDufresne Posted: 20 Oct 2007 23:59 Post subject:
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For Milano, I think RobinJ means change the text to white and all capital, similar to LONDON, PARIS, and OB West.
Also Qwert, since the right legend is getting more and more packed, I'd consider maybe seeing how your signature looks on the left bottom side (in Spain).
--Andy
Apply
Update

Posted: Sun Oct 21, 2007 6:35 pm
by tenio
looks really good,
any1 else have any problems ?
do you have an XML or do people usually wait till the gameplay is all done?
Posted: Sun Oct 21, 2007 8:18 pm
by DiM
qwert, can you make the river have the same texture as the sea? it will make it blend a lot better.
ww2
Posted: Sun Oct 21, 2007 11:09 pm
by loki77
i want a map with both fronts together
Posted: Mon Oct 22, 2007 4:36 am
by Coleman
DiM wrote:qwert, can you make the river have the same texture as the sea? it will make it blend a lot better.
BOO! BOO I say. Do
not do this please.
Re: ww2
Posted: Mon Oct 22, 2007 4:37 am
by Coleman
loki77 wrote:i want a map with both fronts together
So do I. One is underway in map ideas but due to current policy (that I have been pushing to change as much as I can) we can't allow it to continue because it is too big.
Posted: Mon Oct 22, 2007 8:18 am
by oaktown
I'm hoping that the recent changes (moving the bombardment routes, greater legend clarity, adding a star to Milan) have saved the 'can't-attack-England' dilemma... but I'm not sure because I was never against the idea to begin with. What are the opponents of this feature thinking? Does it need another tweak for balance, or can we put that issue to bed now?
Posted: Mon Oct 22, 2007 11:29 am
by volfan
Wouldn't this map make it too easy to conquer England?
Posted: Mon Oct 22, 2007 12:04 pm
by Gnome
volfan wrote:Wouldn't this map make it too easy to conquer England?
too easy
you can't get out of there...only get attacked...
(ok you can attack 1 land but still you always have to defend the others...)
Posted: Mon Oct 22, 2007 12:42 pm
by Coleman
I posted an England strat back when people said it was underpowered.
You just pool Marshall Park, it'll be tougher now, but it's still the right idea.
Posted: Mon Oct 22, 2007 1:56 pm
by oaktown
Gnome wrote:volfan wrote:Wouldn't this map make it too easy to conquer England?
too easy
you can't get out of there...only get attacked...
(ok you can attack 1 land but still you always have to defend the others...)
What i love about the england situation in this map is that everybody sees it differently. Personally, I'd go for it because while it might be easy for others to hit you for the bonus, it's next to impossible to drive you out entirely because you have to take all three territories FROM three different territories on the same turn. Since an attacker can't advance troops into England, as long as you have one terit it'll be easy to get the others back.
Strategy will be all across the board on this one, which is what you want out of a map: every game is different.

Posted: Mon Oct 22, 2007 4:45 pm
by Qwert
tenio
looks really good,
any1 else have any problems ?
do you have an XML or do people usually wait till the gameplay is all done?
Well XML is last work on map,so i will start work in XML later.
DiM
qwert, can you make the river have the same texture as the sea? it will make it blend a lot better.
_________________
Dim ,we speak these before,and i will not change rivers.
Coleman
Cartography Ass.
loki77 wrote:
i want a map with both fronts together
So do I. One is underway in map ideas but due to current policy (that I have been pushing to change as much as I can) we can't allow it to continue because it is too big.
_________________
These map is in hold stage,because size restriction.
I will be very happy if someon will show me how can i create map with over 100 terittory to squeze on present small dimension,and that these map be visible to play.
Gnome Posted: 22 Oct 2007 17:04 Post subject:
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volfan wrote:
Wouldn't this map make it too easy to conquer England?
too easy
you can't get out of there...only get attacked...
(ok you can attack 1 land but still you always have to defend the others...)
No you can not conquer England easy,even if you start game in England will be dificulty to hold Britain(maybe in 2 and 3 player game).
Posted: Thu Oct 25, 2007 11:31 am
by cairnswk
Qwert
Can you advise....
1. if you are finished debating gameplay and graphics and ready with the xml
2. still debating gameplay and graphics and ready with xml
3. still making the xml.
Thanks.
Posted: Thu Oct 25, 2007 5:28 pm
by Qwert
I not yet start with XML,but if people thinking that is time for XML i will start working.
Posted: Thu Oct 25, 2007 7:25 pm
by unriggable
oaktown wrote:Gnome wrote:volfan wrote:Wouldn't this map make it too easy to conquer England?
too easy
you can't get out of there...only get attacked...
(ok you can attack 1 land but still you always have to defend the others...)
What i love about the england situation in this map is that everybody sees it differently. Personally, I'd go for it because while it might be easy for others to hit you for the bonus, it's next to impossible to drive you out entirely because
you have to take all three territories FROM three different territories on the same turn. Since an attacker can't advance troops into England, as long as you have one terit it'll be easy to get the others back.
Strategy will be all across the board on this one, which is what you want out of a map: every game is different.

Untrue. One point fights all. Too easy now.
Posted: Fri Oct 26, 2007 5:42 pm
by Coleman
I'm going to agree with unriggable here.
I think maybe removing the Army Group H launch area may be a good idea to help this.
Posted: Fri Oct 26, 2007 6:25 pm
by Qwert
Coleman Posted: 26 Oct 2007 22:42 Post subject:
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I'm going to agree with unriggable here.
I think maybe removing the Army Group H launch area may be a good idea to help this.
Now we continue to runing in circle,situation is not change with these attack from Army group H(previos whas attack from Brest,but when oactown say that player can cut and conquer Brest,i replace from Brest to Army that player can not easy to conquer Brest)So situation is same,and we continue debate with British.
Posted: Fri Oct 26, 2007 11:04 pm
by tenio
seriously, if it gets taken out early, it gets taken out early,
it is 1 bonus
now that we have 4 stars possibly taking out 1 bonuse really isnt so bad
and plus it is (nearly) impossible to take england out in the first turn so that if someone really want to hold it all they need to do is deploy guys on 1 of the english territories
Posted: Sat Oct 27, 2007 3:13 pm
by Qwert
I will now start work on xml
Posted: Sat Oct 27, 2007 7:03 pm
by unriggable
qwert wrote:Coleman Posted: 26 Oct 2007 22:42 Post subject:
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I'm going to agree with unriggable here.
I think maybe removing the Army Group H launch area may be a good idea to help this.
Now we continue to runing in circle,situation is not change with these attack from Army group H(previos whas attack from Brest,but when oactown say that player can cut and conquer Brest,i replace from Brest to Army that player can not easy to conquer Brest)So situation is same,and we continue debate with British.
Look, the foundry is supposed to be a democratic process, your stubbornness is stopping us from getting stuff done.
Posted: Sun Oct 28, 2007 1:01 pm
by Qwert
unriggable
Look, the foundry is supposed to be a democratic process, your stubbornness is stopping us from getting stuff done.
No you are stubborn,i give all logical explanation for Britain issue,and also i give vord to change these (imediatly Rewamp)if these bombardment option not working after quench,and i belive that Cairnswick and Coleman agree with that,but you constantly ignoring these and continue with these issue.
Posted: Sun Oct 28, 2007 2:08 pm
by unriggable
I was saying that it was too easy to hold britain, now it's too hard, you're holding onto your solution too much.