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Posted: Mon Apr 16, 2007 7:07 pm
by yeti_c
Right - cool...

I just confused things then... ignore me... sorry!!

C.

Posted: Mon Apr 16, 2007 9:53 pm
by Coleman
Not a problem, if it really was what you were thinking and I didn't know about it I would have appreciated the information.

Posted: Wed Apr 18, 2007 6:11 pm
by Coleman
Nothing has really changed since I've last heard from a mod. We have the final version towards the bottom of the last page. We could use something to fix or a quench.

Posted: Thu Apr 19, 2007 1:28 am
by Nikolai
Erm... the -1 that Mind causes needs to be moved down a few pixels, as the red glow is clearing the top of that bar. Other than that... I still want enemy seats back, but if I can't have them, I'd say it's ready for a quench. Did you post the XML per Andy's request?

Posted: Thu Apr 19, 2007 2:01 am
by Coleman
Nikolai wrote:Erm... the -1 that Mind causes needs to be moved down a few pixels, as the red glow is clearing the top of that bar. Other than that... I still want enemy seats back, but if I can't have them, I'd say it's ready for a quench. Did you post the XML per Andy's request?

Yeah, I also sent him a PM to that exact post.

Posted: Thu Apr 19, 2007 5:05 am
by Molacole
all the alterations to words that were so easy to understand and all the quality options this map originally started with was great! It's still a kick ass map, but I think we need a CC map area with people who have a brain so more sophisticated maps can exists here on CC.

I like it a lot! :P

Posted: Thu Apr 19, 2007 2:59 pm
by Coleman
I wonder if Andy is executing some sort of revenge against me because I sent him a pm saying I'd done what he asked and he viewed it as me hassling him. :-s

I think I'll just continue to believe he'll get to this eventually. He's busy.

i think it's...

Posted: Thu Apr 19, 2007 3:10 pm
by MonkeyCrazy12321
I think this map is gonna be GREAT plz get it out to us to play with!!!

Posted: Thu Apr 19, 2007 8:14 pm
by AndyDufresne
Don't worry, Coleman. Nothing held against you (or so I will say in public! ;) Only kidding). Hopefully soon I'll be able to give this map a final look over.


--Andy

Posted: Fri Apr 20, 2007 2:03 am
by Nikolai
Do try to get that -1 thing fixed before he does so... 8)

Posted: Fri Apr 20, 2007 11:24 pm
by Coleman
Nikolai wrote:Do try to get that -1 thing fixed before he does so... 8)

Just so you know I've pmed WidowMakers about that, but I think that is some serious OCD nit picking. But that's just my opinion, if WidowMakers is willing to fix it great, because if it is really something that needs to be fixed and he doesn't wana, I'll have to do it. And I don't think anyone is going to like what that looks like. :lol:

Posted: Sat Apr 21, 2007 7:58 am
by WidowMakers
Nikolai wrote:Do try to get that -1 thing fixed before he does so... 8)
I will get to it Monday. I will email Coleman the pics Large ans Small Monday morning (Michigan USA).

Posted: Sat Apr 21, 2007 8:02 am
by nagerous
nagerous wrote:
the only thing I would say is swap decay and perish as decay is more closer to nature, whilst perish suggests execution


did you take in this idea

Posted: Sat Apr 21, 2007 8:47 am
by Coleman
nagerous wrote:
nagerous wrote:
the only thing I would say is swap decay and perish as decay is more closer to nature, whilst perish suggests execution


did you take in this idea


I'm not sure it's necessary, but I could redo the xml for something like that if WidowMakers caught it.

Posted: Sat Apr 21, 2007 2:29 pm
by Nikolai
Eh, so I'm OCD. :lol: I just want the map to be as good as it possibly can be.

Posted: Sat Apr 21, 2007 4:01 pm
by Coleman
Nikolai wrote:Eh, so I'm OCD. :lol: I just want the map to be as good as it possibly can be.

No, I understand and even respect that, I just don't know how you noticed something so small. :-k

Posted: Sun Apr 22, 2007 9:19 am
by hecter
Bump.

Posted: Mon Apr 23, 2007 8:21 am
by WidowMakers
nagerous wrote:
nagerous wrote:
the only thing I would say is swap decay and perish as decay is more closer to nature, whilst perish suggests execution


did you take in this idea
I fixed that too and they are in teh new pics sent to Coleman.

Posted: Mon Apr 23, 2007 8:33 am
by haoala
i think this map is gonna be real fun and interesting
cant wait for it :D

Posted: Mon Apr 23, 2007 1:34 pm
by Coleman

Posted: Mon Apr 23, 2007 3:14 pm
by hecter
It's beautiful :cry:

Posted: Mon Apr 23, 2007 3:40 pm
by SkyCaptain
It's not a big issue, but since you're looking for stuff to fix, I think that the sword doesn't really seem to fit with the other symbols. Maybe it's just because it's thinner, but it just doesn't seem to be the same style.

Posted: Mon Apr 23, 2007 4:19 pm
by hecter
SkyCaptain wrote:It's not a big issue, but since you're looking for stuff to fix, I think that the sword doesn't really seem to fit with the other symbols. Maybe it's just because it's thinner, but it just doesn't seem to be the same style.

I think the sword is just fine. It IS the war section.

Posted: Mon Apr 23, 2007 4:23 pm
by freezie
Is it me, or motivation is a pixel off beeing centered in the small version?

Posted: Mon Apr 23, 2007 4:29 pm
by GreecePwns
I think it's just you. I also think I've had a little too much to drink today.