The Dawn Of Ages - Quenched

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Kabanellas
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Re: The Dawn Of Ages[D,Gp,Gr] - XML V3 - Pg1

Post by Kabanellas »

well, I just think that 'built' word gives a more realistic flavour.

And Strongholds here are like the Gates and tunnels of Moria from the Lord Of The Rings. Enormous chambers, corridors and halls built by the Dwarves inside the Misty mountains :)
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natty dread
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Re: The Dawn Of Ages[D,Gp,Gr] - XML V3 - Pg1

Post by natty dread »

Yes... but isn't the foundry guideline "function over form"?

Anyway, it's not a big deal. Just do it your way, if it results in lots of complaints in the beta stage you can always change it.
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Kabanellas
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Re: The Dawn Of Ages[D,Gp,Gr] - XML V3 - Pg1

Post by Kabanellas »

Changes done!!!! posted in 1st page.

Also, we have an OK from Forza concerning the XML.
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fumandomuerte
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Re: The Dawn Of Ages[D,Gp,Gr] - XML V3 - Pg1

Post by fumandomuerte »

Smells like a classic around here :)
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Re: The Dawn Of Ages[D,Gp,Gr] - XML V3 - Pg1

Post by Kabanellas »

That's inspiring!! :)

fumandomuerte wrote:Smells like a classic around here :)
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Re: The Dawn Of Ages[D,Gp,Gr] - XML V3 - Pg1

Post by Kabanellas »

I got another option for the legend board. More dynamic and intuitive, but maybe, less old parchment style..... (took it from the schematic guide i've posted in pg1)

What do you guys think?

[bigimg]http://i998.photobucket.com/albums/af105/Kabanellas/Dawn_of_Ages_Beta4A_img.png[/bigimg]
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natty dread
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Re: The Dawn Of Ages[D,Gp,Gr] - XML V3 - Pg1

Post by natty dread »

Yes! That's great! Use them.
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AndrewB
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Re: The Dawn Of Ages[D,Gp,Gr] - XML V3 - Pg1

Post by AndrewB »

Dwarves Gateway can attack the adjacent territory too, it should be reflected in the schematics.
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natty dread
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Re: The Dawn Of Ages[D,Gp,Gr] - XML V3 - Pg1

Post by natty dread »

Yes, a two way arrow next to the gateway would make it ultra-clear to anyone.
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Re: The Dawn Of Ages[D,Gp,Gr] - XML V3 - Pg1

Post by Kabanellas »

Guys, 2 arrows pointing each way:
(poor map, I'm done with changes)

[bigimg]http://i998.photobucket.com/albums/af105/Kabanellas/Dawn_of_Ages_Beta4A_img-1.png[/bigimg]
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ender516
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Re: The Dawn Of Ages[D,Gp,Gr] - XML V3 - Pg1

Post by ender516 »

I first peeked in at this map a while ago and was a little confused the dwarvish territories, but I see you have thrashed it out over the past few pages. The schematic is an excellent solution. Might I suggest that the red text by the dots read "underground passage" rather than "underground passways". I don't think "passways" is even a word, but if it is, it is much less common than "passage" in this context.
If anyone still has a problem with the one way attack from the stronghold, you could put a single red arrow pointing out, to mirror the double-headed arrow of the gateway. Then all the dwarvish warpaths would be bathed in blood, so to speak.
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Re: The Dawn Of Ages[D,Gp,Gr] - XML V3 - Pg1

Post by Kabanellas »

ender516 wrote:I first peeked in at this map a while ago and was a little confused the dwarvish territories, but I see you have thrashed it out over the past few pages. The schematic is an excellent solution. Might I suggest that the red text by the dots read "underground passage" rather than "underground passways". I don't think "passways" is even a word, but if it is, it is much less common than "passage" in this context.
If anyone still has a problem with the one way attack from the stronghold, you could put a single red arrow pointing out, to mirror the double-headed arrow of the gateway. Then all the dwarvish warpaths would be bathed in blood, so to speak.


yes to both ! :)
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natty dread
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Re: The Dawn Of Ages[D,Gp,Gr] - XML V3 - Pg1

Post by natty dread »

Btw, you should be submitting the XML for the XML check in the appropriate thread (stickied on this forum).

this thread -> viewtopic.php?f=64&t=50034
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Kabanellas
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Re: The Dawn Of Ages[D,Gp,Gr] - XML V3 - Pg1

Post by Kabanellas »

Thanks for reminding me Natty! I'll do that.
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MrBenn
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Re: The Dawn Of Ages[D,Gp,Gr] - XML V3 - Pg1

Post by MrBenn »

Kabanellas wrote:
ender516 wrote:I first peeked in at this map a while ago and was a little confused the dwarvish territories, but I see you have thrashed it out over the past few pages. The schematic is an excellent solution. Might I suggest that the red text by the dots read "underground passage" rather than "underground passways". I don't think "passways" is even a word, but if it is, it is much less common than "passage" in this context.
If anyone still has a problem with the one way attack from the stronghold, you could put a single red arrow pointing out, to mirror the double-headed arrow of the gateway. Then all the dwarvish warpaths would be bathed in blood, so to speak.


yes to both ! :)

'Underground Pass' works equally well - it takes up less room too, so wouldn't look so squeezed in.

In other news...
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Re: The Dawn Of Ages[D,Gp,Gr] -XML Ready-Waiting BETA

Post by Kabanellas »

Great!!!!! Thanks!!

Eager to see it 'Betafied' :)
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Re: The Dawn Of Ages[D,Gp,Gr] -XML Ready-Waiting BETA

Post by fumandomuerte »

Another great addition to the CC offer!
Congrats. Kabanellas, this map is awesome.
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Re: The Dawn Of Ages[D,Gp,Gr] -XML Ready-Waiting BETA

Post by Kabanellas »

Thanks a lot muerte! :)
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ViperOverLord
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Re: The Dawn Of Ages[D,Gp,Gr] -XML Ready-Waiting BETA

Post by ViperOverLord »

Color! Where's the color? Boring Design.
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Re: The Dawn Of Ages[D,Gp,Gr] -XML Ready-Waiting BETA

Post by Kabanellas »

Luckily for you, CC has such a wide variety of other, more colorful and certainly less boring maps for you to choose!
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MrBenn
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Re: The Dawn Of Ages[D,Gp,Gr] -XML Ready-Waiting BETA

Post by MrBenn »

Kabanellas wrote:Great!!!!! Thanks!!

Eager to see it 'Betafied' :)

We'll need your updated images with the final amendments first :p
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MrBenn
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Re: The Dawn Of Ages[D,Gp,Gr] -XML Ready-Waiting BETA

Post by MrBenn »


Sorry to be a pain, but could you also post the latest XML link too.

Thanks ;-)
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MrBenn
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Re: The Dawn Of Ages[D,Gp,Gr] -XML Ready-Waiting BETA

Post by MrBenn »

          Beta - Quenching

---The Final Forge period has concluded for the Dawn of Ages Map. All objections have had their time. The Foundry and I hereby brand this map with the Foundry Beta Brand. Let it be known that this map is now ready for BETA Play. After an extended period of time in BETA and once all quirks and issues have been resolved, the map will be put into Full Play (barring any Lack vetoes).

Conquer Club, enjoy!

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