Page 17 of 27
Posted: Fri Jan 04, 2008 9:04 pm
by lanyards
cairnswk wrote:Thanks lanyards....did you run this through the xml checker?
Yes, its all good.
cairnswk wrote:Lanyards....i think u need to do this for Any Three Villages....the required tags come before the override tags.
Code: Select all
<continent>
<name>Any Three Villages</name>
<bonus>7</bonus>
<components>
<component>Chapel S Lambert 01</component>
<component>Chapel S Lambert 02</component>
<component>Mont St Jean 01</component>
<component>Mont St Jean 02</component>
<component>Plancenoit 01</component>
<component>Plancenoit 02</component>
</components>
<required>3</required>
<overrides>
<override>Any Two Villages</override>
</overrides>
</continent>
Thanks, I fixed it and is updates in the last .xml file link.
--lanyards
Posted: Fri Jan 04, 2008 10:00 pm
by cairnswk
Posted: Fri Jan 04, 2008 10:50 pm
by Coleman
Could I see tipple digits? I'm worried some of your symbols will get covered up.
Posted: Fri Jan 04, 2008 11:30 pm
by edbeard
this is going to be a larger pearl harbor type map (good in my opinion)
I like how this map turned out
Posted: Fri Jan 04, 2008 11:59 pm
by cairnswk
Coleman wrote:Could I see tipple digits? I'm worried some of your symbols will get covered up.
Tipple, Coleman? i know what you mean, but this quite funny...a tippple is a drink in our venacular.
I'll do the triple digit version shortly for you....but there was one posted on the previous page.... a small version to which adjustments were made.
Posted: Sat Jan 05, 2008 12:27 am
by cairnswk
Coleman wrote:Could I see tipple digits? I'm worried some of your symbols will get covered up.
Coleman, triple digit version 28 posted above, please F5 to see changes.

Posted: Sat Jan 05, 2008 12:38 am
by asl80
small map tripple digits: all i can see is a B02 overlap of the terr. name - maybe this could be permanently moved underneath the army circle (if it need be addressed at all)
Mustn't be much left on the to do list for this one now cairns.
going nicely, well done.
Posted: Sat Jan 05, 2008 1:14 am
by Coleman
asl80 wrote:small map tripple digits: all i can see is a B02 overlap of the terr. name - maybe this could be permanently moved underneath the army circle (if it need be addressed at all)
Mustn't be much left on the to do list for this one now cairns.
going nicely, well done.
That's the only one. Good eye you got there. Yes, it does need fixed. 2 digits with color blind on is likely.
Posted: Sat Jan 05, 2008 3:08 am
by cairnswk
Posted: Sat Jan 05, 2008 3:15 am
by yeti_c
I thought I'd be the first (of many) - QUENCH!!!!
I reckon this one's done!
C.
Posted: Sat Jan 05, 2008 11:11 am
by rebelman
yeti_c wrote:I thought I'd be the first (of many) - QUENCH!!!!
I reckon this one's done!
C.
i agree although on quench i predict two things:
1/ there will be xml errors no offense on lanyards or cairns but even relatively simple maps are having xml problems post quench these days and this is far from simple
2/ there will be b**ching in general discussion etc. about the lack of risk type maps being quenched.
Posted: Sat Jan 05, 2008 11:38 am
by lanyards
rebelman wrote:1/ there will be xml errors no offense on lanyards or cairns but even relatively simple maps are having xml problems post quench these days and this is far from simple.
Me and Cairns have checked it over a few times using a couple of different tools and got out all the errors we could find. It diffenently isn't a simple map, so there could be an error or few. I guess there is no harm in a few other people looking it over and seeing what they can find. Could Coleman or Yeti_C check it for me?
--lanyards
Posted: Sat Jan 05, 2008 5:12 pm
by cairnswk
lanyards wrote:rebelman wrote:1/ there will be xml errors no offense on lanyards or cairns but even relatively simple maps are having xml problems post quench these days and this is far from simple.
Me and Cairns have checked it over a few times using a couple of different tools and got out all the errors we could find. It diffenently isn't a simple map, so there could be an error or few. I guess there is no harm in a few other people looking it over and seeing what they can find. Could Coleman or Yeti_C check it for me?
--lanyards
Lanyards...did you place the new cxoordinates for B02 in the xml and re-load the file - those i sent you by PM yesterday?
Posted: Sat Jan 05, 2008 10:49 pm
by lanyards
cairnswk wrote:Lanyards...did you place the new cxoordinates for B02 in the xml and re-load the file - those i sent you by PM yesterday?
Done. Updated XML:
http://h1.ripway.com/lanyards/WaterlooXML.xml
--lanyards
Posted: Sat Jan 05, 2008 10:56 pm
by Elijah S
Cairnswk... you've done it again... this map is a real piece of work!
I know this is a little late, as the map is certain to be heading to quench soon, but... the pictures of Wellington and Napoleon have a green hue to them. Napoleon moreso.
I was wondering if you made the two images just black and white if it would look any better...
Maybe not, but I thought I'd mention it.
Regardless, this map is a true piece of art and somethng to be admired.
Great work!
Posted: Sat Jan 05, 2008 11:13 pm
by Herakilla
the whole map has a green hue
Posted: Sat Jan 05, 2008 11:28 pm
by cairnswk
Thanks Lanyards. Much appreciated.

Posted: Sat Jan 05, 2008 11:32 pm
by cairnswk
Elijah S wrote:Cairnswk... you've done it again... this map is a real piece of work!
I know this is a little late, as the map is certain to be heading to quench soon, but... the pictures of Wellington and Napoleon have a green hue to them. Napoleon moreso.
I was wondering if you made the two images just black and white if it would look any better...
Maybe not, but I thought I'd mention it.
Regardless, this map is a true piece of art and somethng to be admired.
Great work!
Yes thanks Elijah.
We did go through this in previous discussions a couple of times as the napolean image was colour and they were both treated to black and white tones. I think napoleons comes up a little differently because there is some light colour in the background as opposed to wellington who has none.
But i think it adds some character to have them a little different as they were "chalk and cheese".
Posted: Sat Jan 05, 2008 11:34 pm
by cairnswk
Herakilla wrote:the whole map has a green hue
of course...favourite colour

Posted: Sun Jan 06, 2008 11:29 am
by Herakilla
cairnswk wrote:Herakilla wrote:the whole map has a green hue
of course...favourite colour

im not argueing it lol, i like the looks, i was just responding to elijah
Posted: Sun Jan 06, 2008 3:52 pm
by gimil
Well done cairns

Posted: Sun Jan 06, 2008 4:04 pm
by Coleman
When you said any 2 villages I'm assuming you meant any 2 of the 3?
But when you coded it you have any 2 or 3 village territories (regardless of how they are grouped together) giving the bonus.
My new policy is to edit this for you to be how you intended as it's a bug correction. (Please don't abuse this new policy by giving me buggy stuff on purpose) So let me know and I'll recode it to be as you meant.
In pseudo what I'd need to do versus what we have:
What we have:
There is Chapel 1 & 2, Mon 1 & 2, and Palnce 1 & 2. If you hold any 2 of those 6 you get +4, and if you hold any 3 of those 6 you get +7 and don't get +4.
What I'd do:
There is Chapel 1 & 2, and Mon 1 & 2, If you have those you get +4
There is Chapel 1 & 2, and Plance 1 & 2, if you have those you get +4
There is Mon 1 & 2, and Plance 1 & 2, if you have those you get + 4
There is Chapel 1 & 2, Mon 1 & 2, and Plance 1 & 2, if you have those you get + 7 and override the other groups.
You can name all 3 of those continents Any Two Villages and override them all at once via Any Three Villages with a single override.
Posted: Sun Jan 06, 2008 4:34 pm
by cairnswk
Coleman wrote:When you said any 2 villages I'm assuming you meant any 2 of the 3?
But when you coded it you have any 2 or 3 village territories (regardless of how they are grouped together) giving the bonus.
My new policy is to edit this for you to be how you intended as it's a bug correction. (Please don't abuse this new policy by giving me buggy stuff on purpose) So let me know and I'll recode it to be as you meant.
I wouldn't and i am sure Lanyards wouldn't try to make your job any harder than it already is.
Please simply advise what the code should be, and Lanyards can fix this and repost the link, thanks.

Posted: Sun Jan 06, 2008 4:34 pm
by Coleman
cairnswk wrote:Coleman wrote:When you said any 2 villages I'm assuming you meant any 2 of the 3?
But when you coded it you have any 2 or 3 village territories (regardless of how they are grouped together) giving the bonus.
My new policy is to edit this for you to be how you intended as it's a bug correction. (Please don't abuse this new policy by giving me buggy stuff on purpose) So let me know and I'll recode it to be as you meant.
I wouldn't and i am sure Lanyards wouldn't try to make your job any harder than it already is.
Please simply advise what the code should be, and Lanyards can fix this and repost the link, thanks.

Very well, did so above.
Posted: Sun Jan 06, 2008 4:37 pm
by yeti_c
If you code it like that - I'll request a rewrite after the XML update though...
(There is no other way to code it at the moment!)
C.