Page 17 of 18
Posted: Sat Jul 28, 2007 11:58 pm
by cairnswk
Enigma wrote:wow cairns- this is beautiful. the colours are gorgeous, the pathways are
so much clearer, and the touch of continent colour in the underworld is absolutely brilliant. (im not sure whos idea that was, but im not really interested in going back and reading 2 months worth of posts

).
as for comments, i have to agree with keygoi about the font being a bit pixely- especially in the legend, but also throughout the map and in your (and highc540's) sig.
2nd, there is a dark line dividing each amente from its paired afterlife. these lines look like they could
almost make a circle if connected, but it seems that they would not quite match up. i think the map would look better if these lines were based around a perfect circle as this is the focal point of the map. [also note that on maat this line does not connect all the way to the upper edge of the "cloud"].
other than that i cant see any tweaks

. this map is really shaping up wonderfully and it looks like it will be a lot of fun to play

.
Enigma...thanks for the comments.

Lovely to have you back at the end of this map.
* I've attended to those circular line...these should be far better now.
* I've adjusted all the headings in the legend....there is still some small pixelation happening there from the font type, but I think this is much better than it was.
Small @100
http://i155.photobucket.com/albums/s282 ... 0S-100.jpg
Large @ 100
http://i155.photobucket.com/albums/s282 ... 0L-100.jpg
XML with territories
http://putstuff.putfile.com/97827/5626457
Posted: Sun Jul 29, 2007 12:44 am
by AndyDufresne
Underworld A's Amente circle doesn't quite touch border to border, as Enigma pointed out.
--Andy
Posted: Sun Jul 29, 2007 1:58 am
by cairnswk
AndyDufresne wrote:Underworld A's Amente circle doesn't quite touch border to border, as Enigma pointed out.

--Andy
Andy, I fixed those.
Can you do a browser refresh please.

Posted: Sun Jul 29, 2007 2:42 am
by jasnostj
50 updates of the map, and nobody has told you yet that there are no pyramids or sphinxes in the Valley of the Kings? In fact, the earliest tombs in the Valley were build some 1000 years after Cheop's pyramid, some 600 kms further up the Nile.
Posted: Sun Jul 29, 2007 3:18 am
by cairnswk
jasnostj wrote:50 updates of the map, and nobody has told you yet that there are no pyramids or sphinxes in the Valley of the Kings? In fact, the earliest tombs in the Valley were build some 1000 years after Cheop's pyramid, some 600 kms further up the Nile.
Thanks jasnostj.
That topic has been well discussed in this thread.
I am well aware of the fact that there are no pyramids in the Valley of Kings.
The Sphinx and the Pyramid have a link to the afterlife which is what this map is all about.
They are also one of the most recognised symbols on earth.
That is why they have been used here.
Posted: Sun Jul 29, 2007 1:49 pm
by Enigma
cairnswk wrote:AndyDufresne wrote:Underworld A's Amente circle doesn't quite touch border to border, as Enigma pointed out.

--Andy
Andy, I fixed those.
Can you do a browser refresh please.

lol cairns- your's are the only maps on which i always have to refresh again after getting to the correct page. so andy, dont feel bad, i almost said exactly the same thing again

.
these corrections look much better. however i still dont think those lines form a perfect circle... X|. if you dont think this needs to be pressed dont worry about it, but if you want to fix it, it might help to make a perfect circle 1st, and then overlay it onto the map, and then erase the part where it shouldnt show. also, to be really nitpicky, the line you extended in underworld A now goes about a pixel too far, lol.
Posted: Sun Jul 29, 2007 2:58 pm
by unriggable
KAWENCH
Posted: Sun Jul 29, 2007 3:52 pm
by cairnswk
Enigma wrote:cairnswk wrote:AndyDufresne wrote:Underworld A's Amente circle doesn't quite touch border to border, as Enigma pointed out.

--Andy
Andy, I fixed those.
Can you do a browser refresh please.

lol cairns- your's are the only maps on which i always have to refresh again after getting to the correct page. so andy, dont feel bad, i almost said exactly the same thing again

.
these corrections look much better. however i still dont think those lines form a perfect circle... X|. if you dont think this needs to be pressed dont worry about it, but if you want to fix it, it might help to make a perfect circle 1st, and then overlay it onto the map, and then erase the part where it shouldnt show. also, to be really nitpicky, the line you extended in underworld A now goes about a pixel too far, lol.
thanks enigma...i did the circle thing underneath. I think it if is now fine, and i am happier with it than i was.
as for the pixel too far....i'll get over it if you will.
As for the refreshing, at the end of the process enigma, i don't beleive in putting up new versions simply for one or two small changes.
thanks for your comments.
Posted: Sun Jul 29, 2007 3:55 pm
by cairnswk
unriggable wrote:KAWENCH
Thanks unriggable...is this the new version of QUENCH....as FOUNDARY was my new version of FOUNDRY?
Posted: Mon Jul 30, 2007 7:24 pm
by AndyDufresne
Cairnswk, there seems to be some problem with the XML link. Can you look into it?
--Andy
Posted: Tue Jul 31, 2007 3:21 am
by cairnswk
AndyDufresne wrote:Cairnswk, there seems to be some problem with the XML link. Can you look into it?
--Andy
Andy Apologies....
Try this one please.
http://www.sendspace.com/file/4dapjh
Posted: Tue Jul 31, 2007 2:47 pm
by AndyDufresne
The
Final Forge period has concluded for the
Egypt: Valley of the Kings Map. All objections have had their time. The Foundry
and I hereby brand this map with the
Foundry Brand. Let it be known that this map is now ready for live play
(barring any Lack vetoes).
Conquer Club, enjoy!
--Andy
Posted: Tue Jul 31, 2007 3:01 pm
by Coleman
Posted: Tue Jul 31, 2007 3:18 pm
by cairnswk
Thanks Coleman....* hands coleman a tissue * .....we know you're so happy

Posted: Tue Jul 31, 2007 6:00 pm
by WidowMakers
Congratz. Keep it up.
Posted: Tue Jul 31, 2007 7:22 pm
by DiM
congratz cairnswk

Posted: Wed Aug 01, 2007 2:50 am
by cairnswk
WidowMakers wrote:Congratz. Keep it up.
Thanks WM, and DiM.
Hope you guys get a quench soon also
EDIT....another quench soon also

Posted: Wed Aug 01, 2007 4:58 am
by yeti_c
Congratulations Cairns... another map on the site...
Soon you'll be the most published map maker...
Out of curiousity - who is the most published map maker? I guess WM at the mo?!
C.
Posted: Wed Aug 01, 2007 5:07 am
by WidowMakers
yeti_c wrote:Congratulations Cairns... another map on the site...
Soon you'll be the most published map maker...
Out of curiousity - who is the most published map maker? I guess WM at the mo?!
C.
I really only have 3. I don't count the two revamps as maps I have published. I just edited them. Revamps are not as hard (IMHO) because you can ignore gameplay and just focus on graphics.
Plus Jota has 5 right now too and he has no revamps.
Posted: Wed Aug 01, 2007 5:19 am
by Forza AZ
Congratulations with this new map. Just checked the XML to make sure and didn't find any mistakes (like there were at the last new maps), so I will start a few games in a moment. Always nice to have a new map.
Posted: Wed Aug 01, 2007 5:28 am
by cairnswk
yeti_c wrote:Congratulations Cairns... another map on the site...
Soon you'll be the most published map maker...
Out of curiousity - who is the most published map maker? I guess WM at the mo?!
C.
Yeti_c...there is no race nor honour for me so please I am not in the race to be most published.
I have creative energy at the moment and that is a driving force behind these maps. To be honest, I really don't care who is most published. As long as players enjoy the maps and it provides entertainment for them on this site.

Posted: Wed Aug 01, 2007 5:31 am
by cairnswk
Forza AZ wrote:Congratulations with this new map. Just checked the XML to make sure and didn't find any mistakes (like there were at the last new maps), so I will start a few games in a moment. Always nice to have a new map.
Forza AZ...that's very nice to know, thank you for checking. Remind me to recommend you for xml volunteering when the prep checks are instigated.

Posted: Wed Aug 01, 2007 5:33 am
by onbekende
again a wonderfull map of the ground
Posted: Wed Aug 01, 2007 6:06 am
by gimil
Another map of cairns dynasty move forward in conquer club.
Posted: Thu Aug 02, 2007 4:07 am
by cairnswk
gimil wrote:Another map of cairns dynasty move forward in conquer club.
Thanks gimil...however, from reading the play feedback, this is not a map that everyone understands.
I think there will be a few changes made from what I am reading.