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zach
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Post by zach »

DiM wrote:first of all both maps exceed the maximum size regulations you have to resize them.

the white spots are still there. checked on 2 crts and 2 lcds :?

the 4 way border needs to be solved even if there's a little movement to the north it is not enough. so just move the borders a bit more.


Kyle again, just had to make this comment real quick.

official say on map size thread wrote:You must design two versions of the map:

* A small (up to 600px wide), and
* A large (up to 800px wide).



If you look more specifically at properties and size the small map is EXACTLY 600 px wide, and the large is exactly 800px wide. I'll see what I can do about borders, but I really can not see them.
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DiM
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Post by DiM »

zach wrote:
DiM wrote:first of all both maps exceed the maximum size regulations you have to resize them.

the white spots are still there. checked on 2 crts and 2 lcds :?

the 4 way border needs to be solved even if there's a little movement to the north it is not enough. so just move the borders a bit more.


Kyle again, just had to make this comment real quick.

official say on map size thread wrote:You must design two versions of the map:

* A small (up to 600px wide), and
* A large (up to 800px wide).



If you look more specifically at properties and size the small map is EXACTLY 600 px wide, and the large is exactly 800px wide. I'll see what I can do about borders, but I really can not see them.


yes but the height is bigger on your maps.


the regulations are:
600*350 and 800*600

however if it is required both height and width can be extended up to
630*600 and 840*800 but only if it is really necessary.

your heights are 823 for large and 617 for small and both are over the limit.
“In the beginning God said, the four-dimensional divergence of an antisymmetric, second rank tensor equals zero, and there was light, and it was good. And on the seventh day he rested.”- Michio Kaku
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jako
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Post by jako »

this map is looking good, but i did miss the beveled and white glow, but yeah, that glow kinda hurt my eyes after awhile.

i can see the white spots that DiM is talking about too, not sure y u cant. and i really think that some of ur smaller terrs wont be able to fit the armies, not sure if it will even fit double digits let alone triple.
Image

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zach
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Post by zach »

Image

reverend kyle here again.

I added some art to make it look less plain, good or bad?


Also gimil has taken upon himself the task of redrawing the borders again to get rid of any whitespots so yeah that should be fixed after he gets done with that.
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Kayla
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Post by Kayla »

I don't know what I think of the ship but the tower looks nice. You need something that accents the map, instead of making it look like part of the design. Something you only really notice without noticing, if that makes sense.
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DiM
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Post by DiM »

the tower is fine the ship however doesn't really belong there
“In the beginning God said, the four-dimensional divergence of an antisymmetric, second rank tensor equals zero, and there was light, and it was good. And on the seventh day he rested.”- Michio Kaku
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tim02
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Post by tim02 »

DiM wrote:the tower is fine the ship however doesn't really belong there


I agree with dim the tower is a nice backround, 8) but the ship just looks like your trying to fit as many pictures into the map as you can, not cool
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zach
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Post by zach »

quick preview to bump this

Image


gimil redid the borders I hope those white spots are fixed dim. I don't see any, but I didn't to begin with.

He also helped me find a font, which looks better I think.

I also added another little background element in the south dead territory if it's too much say so.

And yeah any thoughts?
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gimil
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Post by gimil »

thats not the pritty font i picked =(

You disliked every font i offered you :wink:

both the background images need to be put into black and white to make them fit in better.
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zach
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Post by zach »

It was one of them ;) just not the original one. That one was terrible.

Oh did I mention this is reverend kyle again.

Also, I black and whited the background images? Final forge yet?

I can't think of any unresolved issues.

Image

Image


It is down to size, white spots are gone(I think). I added art to make it less plain. Fixed the title to look more fitting. Moved fonts to allow more room for numbers in small territories. anything else?
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DiM
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Post by DiM »

the white spots are gone. the size issue is solved, i guess all that's needed now is a xml test to see how the armies look.
“In the beginning God said, the four-dimensional divergence of an antisymmetric, second rank tensor equals zero, and there was light, and it was good. And on the seventh day he rested.”- Michio Kaku
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zach
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Post by zach »

I don't really want to do the xml high commander said he would. I dont know how soon he can get to that, so if there is someone who can get to it sooner i'd love them forever. and put their name on the map.
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DiM
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Post by DiM »

zach wrote:I don't really want to do the xml high commander said he would. I dont know how soon he can get to that, so if there is someone who can get to it sooner i'd love them forever. and put their name on the map.


i'll post the xml later. i've already done the continents and links i just need to do the coords.

in the meantime fix the Pais de calais - ardennes border
“In the beginning God said, the four-dimensional divergence of an antisymmetric, second rank tensor equals zero, and there was light, and it was good. And on the seventh day he rested.”- Michio Kaku
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zach
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Post by zach »

even though its not technically a 4 way.. ok.
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zach
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Post by zach »

You had good enough eyes to see white dots I couldn't but you couldn't see the moved border

oh well

Image

Image


there you go.
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DiM
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Post by DiM »

zach wrote:even though its not technically a 4 way.. ok.


i know it wasn't a 4 way border but it was close. it's better to be safe than sorry.

anyway i've done a good chunk of coordinates and i think i'll post the xml in 20 minutes or so.
“In the beginning God said, the four-dimensional divergence of an antisymmetric, second rank tensor equals zero, and there was light, and it was good. And on the seventh day he rested.”- Michio Kaku
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DiM
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Post by DiM »

the xml is complete but for some strange reason the xml tester isn't loading any image. however it tests the xml and it says there are 0 errors but the image doesn't load. my internet connection really sucks at this point and i think that's the trouble.


could somebody test it and put some images so i can see if the army numbers fit right?
anyway here it is:

http://www.sendspace.com/file/etybvq
“In the beginning God said, the four-dimensional divergence of an antisymmetric, second rank tensor equals zero, and there was light, and it was good. And on the seventh day he rested.”- Michio Kaku
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edbeard
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Post by edbeard »

I removed everything before <map> in the XML. not sure if that's part of your problem or not

Image


ok and imageshack won't let me upload an image that big or I'm just tired and doing it wrong. way too late so I hope this helps. I'm off to bed. (large map obviously. well supposed to be)
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DiM
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Post by DiM »

is that small or large?
“In the beginning God said, the four-dimensional divergence of an antisymmetric, second rank tensor equals zero, and there was light, and it was good. And on the seventh day he rested.”- Michio Kaku
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zach
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Post by zach »

it was supposed to be the large. I did both. They look good except pais de calais.

Image

Image
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DiM
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Post by DiM »

my internet connection is so crappy right now i can't even upload a 20k xml file. so here are the corrected coordinates.

please search for pais de calais and replace with these coords:

Code: Select all

<smallx>296</smallx>
<smally>57</smally>
<largex>370</largex>
<largey>66</largey>
“In the beginning God said, the four-dimensional divergence of an antisymmetric, second rank tensor equals zero, and there was light, and it was good. And on the seventh day he rested.”- Michio Kaku
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zach
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Post by zach »

Image


Image


Bitchin' Let's get this show on the road.
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gimil
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Post by gimil »

do it again with 88
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DiM
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Post by DiM »

i've done some more tweaks in the xml.

http://www.sendspace.com/file/7z5zb5

i still can't seem to make the xml tester work but the coords should be better now.

kyle, please test it with 88
“In the beginning God said, the four-dimensional divergence of an antisymmetric, second rank tensor equals zero, and there was light, and it was good. And on the seventh day he rested.”- Michio Kaku
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zach
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Post by zach »

tried with random for a good mixture, the reason for 888 was to make sure triple digits worked fine. I thought we were still worried with that.

Image

Image

when will this advance? I thought xml was to be dealt with in the next stage.
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