Page 17 of 22
Posted: Fri Mar 09, 2007 3:27 am
by yeti_c
I can't wait to play this one...
For that matter I can't wait to play the other Board Game mashups that are coming soon...
C.
Posted: Fri Mar 09, 2007 11:47 pm
by oaktown
sorry to bump my own map, but I put up new maps and received no constructive criticism - either everybody loves it (wishful thinking) or I dropped down on the list too fast to be noticed.
I don't want this to be one of those two month final forges - other aspects of my life are about to get very busy, so I want to give this some attention while I still can. Thanks for your understanding.
Oh, and I spotted a mistake - failed to darken the yellow "A" and "D" to match the change to the rest of the letters. It'll be on the next update, which is pending additional feedback.
Posted: Sat Mar 10, 2007 12:16 am
by LoeNY
Maybe I'm not reading the code correctly, but this doesn't look like you are doing: (for holding 2 sets of opposing triangles)
XX receives 8 armies for holding opposing triangles.
instead you have:
XX receives 4 armies for holding opposing triangles.
XX receives 4 armies for holding opposing triangles.
It goes the same for holding 3 sets of opposing triangles. You will have:
XX receives 4 armies for holding opposing triangles.
XX receives 4 armies for holding opposing triangles.
XX receives 4 armies for holding opposing triangles.
But not:
XX receives 12 armies for holding opposing triangles.
Posted: Sat Mar 10, 2007 12:39 am
by oaktown
ericleung wrote:Maybe I'm not reading the code correctly, but this doesn't look like you are doing: (for holding 2 sets of opposing triangles)
Each opposing set has to be entered independently, or else I'd be stacking bonuses (which I am really, but I don't want to give a bonus for holding the same opposing triangle pair twice).
I am told that by simply giving each bonus the same name, CC will lump the bonuses together. So if you are really rolling and you have red, green, yellow, and purple, it will read:
XX receives 8 armies for holding opposing triangles
instead of reading
XX receives 4 armies for holding opposing triangles
XX receives 4 armies for holding opposing triangles
If the person who told me this was wrong, somebody should let me know.
Posted: Sat Mar 10, 2007 12:58 am
by Nerrimus
oaktown wrote:Each opposing set has to be entered independently, or else I'd be stacking bonuses (which I am really, but I don't want to give a bonus for holding the same opposing triangle pair twice).
I am told that by simply giving each bonus the same name, CC will lump the bonuses together. So if you are really rolling and you have red, green, yellow, and purple, it will read:
XX receives 8 armies for holding opposing triangles
instead of reading
XX receives 4 armies for holding opposing triangles
XX receives 4 armies for holding opposing triangles
If the person who told me this was wrong, somebody should let me know.
You are correct. Check out any USApoc map and you can see it yourself.
Posted: Sat Mar 10, 2007 1:30 pm
by Enigma
oaktown wrote:sorry to bump my own map, but I put up new maps and received no constructive criticism - either everybody loves it (wishful thinking) or I dropped down on the list too fast to be noticed.
I don't want this to be one of those two month final forges - other aspects of my life are about to get very busy, so I want to give this some attention while I still can. Thanks for your understanding.
i just saw the updated maps for the first time. mustve missed them cuz of the xml.
they look great. the blown out rocks are really impressive. it greatly improves the readability, and you cant even tell somethings missing. i had to go back a couple of pages to see the old version to understand what had been changed.
the connecting lines look good, the letters/labels look good, the colours look good...
the only thing i can think of is maybe take the legend font size down a point. but that isnt critical in the least. im floundering for things to criticise
this map looks done.
Posted: Sat Mar 10, 2007 4:19 pm
by LoeNY
Everything is perfect.
Lets quench it!!! Can't wait to try it out.
Posted: Sat Mar 10, 2007 10:48 pm
by oaktown
Enigma wrote:the only thing i can think of is maybe take the legend font size down a point. but that isnt critical in the least. im floundering for things to criticise

this map looks done.
thanks enigma... I bumped up the text size a version or two back to make it a better size for the small map and to make it easier to read against the rocks, but no that the rocks are gone I'll shrink it a bit on the large version, but keep small as is.
Just got back from the slopes - i could totally see making a ski resort map, with runs that attack down and lifts that attack up and shops and restaurants at the lodge... maybe I'm not thinking clearly.

Posted: Sat Mar 10, 2007 10:54 pm
by DiM
oaktown wrote:Just got back from the slopes - i could totally see making a ski resort map, with runs that attack down and lifts that attack up and shops and restaurants at the lodge... maybe I'm not thinking clearly.

also add a bigfoot cave that gives +1 bonus

Posted: Sat Mar 10, 2007 11:50 pm
by Nikolai
I think it's probably safe to say that the reason you're not getting a whole lot of feedback on the latest update is that people look at it, see that you caught the error in letter coloring, figure it's perfect, and move on. I really can't see anything else. The lack of feedback seems to me to be crying "Quench, quench!"

Posted: Sun Mar 11, 2007 2:39 am
by yeti_c
DiM wrote:oaktown wrote:Just got back from the slopes - i could totally see making a ski resort map, with runs that attack down and lifts that attack up and shops and restaurants at the lodge... maybe I'm not thinking clearly.

also add a bigfoot cave that gives +1 bonus

*cough* I think you mean a Yeti cave?!
C.
Posted: Sun Mar 11, 2007 1:02 pm
by AndyDufresne
Alright, lets see the large image and the small image with the coordinates centralized.
--Andy
Posted: Sun Mar 11, 2007 3:45 pm
by oaktown
here are the images without numbers...

Posted: Sun Mar 11, 2007 3:55 pm
by oaktown
... and with numbers.

Posted: Sun Mar 11, 2007 4:00 pm
by johloh
looks ready to quench to me...i see no problems.
Posted: Sun Mar 11, 2007 4:25 pm
by EvilOtto
johloh wrote:looks ready to quench to me...i see no problems.
Ditto. Let's play!
Posted: Sun Mar 11, 2007 7:20 pm
by DiM
it may be just me but some numbers look a little bit to the right.
mainly almost all the 2 digit armies look a bit to the right. or i'm very tired and can't see clearly.
Posted: Sun Mar 11, 2007 7:41 pm
by oaktown
DiM wrote:it may be just me but some numbers look a little bit to the right.
mainly almost all the 2 digit armies look a bit to the right. or i'm very tired and can't see clearly.
I've noticed that CC doesn't center a 2-digit number based on the center of the number, but on the location of the space between the two digits. So 25 will look centered, but 15 will look just off to the right because the 1 doesn't fill the space as the 2 would.
As such, I originally centered all numbers using a symmetrical 1 digit number, 8.
edit: This same phenomenon makes it look as if many of the lines intersecting the circles are skewed to the left, but I've gone back many times to play with them and they should be pretty close. Suffice it to say this is the last time I make a map with army circles. (Army pyramids is the way to go, just you wait and see!)
Posted: Sun Mar 11, 2007 7:52 pm
by DiM
ah i understand. then i guess there's nothing else to be done.
Posted: Mon Mar 12, 2007 11:14 pm
by AndyDufresne
Alright oaktown, lets have the links to the normal small and large maps, along with links to the XML.
--Andy
Posted: Mon Mar 12, 2007 11:37 pm
by oaktown
Posted: Tue Mar 13, 2007 12:57 am
by AndyDufresne
The
Final Forge period has concluded for the
Chinese Checkers Map. All objections have had their time. The Foundry
and I hereby brand this map with the
Foundry Brand. Let it be known that this map is now ready for live play
(barring any Lack vetoes).
Conquer Club, enjoy!
–Andy
Posted: Tue Mar 13, 2007 1:02 am
by KEYOGI
Excellent. Congrats oaktown, you started off with a work of art and you turned it into a masterpiece!

Posted: Tue Mar 13, 2007 1:02 am
by oaktown
Whew!
Thanks to everybody who helped turn this map into what it is... the map came a long way, and I couldn't have done this alone.
I'd also like to thank the academy, my agent...
Posted: Tue Mar 13, 2007 1:07 am
by Unit_2
hey oak, you wanna help me with a map?
Congrats!!!!!