[GP] Surrender/Resign/Forfeit Button
Moderator: Community Team
Forum rules
Please read the Community Guidelines before posting.
And don't forget to search for previously suggested ideas first!
Please read the Community Guidelines before posting.
And don't forget to search for previously suggested ideas first!
-
kureejiieshi
- Posts: 4
- Joined: Tue Jul 17, 2007 10:28 pm
The fact that it keeps being brought up is reason enough to discuss it... I looked over the past discussions on the topic... and yes there are some valid points... I personally hate it when people quit a game because 'they think they cant win'... but I'm also not a fan of the lag created from people who quit the slow way.
I mean there are people who are basically surrendering.... they are just doing it in a way which eats at game time.
I think the suggestion which was made of it being a setable option may be one way to go... or the other player/players have to approve it... idk... something... there are enough people who want it that it's not a bad idea to have it setable... and enough who dont to have it not always allowed...
Does anyone have a conflict with it being one of the options... or somehow making it an option but having set stipulations on it?
I mean there are people who are basically surrendering.... they are just doing it in a way which eats at game time.
I think the suggestion which was made of it being a setable option may be one way to go... or the other player/players have to approve it... idk... something... there are enough people who want it that it's not a bad idea to have it setable... and enough who dont to have it not always allowed...
Does anyone have a conflict with it being one of the options... or somehow making it an option but having set stipulations on it?
Surrendering Territories
In team games, I was thinking, maybe, at the end of fortification, you could surrender territories? Basically, the next time an allied nation attacked that territory, they would automatically take over the territory, keeping all armies there? If an enemy attacked, they would still have to fight those armies.
- maniacmath17
- Posts: 640
- Joined: Sat May 06, 2006 8:32 pm
wouldn't mind seeing that, I've played with that rule in my home games. nothin worse than losin a bunch attacking one of your teammates territories, lol.
[spoiler=Top Secret]Highest place: #1
Highest score: 3785[/spoiler]
2006-10-25 21:16:00 - NUKE: wtf it says dminus got 2 troops for holding oceania what is that lol
Highest score: 3785[/spoiler]
2006-10-25 21:16:00 - NUKE: wtf it says dminus got 2 troops for holding oceania what is that lol
- misterman10
- Posts: 9412
- Joined: Thu May 24, 2007 1:48 pm
- Location: Out on the Pitch.
- Contact:
- unriggable
- Posts: 8037
- Joined: Thu Feb 08, 2007 9:49 pm
- Herakilla
- Posts: 4283
- Joined: Fri Jun 09, 2006 8:33 pm
- Location: Wandering the world, spreading Conquerism
so what if you lose 14 armies to your partners territory? so what if it loses you the game? at least you know that the dice dont like you!
and this point was raised, would be to powerful. if you could give away your territories then first turn one guys gives everything he has to his partner and when its that guys turn then boom, lots of troops
and this point was raised, would be to powerful. if you could give away your territories then first turn one guys gives everything he has to his partner and when its that guys turn then boom, lots of troops
Come join us in Live Chat!
- misterman10
- Posts: 9412
- Joined: Thu May 24, 2007 1:48 pm
- Location: Out on the Pitch.
- Contact:
Herakilla wrote:so what if you lose 14 armies to your partners territory? so what if it loses you the game? at least you know that the dice dont like you!
and this point was raised, would be to powerful. if you could give away your territories then first turn one guys gives everything he has to his partner and when its that guys turn then boom, lots of troops
exactly
Pleasant Chaps still suck cock.
Yakuza power.
Yakuza power.
Re: Surrendering Territories
Chirondom wrote:In team games, I was thinking, maybe, at the end of fortification, you could surrender territories? Basically, the next time an allied nation attacked that territory, they would automatically take over the territory, keeping all armies there? If an enemy attacked, they would still have to fight those armies.
I play this rule in the carboard game version. It might be too complicated for here though.
Rocketry
- Trainsrokg
- Posts: 97
- Joined: Tue Aug 14, 2007 3:22 am
- Location: California
-
cheapshots
- Posts: 1
- Joined: Thu Jun 14, 2007 8:22 pm
AHHH so annoying
yeah if u started playing a game and halfway throughone of ur team can play cause hes goota go somewhere.. our tteam might lose now cause they will get through his defences. so u should b able to surrender or give in and the territories of that person who gave up goes to the team.. by the time he gets kicked out of that game for being missin to many turns we will have lost, plz make that for future games.
he could have even given you access to his account to babysit
Edit:
http://www.conquerclub.com/forum/viewto ... c&start=30
sullys busting post, about halfway down says you can babysit someone's accout that you are playing a game in, but he could have gotten a babysitter as said above
Edit:
http://www.conquerclub.com/forum/viewto ... c&start=30
sullys busting post, about halfway down says you can babysit someone's accout that you are playing a game in, but he could have gotten a babysitter as said above
Last edited by turtle32 on Sat Sep 08, 2007 11:40 pm, edited 1 time in total.
- misterman10
- Posts: 9412
- Joined: Thu May 24, 2007 1:48 pm
- Location: Out on the Pitch.
- Contact:
- sully800
- Posts: 4978
- Joined: Wed Jun 14, 2006 5:45 pm
- Gender: Male
- Location: Bethlehem, Pennsylvania
turtle32 wrote:he could have even given you access to his account to babysit
Edit:
http://www.conquerclub.com/forum/viewto ... c&start=30
sullys busting post, about halfway down says you can babysit someone's accout that you are playing a game in, but he could have gotten a babysitter as said above
Actually, I just didn't specify. You are not allowed to play someone else's turns when you are opponents in the same game. If you are teammates it would be allowed, but baby sitting implies its only for a short period of time (not a permanent account transfer).
DRAWS [needs work]
I'd like to propose a rule change to allow for the possibility of DRAWS.
The proposal: Once a game has completed 60 rounds, all still surviving players would equally divide up the pot.
There is a current thread, ongoing in the General Discussion section, which I initiated, titled "LUCK vs SKILL" in which we are discussing ways to reduce randomness, and thus increase the "skill-to-luck" ratio. Not using cards is one idea, but several players have pointed out that No Cards option games have a tendency to go on forever. (Actually among higher ranked players, even the escalating cards option games also seem to have this tendency.) Several players have (rightly I think) complained that, beyond a certain point, games are: a) no fun any more; and b) subject to whimical endings (deadbeats, suicides, etc). So, introducing the possibility of a drawn ending would eliminate these annoyances. Additionally, it would add a very interesting dilemma for the players, in a game nearing 60 rounds: how far to go to "whittle the draw" (and thus increase their reward). Such considerations might even include negotiation (e.g.,: "I'll take Green out if you don't attack me afterwards.") It could add an enjoyable dimension?
If there is any objection to changing this rule, would it be possible instead to put it out there as an option: e.g., a Draw/No Draw option. That way players could choose the game they would most prefer to play, and all would know, going into it, what the prospective ending could include.
The proposal: Once a game has completed 60 rounds, all still surviving players would equally divide up the pot.
There is a current thread, ongoing in the General Discussion section, which I initiated, titled "LUCK vs SKILL" in which we are discussing ways to reduce randomness, and thus increase the "skill-to-luck" ratio. Not using cards is one idea, but several players have pointed out that No Cards option games have a tendency to go on forever. (Actually among higher ranked players, even the escalating cards option games also seem to have this tendency.) Several players have (rightly I think) complained that, beyond a certain point, games are: a) no fun any more; and b) subject to whimical endings (deadbeats, suicides, etc). So, introducing the possibility of a drawn ending would eliminate these annoyances. Additionally, it would add a very interesting dilemma for the players, in a game nearing 60 rounds: how far to go to "whittle the draw" (and thus increase their reward). Such considerations might even include negotiation (e.g.,: "I'll take Green out if you don't attack me afterwards.") It could add an enjoyable dimension?
If there is any objection to changing this rule, would it be possible instead to put it out there as an option: e.g., a Draw/No Draw option. That way players could choose the game they would most prefer to play, and all would know, going into it, what the prospective ending could include.
- AndyDufresne
- Posts: 24935
- Joined: Fri Mar 03, 2006 8:22 pm
- Location: A Banana Palm in Zihuatanejo
- Contact:
Game options for draws, in the past, weren't so heavily endorsed. A number of people didn't like the idea...due to the fact that say at Round 59 you had your opponent on the ropes...but damn...Round 60 rolls around and messes up your win. It's difficult to pick out a 'secure' number.
I think the best piece of advice Conquer Club has given in regards to games...is from the FAQ:
--Andy
I think the best piece of advice Conquer Club has given in regards to games...is from the FAQ:
20. How do I surrender or drop out of a game?
Once a game has begun you can no longer drop that game. The only way to get out is to win or lose. We suggest winning.
--Andy
- insomniacdude
- Posts: 634
- Joined: Thu Nov 23, 2006 1:14 am
Don't force a draw. A draw is something that is agreed upon. It seems like everyone is talking about an auto-draw or surrender button. There could be a button at the bottom of the screen near the chat that just says "Vote for Draw". It announces it in the game log if someone presses it, and everyone who agrees for the draw will press the button. If there's any dissent, the draw doesn't go through.
I think this would be great if it's only available after 50 or 60 rounds. For a lot of people (mostly premiums) having a game last forever isn't a big deal. It's just a patience tester. But I think a freemie should have the option to drop from a ridiculously long patience tester after three months of play without losing points. That seems like a pretty fair thing for them.
I think this would be great if it's only available after 50 or 60 rounds. For a lot of people (mostly premiums) having a game last forever isn't a big deal. It's just a patience tester. But I think a freemie should have the option to drop from a ridiculously long patience tester after three months of play without losing points. That seems like a pretty fair thing for them.
Last edited by insomniacdude on Thu Oct 11, 2007 12:01 pm, edited 1 time in total.
it could be made that game is drawn only when one player offer a draw (this would require a propose draw button) and other one accepts it. it only way i see this to be fairly done. drawing after 50 rounds is not fair (see above written reasons)
ps sorry just saw insomniac wrote basically the same thing...
ps sorry just saw insomniac wrote basically the same thing...

