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Re: Battle for Iraq! - v11 P33 -looking for yei_c [Final Forge]
Posted: Mon Apr 14, 2008 6:22 pm
by wcaclimbing
maybe I'm just confused, but:
In the Rules of Engagement, the last entry.
It says "the river is uncrossable along borders except at the Karkh-Greenzone Bridge"
Shouldn't it be the "Rusafa-Greenzone Bridge"? because those are the two places connected by the bridge......
Re: Battle for Iraq! - v11 P33 -looking for yei_c [Final Forge]
Posted: Tue Apr 15, 2008 3:22 am
by yeti_c
wcaclimbing wrote:maybe I'm just confused, but:
In the Rules of Engagement, the last entry.
It says "the river is uncrossable along borders except at the Karkh-Greenzone Bridge"
Shouldn't it be the "Rusafa-Greenzone Bridge"? because those are the two places connected by the bridge......
You're looking at the wrong images...
The ones with army numbers are a touch out of date - the last 2 images are the current map image... Although we have no small map for the latest. (Mibi?)
C.
Re: Battle for Iraq! - v11 P33 -looking for yei_c [Final Forge]
Posted: Thu Apr 17, 2008 12:35 am
by hunnybunny
I see you have Jaysh al Mahdi (JAM) in there...have you considered somehow incorporating Peshmerga, JAM Special Groups, IRGC Quds Force? I love the idea of this map, it's very interesting. Don't worry about people who say this is an inappropriate map. I'm getting deployed to Iraq and I have no problem with it.
Although I think the map at this point might be a bit too complex. It looks like it will have a very large learning curve which means less people will play it. For bonuses, I think you should focus more on Iraqi Kurdistan, the Shia south, Sunni central, and various hotspots that are their own bonuses (Kirkuk, Baghdad, Mosul, etc.)
Re: Battle for Iraq! - v11 P33 -looking for yei_c [Final Forge]
Posted: Thu Apr 17, 2008 12:38 am
by hunnybunny
also, I think there are 18 Iraqi provinces and I believe you only have 17
Re: Battle for Iraq! - v11 P33 -looking for yei_c [Final Forge]
Posted: Thu Apr 17, 2008 7:23 am
by mibi
hunnybunny wrote:I see you have Jaysh al Mahdi (JAM) in there...have you considered somehow incorporating Peshmerga, JAM Special Groups, IRGC Quds Force? I love the idea of this map, it's very interesting. Don't worry about people who say this is an inappropriate map. I'm getting deployed to Iraq and I have no problem with it.
Although I think the map at this point might be a bit too complex. It looks like it will have a very large learning curve which means less people will play it. For bonuses, I think you should focus more on Iraqi Kurdistan, the Shia south, Sunni central, and various hotspots that are their own bonuses (Kirkuk, Baghdad, Mosul, etc.)
the map is very complex, but it supposed to be, as the region is complex. There are many bonus opportunities and i think the map reflects a good snapshot of an ever changing landscape. I cant reaaly keep adding and changing participants as the situation changes. hopefully this map will be in play before the war ends, but you never know around here.
also Baghdad is a province its self at 283 sq miles.
Re: Battle for Iraq! - v11 P33 -looking for yei_c [Final Forge]
Posted: Thu Apr 17, 2008 7:08 pm
by hunnybunny
I understand that you can't always change the game based on an everchanging landscape...but I do have one question: what time period are you hoping to convey? 2003? 2007?
Personally, I think you should just ditch the Baathists since there not really in play anymore (almost all of them that are left are now in Syria). In place of the Baathists just put Sunnis or if you want to be more specific Tawafuq or Sons of Iraq...I say you use Sunni since most people understand what a Sunni is.
Re: Battle for Iraq! - v11 P33 -looking for yei_c [Final Forge]
Posted: Fri Apr 18, 2008 12:55 am
by TaCktiX
Small nitpick: the shadow near the Baghdad bonuses (Mahdi area, Baathist region) almost completely obscures the color of the Baathist region. I'm still able to infer based on the text color, but the circle itself is too dark.
Re: Battle for Iraq! - v11 P33 -looking for yei_c [Final Forge]
Posted: Sat Apr 19, 2008 1:12 am
by edbeard
mibi wrote:hopefully this map will be in play before the war ends, but you never know around here.
well, actually, I'm sure you really hope the war is over before the map is playable.
this is one of probably four maps that could/should be quenched
Re: Battle for Iraq! - v11 P33 -looking for yei_c [Final Forge]
Posted: Sat Apr 19, 2008 2:52 am
by yeti_c
Mibi - I think you need to provide links to the latest images... especially the latest small map - as I've not seen that anywhere since your last changes!?
C.
Re: Battle for Iraq! - v11 P33 -looking for yei_c [Final Forge]
Posted: Sat Apr 19, 2008 11:19 am
by mibi
yeti_c wrote:Mibi - I think you need to provide links to the latest images... especially the latest small map - as I've not seen that anywhere since your last changes!?
C.
i know, sorry i've been real busy with other stuff.
Re: Battle for Iraq! - v11 P33 -looking for yei_c [Final Forge]
Posted: Sat Apr 19, 2008 11:30 am
by mibi
Large
[bigimg]http://img242.imageshack.us/img242/6044/iraqlva5.jpg[/bigimg]
small
[bigimg]http://img177.imageshack.us/img177/3817/iraqsoo4.jpg[/bigimg]
large with neutrals
[bigimg]http://img253.imageshack.us/img253/9997/iraqlnqf1.jpg[/bigimg]
I am flying to Redmond, WA and wont be back until Tuesday.
Re: Battle for Iraq! - v11 P33 -looking for yei_c [Final Forge]
Posted: Sat Apr 19, 2008 11:34 am
by mibi
TaCktiX wrote:Small nitpick: the shadow near the Baghdad bonuses (Mahdi area, Baathist region) almost completely obscures the color of the Baathist region. I'm still able to infer based on the text color, but the circle itself is too dark.
your monitor needs to be calibrated.
http://www.drycreekphoto.com/Learn/moni ... ration.htmhunnybunny wrote:I understand that you can't always change the game based on an everchanging landscape...but I do have one question: what time period are you hoping to convey? 2003? 2007?
Personally, I think you should just ditch the Baathists since there not really in play anymore (almost all of them that are left are now in Syria). In place of the Baathists just put Sunnis or if you want to be more specific Tawafuq or Sons of Iraq...I say you use Sunni since most people understand what a Sunni is.
It's more of a general time period but I suppose focused on the earlier 2003-4 era due to the presence of Baathist. I wanted the Baathist in there to act as a weak and less powerful loyalty. They also have a low resistance which fits well with the reality of the situation.
Re: Battle for Iraq! - v11 P33 -looking for yei_c [Final Forge]
Posted: Sun Apr 20, 2008 1:35 pm
by yeti_c
Quench
C.
Re: Battle for Iraq! - v11 P33 -looking for yei_c [Final Forge]
Posted: Fri Apr 25, 2008 10:20 am
by t-o-m
yeti_c wrote:Quench
yea defo
Re: Battle for Iraq! - v11 P33 -looking for yei_c [Final Forge]
Posted: Fri Apr 25, 2008 1:32 pm
by Incandenza
yeti_c wrote:Quench
C.
QFMFT.
Re: Battle for Iraq! - v11 P33 -looking for yei_c [Final Forge]
Posted: Fri Apr 25, 2008 1:36 pm
by yeti_c
Incandenza wrote:yeti_c wrote:Quench
C.
QFMFT.
Cos I had to look that up...
http://www.urbandictionary.com/define.php?term=QFMFTC.
Re: Battle for Iraq! - v11 P33 -looking for yei_c [Final Forge]
Posted: Fri Apr 25, 2008 4:23 pm
by Incandenza
I'm always down with a profane internet acronym.
Seriously, tho, between this, arms race, and das schloss, there's gonna be some damn pimp new maps.... any... day.... now....

Re: Battle for Iraq! - ...yawn... tumbleweeds... [Final Forge]
Posted: Sat May 03, 2008 4:37 am
by Incandenza
mibi, you should start a new poll:
Will this map get quenched before the US military leaves Iraq?
Yes
No
GFY
Re: Battle for Iraq! - ...yawn... tumbleweeds... [Final Forge]
Posted: Sat May 03, 2008 2:32 pm
by AndyDufresne
Forza just needs to do a check on this I believe.
--Andy
Re: Battle for Iraq! - ...yawn... tumbleweeds... [Final Forge]
Posted: Sun May 04, 2008 2:39 am
by oaktown
Incandenza wrote:mibi, you should start a new poll:
Will this map get quenched before the US military leaves Iraq?
Yes
No
GFY
Since it is my opinion that the US military will never leave iraq, i vote yes.

Re: Battle for Iraq! - ...yawn... tumbleweeds... [Final Forge]
Posted: Sun May 04, 2008 5:17 am
by Incandenza
Okay, new poll concept:
Will this map get quenched before US troops invade Iran, necessitating a sequel to this map?
Yes
No
GFY
Dancing Mustard iz a poop
(a little throwback action on that last one)
Re: Battle for Iraq! - ...yawn... tumbleweeds... [Final Forge]
Posted: Sun May 04, 2008 5:50 am
by Forza AZ
AndyDufresne wrote:Forza just needs to do a check on this I believe.
--Andy
I checked it yesterday. There was only 1 small mistake. In the legend it says that you get +3 for each 2 al-Qaeda cities, and in the XML there is +3 for each 3 al-qaeda cities.
So if the mistake is in the legend, then the XML is OK already. If the legend is OK, then the XML needs that 1 change.
Re: Battle for Iraq! - ...yawn... tumbleweeds... [Final Forge]
Posted: Sun May 04, 2008 2:24 pm
by yeti_c
OK - I have fixed that to have just 2 territories required...
http://www.fileden.com/files/2008/1/19/ ... _fixed.xmlC.
Re: Battle for Iraq! - ...yawn... tumbleweeds... [Final Forge]
Posted: Mon May 05, 2008 9:53 am
by Forza AZ
I checked the fix. Didn't check the rest again, as I assume you didn't make any other changes then the al-Qaeda fix.
So the XML should be correct now.
Re: Battle for Iraq! - ...yawn... tumbleweeds... [Final Forge]
Posted: Mon May 05, 2008 9:56 am
by yeti_c
Forza AZ wrote:I checked the fix. Didn't check the rest again, as I assume you didn't make any other changes then the al-Qaeda fix.
So the XML should be correct now.
Agreed - no other changes - just those continents.
Cheers.
C.