San Francisco [Quenched]
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eyeofdeath
- Posts: 107
- Joined: Wed Feb 07, 2007 8:51 pm
wow...andy, can you take the final forge off of my map? its turned my thread into a mess...
my new site - http://www.spritestitch.com/ - A video game craft weblog...
- luckiekevin
- Posts: 272
- Joined: Fri Oct 13, 2006 10:08 pm
- Location: California
- luckiekevin
- Posts: 272
- Joined: Fri Oct 13, 2006 10:08 pm
- Location: California
- AndyDufresne
- Posts: 24935
- Joined: Fri Mar 03, 2006 8:22 pm
- Location: A Banana Palm in Zihuatanejo
- Contact:
Keygoi's given a public warning, so hopefully we won't have to go any further. Any warning from him, is like one from me.
But we can all still have fun...reasonable fun at least! But lets get back on the map at hand, shall we?
I think the various points about the Ferry Routes were interesting, but I'm not entirely sure how you can make them mesh with this type of graphical map. Anyways, I'd suggest playing around with a few things, and posting samples. Perhaps we can get something to even flow and feel better than what we've currently got.
If possible, I'd definitely consider upping the size of the font slightly on the small map. In most places there is ample room, and I think it would benefit the large majority who play only the small map. Also the font seems slightly dull...and not as sharp as that on the large.
Also, the army shadows on the small map are a little too small. Those on the large are fine, but the coordinates barely fit in the shadows on the small map.
And one last thing, which you don't have to do, but consider moving your signature to a more inconspicuous place on the map...perhaps the top right corner in the black of the mountains. Just a thought
Keep up the work.
--Andy
I think the various points about the Ferry Routes were interesting, but I'm not entirely sure how you can make them mesh with this type of graphical map. Anyways, I'd suggest playing around with a few things, and posting samples. Perhaps we can get something to even flow and feel better than what we've currently got.
If possible, I'd definitely consider upping the size of the font slightly on the small map. In most places there is ample room, and I think it would benefit the large majority who play only the small map. Also the font seems slightly dull...and not as sharp as that on the large.
Also, the army shadows on the small map are a little too small. Those on the large are fine, but the coordinates barely fit in the shadows on the small map.
And one last thing, which you don't have to do, but consider moving your signature to a more inconspicuous place on the map...perhaps the top right corner in the black of the mountains. Just a thought
Keep up the work.
--Andy
-the font is bad because i just resized the larger version...ill delete all the fonts on the small one and put them back in a smaller point than the large one...that will bring the crispness back to the fonts...
-im not happy with how my sig looks anyway...ill try changing it up and moving it.
-i made the army shadows as absolutely small as possible...ill give them a few extra pixels....
does Alcatraz need an explanation somewhere on the map? will people not understand it at first? Ive had a few requests to do that...id rather not, but im thinking it probably needs to be done....opinions?
-im not happy with how my sig looks anyway...ill try changing it up and moving it.
-i made the army shadows as absolutely small as possible...ill give them a few extra pixels....
does Alcatraz need an explanation somewhere on the map? will people not understand it at first? Ive had a few requests to do that...id rather not, but im thinking it probably needs to be done....opinions?
my new site - http://www.spritestitch.com/ - A video game craft weblog...
I was just bored screwing around, I assumed it was all stupid enough that it could just be disregarded if people didn't think it was funny. But unlike certain other jokes, I thought mine was funny.
I really thought about including Keyogi, something about "what is he trying to cover up about the San Francisco map" or something, but he did not seem amused.
Perhaps you could add a line about how "there's no escape from Alcatraz!" Combined with the arrows, I think that's good enough unless we're going to go to people's houses and hold their hand while they play.
johloh wrote:does Alcatraz need an explanation somewhere on the map? will people not understand it at first? Ive had a few requests to do that...id rather not, but im thinking it probably needs to be done....opinions?
Perhaps you could add a line about how "there's no escape from Alcatraz!" Combined with the arrows, I think that's good enough unless we're going to go to people's houses and hold their hand while they play.
KEYOGI wrote:Samus wrote:I really thought about including Keyogi, something about "what is he trying to cover up about the San Francisco map" or something, but he did not seem amused.
It was funny the first time, I just think you got a bit carried away.
Heh, okay, that's fair, 4 was probably too many.
It's alright Samus, I live somewhere on that map and I thought each and every joke was pretty funny. Most locals don't mind jokes about SF being gay-friendly and open-minded... rather we laugh right along, knowing that you all probably live in states with crappy weather and no ski resorts.
Of course, if I was the one working on the map and looking for serious feedback, I might find the comments annoying.
Your "no escape from alcatraz" suggestion was actually pretty good.
Of course, if I was the one working on the map and looking for serious feedback, I might find the comments annoying.
Your "no escape from alcatraz" suggestion was actually pretty good.
- luckiekevin
- Posts: 272
- Joined: Fri Oct 13, 2006 10:08 pm
- Location: California
I personally don't feel that any further explanation is needed for the alcatraz scenario. But agree that "No Escape" is a nice short way to explain it.. It's just where can that happen? in parenthesis next to Alcatraz?
Alcatraz (no escape) +1
As far as the ferry routes go, how else could it possibly be done to match the realism of the satellite photo? I don't see this as being a problem at all and feel that it looks like a ferry map you might see at pier 39 or something. I think that the straight line with the boat graphic looked even more out of place and did nothing to support his argument.
Wish I had some sort of bright idea, but I just don't think the map needs one in respect to the ferry route lines
Alcatraz (no escape) +1
As far as the ferry routes go, how else could it possibly be done to match the realism of the satellite photo? I don't see this as being a problem at all and feel that it looks like a ferry map you might see at pier 39 or something. I think that the straight line with the boat graphic looked even more out of place and did nothing to support his argument.
Wish I had some sort of bright idea, but I just don't think the map needs one in respect to the ferry route lines
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cheguevarra
- Posts: 12
- Joined: Sat Jan 20, 2007 10:17 pm
If possible, I'd definitely consider upping the size of the font slightly on the small map.
Also, the army shadows on the small map are a little too small. Those on the large are fine, but the coordinates barely fit in the shadows on the small map.
Agreed with these points regarding the smaller map.
I like the lines being used for the ferry routes. Don't see why everyone is causing a fuss over them.
well if you cant have a good look at your own map..Then go ahead and shoot urself!!!
For one thing you got a pixel just flaoting in the sea...
Im just amazed how this got FINAL FORGE and Qwert's Map didnt!!!
This Foundry is full of lick arses
For one thing you got a pixel just flaoting in the sea...
Im just amazed how this got FINAL FORGE and Qwert's Map didnt!!!
This Foundry is full of lick arses
[img]http://img801.imageshack.us/img801/9761/41922610151374166770386.jpg[/mg]
hulmey wrote:well if you cant have a good look at your own map..Then go ahead and shoot urself!!!
For one thing you got a pixel just flaoting in the sea...
Im just amazed how this got FINAL FORGE and Qwert's Map didnt!!!
This Foundry is full of lick arses
So let me figure this out... Since you see a problem nobody else does, instead of helping the creator of the map find it you tell him to shoot himself? Yet we are all some unrecognizable obscenity because of something between Andy's final forge decision making and Qwert?
That didn't make sense as I was typing it out and it still doesn't. Maybe you could help instead of being another 'lick arse'?
Warning: You may be reading a really old topic.
well if you cant have a good look at your own map..Then go ahead and shoot urself!!!
For one thing you got a pixel just flaoting in the sea...
yeah, first of all good job backtracking from your initial point about borders being off...and then saying I have a pixel floating in the sea? there are a lot of pixels 'floating' in the sea...they are called boats.
it has nothing to do with this map but...qwerts map didnt get finished because of his inability to listen to people...I however do listen to peoples opinions...but, you can now add one person to the list of people I will not listen to...
try and make a map yourself before you come here with no valid points and flame people...
my new site - http://www.spritestitch.com/ - A video game craft weblog...
- luckiekevin
- Posts: 272
- Joined: Fri Oct 13, 2006 10:08 pm
- Location: California
owned..
Yeah Johloh has even been listening and taking suggestion from people that I thought were nuts, showing me that even when you follow suggestion that don't seem to make sense, the majority of those in the forum will right the ship afterwards.
In my opinion this map is far better than qwerts eastern front map, and it's mainly because of how cooperative and involved Johloh is. Humley, you're the biggest lick arse in here.
Yeah Johloh has even been listening and taking suggestion from people that I thought were nuts, showing me that even when you follow suggestion that don't seem to make sense, the majority of those in the forum will right the ship afterwards.
In my opinion this map is far better than qwerts eastern front map, and it's mainly because of how cooperative and involved Johloh is. Humley, you're the biggest lick arse in here.
Forge eh... i guess im late to the party.... well here are my two cents about this map.
Maybe its my monitor but the color of Contra Costa doesnt equate well with the color in the key, i had to figure it out by process of eliminattion. the key color is yellowy green, the area is greyish.
the no escape from alcatraz is brilliant. who ever thought of that deserves a prize.
in the small map the army circles are barely big enough to hold the numbers, no point in having them in there then since you can barely see them.
also, whats with that blury stuff on the south west coast line? and why do some water routes have glow nad others dont?
i think the title could use more character too.
that is all.
Maybe its my monitor but the color of Contra Costa doesnt equate well with the color in the key, i had to figure it out by process of eliminattion. the key color is yellowy green, the area is greyish.
the no escape from alcatraz is brilliant. who ever thought of that deserves a prize.
in the small map the army circles are barely big enough to hold the numbers, no point in having them in there then since you can barely see them.
also, whats with that blury stuff on the south west coast line? and why do some water routes have glow nad others dont?
i think the title could use more character too.
that is all.
hulmey wrote:no valid points!!
if page 1 is your current map??
Then i have many valid points...
Confirm to me page 1 is your valid map and i will highlight the errors in your map.
Page 24 actually, page 1 was his first draft.
Man, you have no faith in Andy if you think he "Final Forged" what's on page 1.
- luckiekevin
- Posts: 272
- Joined: Fri Oct 13, 2006 10:08 pm
- Location: California
hulmey wrote:ok whoops my mistake but usally map is on page1 lol...
However marine headlands and ingleside's sides boarders good do with tiding up.
again sorry.
I think if I saw the front page and thought it was final forged I would have been just as mad.
Warning: You may be reading a really old topic.
hulmey wrote:well if you cant have a good look at your own map..Then go ahead and shoot urself!!!
For one thing you got a pixel just flaoting in the sea...
Im just amazed how this got FINAL FORGE and Qwert's Map didnt!!!
This Foundry is full of lick arses
a second ago you said you would point it out to johloh and now (when he asks you to do as such) you refuse and talk about a floating pixel, come on.
However i take the point that at first glance this map does look a little unproffesional but after a longer look it becomes a superb map