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Re: Gunslinger Mafia- Day 2

Posted: Fri Nov 13, 2009 9:30 pm
by colton24
Didn't mean to throw you under the bus and now that I think of it you haven't posted anywhere for a couple days.

Re: Gunslinger Mafia- Day 2

Posted: Fri Nov 13, 2009 11:35 pm
by F1fth
nagerous wrote:
wercool wrote:
colton24 wrote:
safariguy5 wrote:Announcement
Deadline has been reached. Since Nagerous inherited a tainted role, I am having him replace Squirrels Hat. I will send him a new pm. This is since he hasn't really posted anyways, so I'll count this as a modkill. Hopefully, we'll get some more active posting the next day. I'll also prod people who haven't posted in a while (Senfive for example)


Well that is major submarining. Ahem, vote nag

i see the lodgic in this vote nag


Weak 'lodgic.' Despite the fact that I have been voted by 2 numbskulls, I will provide an expansive post tomorrow, sorry about lack of attendance I know it is disappointing, but it isn't like I am the only criminal here...


Glad to have you back Nag, and I'm looking forward seeing your expansive post. We need more of them in this game. I've read back again, but there's too many unknowns for me to be able to extrapolate anything from at this point except for a few players appearing townish to me.

FOS WERCOOL for the blatant bandwagon based on hardly any evidence

(Also, can we get a prod on captainwalrus?)

Re: Gunslinger Mafia- Day 2

Posted: Sat Nov 14, 2009 3:32 am
by safariguy5
CW has been prodded.

Re: Gunslinger Mafia- Day 2

Posted: Sat Nov 14, 2009 12:09 pm
by captainwalrus
CW is reading everything and following the thread, don't worry. I have just been to busy to really post. I will later though.

Re: Gunslinger Mafia- Day 2

Posted: Sat Nov 14, 2009 3:48 pm
by gregwolf121
is anyone willing to sum up the progress weve made in the game because i don't see any

Re: Gunslinger Mafia- Day 2

Posted: Sat Nov 14, 2009 5:54 pm
by spurgistan
gregwolf121 wrote:is anyone willing to sum up the progress weve made in the game because i don't see any


And a meaningless post, which helps everybody out considerably.

Re: Gunslinger Mafia- Day 2

Posted: Sun Nov 15, 2009 10:17 am
by nagerous
colton24 wrote:
F1fth wrote:Sorry folks, been busy with teh schoolz. I'm glad to see that my absence has been noted, it shows you guys are thinking.

Yes, the Nag thing was a colossal mess but if you've seen any of my posts before where I hinted that the bandwagon was just for show, and then my subsequent posts where I explained that the bandwagon was just for show, you'd know well that it was, well... just for show. I'm disappointed that Nag was actually killed (did any of you guys know it was coming?) but again I realize it's no fault of the mod who had announced the kill beforehand.

With all that out of the way, we also have some interesting developments. I'm getting a townish vibe from gregwolf. I can see how someone could interpret his willingness to off a person is suspicious, given that if he were scum he could get a free blameless scum kill but to me he just seems like a townie trying to generate some activity. Nevertheless, it'll be a good idea to keep an eye on him.

I also believe coyboyz claim. I know there are several different variations of bodyguard (some protect and die, some just protect, some even kill the attacker). I'll just say that unless you find the information to be beneficial to the town that you keep the specifics to yourself.

Welcome Rainbow Eater... careful where you point your gun. :P

As for potential leads, we have a few players flying under the radar, but know that we know SFX's alignment, we might be able to make a few connections (even though he said all of two things here). I'll report back if I have anything.


Well we are no-where. I thought nag replaced someone after being killed. Correct me if I'm wrong.



I replaced safariguy who was a vanilla townie, then got lynched with like 3 votes on me.. safariguy realised he screwed up somewhat and allowed me to replace again, this time squirrels hat - where once again I pick up more votes.

Re: Gunslinger Mafia- Day 2

Posted: Sun Nov 15, 2009 7:16 pm
by /
Sorry, I didn't remember I wasn't posting.
I still say our greatest tool are our guns, if possible we should kill as many suspects during the days as reasonably possible, (not suggesting anyone in particular) the less nights scum has the better, but the main point is if we follow this course of action we must follow through until we hit the cult leader or significant members of mafia. Still I will keep my gun holstered until we are in agreement, or someone could disagree, as long as everyone doesn't just pretend I didn't say a thing for the third time.

Re: Gunslinger Mafia- Day 2

Posted: Sun Nov 15, 2009 11:59 pm
by strike wolf
/ wrote:Sorry, I didn't remember I wasn't posting.
I still say our greatest tool are our guns, if possible we should kill as many suspects during the days as reasonably possible, (not suggesting anyone in particular) the less nights scum has the better, but the main point is if we follow this course of action we must follow through until we hit the cult leader or significant members of mafia. Still I will keep my gun holstered until we are in agreement, or someone could disagree, as long as everyone doesn't just pretend I didn't say a thing for the third time.


vote: /

Firing at people who we simply suspect does about as much good as just about everyon picking names out of a jar to shoot and since we only have one bullet each the only people this would really help are the mafia and cult. Furthermore, this has been explained before in this thread (at least twice I believe). To try to say something like that makes me feel that you are in fact scum.

Re: Gunslinger Mafia- Day 2

Posted: Mon Nov 16, 2009 12:24 am
by safariguy5
Vote Count

gregwolf-3 (spurgistan, wercool, captainwalrus)
colton-1 (LSU Tiger Josh)
cowboyz-3 (duday, gregwolf)
nagerous-2 (colton, wercool)
/-1 (strike wolf)


With 16 alive, it takes 9 to lynch.

Reminder

Colton, you did not unvote before voting nagerous. I will let it slide this time. Please remember to unvote before voting.

Re: Gunslinger Mafia- Day 2

Posted: Mon Nov 16, 2009 2:41 am
by gregwolf121
safariguy5 wrote:Vote Count

gregwolf-3 (spurgistan, wercool, captainwalrus)
colton-1 (LSU Tiger Josh)
cowboyz-3 (duday, gregwolf)
nagerous-2 (colton, wercool)
/-1 (strike wolf)


With 16 alive, it takes 9 to lynch.

Reminder

Colton, you did not unvote before voting nagerous. I will let it slide this time. Please remember to unvote before voting.

i don't know if you meant to do this but wercool has a vote on two different people

Re: Gunslinger Mafia- Day 2

Posted: Mon Nov 16, 2009 3:12 am
by safariguy5
Vote Count

gregwolf-2 (spurgistan, captainwalrus)
colton-1 (LSU Tiger Josh)
cowboyz-2 (duday, gregwolf)
nagerous-2 (colton, wercool)
/-1 (strike wolf)


With 16 alive, it takes 9 to lynch.

Reminder

Colton and wercool, you did not unvote before voting nagerous. I will let it slide this time. Please remember to unvote before voting.

Re: Gunslinger Mafia- Day 2

Posted: Mon Nov 16, 2009 7:09 am
by nagerous
safariguy5 wrote:Vote Count

gregwolf-3 (spurgistan, wercool, captainwalrus)
colton-1 (LSU Tiger Josh)
cowboyz-3 (duday, gregwolf)
nagerous-2 (colton, wercool)
/-1 (strike wolf)


With 16 alive, it takes 9 to lynch.

Reminder

Colton, you did not unvote before voting nagerous. I will let it slide this time. Please remember to unvote before voting.


To be honest you should be stricter and make them unvote and vote me if that is what they still want to do... rules are there for a reason.

Re: Gunslinger Mafia- Day 2

Posted: Mon Nov 16, 2009 7:39 am
by colton24
safariguy5 wrote:Vote Count

gregwolf-3 (spurgistan, wercool, captainwalrus)
colton-1 (LSU Tiger Josh)
cowboyz-3 (duday, gregwolf)
nagerous-2 (colton, wercool)
/-1 (strike wolf)


With 16 alive, it takes 9 to lynch.

Reminder

Colton, you did not unvote before voting nagerous. I will let it slide this time. Please remember to unvote before voting.


My bad :oops: . I won't throw him under the bus unvote. And how the hell does wercool have two votes?

Re: Gunslinger Mafia- Day 2

Posted: Mon Nov 16, 2009 7:40 am
by colton24
colton24 wrote:
safariguy5 wrote:Vote Count

gregwolf-3 (spurgistan, wercool, captainwalrus)
colton-1 (LSU Tiger Josh)
cowboyz-3 (duday, gregwolf)
nagerous-2 (colton, wercool)
/-1 (strike wolf)


With 16 alive, it takes 9 to lynch.

Reminder

Colton, you did not unvote before voting nagerous. I will let it slide this time. Please remember to unvote before voting.


My bad :oops: . I won't throw him under the bus unvote.


EBWOP. I need to pay more attention

Re: Gunslinger Mafia- Day 2

Posted: Mon Nov 16, 2009 7:01 pm
by /
strike wolf wrote:
/ wrote:Sorry, I didn't remember I wasn't posting.
I still say our greatest tool are our guns, if possible we should kill as many suspects during the days as reasonably possible, (not suggesting anyone in particular) the less nights scum has the better, but the main point is if we follow this course of action we must follow through until we hit the cult leader or significant members of mafia. Still I will keep my gun holstered until we are in agreement, or someone could disagree, as long as everyone doesn't just pretend I didn't say a thing for the third time.


vote: /

Firing at people who we simply suspect does about as much good as just about everyon picking names out of a jar to shoot and since we only have one bullet each the only people this would really help are the mafia and cult. Furthermore, this has been explained before in this thread (at least twice I believe). To try to say something like that makes me feel that you are in fact scum.

I'd pick random names out of a jar, if one of those names happened to be doubling like a virus between nights.
I understand your logic, but my point is this, what good does having nights do for the town? Alright there is the occasional good investigation that may get the ball rolling, but in the end other roles, such as doctors, busdrivers, or roleblockers, only exist in order to negate the damage scum does every night, if we forgo the night completely our luck is that much better and the odds stay in our favor.

Picture it this way, lets say the were 10 townies 1 cult recruiter 2 mafia, 1 SK for 14 players total

Lets say we hit our ideal and lynch scum night one, as long as the three groups are intact we will lose three townies a night, by way of two kills and one conversion, the next day our odds are theoretically
7 townies, 2 cult, 1 mafia, 1 SK

This will continue every night until the end of the game, thus ideally if we initiate an attack day one (or as early as possible) we would have a gamble of 10/4 to work with rather than 7/4, even if we killed three innocent townies by accident in the process, as long as we hit the cult leader, the two mafia, or the SK we would theoretically be one townie better than if a night had existed since there wouldn't be a kill/recruit.

I admit I wouldn't suggest this yet if there were only killers, but with a known active recruiter out there, if we lynch anyone there will be one more enemy tomorrow, and the next day, etc. and I don't like those odds in a game loaded with guns.

Re: Gunslinger Mafia- Day 2

Posted: Mon Nov 16, 2009 9:09 pm
by gregwolf121
wow that was long so basically you support killing suspicious people?

Re: Gunslinger Mafia- Day 2

Posted: Mon Nov 16, 2009 10:56 pm
by /
I basically support killing anyone without a good claim until we kill the cult leader today.

Re: Gunslinger Mafia- Day 2

Posted: Tue Nov 17, 2009 11:56 am
by F1fth
A very Interesting proposal, /. I'll comment on it later tonight when I'm not preparing for a bloody math test.

Re: Gunslinger Mafia- Day 2

Posted: Tue Nov 17, 2009 4:07 pm
by colton24
/ wrote:I basically support killing anyone without a good claim until we kill the cult leader today.


BUT, the problem is what if we waste 5 townies before hitting the leader? Or even 2? That makes it a helluva lot easier for the mafia.

Re: Gunslinger Mafia- Day 2

Posted: Tue Nov 17, 2009 4:08 pm
by gregwolf121
so we just have to be real careful

Re: Gunslinger Mafia- Day 2

Posted: Tue Nov 17, 2009 4:25 pm
by F1fth
I think the key here is that there is no way to careful except by limiting who is killed to one or possibly two people per day. There is a good chance that if we go down the list and make a lot of kills during one day that scum will hop in on the confusion and throw out a few pot shots (especially if they can get close to a victory), and also if any of our good guys shoot, that's one less vig we have to use.

My suggestion would be to vote on the two most suspicious people and have the second most kill the first most. That way, we get rid of not only the most suspicious player but also take away the shot of another suspicious player. What do you guys think?

(I apologize if this is a bit hard to understand, I'm kinda sick :( ).

Re: Gunslinger Mafia- Day 2

Posted: Tue Nov 17, 2009 6:38 pm
by cowboyz
I like the suggestion. Using some shots can give us an advantage but only if we choose correctly. If we choose wrong, we are just making this game a super quick one.
With both cult and mafia if we by chance take out 2 townies...things wont be looking too great. Gotta go over this in my head and see what are chances are and how we should do this.

Another thing. Who will be the ones to use their shots? I know greg volunteered earlier. Should we just ask for volunteers or what?

Re: Gunslinger Mafia- Day 2

Posted: Tue Nov 17, 2009 7:39 pm
by /
cowboyz wrote:Another thing. Who will be the ones to use their shots? I know greg volunteered earlier. Should we just ask for volunteers or what?
Fifth's idea seems to make good sense. But the votes are pretty spread right now.

Re: Gunslinger Mafia- Day 2

Posted: Tue Nov 17, 2009 8:48 pm
by Rainbow Eater
sorry I have been M.I.A. from this game since joining. I mysteriously came home last week to a laptop with a broken screen and none of my roomates know what happened, ofcourse. Anyways, $340 later. I am able to read all the posts.