Clickable Maps :: Version 3.21

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*manimal
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Re: Clickable Maps :: Version 3.21

Post by *manimal »

BENJIKAT IS DEAD wrote:Not sure if Ed is around much these days - so maybe someone else can help (yeti? :) ):

The Tournament text at the top of map has meant that this script is now a bit broken too. It correctly recognises where the mouse is pointing, but renders the graphics (crosshairs, green cirles, fort numbers etc) in the wrong place.

I hope this is a simple fix, displacing these graphics down by 20px for tournament games.

Some of you may be thinking - "...but hey there aren't any speed game tournaments!" - and whilst you are correct, CM isn't just used by the speed merchants, I use it in order to be both quicker and more accurate on large maps with complicated names.

I also have this problem it is slightly annoying.
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Re: Clickable Maps :: Version 3.21

Post by hecter »

Do you guys have the latest versions of BOB?
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*manimal
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Re: Clickable Maps :: Version 3.21

Post by *manimal »

hecter wrote:Do you guys have the latest versions of BOB?

dont use bob it slows down clickable maps to much.
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White Moose
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Re: Clickable Maps :: Version 3.21

Post by White Moose »

Sooo.. when is the problem with Clickable maps and the Game Label (only for tournament games) getting fixed?
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kletka
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Re: Clickable Maps :: Version 3.21

Post by kletka »

I am getting an error trying to install it. It says

Line: 9
Char: 22
Error: Syntax Error
Code: 800A03EA
Source Microsoft JScript compilation error

I am using IE, btw...
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White Moose
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Re: Clickable Maps :: Version 3.21

Post by White Moose »

kletka wrote:I am getting an error trying to install it. It says

Line: 9
Char: 22
Error: Syntax Error
Code: 800A03EA
Source Microsoft JScript compilation error

I am using IE, btw...


You need FireFox + Greasemonkey to get it working.
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t-o-m
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Re: Clickable Maps :: Version 3.21

Post by t-o-m »

The link for "jump to next playable game" (the hotkey N) needs changing to the current one.
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Re: Clickable Maps :: Version 3.21

Post by hecter »

t-o-m wrote:The link for "jump to next playable game" (the hotkey N) needs changing to the current one.

The guy has been gone for a while... I hope to learn Java soon and perhaps take over this script, however.
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t-o-m
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Re: Clickable Maps :: Version 3.21

Post by t-o-m »

What i would also think would be cool would be an auto-select for cards.
It would select your best set you can have, (not neccessary in esc but anyway), it would make classic esc faster :D
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Re: Clickable Maps :: Version 3.21

Post by yowzer14 »

hecter wrote:
t-o-m wrote:The link for "jump to next playable game" (the hotkey N) needs changing to the current one.

The guy has been gone for a while... I hope to learn Java soon and perhaps take over this script, however.

If you want you can fix that yourself.
-Right click the Greasemonkey icon on the status bar.
-Click Manage User Scripts...
-Click Conquer Club - Bob in the list
-Click the Edit button.
-(If this is the first time you are editing a script it will ask for the editor, Notepad is located in C:/Windows/Notepad.exe)
-If you click edit and nothing happens, you'll need to do a couple extra steps to point to the editor.

- ************************************
- * ONLY IF EDIT doesn't bring up the script in the editing program of choice (Or if you want to change the program you use to edit scripts)
- * type about:config in the address bar and press enter.
- * in the filter box below the address bar at the top type greasemonkey
- * then find and right click on “greasemonkey.editor” and click reset
- * the edit button will now work
- ************************************

-Press CTRL-F to find page=next
-Replace the page=next with mode=next
-Then save the edited script.
-Refresh any and all tabs that are currently running Clickable Maps

Let me know if you have problems with this.
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Re: Clickable Maps :: Version 3.21

Post by hecter »

yowzer14 wrote:
hecter wrote:
t-o-m wrote:The link for "jump to next playable game" (the hotkey N) needs changing to the current one.

The guy has been gone for a while... I hope to learn Java soon and perhaps take over this script, however.

If you want you can fix that yourself.
-Right click the Greasemonkey icon on the status bar.
-Click Manage User Scripts...
-Click Conquer Club - Bob in the list
-Click the Edit button.
-(If this is the first time you are editing a script it will ask for the editor, Notepad is located in C:/Windows/Notepad.exe)
-If you click edit and nothing happens, you'll need to do a couple extra steps to point to the editor.

- ************************************
- * ONLY IF EDIT doesn't bring up the script in the editing program of choice (Or if you want to change the program you use to edit scripts)
- * type about:config in the address bar and press enter.
- * in the filter box below the address bar at the top type greasemonkey
- * then find and right click on “greasemonkey.editor” and click reset
- * the edit button will now work
- ************************************

-Press CTRL-F to find page=next
-Replace the page=next with mode=next
-Then save the edited script.
-Refresh any and all tabs that are currently running Clickable Maps

Let me know if you have problems with this.

There's more to Clickable Maps than that...
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yowzer14
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Re: Clickable Maps :: Version 3.21

Post by yowzer14 »

hecter wrote:
yowzer14 wrote:
hecter wrote:
t-o-m wrote:The link for "jump to next playable game" (the hotkey N) needs changing to the current one.

The guy has been gone for a while... I hope to learn Java soon and perhaps take over this script, however.

If you want you can fix that yourself.
-Right click the Greasemonkey icon on the status bar.
-Click Manage User Scripts...
-Click Conquer Club - Bob in the list
-Click the Edit button.
-(If this is the first time you are editing a script it will ask for the editor, Notepad is located in C:/Windows/Notepad.exe)
-If you click edit and nothing happens, you'll need to do a couple extra steps to point to the editor.

- ************************************
- * ONLY IF EDIT doesn't bring up the script in the editing program of choice (Or if you want to change the program you use to edit scripts)
- * type about:config in the address bar and press enter.
- * in the filter box below the address bar at the top type greasemonkey
- * then find and right click on “greasemonkey.editor” and click reset
- * the edit button will now work
- ************************************

-Press CTRL-F to find page=next
-Replace the page=next with mode=next
-Then save the edited script.
-Refresh any and all tabs that are currently running Clickable Maps

Let me know if you have problems with this.

There's more to Clickable Maps than that...

Are you trying to make a point? t-o-m asked for help and I gave him the way to fix his problem with Clickable Maps, there is no more to that.
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t-o-m
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Re: Clickable Maps :: Version 3.21

Post by t-o-m »

Thanks! :D

I had problems finding notepad (notepad.exe just loaded notepad not selected it to be editing the script in) but i had a little look in the C drive and found it.

It works great, thanks a lot yowzer :D
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robindreaux
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Re: Clickable Maps :: Version 3.21

Post by robindreaux »

the click maps sucks so full of bugs......................................!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!1
yowzer14
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Re: Clickable Maps :: Version 3.21

Post by yowzer14 »

robindreaux wrote:the click maps sucks so full of bugs......................................!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!1

Probably operator error.
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serialkiller74
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Re: Clickable Maps :: Version 3.21

Post by serialkiller74 »

works good for me...

thanks
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lt.pie
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Re: Clickable Maps :: Version 3.21

Post by lt.pie »

Since i got Firefox 4 map rank doesn't work properly.
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Re: Clickable Maps :: Version 3.21

Post by hecter »

lt.pie wrote:Since i got Firefox 4 map rank doesn't work properly.

That's Jim Dandy... There is no stable release of Firefox 4, and this isn't the map rank thread.
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Re: Clickable Maps :: Version 3.21

Post by yowzer14 »

BENJIKAT IS DEAD wrote:Not sure if Ed is around much these days - so maybe someone else can help (yeti? :) ):

The Tournament text at the top of map has meant that this script is now a bit broken too. It correctly recognises where the mouse is pointing, but renders the graphics (crosshairs, green cirles, fort numbers etc) in the wrong place.

I hope this is a simple fix, displacing these graphics down by 20px for tournament games.

Some of you may be thinking - "...but hey there aren't any speed game tournaments!" - and whilst you are correct, CM isn't just used by the speed merchants, I use it in order to be both quicker and more accurate on large maps with complicated names.

I believe I have a fix in place on my system for the tournament text. I will need a little more time to test, also only have 2 tourney games to check with. When I get close I will need a couple of testers.
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Re: Clickable Maps :: Version 3.21

Post by yeti_c »

yowzer14 wrote:
BENJIKAT IS DEAD wrote:Not sure if Ed is around much these days - so maybe someone else can help (yeti? :) ):

The Tournament text at the top of map has meant that this script is now a bit broken too. It correctly recognises where the mouse is pointing, but renders the graphics (crosshairs, green cirles, fort numbers etc) in the wrong place.

I hope this is a simple fix, displacing these graphics down by 20px for tournament games.

Some of you may be thinking - "...but hey there aren't any speed game tournaments!" - and whilst you are correct, CM isn't just used by the speed merchants, I use it in order to be both quicker and more accurate on large maps with complicated names.

I believe I have a fix in place on my system for the tournament text. I will need a little more time to test, also only have 2 tourney games to check with. When I get close I will need a couple of testers.


Nice work - I had a go a couple of weeks ago - but had no games to test with!! - (My version is uploaded on my userscripts page)

Benji informs me that I didn't get the Red Target but the rest were OK. I've not had the time to look at it again though.

C.
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Re: Clickable Maps :: Version 3.21

Post by yowzer14 »

yeti_c wrote:
yowzer14 wrote:
BENJIKAT IS DEAD wrote:Not sure if Ed is around much these days - so maybe someone else can help (yeti? :) ):

The Tournament text at the top of map has meant that this script is now a bit broken too. It correctly recognises where the mouse is pointing, but renders the graphics (crosshairs, green cirles, fort numbers etc) in the wrong place.

I hope this is a simple fix, displacing these graphics down by 20px for tournament games.

Some of you may be thinking - "...but hey there aren't any speed game tournaments!" - and whilst you are correct, CM isn't just used by the speed merchants, I use it in order to be both quicker and more accurate on large maps with complicated names.

I believe I have a fix in place on my system for the tournament text. I will need a little more time to test, also only have 2 tourney games to check with. When I get close I will need a couple of testers.


Nice work - I had a go a couple of weeks ago - but had no games to test with!! - (My version is uploaded on my userscripts page)

Benji informs me that I didn't get the Red Target but the rest were OK. I've not had the time to look at it again though.

C.

Okay, since there is one already, I'll scrap it.
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Re: Clickable Maps :: Version 3.21

Post by yeti_c »

yowzer14 wrote:
yeti_c wrote:
yowzer14 wrote:
BENJIKAT IS DEAD wrote:Not sure if Ed is around much these days - so maybe someone else can help (yeti? :) ):

The Tournament text at the top of map has meant that this script is now a bit broken too. It correctly recognises where the mouse is pointing, but renders the graphics (crosshairs, green cirles, fort numbers etc) in the wrong place.

I hope this is a simple fix, displacing these graphics down by 20px for tournament games.

Some of you may be thinking - "...but hey there aren't any speed game tournaments!" - and whilst you are correct, CM isn't just used by the speed merchants, I use it in order to be both quicker and more accurate on large maps with complicated names.

I believe I have a fix in place on my system for the tournament text. I will need a little more time to test, also only have 2 tourney games to check with. When I get close I will need a couple of testers.


Nice work - I had a go a couple of weeks ago - but had no games to test with!! - (My version is uploaded on my userscripts page)

Benji informs me that I didn't get the Red Target but the rest were OK. I've not had the time to look at it again though.

C.

Okay, since there is one already, I'll scrap it.


No no - I didn't mean that - You go for creating yours - if you need anywhere to host it - drop me a line and I'll host it on my account for ya.

You could compare the two versions - Did your Red Targets work?

C.
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Re: Clickable Maps :: Version 3.21

Post by yeti_c »

Righto - I've fixed the red targets now...

So for a patched version of Clickys go here...

http://userscripts.org/scripts/show/32305

When Ed comes back - I'm sure he'll integrate the fixes and progress the script further.

C.
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Bartoli
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Re: Clickable Maps :: Version 3.21

Post by Bartoli »

Is it possible to stop the map from jumping to the bottom??

it gets very annoying, since it slows down the play a lot ... and missclicks are easilly made,

i think it would be a great advancement in the clickable map program
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Re: Clickable Maps :: Version 3.21

Post by hecter »

Bartoli wrote:Is it possible to stop the map from jumping to the bottom??

it gets very annoying, since it slows down the play a lot ... and missclicks are easilly made,

i think it would be a great advancement in the clickable map program

You sure that's not a BOB thing? Play around with the settings till you find the one that you like the most...
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