Page 15 of 31

Posted: Sun Sep 23, 2007 9:47 am
by Kaplowitz
gimil wrote:
Kaplowitz wrote:
gimil wrote:
Kaplowitz wrote:YES.

I hope those arent the final castles tho.


Whats wrong with the castles?


The way they look. They dont really look like castles. It should kinda look like this Image


Except your castle there is at the wrong angle. Anyway klap dont worry yourself those are jsut basic layouts ill have a better looking bunch of castles for you in no time :wink:


Thats what i expected.

Posted: Sun Sep 23, 2007 9:51 am
by gimil
lol any other issues anyone sees?

im kind of hopeing to beef up gameplay before i get yeti to start XML'ing it :wink:

Posted: Sun Sep 23, 2007 10:13 am
by SarumanRingLord
gimil wrote:lol any other issues anyone sees?

im kind of hopeing to beef up gameplay before i get yeti to start XML'ing it :wink:


that 3d castle pic is from another game... anyway, is the rebel territory a village or a castle? O.o

Posted: Sun Sep 23, 2007 10:18 am
by Kaplowitz
SarumanRingLord wrote:
gimil wrote:lol any other issues anyone sees?

im kind of hopeing to beef up gameplay before i get yeti to start XML'ing it :wink:


that 3d castle pic is from another game... anyway, is the rebel territory a village or a castle? O.o


Yea i know it was from another game, i was just giving an example.

Posted: Sun Sep 23, 2007 10:22 am
by gimil
SarumanRingLord wrote:
gimil wrote:lol any other issues anyone sees?

im kind of hopeing to beef up gameplay before i get yeti to start XML'ing it :wink:


that 3d castle pic is from another game... anyway, is the rebel territory a village or a castle? O.o


Its a caslte but if you find this difficult to identify then i can change it.

Posted: Sun Sep 23, 2007 10:24 am
by SarumanRingLord
gimil wrote:
SarumanRingLord wrote:
gimil wrote:lol any other issues anyone sees?

im kind of hopeing to beef up gameplay before i get yeti to start XML'ing it :wink:


that 3d castle pic is from another game... anyway, is the rebel territory a village or a castle? O.o


Its a caslte but if you find this difficult to identify then i can change it.


no, I fairly sure cause of the grey walls, and I'm sure this has been answered before, but is it +3 or +5 for a single castle/village, or an entire region would make more sense to me :?

Posted: Sun Sep 23, 2007 11:21 am
by Wisse
sorry to say this: but it seems a bit green to me, maybe a bit more variation? (if you want it green because of the grass, then make different colors of green)

Posted: Sun Sep 23, 2007 11:23 am
by mibi
what are the grey boundires?.... they look like cliffs or something...

also i think you have enough room to put territory NAMES.... but probably not on the small map tho.

Posted: Sun Sep 23, 2007 11:24 am
by cairnswk
Gimil...nice going on this one....

Spelling - a little indulgence here if i may -
"Castle can bombard territories within their kingdom"

There are several things that I noticed CC posters never get correct, and i have several typos frequently also....but
1. "to many noobs" should be "too many noobs"
2. "it is there map" should be "it is their map"
3. "your going to do that" should be "you're going to do that"
4. "there going to town" should be "they're going to town"

Size
Is this the large or small version, I think large correct?
Whichever way, size restrictions still apply at this time unless you have special dispensation or are going to wait until the size restrictions maybe change, for this map to be FFed. As i am not going to read all 24 pages of postings, please advise me your intentions on this for this map.

XML
Are you planning something like:
Feudal Empire 2
Feudal Empire 3
Feudal Empire 4
Feudal Empire 5

Geography
The map appears very flat at present....are u planning some updates to give the land some undulation i.e. rise and fall topography.


I can see you're not quite finished so that's all i'll comment on for now.

Good work!

Posted: Sun Sep 23, 2007 12:18 pm
by Coleman
Yeah, you are going to need to shave at least 5 px off the width. Possibly 45.

Posted: Sun Sep 23, 2007 9:54 pm
by gimil
SarumanRingLord wrote:
gimil wrote:
SarumanRingLord wrote:
gimil wrote:lol any other issues anyone sees?

im kind of hopeing to beef up gameplay before i get yeti to start XML'ing it :wink:


that 3d castle pic is from another game... anyway, is the rebel territory a village or a castle? O.o


Its a caslte but if you find this difficult to identify then i can change it.


no, I fairly sure cause of the grey walls, and I'm sure this has been answered before, but is it +3 or +5 for a single castle/village, or an entire region would make more sense to me :?


Its for the single territory

Posted: Sun Sep 23, 2007 9:57 pm
by gimil
mibi wrote:what are the grey boundires?.... they look like cliffs or something...

also i think you have enough room to put territory NAMES.... but probably not on the small map tho.


Terr names will be tight to fit, thats why ive developed the minimap idea (again)

Posted: Sun Sep 23, 2007 10:03 pm
by gimil
cairnswk wrote:
Size
Is this the large or small version, I think large correct?
Whichever way, size restrictions still apply at this time unless you have special dispensation or are going to wait until the size restrictions maybe change, for this map to be FFed. As i am not going to read all 24 pages of postings, please advise me your intentions on this for this map.


I didnt realise it was off. What i will do is resize it when nessesary.

cairnswk wrote:XML
Are you planning something like:
Feudal Empire 2
Feudal Empire 3
Feudal Empire 4
Feudal Empire 5


Yes

cairnswk wrote:Geography
The map appears very flat at present....are u planning some updates to give the land some undulation i.e. rise and fall topography.


There still alot of work to be done to hte landscape but im no really sure how im going to go about it jsut yet

cairnswk wrote:I can see you're not quite finished so that's all i'll comment on for now.

Good work!


thank you :D

Posted: Sun Sep 23, 2007 10:04 pm
by gimil
Coleman wrote:Yeah, you are going to need to shave at least 5 px off the width. Possibly 45.

5px is easily possible

45px is probably do-able

Posted: Sun Sep 23, 2007 10:09 pm
by Coleman
gimil wrote:
Coleman wrote:Yeah, you are going to need to shave at least 5 px off the width. Possibly 45.

5px is easily possible

45px is probably do-able

Yeah, 840 is the very max we can allow right now. 800 is much preferred, but if you are running into space issues 840 can be tolerated.

Posted: Sun Sep 23, 2007 10:12 pm
by gimil
Coleman wrote:
gimil wrote:
Coleman wrote:Yeah, you are going to need to shave at least 5 px off the width. Possibly 45.

5px is easily possible

45px is probably do-able

Yeah, 840 is the very max we can allow right now. 800 is much preferred, but if you are running into space issues 840 can be tolerated.


yeah i know, im thinking if i jsut resize hte whole image it'll still look fine rather than cutting bits off.

Posted: Mon Sep 24, 2007 3:20 am
by reverend_kyle
I don't quite understand this map, but I figure gimil will privately tutor me if needed.

Posted: Mon Sep 24, 2007 3:53 am
by Skittles!
It's.. Too.. GREEN!

Posted: Mon Sep 24, 2007 10:06 am
by gimil
reverend_kyle wrote:I don't quite understand this map, but I figure gimil will privately tutor me if needed.


you can be privatly tutored at any time kyle :wink:

Posted: Mon Sep 24, 2007 10:07 am
by gimil
Skittles! wrote:It's.. Too.. GREEN!


I plan on putting in more detail and color once m happy with the gameplay layout :wink:

Posted: Tue Sep 25, 2007 4:49 am
by Skittles!
gimil wrote:
Skittles! wrote:It's.. Too.. GREEN!


I plan on putting in more detail and color once m happy with the gameplay layout :wink:

Alrighty. As much as I love green, just not that much on a map.

Keep up the good work gimil :D

Posted: Tue Sep 25, 2007 8:00 am
by gimil
Skittles! wrote:
gimil wrote:
Skittles! wrote:It's.. Too.. GREEN!


I plan on putting in more detail and color once m happy with the gameplay layout :wink:

Alrighty. As much as I love green, just not that much on a map.

Keep up the good work gimil :D


:wink:

Posted: Sat Oct 06, 2007 3:21 am
by Elijah S
I think you mean "castle can bombard territories within *their* kingdom"

cool map

Posted: Sun Oct 07, 2007 7:56 am
by asl80
not as good as the last castle suggestion, but if your looking for ideas (and constrained for space latter on), check out the castle in the Malta Map that's currently in the final forge for another possibility.

Posted: Sun Oct 14, 2007 1:59 am
by gimil
Image

heres a long awaited update. its no where near where i wanted it to be, but ive been busy again so be grateful :P