Re: 1v1: Promontory Summit [10.3.14] BETA
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Re: 1v1: Promontory Summit [10.3.14] BETA
The poor condition stops are supposed to be -1. But after I've reached the spikes, it does not do a -1. I won one game where I had 1 troops on a couple of "poor conditions". When I started my last turn, I was expecting to do a -1, and thus I would have to play one more round. But instead, it gave me the victory.
In my last game, there were a couple of rounds at the end when there were no -1. The Freemont stop to be specific.
http://www.conquerclub.com/game.php?game=14476691
In my last game, there were a couple of rounds at the end when there were no -1. The Freemont stop to be specific.
http://www.conquerclub.com/game.php?game=14476691
Re: 1v1: Promontory Summit [10.3.14] BETA
lanceeee wrote:The poor condition stops are supposed to be -1. But after I've reached the spikes, it does not do a -1. I won one game where I had 1 troops on a couple of "poor conditions". When I started my last turn, I was expecting to do a -1, and thus I would have to play one more round. But instead, it gave me the victory.
In my last game, there were a couple of rounds at the end when there were no -1. The Freemont stop to be specific.
http://www.conquerclub.com/game.php?game=14476691
I see a -1 on Freemont in rounds 18, 17, 16, 15...remember that it doesn't go below 1.

Re: 1v1: Promontory Summit [10.3.14] BETA
Game 14517702
^ This one and any like this one that I made is pretty much 100% stalemate.
I think I broke the map with this set-up.
^ This one and any like this one that I made is pretty much 100% stalemate.
I think I broke the map with this set-up.
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Re: 1v1: Promontory Summit [10.3.14] BETA
jak111 wrote:Game 14517702
^ This one and any like this one that I made is pretty much 100% stalemate.
I think I broke the map with this set-up.
Poor freemium.

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Re: 1v1: Promontory Summit [10.3.14] BETA
With all due respect... What a boring map.(stated mildly) Not worthy of being on cc.
Re: 1v1: Promontory Summit [10.3.14] BETA
the legend says that Newcastle gives +1 autodeploy. and also -1 decay what at the end must give 0. but it gives -1. so what I understand wrong?
Oneyed
Oneyed
Re: 1v1: Promontory Summit [10.3.14] BETA
Is this going to be quenched without fixing the Mormon misspelling?
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Re: 1v1: Promontory Summit [10.3.14] BETA
I think this map is awesome ...
Has a great concept [ 1 vs 1 ] only game play
I would really like to see this map become quenched
Has a great concept [ 1 vs 1 ] only game play
I would really like to see this map become quenched


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Re: 1v1: Promontory Summit [10.3.14] BETA
I am in the middle of a Tourney using this map hosted by Alaskaassassin. Each game is done using different settings.
For those who think this is just a race involving luck, try playing it 10 different times. Your strategy will be dictated by the settings and different each time. I really enjoy the map.
Reposting this since nobody addressed it yet:
Is Ogalulla a typo or a historical spelling? I could find no historical record spelling it that way. It should be with an "o" instead of a "u"
Also, Ogalalla peak is in Colorado. The town in Nebraska referenced by the map is Ogallala.
Thanks,
TX AG 90
For those who think this is just a race involving luck, try playing it 10 different times. Your strategy will be dictated by the settings and different each time. I really enjoy the map.
Reposting this since nobody addressed it yet:
Is Ogalulla a typo or a historical spelling? I could find no historical record spelling it that way. It should be with an "o" instead of a "u"
Also, Ogalalla peak is in Colorado. The town in Nebraska referenced by the map is Ogallala.
Thanks,
TX AG 90
Re: 1v1: Promontory Summit [10.3.14] BETA
What's going on with this map? Is it stuck in Beta?
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Re: 1v1: Promontory Summit [10.3.14] BETA
Vlasov wrote:What's going on with this map? Is it stuck in Beta?
it is stuck in suck town...-Jésus noir

Thorthoth,"Cloaking one's C&A fetish with moral authority and righteous indignation
makes it ever so much more erotically thrilling"
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Re: 1v1: Promontory Summit [10.3.14] BETA
sergioms1 wrote:Hi dhallmeyer...
I hope 2015 has started well for you and your family.
I have a request.
My opponent and I would like to cancel a game. ( see subject )
We both agree that the game cannot be won with the present settings.
Who can do that for us ?
Much appreciated.
Sergioms1
Game 15087847
Looks like a stalemate to me. Any ideas?

Re: 1v1: Promontory Summit [10.3.14] BETA
you can still make it to evanston in trench. i don't know why they aren't moving.

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Re: 1v1: Promontory Summit [10.3.14] BETA
Gilligan wrote:you can still make it to evanston in trench. i don't know why they aren't moving.
They can't get past the bridge. It's a stalemate.

Re: 1v1: Promontory Summit [10.3.14] BETA
Keefie wrote:Gilligan wrote:you can still make it to evanston in trench. i don't know why they aren't moving.
They can't get past the bridge. It's a stalemate.
My bad - thought the bridge was a killer neut...

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Re: Re: 1v1: Promontory Summit [10.3.14] BETA
Just a good example why this map sucks 
Maybe you should force a round limit on this game - I have been in many games on this map that could have last ages without a round limit.
Maybe you should force a round limit on this game - I have been in many games on this map that could have last ages without a round limit.
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Re: 1v1: Promontory Summit [10.3.14] BETA
Making the bridges Killer Neutrals and removing them from the Objective would fix this.

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Re: Re: 1v1: Promontory Summit [10.3.14] BETA
The bridge are one of the only interesting part of the map. You remove that the map is only a race to the center. Can't be removed. I prefer my solution, force round limit on the map.
Re: Re: 1v1: Promontory Summit [10.3.14] BETA
Donelladan wrote:The bridge are one of the only interesting part of the map. You remove that the map is only a race to the center. Can't be removed. I prefer my solution, force round limit on the map.
I agree.
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Re: 1v1: Promontory Summit [10.3.14] BETA
Does anyone think the West and East layouts are unbalanced -- favoring one side over the other?
I agree that the bridges are a key factor -- keep them as is!
Also, I agree that the game often stalemates... so there should be a forced round limit, described on the map itself.
Perhaps: "If the game doesn't end by the year 1861 (i.e. round ___) the Civil War starts. The player with the longest connected railroad line wins, regardless of any gold or silver spikes."
I agree that the bridges are a key factor -- keep them as is!
Also, I agree that the game often stalemates... so there should be a forced round limit, described on the map itself.
Perhaps: "If the game doesn't end by the year 1861 (i.e. round ___) the Civil War starts. The player with the longest connected railroad line wins, regardless of any gold or silver spikes."
Re: Re: 1v1: Promontory Summit [10.3.14] BETA
Playing this for the first time in a tourney.
It's unclear to me how the -1 decay works in conjunction with the +1 auto-deploys. Is it -1 first, then +1? So if you leave 1 troop you will start with 2 next turn, but if you leave 2 you will also start with 2?
It's unclear to me how the -1 decay works in conjunction with the +1 auto-deploys. Is it -1 first, then +1? So if you leave 1 troop you will start with 2 next turn, but if you leave 2 you will also start with 2?

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Re: Re: 1v1: Promontory Summit [10.3.14] BETA
No, if you put a 2 you start with a 1. There is territory with +1, +2 and -1, not with both +1 and -1.
Re: Re: 1v1: Promontory Summit [10.3.14] BETA
Well then, the legend needs to be corrected since it reads "+1 Newcastle-Promotory Summit CP (& all stations in between)". Which would seem to indicate that the "Poor Conditions" stations have both a -1 and a +1...

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Re: Re: 1v1: Promontory Summit [10.3.14] BETA
I guess it we should expect that the -1 decay has a precedence over the +1 auto, but I understand your confusion.
I have been playing the map when it was still in beta and haven't read the legends since ages, so for me it was very obvious because I know how to play it. But you are right that it isn't very clear.
Maybe you can try to contact the mapmaker and see if he would be willing to make a change.
I have been playing the map when it was still in beta and haven't read the legends since ages, so for me it was very obvious because I know how to play it. But you are right that it isn't very clear.
Maybe you can try to contact the mapmaker and see if he would be willing to make a change.
