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Posted: Thu Apr 05, 2007 2:13 pm
by spinwizard
half-moon castle backing into a mountain???

pretty similer qwert! :roll:

Names

Posted: Thu Apr 05, 2007 2:26 pm
by roark13
Everyone is arguing about names, so why not make a poll?

Posted: Thu Apr 05, 2007 3:31 pm
by mibi
qwert wrote:Helms deep? I dont see any similarity.


Helms Deep

Image

Re: Names

Posted: Thu Apr 05, 2007 3:33 pm
by mibi
roark13 wrote:Everyone is arguing about names, so why not make a poll?


because a poll puts the emphasis on the quantity of opinions rather than the quality. There have been several quality refutations of named territories from multiple people. it stands, no names.

Posted: Thu Apr 05, 2007 3:41 pm
by hulmey
i agree...Im not in favour of having the continent names on the actual continents...

But would it be possible to see just for curisotys sake pls?

Posted: Thu Apr 05, 2007 5:42 pm
by mibi
hulmey wrote:i agree...Im not in favour of having the continent names on the actual continents...

But would it be possible to see just for curisotys sake pls?


Image

Posted: Thu Apr 05, 2007 6:51 pm
by johloh
its still the best way to prove people wrong...do it, and show that it looks worse.

Im now on your side. text there looks bad. change it back!

Posted: Thu Apr 05, 2007 7:53 pm
by hulmey
yeah change it back...I have no more suggestions for this map...

Posted: Thu Apr 05, 2007 7:54 pm
by mibi
hulmey wrote:yeah change it back...I have no more suggestions for this map...


thanks hulmey, your a great map critic.

Posted: Thu Apr 05, 2007 8:41 pm
by hulmey
Thanks i really love this map and im sure im going to be playing on it quite abit....

One last thing :)

At the exit of the tunnel near the swamp...The border really stands out...Maybe you could put a little grass there for the cows lol

Posted: Thu Apr 05, 2007 9:23 pm
by mibi
hulmey wrote:Thanks i really love this map and im sure im going to be playing on it quite abit....

One last thing :)

At the exit of the tunnel near the swamp...The border really stands out...Maybe you could put a little grass there for the cows lol


too late!

"I have no more suggestions for this map..."

Posted: Thu Apr 05, 2007 9:45 pm
by hulmey
hahaha

Posted: Fri Apr 06, 2007 1:22 am
by mibi
the legend swatches are now bigger, and a bit more recognizable.

also, the lake has some cloud reflections and some rippling waves, also the tunnel exit is disguised a bit.

yeehaw.

Image

Posted: Fri Apr 06, 2007 2:50 am
by hulmey
i think this should be quenched already. Fantastic Map.

Posted: Fri Apr 06, 2007 7:34 am
by sully800
hulmey wrote:i think this should be quenched already. Fantastic Map.


Too bad that's not how the foundry works :P

Posted: Fri Apr 06, 2007 7:39 am
by t.e.c
i think the ducks should be replaced with the loch ness monster :D

Posted: Fri Apr 06, 2007 10:01 am
by mibi
sully800 wrote:
hulmey wrote:i think this should be quenched already. Fantastic Map.


Too bad that's not how the foundry works :P


how does it work?

Posted: Fri Apr 06, 2007 10:03 am
by Coleman
mibi wrote:
sully800 wrote:
hulmey wrote:i think this should be quenched already. Fantastic Map.

Too bad that's not how the foundry works :P

how does it work?

Everyone gets to hate on your map forever and drive you insane like... well, it is better not to say his name.

Posted: Fri Apr 06, 2007 10:11 am
by mibi
Coleman wrote:
mibi wrote:
sully800 wrote:
hulmey wrote:i think this should be quenched already. Fantastic Map.

Too bad that's not how the foundry works :P

how does it work?

Everyone gets to hate on your map forever and drive you insane like... well, it is better not to say his name.


I making a poll

A. The beaks of the ducks are too large
B. The beaks of the ducks are too small
C. It is up to me if the beaks of the ducks are too small or too large
D. The beaks of the ducks may be too large or too small but it is not up to me
E. Loch Ness monster

andy or keyogi please remove the current poll.

Posted: Fri Apr 06, 2007 10:16 am
by fireedud
I don't like tunnel 4, it seems to straight/perfect to be an underground tunnel/escape route

Posted: Fri Apr 06, 2007 10:20 am
by mibi
fireedud wrote:I don't like tunnel 4, it seems to straight/perfect to be an underground tunnel/escape route


Coleman wrote:Everyone gets to hate on your map forever and drive you insane

Posted: Fri Apr 06, 2007 10:21 am
by Coleman
fireedud wrote:I don't like tunnel 4, it seems to straight/perfect to be an underground tunnel/escape route


It's man made, you can make all the twisty tunnels you want when you lay seige to a castle. We want efficiency. :lol:

Posted: Fri Apr 06, 2007 10:32 am
by fireedud
Coleman wrote:
fireedud wrote:I don't like tunnel 4, it seems to straight/perfect to be an underground tunnel/escape route


It's man made, you can make all the twisty tunnels you want when you lay seige to a castle. We want efficiency. :lol:


lol, but still, the other tunnels look twisty and turny, 4 is the only like that.

Posted: Fri Apr 06, 2007 10:44 am
by mibi
fireedud wrote:
Coleman wrote:
fireedud wrote:I don't like tunnel 4, it seems to straight/perfect to be an underground tunnel/escape route


It's man made, you can make all the twisty tunnels you want when you lay seige to a castle. We want efficiency. :lol:


lol, but still, the other tunnels look twisty and turny, 4 is the only like that.


thats because tunnel 4 was carved by the stone dwarves of East Maven during the Battle of Lesser Minor. The stone dwarves had to retreat to Mavendril to defend their homeland so they could go no further in the tunnel. The remaining tunnel was carved by the men of Sisterling which explains the jaggedness.

but i'll change it next update.

Posted: Fri Apr 06, 2007 11:12 am
by t.e.c
no don't change it! how else is nessy going to get into the castle...