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Moderator: Cartographers
spinwizard
Posts: 5016 Joined: Sun Dec 10, 2006 9:52 am
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by spinwizard » Thu Apr 05, 2007 2:13 pm
half-moon castle backing into a mountain???
pretty similer qwert!
roark13
Posts: 21 Joined: Thu Jan 18, 2007 4:07 pm
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by roark13 » Thu Apr 05, 2007 2:26 pm
Everyone is arguing about names, so why not make a poll?
mibi
Posts: 3350 Joined: Thu Mar 01, 2007 8:19 pm
Location: The Great State of Vermont
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by mibi » Thu Apr 05, 2007 3:31 pm
qwert wrote: Helms deep? I dont see any similarity.
Helms Deep
mibi
Posts: 3350 Joined: Thu Mar 01, 2007 8:19 pm
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by mibi » Thu Apr 05, 2007 3:33 pm
roark13 wrote: Everyone is arguing about names, so why not make a poll?
because a poll puts the emphasis on the quantity of opinions rather than the quality. There have been several quality refutations of named territories from multiple people. it stands, no names.
hulmey
Posts: 3742 Joined: Fri Nov 03, 2006 7:33 am
Location: Las Vegas
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by hulmey » Thu Apr 05, 2007 3:41 pm
i agree...Im not in favour of having the continent names on the actual continents...
But would it be possible to see just for curisotys sake pls?
[img]http://img801.imageshack.us/img801/9761/41922610151374166770386.jpg[/mg]
mibi
Posts: 3350 Joined: Thu Mar 01, 2007 8:19 pm
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by mibi » Thu Apr 05, 2007 5:42 pm
hulmey wrote: i agree...Im not in favour of having the continent names on the actual continents... But would it be possible to see just for curisotys sake pls?
johloh
Posts: 472 Joined: Mon Dec 04, 2006 12:58 pm
Location: San Francisco
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by johloh » Thu Apr 05, 2007 6:51 pm
its still the best way to prove people wrong...do it, and show that it looks worse.
Im now on your side. text there looks bad. change it back!
hulmey
Posts: 3742 Joined: Fri Nov 03, 2006 7:33 am
Location: Las Vegas
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by hulmey » Thu Apr 05, 2007 7:53 pm
yeah change it back...I have no more suggestions for this map...
[img]http://img801.imageshack.us/img801/9761/41922610151374166770386.jpg[/mg]
mibi
Posts: 3350 Joined: Thu Mar 01, 2007 8:19 pm
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by mibi » Thu Apr 05, 2007 7:54 pm
hulmey wrote: yeah change it back...I have no more suggestions for this map...
thanks hulmey, your a great map critic.
hulmey
Posts: 3742 Joined: Fri Nov 03, 2006 7:33 am
Location: Las Vegas
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by hulmey » Thu Apr 05, 2007 8:41 pm
Thanks i really love this map and im sure im going to be playing on it quite abit....
One last thing
At the exit of the tunnel near the swamp...The border really stands out...Maybe you could put a little grass there for the cows lol
[img]http://img801.imageshack.us/img801/9761/41922610151374166770386.jpg[/mg]
mibi
Posts: 3350 Joined: Thu Mar 01, 2007 8:19 pm
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by mibi » Thu Apr 05, 2007 9:23 pm
hulmey wrote: Thanks i really love this map and im sure im going to be playing on it quite abit....
One last thing
At the exit of the tunnel near the swamp...The border really stands out...Maybe you could put a little grass there for the cows lol
too late!
"I have no more suggestions for this map..."
hulmey
Posts: 3742 Joined: Fri Nov 03, 2006 7:33 am
Location: Las Vegas
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by hulmey » Thu Apr 05, 2007 9:45 pm
hahaha
[img]http://img801.imageshack.us/img801/9761/41922610151374166770386.jpg[/mg]
mibi
Posts: 3350 Joined: Thu Mar 01, 2007 8:19 pm
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by mibi » Fri Apr 06, 2007 1:22 am
the legend swatches are now bigger, and a bit more recognizable.
also, the lake has some cloud reflections and some rippling waves, also the tunnel exit is disguised a bit.
yeehaw.
hulmey
Posts: 3742 Joined: Fri Nov 03, 2006 7:33 am
Location: Las Vegas
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by hulmey » Fri Apr 06, 2007 2:50 am
i think this should be quenched already. Fantastic Map.
[img]http://img801.imageshack.us/img801/9761/41922610151374166770386.jpg[/mg]
sully800
Posts: 4978 Joined: Wed Jun 14, 2006 5:45 pm
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Location: Bethlehem, Pennsylvania
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by sully800 » Fri Apr 06, 2007 7:34 am
hulmey wrote: i think this should be quenched already. Fantastic Map.
Too bad that's not how the foundry works
t.e.c
Posts: 298 Joined: Sat Dec 09, 2006 10:55 am
Location: aichi, japan
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by t.e.c » Fri Apr 06, 2007 7:39 am
i think the ducks should be replaced with the loch ness monster
mibi
Posts: 3350 Joined: Thu Mar 01, 2007 8:19 pm
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by mibi » Fri Apr 06, 2007 10:01 am
sully800 wrote: hulmey wrote: i think this should be quenched already. Fantastic Map.
Too bad that's not how the foundry works
how does it work?
Coleman
Posts: 5402 Joined: Tue Jan 02, 2007 10:36 pm
Gender: Male
Location: Midwest
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by Coleman » Fri Apr 06, 2007 10:03 am
mibi wrote: sully800 wrote: hulmey wrote: i think this should be quenched already. Fantastic Map.
Too bad that's not how the foundry works
how does it work?
Everyone gets to hate on your map forever and drive you insane like... well, it is better not to say his name.
Warning: You may be reading a really old topic.
mibi
Posts: 3350 Joined: Thu Mar 01, 2007 8:19 pm
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by mibi » Fri Apr 06, 2007 10:11 am
Coleman wrote: mibi wrote: sully800 wrote: hulmey wrote: i think this should be quenched already. Fantastic Map.
Too bad that's not how the foundry works
how does it work?
Everyone gets to hate on your map forever and drive you insane like... well, it is better not to say his name.
I making a poll
A. The beaks of the ducks are too large
B. The beaks of the ducks are too small
C. It is up to me if the beaks of the ducks are too small or too large
D. The beaks of the ducks may be too large or too small but it is not up to me
E. Loch Ness monster
andy or keyogi please remove the current poll.
fireedud
Posts: 1704 Joined: Fri Mar 02, 2007 10:06 pm
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by fireedud » Fri Apr 06, 2007 10:16 am
I don't like tunnel 4, it seems to straight/perfect to be an underground tunnel/escape route
mibi
Posts: 3350 Joined: Thu Mar 01, 2007 8:19 pm
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by mibi » Fri Apr 06, 2007 10:20 am
fireedud wrote: I don't like tunnel 4, it seems to straight/perfect to be an underground tunnel/escape route
Coleman wrote: Everyone gets to hate on your map forever and drive you insane
Coleman
Posts: 5402 Joined: Tue Jan 02, 2007 10:36 pm
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by Coleman » Fri Apr 06, 2007 10:21 am
fireedud wrote: I don't like tunnel 4, it seems to straight/perfect to be an underground tunnel/escape route
It's man made, you can make all the twisty tunnels you want when you lay seige to a castle. We want efficiency.
Warning: You may be reading a really old topic.
fireedud
Posts: 1704 Joined: Fri Mar 02, 2007 10:06 pm
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by fireedud » Fri Apr 06, 2007 10:32 am
Coleman wrote: fireedud wrote: I don't like tunnel 4, it seems to straight/perfect to be an underground tunnel/escape route
It's man made, you can make all the twisty tunnels you want when you lay seige to a castle. We want efficiency.
lol, but still, the other tunnels look twisty and turny, 4 is the only like that.
mibi
Posts: 3350 Joined: Thu Mar 01, 2007 8:19 pm
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by mibi » Fri Apr 06, 2007 10:44 am
fireedud wrote: Coleman wrote: fireedud wrote: I don't like tunnel 4, it seems to straight/perfect to be an underground tunnel/escape route
It's man made, you can make all the twisty tunnels you want when you lay seige to a castle. We want efficiency.
lol, but still, the other tunnels look twisty and turny, 4 is the only like that.
thats because tunnel 4 was carved by the stone dwarves of East Maven during the Battle of Lesser Minor. The stone dwarves had to retreat to Mavendril to defend their homeland so they could go no further in the tunnel. The remaining tunnel was carved by the men of Sisterling which explains the jaggedness.
but i'll change it next update.
t.e.c
Posts: 298 Joined: Sat Dec 09, 2006 10:55 am
Location: aichi, japan
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by t.e.c » Fri Apr 06, 2007 11:12 am
no don't change it! how else is nessy going to get into the castle...