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Re: Re: Thyseneal: V 3.5 with XML v1.3 [Gp][Gr]
Posted: Tue Aug 17, 2010 10:20 pm
by ender516
I use fileden.com for the XML, but it is blocked by my employer, so I only see this stuff at home. I think Kabanellas uses photobucket.com , while natty_dread uses imageshack.us . You could start a topic in the Foundry Discussions forum to get the thoughts of other mapmakers. I have no idea if any of these (other than fileden.com) have free services.
Re: Re: Thyseneal: V 3.5 with XML v1.3 [Gp][Gr]
Posted: Wed Aug 18, 2010 1:41 am
by natty dread
Imageshack is best, it offers you unlimited images for free. There's a size limit for images but it's irrelevant for mapmaking purposes.
Also imageshack doesn't recompress your images like photobucket does. (I call it crapbucket because it crappifies all your JPG:s... although you should be using PNG anyway

)
Re: Thyseneal: V 3.5 with XML v1.3 [Gp][Gr]
Posted: Wed Aug 18, 2010 4:07 pm
by MrBenn
Apologies for the oversight on my part - I thought I'd already given you this:

Re: Re: Thyseneal: V 3.5 with XML v1.3 [Gp][Gr]
Posted: Wed Aug 18, 2010 4:41 pm
by MrBenn
Are we completely happy with coordinate centering etc?
Re: Re: Thyseneal: V 3.5 with XML v1.3 [Gp][Gr]
Posted: Wed Aug 18, 2010 4:52 pm
by natty dread
They look good to me. If beta reveals some flaws in coordinates, who's to stop fixing them then...
Re: Thyseneal: V 3.5 with XML v1.3 [Gp][Gr]
Posted: Wed Aug 18, 2010 7:22 pm
by The Bison King
Apologies for the oversight on my part - I thought I'd already given you this:
No worries, I'm just happy to be here at this point.
Are we completely happy with coordinate centering etc?
I am.
I reloaded the images from a much better source (on the front page as well as on the XML check page) The image colors are much richer and fuller now. If there are no concerns, I'd say this puppy is ready to forge on!
Re: Thyseneal: V 3.5 with XML v1.3 [Gp][Gr][Xml] [Ham]
Posted: Mon Aug 23, 2010 2:25 pm
by The Bison King
Re: Re: Thyseneal: V 3.5 with XML v1.3 [Gp][Gr][Xml] [Ham]
Posted: Wed Aug 25, 2010 5:02 pm
by MrBenn
---The
Final Forge period has concluded for the
Thyseneal Map. All objections have had their time. The Foundry
and I hereby brand this map with the
Foundry Beta Brand. Let it be known that this map is now ready for
BETA Play. After an extended period of time in
BETA and once all quirks and issues have been resolved, the map will be put into
Full Play (barring any Lack vetoes).
Conquer Club, enjoy! Once the map is in BETA Play, there are a couple of administrative tasks that are required of the mapmaker(s) in addition to the initial gameplay testing: 1. Please ensure that the first post of the thread contains all the necessary information to help future visitors to the development thread; it's particularly important to ensure the most recent images are there, along with any helpful guides (such as gameplay quirks/nuances or the location/size of any starting neutrals etc.)
2. Please update the Map Information Portal with details of your map
3. Finally, it is the responsibility of the mapmaker(s) to ensure that they respond to further feedback in a timely and constructive manner.
--MrBenn
Re: Thyseneal: V 3.5 with XML v1.3 [Gp][Gr][Xml] [Ham]
Posted: Wed Aug 25, 2010 5:08 pm
by The Bison King
Re: Re: Thyseneal: V 3.5 with XML v1.3 [Gp][Gr][Xml] [Ham]
Posted: Wed Aug 25, 2010 5:10 pm
by isaiah40
Re: Re: Thyseneal: V 3.5 with XML v1.3 [Gp][Gr][Xml] [Beta]
Posted: Wed Aug 25, 2010 5:59 pm
by natty dread
Good job

Re: Re: Thyseneal: V 3.5 with XML v1.3 [Gp][Gr][Xml] [Beta]
Posted: Wed Aug 25, 2010 9:23 pm
by ender516
And now begins the wait for the upload to go live.
I see you shiver with antici....
[say it! say it!]
...pation!
Re: Re: Thyseneal: V 3.5 with XML v1.3 [Gp][Gr][Xml] [Beta]
Posted: Thu Aug 26, 2010 2:43 pm
by mattattam
Re: Thyseneal: V 3.5 with XML v1.3 [Gp][Gr][Xml] [Beta]
Posted: Thu Aug 26, 2010 2:58 pm
by porkenbeans
SUWEET

Re: Thyseneal: V 3.5 with XML v1.3 [Gp][Gr][Xml] [Beta]
Posted: Fri Aug 27, 2010 4:53 pm
by The Bison King
I think that was record Beta uploading time!

Re: Re: Thyseneal: V 3.5 with XML v1.3 [Gp][Gr][Xml] [Beta]
Posted: Fri Aug 27, 2010 6:04 pm
by ender516
The turtle was well rested from his vacation, I guess!
Re: Thyseneal: V 3.5 with XML v1.3 [Gp][Gr][Xml] [Beta]
Posted: Sat Aug 28, 2010 5:35 am
by DubWarrior
great job, wish you a fast beta-period!!!
Re: Thyseneal: V 3.5 with XML v1.3 [Gp][Gr][Xml] [Beta]
Posted: Sat Aug 28, 2010 4:58 pm
by The Bison King
I don't want to be a "Debbie Downer" but it looks like the version that got uploaded to Beta was not the most recent version. Slightly before beta I re-posted the images as PNG's through ImageShack. Unless the the upload process in someway dulls the color's it looks like the version that was uploaded to Beta were the Jpg's I uploaded through Tinypic the week before. They just don't look quite as good. Amongst the images below the top image is what is on the site right now. Below it are the clearer, more vibrant Png's that were the images I had intended to be uploaded.
Currently playable
[bigimg]http://img251.imageshack.us/img251/6973/picture2xy.png[/bigimg]
Intended PNG
[bigimg]http://img401.imageshack.us/img401/753/thysenealriskfullcolort.png[/bigimg]
Intended PNG
[bigimg]http://img153.imageshack.us/img153/5136/thysenealrisk600fullcol.png[/bigimg]
If these images could be uploaded in place of the current one I would greatly appreciate it.
Re: Re: Thyseneal: V 3.5 with XML v1.3 [Gp][Gr][Xml] [Beta]
Posted: Sat Aug 28, 2010 5:37 pm
by natty dread
The images are always converted to JPG upon uploading to the site.
I know, it sucks. I've long been advocating for at least an option to use high-quality images for maps.
Re: Thyseneal: V 3.5 with XML v1.3 [Gp][Gr][Xml] [Beta]
Posted: Sat Aug 28, 2010 5:55 pm
by The Bison King
ah ok, well then disregard.
Re: Re: Thyseneal: V 3.5 with XML v1.3 [Gp][Gr][Xml] [Beta]
Posted: Sat Aug 28, 2010 10:12 pm
by ender516
Well, on my screen (TrueColor 1280x1024), the (large) image in
Game 7539083 looks just like your intended large PNG above, while your post of what is "currently playable" is washed out in comparison. I don't know if someone actually reloaded the files or if there is a lot of difference between what you see and what I see.
Re: Re: Thyseneal: V 3.5 with XML v1.3 [Gp][Gr][Xml] [Beta]
Posted: Sun Aug 29, 2010 12:06 am
by mattattam
What I see is the same as ender. It looks just like the 2nd version you posted on my end as well.
Re: Thyseneal: V 3.5 with XML v1.3 [Gp][Gr][Xml] [Beta]
Posted: Sun Aug 29, 2010 2:05 am
by The Bison King
LOL maybe my computer is shit!.... hahahaha... oh

Re: Re: Thyseneal: V 3.5 with XML v1.3 [Gp][Gr][Xml] [Beta]
Posted: Sun Aug 29, 2010 7:28 am
by natty dread
Maybe your browsers is zoomed in.
Re: Thyseneal: V 3.5 with XML v1.3 [Gp][Gr][Xml] [Beta]
Posted: Sun Aug 29, 2010 12:24 pm
by porkenbeans
The last image posted (currently playable) looks like crap. But the images posted on the first post, looks great.
