Page 14 of 35
Re: Feudal Epic *The sequal to Feudal War!* Pg. 20 [I, Gp]
Posted: Thu Mar 12, 2009 12:59 am
by mibi
RjBeals wrote:mibi - while you're at it, the green is a little too bright also. It looks like day-glow instead of grass/forest. Could you do something with that also?

yeah that green is way out of gamut.
Here is something a little easier on the eyes.

and for comparison

Re: Feudal Epic *The sequal to Feudal War!* Pg. 20 [I, Gp]
Posted: Thu Mar 12, 2009 1:46 am
by ZeakCytho
I'd go a bit lighter than Mibi's green, but definitely use Mibi's water, and darken/desaturate the grass a bit. I could go either way on the beaches.
Re: Feudal Epic *The sequal to Feudal War!* Pg. 20 [I, Gp]
Posted: Thu Mar 12, 2009 2:17 pm
by n00blet
ZeakCytho wrote:I'd go a bit lighter than Mibi's green, but definitely use Mibi's water, and darken/desaturate the grass a bit. I could go either way on the beaches.
Agreed. The darkness seems a bit
too dark, almost like it was night. It also makes some of the numbers, especially in the realm of might more difficult to read.
feudal epic
Posted: Thu Mar 12, 2009 11:04 pm
by tdans
anyone know when the new fuedal map is coming out??/
Re: feudal epic
Posted: Thu Mar 12, 2009 11:07 pm
by Kotaro
pfft, why not just PM me ?

Right now, we're arguing about graphics. Then it's on to more gameplay testing. And lastly, coding. So a few months, most likely.
Re: Feudal Epic *The sequal to Feudal War!* Pg. 20 [I, Gp]
Posted: Fri Mar 13, 2009 2:31 pm
by Kotaro
The new colors look terrible. Half the land is dying, the water appears to have been heavily polluted by "navy blue" coloring dye, and the letters are less visible now.
Re: Feudal Epic *The sequal to Feudal War!* Pg. 20 [I, Gp]
Posted: Sat Mar 14, 2009 4:44 pm
by hecter
I like the darker look, but not with those colours... I agree, the land looks dead. Need something more... forest-greeny. More natural. Less dead.
Re: Feudal Epic *The sequal to Feudal War!* Pg. 20 [I, Gp]
Posted: Sat Mar 14, 2009 7:13 pm
by GrimReaper.
i like Gimils version but can you make the numbers more visible? Thats the only problem i see
Re: Feudal Epic *The sequal to Feudal War!* Pg. 20 [I, Gp]
Posted: Sun Mar 15, 2009 9:42 pm
by danfrank
i like the darker blue.. I also thought maybe the mountains could also be a bit darker ... that would define each realm rather nicely

Re: Feudal Epic *The sequal to Feudal War!* Pg. 20 [I, Gp]
Posted: Sun Mar 22, 2009 8:26 pm
by thenobodies80
i like the dark version, but some names are difficult to see. (the darker names and numbers)
in this darker map the minimap could be usefull for names (or necessary?

)
the trees and castles lose the beautiful effect they have in the lighter map, is possible for you mix them ?
Darker territories with lighter objects, names and numbers.
And finally probably you have to fix the map title that disappear in the dark blue in the top right corner.
Great map!
thenobodies80
p.s.
you don't need a legend for this map, everybody know how feudal works.
Are gimil and yeti_c going to "franchise" these maps ? 
Re: Feudal Epic *The sequal to Feudal War!* Pg. 20 [I, Gp]
Posted: Sun Mar 22, 2009 10:03 pm
by mibi
Yeah I could really pimp this out if I had the PSD.
Jus'sayin.
Re: Feudal Epic *The sequal to Feudal War!* Pg. 20 [I, Gp]
Posted: Sun Mar 22, 2009 10:35 pm
by tlane
i have been watching this map and the new colors are bad, go back to the darker version, or at least make the impassible a darker.
tlane
Re: Feudal Epic *The sequal to Feudal War!* Pg. 20 [I, Gp]
Posted: Mon Mar 23, 2009 6:10 am
by gimil
I think I am going to start the graphics again with a little more saturation and darkness:

Re: Feudal Epic *The sequal to Feudal War!* Pg. 20 [I, Gp]
Posted: Mon Mar 23, 2009 7:13 am
by thenobodies80
water a little less dark.
Terrain color is ok in my opinion
Remember the title

Re: Feudal Epic *The sequal to Feudal War!* Pg. 20 [I, Gp]
Posted: Mon Mar 23, 2009 11:19 am
by n00blet
Starting from scratch after all that work?
Dang....that's dedication!

Re: Feudal Epic *The sequal to Feudal War!* Pg. 20 [I, Gp]
Posted: Tue Mar 24, 2009 7:02 am
by daydream
gimil wrote:I think I am going to start the graphics again with a little more saturation and darkness:

best looking of all yet.
Re: Feudal Epic *The sequal to Feudal War!* Pg. 20 [I, Gp]
Posted: Tue Mar 24, 2009 3:47 pm
by aequitas08
It looks like there are different shades of green on the land that do not fit with the positions of the cliffs.
"Water" looks dark gray more then blue.
From what I've read and seen this map will complement the current "feudal" very nicely, keep up the good work.
-aequitas08
Re: Feudal Epic *The sequal to Feudal War!* Pg. 20 [I, Gp]
Posted: Mon Mar 30, 2009 4:14 pm
by gimil
Before I go any further, how does these numbers look on the new background?

Re: Feudal Epic *The sequal to Feudal War!* Pg. 20 [I, Gp]
Posted: Mon Mar 30, 2009 4:17 pm
by sailorseal
I would like to see the blue of the water be darken so it sticks apart better from the land. Also make the edge of the land seem more of a border, a a quick glance it seems the land just begins to turn blue
Great Map
Re: Feudal Epic *The sequal to Feudal War!* Pg. 20 [I, Gp]
Posted: Mon Mar 30, 2009 4:22 pm
by ZeakCytho
sailorseal wrote:I would like to see the blue of the water be darken so it sticks apart better from the land. Also make the edge of the land seem more of a border, a a quick glance it seems the land just begins to turn blue
Great Map
Disagree on both counts. The water's brightness is fine - if anything, saturate it a tiny bit more (but not much!). And the shading clearly shows that rivers are in valleys.
The numbers and borders both look lovely, gimil. I'm not terribly fond of the cliffs, though.
Re: Feudal Epic *The sequal to Feudal War!* Pg. 20 [I, Gp]
Posted: Mon Mar 30, 2009 4:43 pm
by the.killing.44
ZeakCytho wrote:sailorseal wrote:I would like to see the blue of the water be darken so it sticks apart better from the land. Also make the edge of the land seem more of a border, a a quick glance it seems the land just begins to turn blue
Great Map
Disagree on both counts. The water's brightness is fine - if anything, saturate it a tiny bit more (but not much!). And the shading clearly shows that rivers are in valleys.
Agree with Zeak on both here. But one thing: not sure if this is just temporary, but I liked it better when all the borders had glow, although I do understand why you did it. But maybe just a smaller amount of glow on the borders that are non-area dividing?
And I hate the title, even on Feudal — as well as the font in general — but for the Feudal continuity it's fine if you keep it.
Numbers look great, nicely done!
.44
Re: Feudal Epic *The sequal to Feudal War!* Pg. 20 [I, Gp]
Posted: Thu Apr 02, 2009 1:47 pm
by thenobodies80
Numbers are fine

Re: Feudal Epic *The sequal to Feudal War!* Pg. 20 [I, Gp]
Posted: Fri Apr 03, 2009 4:40 pm
by TaCktiX
ZeakCytho wrote:The numbers and borders both look lovely, gimil. I'm not terribly fond of the cliffs, though.
The cliffs need work, but I agree with him.
Re: Feudal Epic *The sequal to Feudal War!* Pg. 20 [I, Gp]
Posted: Tue Apr 07, 2009 12:33 pm
by Humrlmo
TaCktiX wrote:ZeakCytho wrote:The numbers and borders both look lovely, gimil. I'm not terribly fond of the cliffs, though.
The cliffs need work, but I agree with him.
Looks great! Anxious for it's release.
I have to agree that the "cliffs" or walls should all look like the ones at Imperial or Warlords.
As for the colors, I think all the player colors will work well on the background (should actually be able to distinguish between green & grey on a map for a change!).
Re: Feudal Epic *The sequal to Feudal War!* Pg. 20 [I, Gp]
Posted: Fri Apr 17, 2009 10:17 pm
by Caymanmew
i love it one enterecen per casle will help me defend
