Battle For Iraq! [Quenched]

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Qwert
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Post by Qwert »

Maybe he dont want,but clear is visible that he must take because numbers can not stay in boxes,and you are MOD and you must tell these to hem. Or you just pretend to not see these?
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edbeard
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Post by edbeard »

well all he has to do is make the boxes bigger. There's plenty of space for that.
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Qwert
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Post by Qwert »

Well,its better to take 30px extra, and then to increase Circle and Bonus boxes.
Gimil, you work is very strange in last time,you see that Numbers can not stay in circles,but insted to say "yes you right" you say oposite,and why is that?
Do we have new police here in map foundy,its now is not importan that numbers must be in Circle,not out circle?
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mibi
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Post by mibi »

edbeard wrote:well all he has to do is make the boxes bigger. There's plenty of space for that.


There will never be a loyalty box with 3 digits anyways because there is no advantage to having more than one army per box.
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Post by edbeard »

mibi wrote:
edbeard wrote:well all he has to do is make the boxes bigger. There's plenty of space for that.


There will never be a loyalty box with 3 digits anyways because there is no advantage to having more than one army per box.

I think he's talking about how your double digit army counts don't exactly fit in those boxes, but I don't see this as a big deal at all.

I think there are some maps with their 'circles' being quite small and having the army counts barely fit in them. I'm fine with it. I'm not sure anyone other than qwert has an issue with it?
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Qwert
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Post by Qwert »

You want to tell me that now army circle is not issue anymore?!
These very strange. I have some very big fight abouth Army circle,Mod(Keyogu and ofcourse Andy)wants to Army numbers be in Circle and to be centralised ,when i working on Eastern Front,and now sudenly is good that numbers can not stand in army circle? Aim confused now.
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gimil
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Post by gimil »

qwert wrote:You want to tell me that now army circle is not issue anymore?!
These very strange. I have some very big fight abouth Army circle,Mod(Keyogu and ofcourse Andy)wants to Army numbers be in Circle and to be centralised ,when i working on Eastern Front,and now sudenly is good that numbers can not stand in army circle? Aim confused now.


Your numbers dont need to be inside the cirlces completly, as long as there centered to the circles that are present and that the community is satisfied with how they look.
What do you know about map making, bitch?

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Post by oaktown »

and the map size discussion bleeds into yet another thread!

I can live with the current gameplay... this is another one of the maps where we may just have to see how it plays when it goes live.

What I would like to something that further distinguishes the city army circles from the region army circles, other than just the color. Shape? Different outline?

Other than that let's get it moving along.
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Post by gimil »

Those dark patcches on the map are to dark and could cause someone, somewhere to misread some things. Would you reduce the darkness please?

Also any paticular reason for the size of the army circles?
What do you know about map making, bitch?

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Post by yeti_c »

gimil wrote:Those dark patcches on the map are to dark and could cause someone, somewhere to misread some things. Would you reduce the darkness please?


Dude that suggestion sucks...

C.
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Post by hulmey »

Free Saddam Hussein, you american dogs :D
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mibi
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Post by mibi »

oaktown wrote:and the map size discussion bleeds into yet another thread!

I can live with the current gameplay... this is another one of the maps where we may just have to see how it plays when it goes live.

What I would like to something that further distinguishes the city army circles from the region army circles, other than just the color. Shape? Different outline?

Other than that let's get it moving along.
Image


Well, i think there is already signifigant distinction. If you notice, cities and regions can be distinguished by;
1.The color of their circle ring. Regions are grey, cities are red.
2.The color of their labeling text. Regions are grey, cities are red.
3.The capitilization of their labeling text. Regions are all caps, cities are not.
4.Cities are all connected by roads, regions are not.
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mibi
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Post by mibi »

gimil wrote:Those dark patches on the map are to dark and could cause someone, somewhere to misread some things. Would you reduce the darkness please?

Also any particular reason for the size of the army circles?


I like the current darkness and it is all very legible to my monitor which is finely calibrated, I suggest adjusting your brightness and contrast if you have trouble reading areas. As for the army circles, I tried to keep them uniform while being able to fit in small spaces.
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Post by oosik »

I like the map, the art and the gameplay ... looks like you did some good research here.
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Post by trk1994 »

looks interesting. I agree with oaktown though. it seems to be another that you just have to play a few times to get it.

pm me please if i have this wrong. you need to control the city on the map and any flag in the top right hand chart of cities (for said city of course) to gain the city bonus?

also. i don't think the darkness will be much of an issue. looks ok to me.
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mibi
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Post by mibi »

trk1994 wrote:looks interesting. I agree with oaktown though. it seems to be another that you just have to play a few times to get it.

pm me please if i have this wrong. you need to control the city on the map and any flag in the top right hand chart of cities (for said city of course) to gain the city bonus?

also. i don't think the darkness will be much of an issue. looks ok to me.


thats right, as per number 4 of the rules of engagement.
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Post by AndyDufresne »

I'm starting to see a trend...I don't see much more that I'd add to this map. Few minor tweaks, but nothing to major it seems. :)


--Andy
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Post by rgbubba »

Great map!
"ENJOY THE GAME"
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Post by gimil »

I still disagree about the darkness issues but it seems no one else does:

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mibi
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Post by mibi »

In light of Coleman's disappearance I am recruiting some one else to tackle the complex and tricky XML of this map so that it may move. If you think you have what it takes to tango with my machinations then please tell me below.
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Post by yeti_c »

mibi wrote:In light of Coleman's disappearance I am recruiting some one else to tackle the complex and tricky XML of this map so that it may move. If you think you have what it takes to tango with my machinations then please tell me below.


I'll do it for ya...

C.
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mibi
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Post by mibi »

yeti_c wrote:
mibi wrote:In light of Coleman's disappearance I am recruiting some one else to tackle the complex and tricky XML of this map so that it may move. If you think you have what it takes to tango with my machinations then please tell me below.


I'll do it for ya...

C.


then do it!
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Post by AndyDufresne »

              Final Forge

---The Battle for Iraq! Map has reached the ‘Final Forge’ Stage. I've revived this thread from the pits of the Foundry Furnace (okay, maybe not) and have examined the contents. Nearly every major concern has been addressed. If there are any other current concerns, please make your voice heard. If after a reasonable amount of time there has not been any objection or protest, the map will be deemed finished with the 'Foundry Brand' of approval and will be submitted for live play. As long as there is still discussion or posts that have yet to be commented on, the map will remain in Final Forge until said discussion has reached the conclusion that the map has reached its final and polished version.

Post questions and concerns if any.

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--Andy
Last edited by AndyDufresne on Mon Mar 24, 2008 9:50 pm, edited 1 time in total.
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Post by InkL0sed »

Andy is on a stamping rampage! :shock:
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Post by Incandenza »

Right on. Congrats, mibi. Unlike the actual war in iraq, the end is in sight. :D
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