Page 14 of 17
Posted: Tue Aug 28, 2007 5:29 pm
by edbeard
I like these bonuses better, but apparently I'm pretty much the only one to comment so far ...
Posted: Tue Aug 28, 2007 8:35 pm
by AndyDufresne
I'm in agreement with edbeard, though I'll look over the bonuses again probably.
--Andy
Posted: Thu Aug 30, 2007 6:04 am
by cena-rules
QUENCH
QUENCH
QUENCH
QUENCH
Posted: Thu Aug 30, 2007 3:36 pm
by cairnswk
cena-rules wrote:QUENCH
QUENCH
QUENCH
QUENCH
Go you little beauty!....cena rules

Posted: Fri Aug 31, 2007 1:52 am
by Wisse
i see one small thing (as i am always the only one who sees them

):
as you can see, the grey part is a bit tinyer than the green part
Posted: Fri Aug 31, 2007 5:44 am
by WidowMakers
Wisse wrote:i see one small thing (as i am always the only one who sees them

):

as you can see, the grey part is a bit tinyer than the green part
There you go Wisse.
Version 25 (However same as 24 except for small area of edit as described above. Current XML posted by CairnsWK works.)

Posted: Fri Aug 31, 2007 6:33 am
by Gilligan
Is there anything significant about the clock towers?
Posted: Fri Aug 31, 2007 7:14 am
by cairnswk
Gilligan wrote:Is there anything significant about the clock towers?
Decoration

Posted: Fri Aug 31, 2007 7:29 am
by Coleman
Gilligan wrote:Is there anything significant about the clock towers?
They help designate the stations.
Posted: Fri Aug 31, 2007 8:26 am
by Gilligan
Maybe you could cook up a bonus, don't know if that would be a good idea.
Posted: Fri Aug 31, 2007 9:40 am
by AndyDufresne
I think there are enough bonuses on this map already to make it interesting. Don't want to cross the point of making bonuses simply for bonusing...
--Andy
Posted: Fri Aug 31, 2007 9:45 am
by Gilligan
AndyDufresne wrote:I think there are enough bonuses on this map already to make it interesting. Don't want to cross the point of making bonuses simply for bonusing...

--Andy
...Maybe...

Posted: Fri Aug 31, 2007 11:26 am
by cairnswk
Gilligan wrote:AndyDufresne wrote:I think there are enough bonuses on this map already to make it interesting. Don't want to cross the point of making bonuses simply for bonusing...

--Andy
...Maybe...

Gilligan.....There are enough bonuses on this map, and THERE IS NOT GOING TO BE ANY MORE!

Posted: Fri Aug 31, 2007 11:34 am
by Gilligan
I know
It is looking great, you are a very-well known cartographer Cairns, congrats!
Posted: Fri Aug 31, 2007 11:39 am
by cairnswk
Gilligan wrote:I know
It is looking great, you are a very-well known cartographer Cairns, congrats!
Thanks Gilligan...Please do recognise that these graphics are the artwork of WM.
Posted: Fri Aug 31, 2007 12:24 pm
by Gilligan
cairnswk wrote:Gilligan wrote:I know
It is looking great, you are a very-well known cartographer Cairns, congrats!
Thanks Gilligan...Please do recognise that these graphics are the artwork of WM.
Oh, yes, I do.
Posted: Fri Sep 07, 2007 5:59 pm
by casper
Posted: Fri Sep 07, 2007 6:33 pm
by jako
what he said
Posted: Fri Sep 07, 2007 8:13 pm
by RjBeals
Is there an online "risk" game that can touch conquer club...... I don't think so!! I'm honored to be a part of this community. Okay, enough sap. Quench this badass map!!!
Posted: Fri Sep 07, 2007 11:17 pm
by KEYOGI
You know the drill by now, small and large images with coordinates and text links to the XML and both maps without coordinates.
Posted: Fri Sep 07, 2007 11:56 pm
by WidowMakers
Here are the small and large WITHOUT Armies. Cairns will need to add the XML too
Posted: Sat Sep 08, 2007 12:00 am
by cairnswk
Here is the XML
http://www.sendspace.com/file/gqvnbl
V24 Small w/ armies
V24 Large w/ armies

Posted: Sat Sep 08, 2007 12:25 am
by WidowMakers
Posted: Sat Sep 08, 2007 12:27 am
by cairnswk
Thanks WM

Posted: Sat Sep 08, 2007 12:29 am
by WidowMakers
No problem.
I think this train is about to leave the station. I hope everyone enjoys the ride.
Great
Idea and
Concept Cairns. Keep it up!
WM