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Re: Poker Map (Page 1 & 21) [I] [GP]
Posted: Wed Jul 02, 2008 10:21 pm
by ZeakCytho
WidowMakers wrote:ZeakCytho wrote:The chips at the back of the table don't have shadows, but the ones near the front do...but that's a very minor point. It looks great to me!
Yes they do. The main light is over the legend. This means the shadows of the chips above the legend would be almost directly above them (which they are). The chips in the top left have shadows to the left. Again this is in line with the main light being over the legend.
WM
Oh, I see it now.

Re: Poker Map (Page 1 & 21) [I] [GP]
Posted: Wed Jul 02, 2008 10:30 pm
by Joodoo
this might sound bizarre but how about adding a dealer and chips to the map? the dealer would be able to bombard any territory (of course, that would mean that it starts with some neutral armies, and it would revert back to neutral at the end of each round), but can only attack the chips, the chips could be neutral or randomly assigned to the players...
and is it that as long as a player holds at least 5 territories he/she gets 3 bonus armies?
Re: Poker Map (Page 1 & 21) [I] [GP]
Posted: Thu Jul 03, 2008 2:56 am
by yeti_c
Joodoo wrote:this might sound bizarre but how about adding a dealer and chips to the map? the dealer would be able to bombard any territory (of course, that would mean that it starts with some neutral armies, and it would revert back to neutral at the end of each round), but can only attack the chips, the chips could be neutral or randomly assigned to the players...
and is it that as long as a player holds at least 5 territories he/she gets 3 bonus armies?
No
C.
PS - There is already a Dealer chip on the table...
Re: Poker Map (Page 1 & 22) [I] [GP]
Posted: Thu Jul 03, 2008 3:02 am
by yeti_c
Great work on the images WM - I've updated the first page with the relevant information...
Once Gimil gives the stamp of power - I can start the XML.
C.
Re: Poker Map (Page 1 & 22) [I] [GP]
Posted: Fri Jul 04, 2008 10:47 am
by gimil
Here we go girls:

Re: Poker Map (Page 1 & 22) [I] [GP]
Posted: Fri Jul 04, 2008 10:49 am
by yeti_c
gimil wrote:Here we go girls:

Woot.
C.
Re: Poker Map (Page 1 & 22) [I] [GP] [GF]
Posted: Fri Jul 04, 2008 11:50 am
by WidowMakers
Now XML up this bad boy and lets get to FF.
WM
Re: Poker Map (Page 1 & 22) [I] [GP] [GF]
Posted: Fri Jul 04, 2008 1:16 pm
by yeti_c
WidowMakers wrote:Now XML up this bad boy and lets get to FF.
WM
XML can be done in FF...
I'll get it done - but it might take a while... it's gonna be a beast!!
C.
Re: Poker Map (Page 1 & 22) [I] [GP] [GF]
Posted: Tue Jul 08, 2008 12:43 am
by Plutoman
Wow, this map is impressive.
I love it already

XML... Ouch. I can't even begin to imagine trying to stick all the continent bonuses in...
Good luck !
Re: Poker Map (Page 1 & 22) [I] [GP] [GF]
Posted: Tue Jul 08, 2008 4:48 am
by yeti_c
Plutoman wrote:Wow, this map is impressive.
I love it already

XML... Ouch. I can't even begin to imagine trying to stick all the continent bonuses in...
Good luck !
It'll be OK!!
C.
Re: Poker Map (Page 1 & 22) [I] [GP] [GF]
Posted: Fri Jul 11, 2008 5:40 am
by WidowMakers
OK so what needs to be done here to get to FF? GP and GFX are stamped. yeti_c has said he will wait till FF to do the XML.
Thanks
WM
Re: Poker Map (Page 1 & 22) [I] [GP] [GF]
Posted: Fri Jul 11, 2008 5:43 am
by yeti_c
Yeah - it's been a week on the Sticky... time to move methinks... I've got the next 3 weeks to do the XML... would like to make a start on it soon.
C.
Re: Poker Map (Page 1 & 22) [I] [GP] [GF]
Posted: Fri Jul 11, 2008 8:15 am
by yeti_c
Got bored - so decided to make the XML anyways...
http://www.fileden.com/files/2008/1/19/ ... /poker.xmlChecker wrote:Summary: 0 errors and 0 warnings detected in poker.xml (143 continents, 52 territories)
I need to do the army centreing but otherwise - the rest is done.
C.
Re: Poker Map (Page 1 & 22) [I] [GP] [GF]
Posted: Fri Jul 11, 2008 8:48 pm
by BBoz
Nicely done. I am very impressed with how you structured the XML logic. It was well thought out.
Looked through it for any "holes" on missing hands, logic gaps, etc... and everything seemed to be there. The way you structured things eliminated the potential for some trouble-spots I expected to find.
I have to say again, I am really impressed with how well you structured it. Kudos to you!

B
Re: Poker Map (Page 1 & 22) [I] [GP] [GF]
Posted: Fri Jul 11, 2008 11:04 pm
by AndyDufresne
---
The Poker Club Map has reached the
‘Final Forge’ Stage. I've revived this thread from the pits of the Foundry Furnace (okay, maybe not) and have examined the contents. Nearly every major concern has been addressed. If there are any other current concerns, please make your voice heard. If after a reasonable amount of time there has not been any objection or protest, the map will be deemed finished with the 'Foundry Brand' of approval and will be submitted for live play. As long as there is still discussion or posts that have yet to be commented on, the map will remain in
Final Forge until said discussion has reached the conclusion that the map has reached its final and polished version.
Post questions and concerns if any.--Andy
Re: Poker Map (Page 1 & 22) [Final Forge]
Posted: Sat Jul 12, 2008 8:49 am
by bryguy
congratz on ff!!
wow im the first to say that!
Re: Poker Map (Page 1 & 22) [Final Forge]
Posted: Sat Jul 12, 2008 4:12 pm
by whitestazn88
congrats as well. i also noticed that c. posted once saying he had 3 weeks to do the xml. 3 hours later, it was done... good work.
Re: Poker Map (Page 1 & 22) [I] [GP] [GF]
Posted: Mon Jul 14, 2008 4:54 am
by yeti_c
BBoz wrote:Nicely done. I am very impressed with how you structured the XML logic. It was well thought out.
Looked through it for any "holes" on missing hands, logic gaps, etc... and everything seemed to be there. The way you structured things eliminated the potential for some trouble-spots I expected to find.
I have to say again, I am really impressed with how well you structured it. Kudos to you!

B
Cheers BBoz - I decided that the only way to make this XML - had to be structured... anything else would've been a nightmare to make and maintain!!
I'm always glad for someone to have a once over on the code too... Cheers for taking a look!
C.
Re: Poker Map (Page 1 & 22) [I] [GP] [GF]
Posted: Tue Jul 15, 2008 12:30 am
by Sparqs
yeti_c wrote:Got bored - so decided to make the XML anyways...
http://www.fileden.com/files/2008/1/19/ ... /poker.xmlChecker wrote:Summary: 0 errors and 0 warnings detected in poker.xml (143 continents, 52 territories)
I need to do the army centreing but otherwise - the rest is done.
C.
This is my first time looking at this map and I like it. Nicely done graphics and play mechanic. Do I understand correctly that only the player holding the best possible hand collects a bonus on their turn?
I looked through the XML and perhaps I'm confused, but doesn't it have Aces ranked below Twos? It also appears to have flushes ranked by suit, but again i could be mistaken. I need to read up on the current XML structure, obviously, but please tell me I'm wrong.
All in all, great job - as always.
Re: Poker Map (Page 1 & 22) [I] [GP] [GF]
Posted: Tue Jul 15, 2008 12:50 am
by WidowMakers
Sparqs wrote:yeti_c wrote:Got bored - so decided to make the XML anyways...
http://www.fileden.com/files/2008/1/19/ ... /poker.xmlChecker wrote:Summary: 0 errors and 0 warnings detected in poker.xml (143 continents, 52 territories)
I need to do the army centreing but otherwise - the rest is done.
C.
This is my first time looking at this map and I like it. Nicely done graphics and play mechanic. Do I understand correctly that only the player holding the best possible hand collects a bonus on their turn?
I looked through the XML and perhaps I'm confused, but doesn't it have Aces ranked below Twos? It also appears to have flushes ranked by suit, but again i could be mistaken. I need to read up on the current XML structure, obviously, but please tell me I'm wrong.
All in all, great job - as always.
1) No everyone receives a bonus. The game does not look at what anyone else has. It evaluates each player individually and the bonus for best hand is awarded to each as well.
2) yeti is going to need to explain. I did not understand at first. Be basically ranked many differnt sub groups as bonuses with bonus 0. Then listed those as bonuses of another. If eventually leads to teh final bonuses (at teh bottom of teh XML before coordiantes) and the overrides begin. It is bog and intimidating but after looked over, clean and efficient.
WM
Re: Poker Map (Page 1 & 22) [Final Forge]
Posted: Tue Jul 15, 2008 3:23 am
by yeti_c
OK So the XML for the continents works like this...
a) Create loads of Helper continents with bonus 0.
b) Create Bonus continents with correct bonuses.
c) Each "Bonus" continent then overrides the one before it (This maintains the "Best hand gets bonus" rule)
d) Override all helper continents with the "High Card" continent (This means that the logs will only ever show the actual bonus you're getting)
C.
PS - Note that this is possible - because Overrides only overrides
a) Printing in the Log.
b) Bonus Award.
It doesn't override actually holding it...
So - if Continent A overrides Continent C - you can still receive the bonus from Continent B if Continent C is a sub continent of it. (You just don't get the bonus from Continent C.)
Re: Poker Map (Page 1 & 22) [Final Forge]
Posted: Tue Jul 15, 2008 10:54 am
by fireedud
What's the point of the Helper Continents?
Re: Poker Map (Page 1 & 22) [Final Forge]
Posted: Tue Jul 15, 2008 12:53 pm
by yeti_c
fireedud wrote:What's the point of the Helper Continents?
To get all the combinations correct...
Without the "helper" continents - then this map wouldn't be possible.
C.
Re: Poker Map (Page 1 & 22) [Final Forge]
Posted: Tue Jul 15, 2008 5:08 pm
by gameplayer
I'm liking this map a lot...my one concern is that there are designs for the face cards but no designs for the number cards, i.e. the ten of hearts here has 10 hearts in the center:

It just looks sort of like a strange deck of cards to me, I don't know what everyone else thinks...
Re: Poker Map (Page 1 & 22) [Final Forge]
Posted: Tue Jul 15, 2008 5:16 pm
by InkL0sed
Sorry to suggest this so late in the game, but if we're up for changing the deck of cards, could we have a Ghost deck instead? Now that deck is hot.
Or alternatively, the Tiger.
Images are hard to find, but you may know what I'm talking about...