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Re: CLAN REALMS at WAR: the Bannermen [Turn 21 Clan Submit D

Posted: Mon Mar 20, 2017 7:12 pm
by IcePack
Well that was fun :) I won my first game and arranged a live video roll for the fate of the Lord :twisted:

Re: CLAN REALMS at WAR: the Bannermen [Turn 21 Clan Submit D

Posted: Tue Mar 21, 2017 9:46 pm
by IcePack
About an hour left to submit

Re: CLAN REALMS at WAR: the Bannermen [Turn 21 Clan Submit D

Posted: Wed Mar 22, 2017 2:03 pm
by hopalong
IcePack wrote:About an hour left to submit


That's what we tell all of our opponents: Submit now!!!
:twisted:

Re: CLAN REALMS at WAR: the Bannermen [Turn 21 Clan Submit D

Posted: Wed Mar 22, 2017 10:25 pm
by ElricTheGreat
About a half hour for update

:D :roll: :D :roll: :D

Re: CLAN REALMS at WAR: the Bannermen [Turn 21 Clan Submit D

Posted: Thu Mar 23, 2017 8:50 am
by IcePack
Sending PM to contacts to update my apologies.

Re: CLAN REALMS at WAR: the Bannermen [Turn 21 Clan Submit D

Posted: Fri Mar 24, 2017 4:37 pm
by TX AG 90
Do kidnapped Lords still garner Fame?

Re: CLAN REALMS at WAR: the Bannermen [Turn 21 Clan Submit D

Posted: Fri Mar 24, 2017 4:40 pm
by IcePack
TX AG 90 wrote:Do kidnapped Lords still garner Fame?


I'm not sure I follow. If you beat someone and kidnap you still get the +1 if that's what you're asking?

Re: CLAN REALMS at WAR: the Bannermen [Turn 21 IP Update Day

Posted: Fri Mar 24, 2017 7:39 pm
by IcePack
Alright, I got one night to update everything. LETS DO THIS :D

Re: CLAN REALMS at WAR: the Bannermen [Turn 21 Clan Submit D

Posted: Fri Mar 24, 2017 9:09 pm
by TX AG 90
IcePack wrote:
TX AG 90 wrote:Do kidnapped Lords still garner Fame?


I'm not sure I follow. If you beat someone and kidnap you still get the +1 if that's what you're asking?


You get Fame for every lord in your House. Do you get that Fame if they are kidnapped?

Re: CLAN REALMS at WAR: the Bannermen [Turn 21 Clan Submit D

Posted: Fri Mar 24, 2017 9:39 pm
by IcePack
TX AG 90 wrote:
IcePack wrote:
TX AG 90 wrote:Do kidnapped Lords still garner Fame?


I'm not sure I follow. If you beat someone and kidnap you still get the +1 if that's what you're asking?


You get Fame for every lord in your House. Do you get that Fame if they are kidnapped?


Gotcha, yes you get fame for every lord in your house until they are executed. Whether they are in structures, exploring, kidnapped, ransomed, engaged, etc.
Only once they are executed do they lose that fame.

Re: CLAN REALMS at WAR: the Bannermen [Turn 22 Clan Submit D

Posted: Sat Mar 25, 2017 11:44 am
by TX AG 90
If A Lord from House X moves diagonally into a spot occupied by a rival Lord from House Y, it's normally an ambush situation.

However, if that spot is adjacent to one of House X's castle/cities/watchtowers meaning House X knows the rival Lord is there, is the ambush mitigated? Or, since the House X Lord can't see the House Y Lord himself, is the ambush is still on?

Re: CLAN REALMS at WAR: the Bannermen [Turn 22 Clan Submit D

Posted: Sat Mar 25, 2017 4:24 pm
by Vid_FISO
TX AG 90 wrote:If A Lord from House X moves diagonally into a spot occupied by a rival Lord from House Y, it's normally an ambush situation.

However, if that spot is adjacent to one of House X's castle/cities/watchtowers meaning House X knows the rival Lord is there, is the ambush mitigated? Or, since the House X Lord can't see the House Y Lord himself, is the ambush is still on?


I asked this before and I think it all has to do with who has first turn as to how it plays out.

Re: CLAN REALMS at WAR: the Bannermen [Turn 22 Clan Submit D

Posted: Sun Mar 26, 2017 2:33 pm
by IcePack
To Clarify a previous Q&A:

Q: What happens when you lose to an "inactive clan's" castle?
A: I (IcePack) will roll a 1d10 to determine what happens with the losing Lord.
1-3: Execute
4-6: Ransom
7-9: Kidnap
10: Release


This is what will happen the first time a House engages an inactive clans castle.
Subsequent engagements on the same House may result in a more threatening scenario the more aggressive you are towards a House.

Re: CLAN REALMS at WAR: the Bannermen [Turn 22 Clan Submit D

Posted: Sun Mar 26, 2017 2:48 pm
by IcePack
Vid_FISO wrote:
TX AG 90 wrote:If A Lord from House X moves diagonally into a spot occupied by a rival Lord from House Y, it's normally an ambush situation.

However, if that spot is adjacent to one of House X's castle/cities/watchtowers meaning House X knows the rival Lord is there, is the ambush mitigated? Or, since the House X Lord can't see the House Y Lord himself, is the ambush is still on?


I asked this before and I think it all has to do with who has first turn as to how it plays out.


Yep, I'll try to come up with something to clarify ambushes. That seems to be the area msot confusing people.

Re: CLAN REALMS at WAR: the Bannermen [Turn 22 Clan Submit D

Posted: Sun Mar 26, 2017 6:24 pm
by TX AG 90
IcePack wrote:
Vid_FISO wrote:
TX AG 90 wrote:If A Lord from House X moves diagonally into a spot occupied by a rival Lord from House Y, it's normally an ambush situation.

However, if that spot is adjacent to one of House X's castle/cities/watchtowers meaning House X knows the rival Lord is there, is the ambush mitigated? Or, since the House X Lord can't see the House Y Lord himself, is the ambush is still on?


I asked this before and I think it all has to do with who has first turn as to how it plays out.


Yep, I'll try to come up with something to clarify ambushes. That seems to be the area msot confusing people.


I actually understand the whole initiative thing and how it pertains to ambushes. That is not my question.

The question is whether an ambush situation even exists if House X's castle/city/watchtower can see House Y's lord even though House X's lord cannot see the House Y lord and moves into his square. Would it then be treated as a direct attack/diplomacy situation since the castle/city/wt can see him or would it remain an ambush situation (defaults depending) sicne the House X Lord could not see House Y?

Re: CLAN REALMS at WAR: the Bannermen [Turn 22 IP Update Day

Posted: Mon Mar 27, 2017 8:26 am
by ElricTheGreat
Morning .... Quick note ... another RANDOM map has popped up!

Game 17325653 - E#46 - Lord Banner (FSC) v JoshuaLamb (GoN)

Re: CLAN REALMS at WAR: the Bannermen [Turn 22 Clan Submit D

Posted: Mon Mar 27, 2017 6:40 pm
by IcePack
TX AG 90 wrote:
IcePack wrote:
Vid_FISO wrote:
TX AG 90 wrote:If A Lord from House X moves diagonally into a spot occupied by a rival Lord from House Y, it's normally an ambush situation.

However, if that spot is adjacent to one of House X's castle/cities/watchtowers meaning House X knows the rival Lord is there, is the ambush mitigated? Or, since the House X Lord can't see the House Y Lord himself, is the ambush is still on?


I asked this before and I think it all has to do with who has first turn as to how it plays out.


Yep, I'll try to come up with something to clarify ambushes. That seems to be the area msot confusing people.


I actually understand the whole initiative thing and how it pertains to ambushes. That is not my question.

The question is whether an ambush situation even exists if House X's castle/city/watchtower can see House Y's lord even though House X's lord cannot see the House Y lord and moves into his square. Would it then be treated as a direct attack/diplomacy situation since the castle/city/wt can see him or would it remain an ambush situation (defaults depending) sicne the House X Lord could not see House Y?


Gotcha, this came up I want to say around Turn ~15 (dont quote me). Ultimately, while the argument exists that the Lord himself doesn't know the lords location I've assumed that if your House knows of the lords location 100% (IE there is no question of it being elsewhere) then it would not be considered a ambush.

So if you have House Y Lord next to House X's castle, and theres a Lord diagonal from House Y Lord who normally wouldn't see him he can still direct attack because his House sees that Lord from their Castle (the assumption being, they communicated the Lords location here).

Its a fine line. And no, telling your ally of a Lords location to avoid an ambush that they wouldn't normally see is not going to fly even though I understand the arugment matches the thinking of communicating above. Thats where the very fine line will be drawn :lol: Your personal House must know of that Lords location through Castle / City / WT in order to avoid the ambush penalty.

Re: CLAN REALMS at WAR: the Bannermen [Turn 22 Clan Submit D

Posted: Mon Mar 27, 2017 9:03 pm
by TX AG 90
IcePack wrote:
TX AG 90 wrote:
IcePack wrote:
Vid_FISO wrote:
TX AG 90 wrote:If A Lord from House X moves diagonally into a spot occupied by a rival Lord from House Y, it's normally an ambush situation.

However, if that spot is adjacent to one of House X's castle/cities/watchtowers meaning House X knows the rival Lord is there, is the ambush mitigated? Or, since the House X Lord can't see the House Y Lord himself, is the ambush is still on?


I asked this before and I think it all has to do with who has first turn as to how it plays out.


Yep, I'll try to come up with something to clarify ambushes. That seems to be the area msot confusing people.


I actually understand the whole initiative thing and how it pertains to ambushes. That is not my question.

The question is whether an ambush situation even exists if House X's castle/city/watchtower can see House Y's lord even though House X's lord cannot see the House Y lord and moves into his square. Would it then be treated as a direct attack/diplomacy situation since the castle/city/wt can see him or would it remain an ambush situation (defaults depending) sicne the House X Lord could not see House Y?


Gotcha, this came up I want to say around Turn ~15 (dont quote me). Ultimately, while the argument exists that the Lord himself doesn't know the lords location I've assumed that if your House knows of the lords location 100% (IE there is no question of it being elsewhere) then it would not be considered a ambush.

So if you have House Y Lord next to House X's castle, and theres a Lord diagonal from House Y Lord who normally wouldn't see him he can still direct attack because his House sees that Lord from their Castle (the assumption being, they communicated the Lords location here).

Its a fine line. And no, telling your ally of a Lords location to avoid an ambush that they wouldn't normally see is not going to fly even though I understand the arugment matches the thinking of communicating above. Thats where the very fine line will be drawn :lol: Your personal House must know of that Lords location through Castle / City / WT in order to avoid the ambush penalty.


Thanks, that's exactly the information I was looking for.

Re: CLAN REALMS at WAR: the Bannermen [Turn 23 IP Update Day

Posted: Tue Mar 28, 2017 2:42 pm
by rockfist
I think it should be possible to purchase a ship and sail on the water. I don't know what the price should be or speed of the ship, but it would be an interesting game play twist.

Re: CLAN REALMS at WAR: the Bannermen [Turn 23 IP Update Day

Posted: Tue Mar 28, 2017 2:43 pm
by Vid_FISO
rockfist wrote:I think it should be possible to purchase a ship and sail on the water. I don't know what the price should be or speed of the ship, but it would be an interesting game play twist.


And I want a submarine so that I can torpedo your ship!

Re: CLAN REALMS at WAR: the Bannermen [Turn 23 IP Update Day

Posted: Tue Mar 28, 2017 2:48 pm
by IcePack
Vid_FISO wrote:
rockfist wrote:I think it should be possible to purchase a ship and sail on the water. I don't know what the price should be or speed of the ship, but it would be an interesting game play twist.


And I want a submarine so that I can torpedo your ship!


Someone else brought up ships as a suggestion for v2.0. Right now, it doesn't really apply as v2.0 will have a different theme ;)

However, ships + subs etc is potential for future. There's been a lot of discussion behind the scenes about developing this into a series.

Re: CLAN REALMS at WAR: the Bannermen [Turn 23 IP Update Day

Posted: Wed Mar 29, 2017 1:35 am
by IcePack
Still working on the update unfortunately. Going to try to push through tonight, but it might take an extra day with all the movements and questions / diplo involved here. I think I will probably get the main documents all updated tonight, but will likely take me tomorrow to update all the public sheets and get out PM's.

Re: CLAN REALMS at WAR: the Bannermen [Turn 23 IP Update Day

Posted: Wed Mar 29, 2017 8:25 am
by TX AG 90
IcePack wrote:Still working on the update unfortunately. Going to try to push through tonight, but it might take an extra day with all the movements and questions / diplo involved here. I think I will probably get the main documents all updated tonight, but will likely take me tomorrow to update all the public sheets and get out PM's.


I like the 3-day cycle. Gives IcePack and team leaders more time and synchs better with the actual game play also.

Re: CLAN REALMS at WAR: the Bannermen [Turn 24 Clan submit D

Posted: Thu Mar 30, 2017 12:24 pm
by IcePack
Thanks for the feedback, this last one took 6+ hours over two days. So if that's the direction it's headed, at end of April I'll definitely be splitting into two days. I'm kinda playing it by ear for now to see if I can't find a way for myself to be more efficient in handling of the updates.

I've started automating some of the 2nd info page, as well as looking to simplify a few things with the legends and info tab redundancies.

Re: CLAN REALMS at WAR: the Bannermen [Turn 24 IP Update Day

Posted: Wed Apr 05, 2017 1:38 am
by IcePack
This will get PM'd as well to all the main contacts. But heres the new update:

- today I updated all the background stuff, rechecked all the engagements, updating the lord fame, updated turn 23's time lapse screenshot, updated schedules, updated houses of the realms, updated the initiative for Turn 25, and all of the inactive clans info has been updated from Lords, kidnappings, executions, etc as well as all their gold up to Turn 24.

- tomorrow i'll start passing on all the diplo during the day. Expect a bit of a backlog

- tomorrow evening I'll update all the maps and start sending PM's for finalization of all your turns.

- Thursday April 5th @ 2400 CCT is the new schedule for Clans to Submit Turn 25.

Thanks again for all the patience, support and being willing to put up with unexpected RL occurences for the event.
This is one of those things I've made a note for CR@W v2.0 to maybe be able to improve (assistants etc) so that there wouldn't be any delays. (if we can get volunteers)

Cheers
IcePack