SFR Yugoslavia [Quenched]

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DiM
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Re: Socialist Federal Republic of Yugoslavia [25.7.11]

Post by DiM »

take a 6 month break from CC. by the time you get back it should already be in live play or maybe beta, or at least the next in line for a xml check :D
“In the beginning God said, the four-dimensional divergence of an antisymmetric, second rank tensor equals zero, and there was light, and it was good. And on the seventh day he rested.”- Michio Kaku
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thenobodies80
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Re: Socialist Federal Republic of Yugoslavia [25.7.11]

Post by thenobodies80 »

I'm not going to defend OliverFA, but the slowness has a reason. In fact, with my consent, he has "neglected" his main job here for some days to develope a quicker and safer way to check the xml files. So, he will able to check the files in less time in the next future. ;)
In any case an xml won't sit unchecked (i'm referring to the first check, not to the act of stamp it) for more than a week. (by agreement between OliverFA and myself)
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natty dread
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Re: Socialist Federal Republic of Yugoslavia [25.7.11]

Post by natty dread »

Well thanks for letting us know. Hope it goes well.
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OliverFA
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Re: Socialist Federal Republic of Yugoslavia [25.7.11]

Post by OliverFA »

[Adding XML stamp]

After checking the XML file, I am glad to confirm that this time everything in the code seems to be right.

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Congratulations natty_dread! =D>
Welcoming the long awaited Trench Warfare Setting (Previously Adjacent Attacks).

My Maps:
Research and Conquer - Civilization meets Conquer Club

Best score: 2,346 - Best position: #618 - Best percentile: 4.87%
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natty dread
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Re: Socialist Federal Republic of Yugoslavia [25.7.11]

Post by natty dread »

cheers
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isaiah40
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Re: Socialist Federal Republic of Yugoslavia [25.7.11]

Post by isaiah40 »

Congrats natty!! =D> =D>
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thenobodies80
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Re: Socialist Federal Republic of Yugoslavia [25.7.11]

Post by thenobodies80 »

The only suggestion I have for this map is the spacing between letters of territory names. (Slovenian Littoral, Varazdin, Baranja, Herzegovina, Dubrovnik, South Morava, Pomoravlje)
The star in Pristina looks a bit different, but maybe it's just this ugly laptop I'm using now. :P
Not a fan of your mountains, but it's just a personal thing.

Good work natty, it's a nice map. =D>
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natty dread
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Re: Socialist Federal Republic of Yugoslavia [25.7.11]

Post by natty dread »

Sadly, GIMP doesn't yet have an option for adjusting the kerning on text... you can adjust tracking (the overall spacing between letters) but not kerning (the space between individual letter pairs).

If the kerning is really a problem, I could adjust them manually... but it's frankly quite a pain in the ass. And I'm lazy :mrgreen:

The star in pristina may look different because of the lighting effect. I don't think it should matter, it's not like there's any other stars you could confuse it with...
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Re: Socialist Federal Republic of Yugoslavia [25.7.11]

Post by thenobodies80 »

If you can then it would be great! (GIMP! :roll: O:) )
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natty dread
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Re: Socialist Federal Republic of Yugoslavia [25.7.11]

Post by natty dread »

thenobodies80 wrote:GIMP! :roll: O:)


Open source is the way of the future.

Also, it seems to me that most people just stick up for photoshop because they don't want to admit they got scammed out of several hundred dollars when they could have got equal quality for free... ;)

[bigimg]http://img705.imageshack.us/img705/2576/yugo18.png[/bigimg]
[bigimg]http://img195.imageshack.us/img195/5937/yugo18s.png[/bigimg]
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DiM
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Re: Socialist Federal Republic of Yugoslavia [25.7.11]

Post by DiM »

natty_dread wrote:
Open source is the way of the future.

true.

natty_dread wrote:Also, it seems to me that most people just stick up for photoshop because they don't want to admit they got scammed out of several hundred dollars when they could have got equal quality for free... ;)


false. for 2 reasons:
1. photoshop is better. in fact in some areas like professional print jobs gimp doesn't even put up a fight, it just loses right from the start.
2. photoshop can be free if you know a thing or two about some stuff which can't be mentioned :)
“In the beginning God said, the four-dimensional divergence of an antisymmetric, second rank tensor equals zero, and there was light, and it was good. And on the seventh day he rested.”- Michio Kaku
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thenobodies80
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Re: Socialist Federal Republic of Yugoslavia [4.9.11]

Post by thenobodies80 »

:lol: I'm joking mate! You know I have both softwares on my laptop. They are both good, but for different things. On the whole GIMP is more open and flexible but PS has some things (some just for copyright reasons) that make it more good for a professional usage, like DiM mentioned here above.

Anyways, coming back on topic, thanks for the update, if no one has further suggestions, we can move to the next step of the production...
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Re: Socialist Federal Republic of Yugoslavia [4.9.11]

Post by thenobodies80 »

Last Call

The map has passed through rigorous gameplay and graphics examinations and all major concerns have been addressed. If you have any other concerns, please make your voice heard. If after a reasonable amount of time there has not been any objection or protest, the map will be stamped and submitted for the Beta period.

Please, post questions and concerns if any.

thenobodies80
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DiM
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Re: Socialist Federal Republic of Yugoslavia [4.9.11]

Post by DiM »

thenobodies80 wrote:Last Call

The map has passed through rigorous gameplay and graphics examinations and all major concerns have been addressed. If you have any other concerns, please make your voice heard. If after a reasonable amount of time there has not been any objection or protest, the map will be stamped and submitted for the Beta period.

Please, post questions and concerns if any.

thenobodies80



i have a concern.
where's tito?

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“In the beginning God said, the four-dimensional divergence of an antisymmetric, second rank tensor equals zero, and there was light, and it was good. And on the seventh day he rested.”- Michio Kaku
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natty dread
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Re: Socialist Federal Republic of Yugoslavia [4.9.11]

Post by natty dread »

Meh, I asked a few pages back if people want Tito on the map or not. No one seemed to care much for Tito, so we're going sans Tito for now.

thenobodies80 wrote:You know I have both softwares on my laptop. They are both good, but for different things. On the whole GIMP is more open and flexible but PS has some things (some just for copyright reasons) that make it more good for a professional usage, like DiM mentioned here above.


Sure, but you have to remember GIMP's development is a constant process. And being open source, there's a whole world of innovation and resources just waiting to be utilized... I watched a demo this other day about this module one guy had written for GIMP that replaces the linear undo history with a sort of tree-like structure... so you can make an edit on an image, go a few steps back and make another edit, then combine the two undo branches to the same image... it looked cool as hell.

For now, PS may be better for professional applications, but even 5 years from now? Who knows...
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Re: Socialist Federal Republic of Yugoslavia [4.9.11]

Post by thenobodies80 »

          Beta - Quenching

---The Final Forge period has concluded for the Socialist Federal Republic of Yugoslavia Map. All objections have had their time. The Foundry and I hereby brand this map with the Foundry Beta Brand. Let it be known that this map is now ready for BETA Play. After an extended period of time in BETA and once all quirks and issues have been resolved, the map will be put into Full Play (barring any Lack vetoes).

Conquer Club, enjoy!

              Image


While the map is in BETA Play, there are a couple of administrative tasks that are required of the mapmaker(s) in addition to the initial gameplay testing:
    1. Please ensure that the first post of the thread contains all the necessary information to help future visitors to the development thread; it's particularly important to ensure the most recent images are there, along with any helpful guides (such as gameplay quirks/nuances or the location/size of any starting neutrals etc.)
    2. Finally, it is the responsibility of the mapmaker(s) to ensure that they respond to further feedback in a timely and constructive manner.


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DiM
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Re: Socialist Federal Republic of Yugoslavia [4.9.11]

Post by DiM »

congrats.
“In the beginning God said, the four-dimensional divergence of an antisymmetric, second rank tensor equals zero, and there was light, and it was good. And on the seventh day he rested.”- Michio Kaku
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Re: Socialist Federal Republic of Yugoslavia [4.9.11]

Post by Victor Sullivan »

Cool! I'm interested to see how the starting positions affect the otherwise basic gameplay scheme.

-Sully
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Scaling back on my CC involvement...
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natty dread
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Re: Socialist Federal Republic of Yugoslavia [4.9.11]

Post by natty dread »

thanks.
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Victor Sullivan
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Re: Socialist Federal Republic of Yugoslavia [4.9.11]

Post by Victor Sullivan »

thenobodies80 wrote:While the map is in BETA Play, there are a couple of administrative tasks that are required of the mapmaker(s) in addition to the initial gameplay testing:
    1. Please ensure that the first post of the thread contains all the necessary information to help future visitors to the development thread; it's particularly important to ensure the most recent images are there, along with any helpful guides (such as gameplay quirks/nuances or the location/size of any starting neutrals etc.)
    2. Finally, it is the responsibility of the mapmaker(s) to ensure that they respond to further feedback in a timely and constructive manner.


thenobodies80

I'm guessing by the deletion of it, the Portal is old news now?

-Sully
[player]Beckytheblondie[/player]: "Don't give us the dispatch, give us a mustache ride."

Scaling back on my CC involvement...
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thenobodies80
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Re: Socialist Federal Republic of Yugoslavia [4.9.11]

Post by thenobodies80 »

Victor Sullivan wrote:
thenobodies80 wrote:beta things and blah blah blah blah...just saving space...

I'm guessing by the deletion of it, the Portal is old news now?

-Sully


Is your question related with the map development? :-s
Foundry Discussion.....

Btw...I'm posting here for someone else, let me call him/her "Mr.asdfg":
Mr. asdfg wrote:These map needs, graphically/gameplay speaking, to go far,far ,far better then now. Probably this is caused by the fact that the mapmaker doesn't come from that country and he doesn't know about it. When i see the map I see a lack of knowledge of those places.


Now since I know you very well natty wait some mins to kill this my shy friend, let me say that I've already asked to Mr. asdfg to come here and post what he/she thinks is totally wrong on the map, to give you more details that can help you to improve the map.(I can ensure you that he/she knows what he/she is saying ;) ).
We will see what happen....
In the same time, what do you think he/she is referring to? My knowledge of that zone is really poor, is there anyone who see huge errors/things not represented on this map and wants to help?

Thanks
Nobodies
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DiM
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Re: Socialist Federal Republic of Yugoslavia [4.9.11]

Post by DiM »

mr asdfg :lol:

i have mine thoughts on who these asdfg might being :lol:
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Re: Socialist Federal Republic of Yugoslavia [4.9.11]

Post by mwaser »

Possibly a silly question, but . . . . I can't Find or Start this map. What am I doing wrong?
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Re: Socialist Federal Republic of Yugoslavia [4.9.11]

Post by thenobodies80 »

mwaser wrote:Possibly a silly question, but . . . . I can't Find or Start this map. What am I doing wrong?


Not uploaded yet, be patient ;)
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Re: Socialist Federal Republic of Yugoslavia [4.9.11]

Post by natty dread »

If Qwert has a problem with the map, he can come right in here and post in the map thread like everyone else. If that's above him, tough.

I've had input from people who live in the area during the development, and apart from a few minor naming errors (which have already been fixed) they had no problem with the gameplay or graphics of the map.
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