Re: Increase to 12 players. [Poll added - JoshyBoy][Submitte
Posted: Thu Oct 07, 2010 1:30 pm
really??? I must not have realized it was you man... I apologize.. Ill take you off.
Conquer Club, a free online multiplayer variation of a popular world domination board game.
http://www.tools.conquerclub.com/forum2/
http://www.tools.conquerclub.com/forum2/viewtopic.php?t=113234
TheForgivenOne wrote:army of nobunaga wrote:how did you get on my foe list forgiven??!
A bonehead move on Feudal![]()
Anyways, yeah, a huge amount of people demanded the jump be instantly be made without thinking what could happen on a majority of maps.
Victor Sullivan wrote:TheForgivenOne wrote:army of nobunaga wrote:how did you get on my foe list forgiven??!
A bonehead move on Feudal![]()
Anyways, yeah, a huge amount of people demanded the jump be instantly be made without thinking what could happen on a majority of maps.
I suggested starting with 10. It seems like 9 would not give us a large enough "taste", as the only extra thing we'd really be able to do is 3 by 3 triples and an extra player in Standard. I think 10 is the most reasonable start-out point. That way, you get 3 by 3 triples, 2 by 5 doubles, and a substantial 2 extra players for Standard. Just my fifth of a dime.
-Sully
TheForgivenOne wrote:Victor Sullivan wrote:TheForgivenOne wrote:army of nobunaga wrote:how did you get on my foe list forgiven??!
A bonehead move on Feudal![]()
Anyways, yeah, a huge amount of people demanded the jump be instantly be made without thinking what could happen on a majority of maps.
I suggested starting with 10. It seems like 9 would not give us a large enough "taste", as the only extra thing we'd really be able to do is 3 by 3 triples and an extra player in Standard. I think 10 is the most reasonable start-out point. That way, you get 3 by 3 triples, 2 by 5 doubles, and a substantial 2 extra players for Standard. Just my fifth of a dime.
-Sully
Also 5v5
fumandomuerte wrote:Victor Sullivan wrote:Darwins_Bane wrote:careful....that was a battle royale...from my understanding thats a little different.
How so?
113>12 =P
Now, while I support this suggestion, I feel that there will be abuse from some "farmers" creating 6vs6 games with non-sense settings attractive to only newcomers and distracted rookies. Most of these predicted games will have a clear pattern: deadbeating on team 2.
Army of GOD wrote:If you don't think it's smart to join a 12-player assdoodle then don't.
TheForgivenOne wrote:army of nobunaga wrote:you dont play a lot of quads do you/?
even on maps like Mexico, space, others of similar size, the 4th guy on the quads team doesnt always get a turn.
I dunno, I think you guys will be really disappointed if/when this happens.
map size is limited to 840 ><800 pix .. Hive is about the biggest with discernable terts. you can get. And im telling you this. in 6 vs 6.. Im not sure the last guy gets a turn in Hive either.
but whatever, gl with it.
Upping it to 12 players could also give mapmakers the incentive to create larger maps.
JoshyBoy wrote:I really hope we get some sort of increase.

squishyg wrote:mama is drooling at the idea of 12 player escalating speed world 2.1!!!!
I keep forgetting you're a woman, squishy! You're starting to make me drool for some O that 12 player escalating speed World 2.1!
Army of GOD wrote:I call starting the first 12-player, no spoils, adjacent reinforcements game on the Hive
ender516 wrote:Army of GOD wrote:I call starting the first 12-player, no spoils, adjacent reinforcements game on the Hive
Good lord, I'm too old to join a game like that. I would deadbeat for sure (literally).
Victor Sullivan wrote:*places a banana then sprays it with Andy-repellant"
TheForgivenOne wrote:Victor Sullivan wrote:*places a banana then sprays it with Andy-repellant"
Andy doesn't implement suggestions
Victor Sullivan wrote:IT WAS JUST FOR COMIC EFFECT STOP OVER-ANAL-YZING, GOD!!!
TheForgivenOne wrote:Victor Sullivan wrote:IT WAS JUST FOR COMIC EFFECT STOP OVER-ANAL-YZING, GOD!!!
Not possible.
Victor Sullivan wrote:TheForgivenOne wrote:Victor Sullivan wrote:IT WAS JUST FOR COMIC EFFECT STOP OVER-ANAL-YZING, GOD!!!
Not possible.
I... uh... don't really know what to say to this...except post something on topic like, when is this gonna be heading to the "Archived Implemented Suggestions" to be put on the *To Do* list?
Victor Sullivan wrote:TheForgivenOne wrote:Victor Sullivan wrote:IT WAS JUST FOR COMIC EFFECT STOP OVER-ANAL-YZING, GOD!!!
Not possible.
I... uh... don't really know what to say to this...except post something on topic like, when is this gonna be heading to the "Archived Implemented Suggestions" to be put on the *To Do* list?
ender516 wrote:Victor Sullivan wrote:TheForgivenOne wrote:Victor Sullivan wrote:IT WAS JUST FOR COMIC EFFECT STOP OVER-ANAL-YZING, GOD!!!
Not possible.
I... uh... don't really know what to say to this...except post something on topic like, when is this gonna be heading to the "Archived Implemented Suggestions" to be put on the *To Do* list?
I think Submitted Suggestions is the closest thing we have to a To Do List any more. The Archived Implemented Suggestions are the ones that have been done.