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Re: Increase to 12 players. [Poll added - JoshyBoy][Submitte

Posted: Thu Oct 07, 2010 1:30 pm
by army of nobunaga
really??? I must not have realized it was you man... I apologize.. Ill take you off.

Re: Increase to 12 players. [Poll added - JoshyBoy][Submitte

Posted: Thu Oct 07, 2010 2:47 pm
by Victor Sullivan
TheForgivenOne wrote:
army of nobunaga wrote:how did you get on my foe list forgiven??!


A bonehead move on Feudal :mrgreen:


Anyways, yeah, a huge amount of people demanded the jump be instantly be made without thinking what could happen on a majority of maps.

I suggested starting with 10. It seems like 9 would not give us a large enough "taste", as the only extra thing we'd really be able to do is 3 by 3 triples and an extra player in Standard. I think 10 is the most reasonable start-out point. That way, you get 3 by 3 triples, 2 by 5 doubles, and a substantial 2 extra players for Standard. Just my fifth of a dime.

-Sully

Re: Increase to 12 players. [Poll added - JoshyBoy][Submitte

Posted: Thu Oct 07, 2010 2:50 pm
by TheForgivenOne
Victor Sullivan wrote:
TheForgivenOne wrote:
army of nobunaga wrote:how did you get on my foe list forgiven??!


A bonehead move on Feudal :mrgreen:


Anyways, yeah, a huge amount of people demanded the jump be instantly be made without thinking what could happen on a majority of maps.

I suggested starting with 10. It seems like 9 would not give us a large enough "taste", as the only extra thing we'd really be able to do is 3 by 3 triples and an extra player in Standard. I think 10 is the most reasonable start-out point. That way, you get 3 by 3 triples, 2 by 5 doubles, and a substantial 2 extra players for Standard. Just my fifth of a dime.

-Sully


Also 5v5 ;)

Re: Increase to 12 players. [Poll added - JoshyBoy][Submitte

Posted: Thu Oct 07, 2010 2:51 pm
by Victor Sullivan
TheForgivenOne wrote:
Victor Sullivan wrote:
TheForgivenOne wrote:
army of nobunaga wrote:how did you get on my foe list forgiven??!


A bonehead move on Feudal :mrgreen:


Anyways, yeah, a huge amount of people demanded the jump be instantly be made without thinking what could happen on a majority of maps.

I suggested starting with 10. It seems like 9 would not give us a large enough "taste", as the only extra thing we'd really be able to do is 3 by 3 triples and an extra player in Standard. I think 10 is the most reasonable start-out point. That way, you get 3 by 3 triples, 2 by 5 doubles, and a substantial 2 extra players for Standard. Just my fifth of a dime.

-Sully


Also 5v5 ;)

Yeah, Quintuples!!!!! Hell, I'd play quins just for the crazy aweshome name :mrgreen:

Re: Increase to 12 players. [Poll added - JoshyBoy][Submitte

Posted: Sat Oct 09, 2010 1:54 am
by ljex
fumandomuerte wrote:
Victor Sullivan wrote:
Darwins_Bane wrote:careful....that was a battle royale...from my understanding thats a little different.

How so?

113>12 =P

Now, while I support this suggestion, I feel that there will be abuse from some "farmers" creating 6vs6 games with non-sense settings attractive to only newcomers and distracted rookies. Most of these predicted games will have a clear pattern: deadbeating on team 2.


people can just do that with quads now, in fact im not going to lie i have been involved in many quads games where i knew experienced teams were not going to join for medal hunting.

Re: Increase to 12 players. [Poll added - JoshyBoy][Submitte

Posted: Sat Oct 09, 2010 12:04 pm
by Army of GOD
If you don't think it's smart to join a 12-player assdoodle then don't.

Re: Increase to 12 players. [Poll added - JoshyBoy][Submitte

Posted: Thu Oct 14, 2010 5:31 pm
by rdsrds2120
Army of GOD wrote:If you don't think it's smart to join a 12-player assdoodle then don't.


EXACTLY.
Just as right now, if you don't like Stalingrad, DON'T JOIN IT. I would never play with adjacent attacks if it were to be implemented, but I do fully support the suggestion because I think it would be great to have it available to an arsenal of awesome options.

Re: Increase to 12 players. [Poll added - JoshyBoy][Submitte

Posted: Sat Oct 23, 2010 4:22 pm
by ender516
TheForgivenOne wrote:
army of nobunaga wrote:you dont play a lot of quads do you/?

even on maps like Mexico, space, others of similar size, the 4th guy on the quads team doesnt always get a turn.

I dunno, I think you guys will be really disappointed if/when this happens.

map size is limited to 840 ><800 pix .. Hive is about the biggest with discernable terts. you can get. And im telling you this. in 6 vs 6.. Im not sure the last guy gets a turn in Hive either.

but whatever, gl with it.


Upping it to 12 players could also give mapmakers the incentive to create larger maps.

If you mean larger maps in terms of number of regions in the current alloted map size, many mapmakers are already working hard to make things fit while retaining legibility. If you mean increasing the map size, that will happen only when either the admins either abandon those with low-resolution screens to death by scrolling, or when a major overhaul of the game page layout frees up more screen real estate.

Re: Increase to 12 players. [Poll added - JoshyBoy][Submitte

Posted: Sat Oct 23, 2010 7:41 pm
by JoshyBoy
I really hope we get some sort of increase. :)

Re: Increase to 12 players. [Poll added - JoshyBoy][Submitte

Posted: Sat Oct 23, 2010 9:36 pm
by rdsrds2120
JoshyBoy wrote:I really hope we get some sort of increase. :)



The tension rising is the perfect storm brewing for the perfect aftermath.

Re: Increase to 12 players. [Poll added - JoshyBoy][Submitte

Posted: Sat Oct 23, 2010 11:10 pm
by squishyg
mama is drooling at the idea of 12 player escalating speed world 2.1!!!! =P~

Re: Increase to 12 players. [Poll added - JoshyBoy][Submitte

Posted: Sun Oct 24, 2010 5:12 pm
by Victor Sullivan
squishyg wrote:mama is drooling at the idea of 12 player escalating speed world 2.1!!!! =P~

#-o I keep forgetting you're a woman, squishy! You're starting to make me drool for some O that 12 player escalating speed World 2.1! =P~ :)

Re: Increase to 12 players. [Poll added - JoshyBoy][Submitte

Posted: Sun Oct 24, 2010 5:52 pm
by 40kguy
this is a nice idea.

Re: Increase to 12 players. [Poll added - JoshyBoy][Submitte

Posted: Sun Oct 24, 2010 5:55 pm
by Army of GOD
I call starting the first 12-player, no spoils, adjacent reinforcements game on the Hive

Re: Increase to 12 players. [Poll added - JoshyBoy][Submitte

Posted: Sun Oct 24, 2010 10:23 pm
by ender516
Army of GOD wrote:I call starting the first 12-player, no spoils, adjacent reinforcements game on the Hive

Good lord, I'm too old to join a game like that. I would deadbeat for sure (literally).

Re: Increase to 12 players. [Poll added - JoshyBoy][Submitte

Posted: Sun Oct 24, 2010 11:29 pm
by rdsrds2120
ender516 wrote:
Army of GOD wrote:I call starting the first 12-player, no spoils, adjacent reinforcements game on the Hive

Good lord, I'm too old to join a game like that. I would deadbeat for sure (literally).


PERSEVERE!

Posted: Tue Dec 07, 2010 11:55 am
by 2dimes
I was just dropping by with a rock. Seems there's a bunch of people hanging out at this graveyard.

Hello everyone.

Re: Increase to 12 players. [Poll added - JoshyBoy][Submitte

Posted: Tue Dec 07, 2010 8:37 pm
by Victor Sullivan
*places a banana then sprays it with Andy-repellant"

Re: Increase to 12 players. [Poll added - JoshyBoy][Submitte

Posted: Tue Dec 07, 2010 10:40 pm
by TheForgivenOne
Victor Sullivan wrote:*places a banana then sprays it with Andy-repellant"


Andy doesn't implement suggestions ;)

Re: Increase to 12 players. [Poll added - JoshyBoy][Submitte

Posted: Fri Dec 10, 2010 12:14 am
by Victor Sullivan
TheForgivenOne wrote:
Victor Sullivan wrote:*places a banana then sprays it with Andy-repellant"


Andy doesn't implement suggestions ;)

IT WAS JUST FOR COMIC EFFECT STOP OVER-ANAL-YZING, GOD!!!

Lol, but seriously, I know, TFO, I know...

Re: Increase to 12 players. [Poll added - JoshyBoy][Submitte

Posted: Fri Dec 10, 2010 12:20 am
by TheForgivenOne
Victor Sullivan wrote:IT WAS JUST FOR COMIC EFFECT STOP OVER-ANAL-YZING, GOD!!!


Not possible. :P

Re: Increase to 12 players. [Poll added - JoshyBoy][Submitte

Posted: Fri Dec 10, 2010 12:23 am
by Victor Sullivan
TheForgivenOne wrote:
Victor Sullivan wrote:IT WAS JUST FOR COMIC EFFECT STOP OVER-ANAL-YZING, GOD!!!


Not possible. :P

I... uh... don't really know what to say to this...except post something on topic like, when is this gonna be heading to the "Archived Implemented Suggestions" to be put on the *To Do* list?

Re: Increase to 12 players. [Poll added - JoshyBoy][Submitte

Posted: Fri Dec 10, 2010 1:47 am
by TheForgivenOne
Victor Sullivan wrote:
TheForgivenOne wrote:
Victor Sullivan wrote:IT WAS JUST FOR COMIC EFFECT STOP OVER-ANAL-YZING, GOD!!!


Not possible. :P

I... uh... don't really know what to say to this...except post something on topic like, when is this gonna be heading to the "Archived Implemented Suggestions" to be put on the *To Do* list?


I can not read lackattack's mind. So I do not know. It's all in his power to when something gets added.

Re: Increase to 12 players. [Poll added - JoshyBoy][Submitte

Posted: Sat Dec 11, 2010 5:24 pm
by ender516
Victor Sullivan wrote:
TheForgivenOne wrote:
Victor Sullivan wrote:IT WAS JUST FOR COMIC EFFECT STOP OVER-ANAL-YZING, GOD!!!


Not possible. :P

I... uh... don't really know what to say to this...except post something on topic like, when is this gonna be heading to the "Archived Implemented Suggestions" to be put on the *To Do* list?

I think Submitted Suggestions is the closest thing we have to a To Do List any more. The Archived Implemented Suggestions are the ones that have been done.

Re: Increase to 12 players. [Poll added - JoshyBoy][Submitte

Posted: Sun Dec 12, 2010 2:37 pm
by Victor Sullivan
ender516 wrote:
Victor Sullivan wrote:
TheForgivenOne wrote:
Victor Sullivan wrote:IT WAS JUST FOR COMIC EFFECT STOP OVER-ANAL-YZING, GOD!!!


Not possible. :P

I... uh... don't really know what to say to this...except post something on topic like, when is this gonna be heading to the "Archived Implemented Suggestions" to be put on the *To Do* list?

I think Submitted Suggestions is the closest thing we have to a To Do List any more. The Archived Implemented Suggestions are the ones that have been done.

Yet there are ones that say *To Do* and others that don't but have yet to be done...