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Re: Gunslinger Mafia- Day 2

Posted: Sat Nov 07, 2009 1:22 pm
by captainwalrus
Also remember there is a mafia. On night one, there were 2 people who died, one was mafia, or at least, one was colored red.

Re: Gunslinger Mafia- Day 2

Posted: Sat Nov 07, 2009 2:10 pm
by gregwolf121
vote cowboyz dont know what else to do

Re: Gunslinger Mafia- Day 2

Posted: Sat Nov 07, 2009 2:47 pm
by /
You all can't count. :-^

strike wolf wrote:Also since there has been a Night 0 and Night 1, it is also probable that tehre are two cult members not just the leader since he had two nights to recruit new members.

One at the most, colton was killed, he had to have been recruited on one or the other

captainwalrus wrote:Also remember there is a mafia. On night one, there were 2 people who died, one was mafia, or at least, one was colored red.

There have been two deaths all game so far, one mod-kill, and colton was killed by someone last night, there may be a mafia, there may be a serial killer, who knows with a cult out there?

Re: Gunslinger Mafia- Night 0

Posted: Sat Nov 07, 2009 6:12 pm
by captainwalrus
There have been 4 deaths. Remember, there were 2 kills on night zero.
pancakemix wrote:The town was sober (although not entirely) that morning. A member of the Gunslinger Gang had been lynched the evening before. Sheriff Lack had assured the townsfolk that he could handle these ruthless bandits and bring them to justice. And they were inclined to believe him: no other sheriff they had hired even had the guts to mention the gang by name. So when Sheriff Lack had apprehended the elusive P. K. "Lightning" Chu, few doubted his courage or ability. However, the lynch had not gone as planned.

P. K. Chu had been blinded by the bandanna about his eyes, tied at his wrists and at his ankles to the horse he sat upon. The pipe in his mouth glowed like the smoldering sun in the distance. Sheriff Lack raised his pistol to startle the beast and send P. K. to his judgment. A shot, two shots, three shots. A body fell, an animal shrieked, a rope snapped. Smoke, more shots. A blind man rides from the chaos. Thunder boomed, Lightning was struck. Horses galloped into the distance.

When the dust settled, when the smoke dissipated, The sheriff and the criminal lay dead near the tree where only one should have died. Leaderless, clueless, and paranoid, the morning sun now shone upon the pistols each man carried.

Sheriff Lack (NPC Sheriff) and
P.K. Chu (NPC Gunslinger) are dead.

It is now Day 1. With 18 alive it takes 10 to lynch.

Addendum: All daykills must be emphasized using Bold Purple for the sake of differentiating between kills and votes. In addition, there will be no daykills for 24 hours from this post. After that, knock yourself out.

Re: Gunslinger Mafia- Day 2

Posted: Sat Nov 07, 2009 7:03 pm
by /
NPC= Non-Player Character
In other words, a plot device.
Remember PCM said for all non killing roles to send actions night one.

Re: Gunslinger Mafia- Day 2

Posted: Sat Nov 07, 2009 7:10 pm
by /
/ wrote:NPC= Non-Player Character
In other words, a plot device.
Remember PCM said for all non killing roles to send actions night one.

er... night zero

Re: Gunslinger Mafia- Day 2

Posted: Sat Nov 07, 2009 7:28 pm
by safariguy5
Yes, I'm sure those two day 0 kills were purely for flavor. They in no way impacted how the game is played.

Re: Gunslinger Mafia- Day 2

Posted: Sat Nov 07, 2009 9:10 pm
by strike wolf
/ wrote:You all can't count. :-^

strike wolf wrote:Also since there has been a Night 0 and Night 1, it is also probable that tehre are two cult members not just the leader since he had two nights to recruit new members.

One at the most, colton was killed, he had to have been recruited on one or the other

captainwalrus wrote:Also remember there is a mafia. On night one, there were 2 people who died, one was mafia, or at least, one was colored red.

There have been two deaths all game so far, one mod-kill, and colton was killed by someone last night, there may be a mafia, there may be a serial killer, who knows with a cult out there?


There's definitely mafia, we know that from Night 0 when we had the ritual mafia player death and I don't think we have a serial killer since mafia most likely killed senfive. Right now we have two cult members or at least I would assume two cult members as there's the leader+2 recruits(night 0 recruit + night 1 recruit [senfive?]+cult leader-night 1 cult death=2)

Re: Gunslinger Mafia- Day 2

Posted: Sat Nov 07, 2009 9:11 pm
by strike wolf
/ wrote:NPC= Non-Player Character
In other words, a plot device.
Remember PCM said for all non killing roles to send actions night one.


Actually that is a good catch...he was a non-player character but that does not clear the game from mafia.

Re: Gunslinger Mafia- Day 2

Posted: Sat Nov 07, 2009 11:40 pm
by duday53
duday53 wrote:
strike wolf wrote:
spurgistan wrote:
captainwalrus wrote:I doubt they would let someone with a cult role replace someone with a town role.
I will kill you colton in 24 hours or less, unless I can be convinced otherwise.


We are nearing your deadline. Decision?


I think under the current conditions, it's likely that colton could be telling the truth and as I said earlier I'm tempted to believe him if for no other reason, I don't think Safari would let a former cult member back into the when it would likely cause the game to become unbalanced since it's probable that he woul know of other cult members. That being said, even assuming that colton's original role was town we cannot assume that he is still a townie.

Other than that vote:cowboyz, he made the comment on day 1 about half of the players in the game having guns. From this, I get the impression that he himself has a role that does not use a gun and out of all the roles in this game that we have come to assume exist, the cult leader/recruiter and posssibly other cult members (if there are any right now) appears to be the most likely not to have guns to prevent the game from becoming unbalanced.
I picked that out earlier in the game, and since that is our best lead at the moment.. vote cowboyz


More evidence against cowboyz..

Senfive wrote:Safari you did screw Nag... SFX isn't talking either... lol... but I haven't heard from Cowboyz in a while either... I must stick with my Gut...

Vote Cowboyz


Senfive may have been part of a cult, but somebody still killed him. So I looked back through the pages looking for who he may have voted. He voted cowboyz. And then died during the night. I'm not saying that cowboyz is for sure scum, it is just pointing that way. However, I was the one who picked out his weird post about how "half of us have guns" so if he was mafia I think he would have killed me..

Oh well, thats just my two cents.

Re: Gunslinger Mafia- Day 2

Posted: Sun Nov 08, 2009 1:26 am
by cowboyz
duday53 wrote:
duday53 wrote:
strike wolf wrote:
spurgistan wrote:
captainwalrus wrote:I doubt they would let someone with a cult role replace someone with a town role.
I will kill you colton in 24 hours or less, unless I can be convinced otherwise.


We are nearing your deadline. Decision?


I think under the current conditions, it's likely that colton could be telling the truth and as I said earlier I'm tempted to believe him if for no other reason, I don't think Safari would let a former cult member back into the when it would likely cause the game to become unbalanced since it's probable that he woul know of other cult members. That being said, even assuming that colton's original role was town we cannot assume that he is still a townie.

Other than that vote:cowboyz, he made the comment on day 1 about half of the players in the game having guns. From this, I get the impression that he himself has a role that does not use a gun and out of all the roles in this game that we have come to assume exist, the cult leader/recruiter and posssibly other cult members (if there are any right now) appears to be the most likely not to have guns to prevent the game from becoming unbalanced.
I picked that out earlier in the game, and since that is our best lead at the moment.. vote cowboyz


More evidence against cowboyz..


More evidence?? That's still the same thing about me saying the thing about guns. You cant just quote the same stuff and say it is MORE evidence.

Senfive wrote:Safari you did screw Nag... SFX isn't talking either... lol... but I haven't heard from Cowboyz in a while either... I must stick with my Gut...

Vote Cowboyz


Senfive may have been part of a cult, but somebody still killed him. So I looked back through the pages looking for who he may have voted. He voted cowboyz. And then died during the night. I'm not saying that cowboyz is for sure scum, it is just pointing that way. However, I was the one who picked out his weird post about how "half of us have guns" so if he was mafia I think he would have killed me..

Oh well, thats just my two cents.



Ok so now I am Scum as well as a cult member? If I was mafia I'm sure I wouldn't have the sole power to kill the night target and I'm sure I would not pick someone as obvious as the person who voted for me the day before.

I don't really want to claim but since this bandwagon is getting out of hand I guess I must. I'm a bulletproof bodyguard. Night 1 I protected gregwolf because he was willing to shoot someone during the day. I thought mafia might target him at night. And yes, I don't have a gun.

Also to people who kept going on about the gun thing...there are some other roles that prob wouldnt have a gun, such as a doctor. So anyone who wanted to lynch me for not having a gun and being a possible doc seems pretty scummy to me.

Right now I'm gonna FOS duday. He was the orig one to start going on about the whole gun thing. He is trying real hard to make a case against me, first that I am cult and next that I am mafia. He was also 3rd on the bandwagon after colton. Also the whole MORE evidence thing. I have no probs with people trying to figure stuff out in a mafia game and make a case one someone. But when you don't use any logic, it seems scummy.

Re: Gunslinger Mafia- Day 2

Posted: Sun Nov 08, 2009 4:09 pm
by pancakemix
/ wrote:NPC= Non-Player Character
In other words, a plot device.
Remember PCM said for all non killing roles to send actions night one.


As a matter of clarification, this is correct. That scene was purely meant to set a tone, hence no players were eliminated.

Re: Gunslinger Mafia- Day 2

Posted: Sun Nov 08, 2009 4:15 pm
by colton24
Not trying to rush anyone or break anything up, but:

pancakemix wrote:13. Each game ‘day’ will not last more than THREE 24 hour days. I will remind everyone if the deadline is near, and to look toward voting. If no majority is reached at the end of the third 24 hour day, a ‘no lynch’ will be forced, sending the game into the night phase.


Is safari going by this rule?

Re: Gunslinger Mafia- Day 2

Posted: Sun Nov 08, 2009 4:55 pm
by safariguy5
colton24 wrote:Not trying to rush anyone or break anything up, but:

pancakemix wrote:13. Each game ‘day’ will not last more than THREE 24 hour days. I will remind everyone if the deadline is near, and to look toward voting. If no majority is reached at the end of the third 24 hour day, a ‘no lynch’ will be forced, sending the game into the night phase.


Is safari going by this rule?


Announcement

I will go by this rule. No Lynch today.

Everyone send in your Night 2 Actions.

Re: Gunslinger Mafia- Day 2

Posted: Sun Nov 08, 2009 11:47 pm
by strike wolf
i object we were never given any warning that we were approaching a deadline. You need to give us at least another 24 hours.

Re: Gunslinger Mafia- Day 2

Posted: Mon Nov 09, 2009 12:03 am
by safariguy5
strike wolf wrote:i object we were never given any warning that we were approaching a deadline. You need to give us at least another 24 hours.


I'm taking a page from Nagerous, we've had 2 no lynches with no warning. I'll make announcements the next day.

Re: Gunslinger Mafia- Day 2

Posted: Mon Nov 09, 2009 2:09 am
by gregwolf121
so it night now

Re: Gunslinger Mafia- Day 2

Posted: Mon Nov 09, 2009 2:12 am
by safariguy5
Correct it is Night 2, I've asked PCM to update the game thread.

Re: Gunslinger Mafia- Day 2

Posted: Mon Nov 09, 2009 4:18 am
by nagerous
safariguy5 wrote:
strike wolf wrote:i object we were never given any warning that we were approaching a deadline. You need to give us at least another 24 hours.


I'm taking a page from Nagerous, we've had 2 no lynches with no warning. I'll make announcements the next day.


No warning? Both times I said there was 48 hours left to come to a lynch and no decision was ever made... check my posts if you don't believe me.

Re: Gunslinger Mafia- Day 2

Posted: Mon Nov 09, 2009 9:34 am
by strike wolf
Yes there was never a warning at the beginning of this day that said it was going to be only 72 hours.

Re: Gunslinger Mafia- Day 2

Posted: Mon Nov 09, 2009 4:13 pm
by pancakemix
I'm gonna have to side with the players on this one. There was enough activity to stay a deadline, and the fact that there was no warning just agitates the problem. Those rules are really just copy/pasted from older games anyway. If you're adamant about ending the day, I'll change the title, but in the interest of productivity and general interest, I recommend that day continue and that more warning is given in the future.

*Mental Note: change that for next time.

Re: Gunslinger Mafia- Day 2

Posted: Mon Nov 09, 2009 4:26 pm
by F1fth
So... what's the word? Night or day?

Re: Gunslinger Mafia- Day 2

Posted: Mon Nov 09, 2009 6:37 pm
by safariguy5
Ok, I'll change it back till day, I'm disregarding all night actions pmed to me up to this point.

Announcement

It is still day 2, all votes are still active.

Re: Gunslinger Mafia- Day 2

Posted: Mon Nov 09, 2009 6:40 pm
by safariguy5
Vote Count

gregwolf-3 (spurgistan, wercool, captainwalrus)
colton-1 (LSU Tiger Josh)
cowboyz-4(duday, gregwolf, strike wolf, colton)

With 16 alive, it takes 9 to lynch.

Re: Gunslinger Mafia- Day 2

Posted: Mon Nov 09, 2009 6:40 pm
by safariguy5
Addendum

That 72 hour day rule is repealed.