Malta [Quenched]

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Wisse
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Post by Wisse »

you know why? because thats a page and not only the picture, try this code:
http://photos1.blogger.com/x/blogger/25 ... pg?force=1

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strange mine doesn't seem to do anything...
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Ruben Cassar
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Post by Ruben Cassar »

Enigma wrote:weird, im sorry, it works on my comp. ill try again but if it doesnt work its here: http://photos1.blogger.com/x/blogger/2546/2341/1600/873095/CC%2520Malta%25204_17%2520copy.jpg
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Thanks Enigma, this link worked for me now.

To be honest with you I am not a big fan of the purple colour up North. It seems a bit out of place. I think I prefer the current colour.

From the circles you added it seems I will have to slightly enlarge them but not by much. I will work on that.

About the borders...I noticed you kept half of the original border to create a barrier with Fontana and Victoria. I don't know about that. It doesn't change gameplay much as the only thing that changes is that Fontana is more secure whereas now Xlendi is protected by a border. You are adding a barrier to a territory but removing it to another. I also think the map would get too cluttered in the San Lawrenz/Fontana area.

Thanks a lot for your time Enigma. I appreciate the attention you dedicate to my map.
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Ruben Cassar
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Post by Ruben Cassar »

Okay here is the latest version of the map:

Version 4.18

Amendments:

1. Removed pictures from the map
2. Enlarged the army shadows
3. 'Thickened' the impassable borders

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AsterixAndObelix
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Post by AsterixAndObelix »

perfect!
Guidocks
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Post by Guidocks »

thats looks great i cant wait 2 play it
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hulmey
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Post by hulmey »

ANDY im not sure how the system works....But im sure a vote has taken place on how people want the borders....Are polls and votes of the marjority not upheld? What is the point of having a poll and people voting if the answer is no.
[img]http://img801.imageshack.us/img801/9761/41922610151374166770386.jpg[/mg]
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AndyDufresne
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Post by AndyDufresne »

Humley, don't worry, the borders aren't holding back the quenching, a few other things are.


--Andy
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Ruben Cassar
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Post by Ruben Cassar »

AndyDufresne wrote:Humley, don't worry, the borders aren't holding back the quenching, a few other things are.


--Andy


Hi Andy. I have posted the latest update. What is left that needs addressing to before the map can progress to the next phase of its development cycle?
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Guiscard
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Post by Guiscard »

New update is looking classy. I'm not so keen on the darker army shadows though. Did you try using the same image accross the map?
qwert wrote:Can i ask you something?What is porpose for you to open these Political topic in ConquerClub? Why you mix politic with Risk? Why you not open topic like HOT AND SEXY,or something like that.
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Ruben Cassar
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Post by Ruben Cassar »

Guiscard wrote:New update is looking classy. I'm not so keen on the darker army shadows though. Did you try using the same image accross the map?


Yes, I did but on some backgrounds the darker shadows were better for visibility purposes. However I could add a border round the shadows and use only the light ones if it is a problem.
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Wisse
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Post by Wisse »

Ruben Cassar wrote:
Guiscard wrote:New update is looking classy. I'm not so keen on the darker army shadows though. Did you try using the same image accross the map?


Yes, I did but on some backgrounds the darker shadows were better for visibility purposes. However I could add a border round the shadows and use only the light ones if it is a problem.

do that i don't like the dark shadows
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Lone.prophet
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Post by Lone.prophet »

set ur layer 2 multiply if u have Photoshop
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Ruben Cassar
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Post by Ruben Cassar »

Lone.prophet wrote:set ur layer 2 multiply if u have Photoshop


What does that mean?
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Ruben Cassar
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Post by Ruben Cassar »

Okay are the army shadows better now?

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Lone.prophet
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Post by Lone.prophet »

Ruben Cassar wrote:
Lone.prophet wrote:set ur layer 2 multiply if u have Photoshop


What does that mean?


if u use photoshop set the layer with army shades 2 multiply or darken
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Ruben Cassar
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Post by Ruben Cassar »

Lone.prophet wrote:
Ruben Cassar wrote:
Lone.prophet wrote:set ur layer 2 multiply if u have Photoshop


What does that mean?


if u use photoshop set the layer with army shades 2 multiply or darken


Okay. Do you like the new army shadows?
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Guiscard
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Post by Guiscard »

I like the new shadows. :D :D :D
qwert wrote:Can i ask you something?What is porpose for you to open these Political topic in ConquerClub? Why you mix politic with Risk? Why you not open topic like HOT AND SEXY,or something like that.
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Ruben Cassar
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Post by Ruben Cassar »

Guiscard wrote:I like the new shadows. :D :D :D


Good Guiscard! Now I am just waiting for Andy to see what things still need to be addressed in his opinion.
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Wisse
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Post by Wisse »

i like them too
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Ruben Cassar
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Post by Ruben Cassar »

Andy can this map progress to the next stage now? (without saying what that is so I don't get penalised!)
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Qwert
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Post by Qwert »

do you try to put numbers like i say to you,its only visual to know how looks in map
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NEW REVOLUTION-NEW RANKS PRESS THESE LINK viewtopic.php?f=471&t=47578&start=0
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Enigma
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Post by Enigma »

army circles look a lot better :)
Do you need an excuse to have a war? I mean, who for? Can't you just say "You got lots of cash and land, but I've got a big sword, so divy up right now, chop chop."
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AndyDufresne
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Post by AndyDufresne »

Your army shadows have improved immensely. I like them!

A few of the 'bubble' border things need to be worked on still, and also look into maybe extending the mountains near Xlendi into Sannat slightly, so you can tell there isn't a border between Xlendi and Xew. ...unless there is.

And maybe buff the number of hills in some areas, along with trees and mountains.


--Andy
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Ruben Cassar
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Post by Ruben Cassar »

AndyDufresne wrote:Your army shadows have improved immensely. I like them!

A few of the 'bubble' border things need to be worked on still, and also look into maybe extending the mountains near Xlendi into Sannat slightly, so you can tell there isn't a border between Xlendi and Xew. ...unless there is.

And maybe buff the number of hills in some areas, along with trees and mountains.


--Andy


Thanks. I will look into the other stuff.

However the bubble borders as you call them are there for a reason. They mark the end of a continent and the start of another. They kind of group the territories of the same continent together. Do you think that it's wrong?
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AndyDufresne
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Post by AndyDufresne »

I don't mind you doing that...as World 2.0 did something similar. The Bubble Borders just look odd and look like a mistake on the map. Try a different method to show what you are trying to get at.


--Andy
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