Page 13 of 13
Re: Gilgamesh; Coordinates on pg 20
Posted: Tue Aug 11, 2009 4:01 pm
by MrBenn
---The
Final Forge period has concluded for the
Gilgamesh map. All objections have had their time. The Foundry
and I hereby brand this map with the
Foundry Beta Brand. Let it be known that this map is now ready for
BETA Play. After an extended period of time in
BETA and once all quirks and issues have been resolved, the map will be put into
Full Play (barring any Lack vetoes).
Conquer Club, enjoy! --MrBenn
Re: Gilgamesh; Coordinates on pg 20
Posted: Tue Aug 11, 2009 4:04 pm
by the.killing.44
Bout damn time!

Re: Gilgamesh; Coordinates on pg 20
Posted: Tue Aug 11, 2009 4:05 pm
by Incandenza
Right on, congrats oak!
Re: Gilgamesh; Coordinates on pg 20
Posted: Tue Aug 11, 2009 4:06 pm
by Danyael
Re: Gilgamesh; Coordinates on pg 20
Posted: Tue Aug 11, 2009 4:49 pm
by sully800
Now Incandenza will think whatever he says goes
Incandenza wrote:Quench this?
Benn wrote:Quenched!
Incandenza wrote:Ohhhh the power
Nice work on the map!
Re: Gilgamesh; Coordinates on pg 20
Posted: Wed Aug 12, 2009 6:48 pm
by Incandenza
Re: Gilgamesh; Coordinates on pg 20
Posted: Tue Aug 18, 2009 1:23 pm
by MrBenn
It looks like the map is up

Re: Gilgamesh; Coordinates on pg 20
Posted: Tue Aug 18, 2009 7:01 pm
by oaktown
Indeed it is!
Here's a private game for any of you foundry rats to get in on...
Game 5452330pword: foundry
Re: Gilgamesh; Coordinates on pg 20
Posted: Tue Aug 18, 2009 7:36 pm
by RjBeals
nice work too short. guess the middle earth revamp got a couple nice maps out of it.
Re: Gilgamesh; Coordinates on pg 20
Posted: Wed Aug 19, 2009 7:53 am
by iancanton
congrats, oak!
ian.

Re: Gilgamesh; Coordinates on pg 20
Posted: Fri Aug 28, 2009 3:19 pm
by waseemalim
its really difficult to see the cities and projects of gods (or whtever they are called). Can we make those a bit darker on the map?
Re: Gilgamesh; Coordinates on pg 20
Posted: Mon Aug 31, 2009 9:18 pm
by oaktown
waseemalim wrote:its really difficult to see the cities and projects of gods (or whtever they are called). Can we make those a bit darker on the map?
personally I think they stand out pretty well, but if there are additional concerns in this area I'll work on it.
Re: Gilgamesh; Coordinates on pg 20
Posted: Thu Sep 17, 2009 10:48 am
by MrBenn
Does anybody else have concerns to raise about Gilgamesh? Speak now, or forever hold your peace...
Re: Gilgamesh; Coordinates on pg 20
Posted: Mon Sep 21, 2009 12:33 am
by oaktown
MrBenn wrote:Does anybody else have concerns to raise about Gilgamesh? Speak now, or forever hold your peace...
Yeah, this map is a piece of turd. Lose it.

Re: Gilgamesh; Coordinates on pg 20
Posted: Tue Sep 29, 2009 4:56 pm
by MrBenn
---The
Beta period has concluded for the
Gilgamesh Map. All objections have had their time. The Foundry
and I hereby brand this map with the
Foundry Brand. Let it be known that this map is now ready to be released into live play.

Congratulations oaktown, your shiny new medal is well-earned
Conquer Club, enjoy! --MrBenn
Re: Gilgamesh; Coordinates on pg 20
Posted: Tue Sep 29, 2009 5:37 pm
by saaimen
Woohoo!
I've been waiting for this moment eversince you entered the Centerscape revamp competition.
And the map has made a great deal of progress since then.
Congratulations!

Re: Gilgamesh; Coordinates on pg 20
Posted: Fri Oct 09, 2009 2:04 pm
by MrBenn
And lo it came to pass
MrBenn wrote: ---The
Beta period has concluded for the
Gilgamesh Map. All objections have had their time. The Foundry
and I hereby brand this map with the
Foundry Brand. Let it be known that this map is now ready to be released into live play.

Congratulations oaktown, your shiny new medal is well-earned
Conquer Club, enjoy! --MrBenn
Welcome
Re: Gilgamesh; Coordinates on pg 20
Posted: Wed Nov 17, 2010 12:46 pm
by Arducius
First time playing the map currently and i just thought i would let you know i'm enjoying it alot, seems well thought out and i love the styling. Congrats and thanks!