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Re: [Official] Feudal War REVAMP[I,Gp] p.20

Posted: Fri Dec 26, 2008 2:38 pm
by gimil
hecter wrote:I find the territory borders and paths to be so similar that they almost run together, and it's pretty hard on the eyes to differentiate them.


I noticed that issue as well. Im going to wait until the XML is fixed up for this before changing them. Any part of the path I can't run under the numbers will be tweeked so that they don't skew terr borders.

Re: [Official] Feudal War REVAMP[I,Gp][VACATION]

Posted: Fri Dec 26, 2008 6:12 pm
by cairnswk
gimil wrote:REVAMP take 2!

I have took the graphical style from Feudal Epic and applied it to the original feudal war because I would like something consistant between the two maps.

Tell me what you think.


The title looks good, even though it is squarish.

The issue i have is that it is very hard for these old eyes (4 of them) to read the region names on the map.
I know they are doubled in the mini-map, but they seem almost blurry. Perhaps a little shade of greenish-white. :)

Re: [Official] Feudal War REVAMP[I,Gp][VACATION]

Posted: Fri Dec 26, 2008 6:14 pm
by gimil
cairnswk wrote:
gimil wrote:REVAMP take 2!

I have took the graphical style from Feudal Epic and applied it to the original feudal war because I would like something consistant between the two maps.

Tell me what you think.


The title looks good, even though it is squarish.

The issue i have is that it is very hard for these old eyes (4 of them) to read the region names on the map.
I know they are doubled in the mini-map, but they seem almost blurry. Perhaps a little shade of greenish-white. :)


I understand cairns, I don't much like the the green either. I was experimenting today but I haven't sound anything yet that I am happy with.

Re: [Official] Feudal War REVAMP[I,Gp] p.21

Posted: Sat Dec 27, 2008 9:16 am
by gimil
[bigimg]http://i25.photobucket.com/albums/c64/Gimil_01/FeudalWarsmall-3.jpg[/bigimg]

Changes:
-Added more shading to cliffs
-Made the terr names a little brighter

Re: [Official] Feudal War REVAMP[I,Gp] p.21

Posted: Sun Dec 28, 2008 8:29 pm
by LED ZEPPELINER
i personally have never played feudal war, but this revamp makes me really want to play it good good good is what i have to say =D> =D> =D> =D> =D>

Re: [Official] Feudal War REVAMP[I,Gp] p.21

Posted: Mon Dec 29, 2008 8:04 pm
by endurance
interesting map..
lot of green... though..

interesting map..
lot of green... though..

maybe change the color scheme...

A lil more brown...or something...

Keep the color scheme of the current one at least.... but go with the new look of this one...

How do you design a map?
What steps does one take to get it done?

I think the bridges or wall like things are cool...

the header looks way too big... seems to lose part of the map behind it.

-e

Re: [Official] Feudal War REVAMP[I,Gp] p.21

Posted: Thu Jan 01, 2009 9:58 am
by Tisha
why so green? you don't like the coloring in the one currently out?

Re: [Official] Feudal War REVAMP[I,Gp] p.21

Posted: Thu Jan 01, 2009 4:13 pm
by TaCktiX
I think that the territory lines, while there, aren't "present" enough. You might be going for the "overlay" look, which they do fantastically, but I'm used to the "deep bizarre furrow in ground" look, as are most everyone else who's played the map.

I still don't like the title squishing into the top of the map, particularly on the left side, but your call on that I suppose.

The trees in the south and middle do a little bit of good toward removing the Monotony of Green. Perhaps adding some more all over the map (more sporadic in the plains and the north, to keep with theme), with a little more color variation (dark greens, middle greens, the rare light green).

The villages look like they're getting struck by meteorites. I know it's supposed to be a smoke from village chimneys, but it doesn't work. Perhaps a more muted effect on more houses? That way it doesn't look like 2-3 rich families are stealing all the wood from the poor sods freezing their keysters off in the middle of winter.

On the long bridge, the water-trace effect is good, but I'd say it needs to be wider to simulate the water rushing around the bigger supports necessary to hold up such a bridge. The other bridges, I'd be more biased to have the water trace on the shores instead of the centers, as likely it's not a span long enough to require support in the center.

The gameplay is spot-on, so I'll merely congratulate you on a good-playing map.

Ha, Gimil got
Image

Re: [Official] Feudal War REVAMP[I,Gp] p.21

Posted: Fri Jan 02, 2009 2:51 pm
by gimil
Ok tack for you:

1. More trees dotted around the map.
2. Redone smoke in villages
3. Redone water effect on large bridge.

[bigimg]http://i25.photobucket.com/albums/c64/Gimil_01/FeudalWarsmall-4.jpg[/bigimg]

Re: [Official] Feudal War REVAMP[I,Gp] p.21

Posted: Sun Jan 04, 2009 12:17 pm
by hecter
Ooo, that is gorgeous, but I do think that the territory lines need to be more defined, perhaps if you were to make them a teeny bit more defined. At the moment it looks like they're one pixel thick, perhaps if you were to make them two pixels thick or had some kind of glow effect on them or something (I don't know what will make it look good, I'm just spewing random crap so take it with a grain of salt, just as long as they get more defined).

Re: [Official] Feudal War REVAMP[I,Gp] p.21

Posted: Sun Jan 04, 2009 12:23 pm
by gimil
hecter wrote:Ooo, that is gorgeous, but I do think that the territory lines need to be more defined, perhaps if you were to make them a teeny bit more defined. At the moment it looks like they're one pixel thick, perhaps if you were to make them two pixels thick or had some kind of glow effect on them or something (I don't know what will make it look good, I'm just spewing random crap so take it with a grain of salt, just as long as they get more defined).


Borders arn't finalised (graphically) Once I have my gameplay stamp I will be redrawing better quality boarders for the graphics.

Re: [Official] Feudal War REVAMP[I,Gp] p.21

Posted: Sun Jan 04, 2009 12:25 pm
by hecter
gimil wrote:
hecter wrote:Ooo, that is gorgeous, but I do think that the territory lines need to be more defined, perhaps if you were to make them a teeny bit more defined. At the moment it looks like they're one pixel thick, perhaps if you were to make them two pixels thick or had some kind of glow effect on them or something (I don't know what will make it look good, I'm just spewing random crap so take it with a grain of salt, just as long as they get more defined).


Borders arn't finalised (graphically) Once I have my gameplay stamp I will be redrawing better quality boarders for the graphics.

Ah, right, sorry, forgot :oops:

Re: [Official] Feudal War REVAMP[I,Gp] p.21

Posted: Thu Jan 22, 2009 10:24 am
by rishaed
are you going to keep the amount of troops b/c i believe all the villages should have the same number of armies on them maybe 5 or something like that it's the average from the original feudal war. :)

Re: [Official] Feudal War REVAMP[I,Gp] p.21

Posted: Sat Jan 24, 2009 2:20 pm
by oaktown
I have the same comment here as I did in the Feudal II, and I can see that others have had it before me: while the elements are softer and the overlook map prettier, the key elements (borders, army counts) lack definition, making the original map a bit easier to play. But I think this is well on its way. =D>

Re: [Official] Feudal War REVAMP[I,Gp] p.21

Posted: Sat Jan 24, 2009 4:46 pm
by The Neon Peon
Ca you please increase the length of the border between Barb 6 and Lake 6? There is no point to keeping it that small.

Re: [Official] Feudal War REVAMP[I,Gp] p.21

Posted: Wed Jan 28, 2009 12:56 am
by danfrank
Nope original graphics are better.. plain and simple... This pastel look takes away from the demensions of the original map. also the lake ministello is just that a lake why is it running into the river now..

Re: [Official] Feudal War REVAMP[I,Gp] p.21

Posted: Wed Jan 28, 2009 1:42 pm
by gimil
danfrank wrote:Nope original graphics are better.. plain and simple... This pastel look takes away from the demensions of the original map. also the lake ministello is just that a lake why is it running into the river now..


Natural lakes have a river running into them and out of them. Only artifical lakes don't connect to rivers.

Re: [Official] Feudal War REVAMP[I,Gp] p.21

Posted: Wed Jan 28, 2009 2:01 pm
by hecter
Now that he mentions it, the map does look rather 2D... The cliffs look less like cliffs and more like walls jutting out from the ground.

Re: [Official] Feudal War REVAMP[I,Gp] p.21

Posted: Sun Feb 01, 2009 12:20 pm
by gimil
Putting the revamp on vacation until Feudal Epic is done!

Re: [Official] Feudal War REVAMP[I,Gp][Vacation]

Posted: Sun Feb 01, 2009 12:27 pm
by danfrank
WOOHOO GREAT IDEA!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

Re: [Official] Feudal War REVAMP[I,Gp][Vacation]

Posted: Thu Feb 05, 2009 8:44 pm
by sailorseal
I beg you Gimil, continue this soon, I know it's only vacation but don't let it become permanent...

Re: [Official] Feudal War REVAMP[I,Gp][Vacation]

Posted: Tue Oct 13, 2009 2:30 am
by Koganosi
Stop the revamp. It is perfect. If you wanne revamp it only chance the coulours. Just work on the sequel of it. Wich they are doing now. Go there gimil. For now your spoiling the game play.

urs

koganosi.

Re: [Official] Feudal War REVAMP[I,Gp][Vacation]

Posted: Sun Oct 25, 2009 12:25 pm
by knubbel
To be honest I really don't like this new draft. The current map is much better! The new graphics are not that clear!

Re: [Official] Feudal War REVAMP[I,Gp][Vacation]

Posted: Fri Nov 06, 2009 7:23 pm
by killed2
my opinion: I don't like it. I LOVE the current fedual war and do not want to see it changed. however, i do not know much about how revamps work. As long as it does not replace the current version and the current version remains as a map then I am OK with it. If it will replace it, I have to say that I am for the main part against it. I think that it is the look about the realm of might being seperated that just doesn't look as good, if you can change that then I will probably change my mind on this map.

LIKE THE GRAPHICS

DONT LIKE THE WHOLE "GENERAL LOOK" OF IT

Re: [Official] Feudal War REVAMP[I,Gp][Vacation]

Posted: Fri Nov 06, 2009 8:14 pm
by porkenbeans
Oh hey, I did not know that you were thinking about a revamp, when I pm'ed you with my idea. I would have just gone ahead and posted the idea here.
[bigimg]http://i665.photobucket.com/albums/vv12/porkenbeans/Feudalmockup-1.png[/bigimg]