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Posted: Mon Dec 31, 2007 3:58 pm
by Unit_2
AndyDufresne wrote:The graphics look indeed better, but the whole island thing really throws off the whole map. When a Japan map was originally tried by Haydena, he just tilted Japan at an angle (think how Italy was done by RJbeals)...which allowed him to keep the ends where they geographically are. I think he had to have a little cut off in the north, but the integrity of the geography was kept intact...
--Andy
Well Andy, I have tryed to do that and it still doesn't fit so i don't think i can do it, if you look at Japan it is a very hard shape to work with.
I also got everything done in the XML but the coordinants os as soon as i get that done i'll post it here.
If i missed you please say so.
Posted: Mon Dec 31, 2007 4:12 pm
by whitestazn88
yo, i think the newest version looks really good. its like the perfect colors, cuz the dark one was just way too depressing, and the other one wanted me to kill a baby kitten with its bright colors. good medium. and i like the way the map is looking in terms of playability
Posted: Mon Dec 31, 2007 4:41 pm
by AndyDufresne
There's just something about splitting the map up that way currently...that just seems horrendously wrong for a World Domination map of a real geographical place. Perhaps instead of randomly placing the ends in the middle of no-where...consider doing something perhaps like what USApoc did with it's inset boxes for Alaska and Hawaii. It might be worth a try...and it'd make the map a little more tidy than the current state.
--Andy
Posted: Mon Dec 31, 2007 4:45 pm
by Unit_2
I tryed that Andy and no body liked it, tough in a little when Telvannia gets on i'll talk to him.
Posted: Mon Dec 31, 2007 6:00 pm
by Unit_2
Ok, we took Andy's advise and got this:
Small
Large
hows it look?
Posted: Mon Dec 31, 2007 7:20 pm
by Blitzaholic
yes, add the lights
Posted: Mon Dec 31, 2007 7:39 pm
by whitestazn88
the boxes definitely make it better. i actually never noticed what was wrong with that before i saw the boxes.
Posted: Mon Dec 31, 2007 8:05 pm
by militant
Why not add Telvannia's name because he did the graphics for it
Posted: Mon Dec 31, 2007 8:13 pm
by Unit_2
It is, its the red dot thing, it says "Tel" in Japanesse.
Posted: Mon Dec 31, 2007 9:54 pm
by demon7896
great map. now final forge this!
Posted: Mon Dec 31, 2007 10:12 pm
by AndyDufresne
You're getting ahead of yourself.
--Andy
Posted: Mon Dec 31, 2007 10:25 pm
by tim02
I don't understand the poll, what lights?
Posted: Mon Dec 31, 2007 10:27 pm
by demon7896
he scratched them
Posted: Mon Dec 31, 2007 10:54 pm
by Qwert
if you not have space then you use max space 630x600.
I do something what you not even try,put Japan islands in right place.
Everything what you need -to try all options.
Posted: Tue Jan 01, 2008 12:28 am
by Unit_2
ok, here it is!
Small W/O army numbers:
Large W/O army numbers:
Small with XML army numbers"88":
Small with XML army numbers"888":
XML code:
http://www.keepandshare.com/doc/view.php?id=314038&da=y
I know there is no Large image but i don't have time to work on it tonight so i should get it up by like....5pm eastern time.
Posted: Tue Jan 01, 2008 2:43 am
by oaktown
Much improved graphics... here are my concerns:
what's the current size of the map images? The images seem really large considering how little actual playing area there is on each one. Any map that needs to reach/exceed the max limits should either have a lot of territories or be easier to read.
Army circles are very pixely, especially on the big map. Ditto the anchors.
Text on the small map looks pretty sharp, but the text on the large map is fuzzy... looks like you just stretched the small image and it lost resolution.
I find some of the script text to be unreadable with the shadow around it.
What do the shrines represent historically, and why can they attack each other?
Primary colors seem a bit bright to me, but I'm the wrong guy to give color advice.
Bonuses need some adjustment - Kyushu is +4 for six terits with two borders, Shikoku is +4 for five terits with three borders, and Tohuko is +4 for seven terits with three borders. And is Chugoku +3 or +5? Hokkaido seems undervalued as well.
I was going to ask why you have a push-pin holding the map on the wall, but I just figured out that it's supposed to be a sword. It could use some work - right now it looks like something out of a 90s video game.

Posted: Tue Jan 01, 2008 6:09 am
by Telvannia
oaktown wrote:what's the current size of the map images? The images seem really large considering how little actual playing area there is on each one. Any map that needs to reach/exceed the max limits should either have a lot of territories or be easier to read.
They are 600 by 600, and 800 by 800. I can make the large one smaller, but the small one needs to be that size to fit in the names and circles in Kanto.
oaktown wrote:Army circles are very pixely, especially on the big map. Ditto the anchors.
I have tried to fix that.
oaktown wrote:Text on the small map looks pretty sharp, but the text on the large map is fuzzy... looks like you just stretched the small image and it lost resolution.
I will see if i can fix that when i make the large image.
oaktown wrote:I find some of the script text to be unreadable with the shadow around it.
Was that mainly the dark blue you where having trouble with? If so i have tried to fix it.
oaktown wrote:What do the shrines represent historically, and why can they attack each other?
I will leave that for unit_2 to answer
oaktown wrote:I was going to ask why you have a push-pin holding the map on the wall, but I just figured out that it's supposed to be a sword. It could use some work - right now it looks like something out of a 90s video game.

Have i fixed the dagger issue?
Also wha do people think of the little candle, thing i added?

Posted: Tue Jan 01, 2008 12:29 pm
by pepperonibread
Telvannia wrote:Also wha do people think of the little candle, thing i added?
I don't think I'd've known it was a candle if you hadn't told me.
Posted: Tue Jan 01, 2008 12:30 pm
by Unit_2
oaktown wrote:
What do the shrines represent historically, and why can they attack each other?
The shrines are there in place of the stations, they were also there in this era. They can Attack each other so theres better game play , so easy to hold a bonus.
oaktown wrote:
I was going to ask why you have a push-pin holding the map on the wall, but I just figured out that it's supposed to be a sword. It could use some work - right now it looks like something out of a 90s video game.
Telvannia wrote:
Have i fixed the dagger issue?
That looks better, good work
Also wha do people think of the little candle, thing i added?
I don't like it but other people might.
Posted: Tue Jan 01, 2008 12:44 pm
by Kaplowitz
I dont like the candle or unit's signature.
Posted: Tue Jan 01, 2008 1:56 pm
by Coleman
I think if Unit_2 wasn't bright white it would be better. Maybe a lighter color of the cat or a gray.
I also don't like the candle, get rid of it.

Posted: Tue Jan 01, 2008 2:30 pm
by AndyDufresne
Since you now have the inset boxes, would it be beneficial to add tiny small versions in their respective areas (not playable ones, just a box with the same continent color and perhaps territory outline...smaller) so people know where these areas actually are in relation to the country.
--Andy
Posted: Tue Jan 01, 2008 2:39 pm
by oaktown
AndyDufresne wrote:Since you now have the inset boxes, would it be beneficial to add tiny small versions in their respective areas (not playable ones, just a box with the same continent color and perhaps territory outline...smaller) so people know where these areas actually are in relation to the country.
--Andy
I agree than right now if you don't already know the position of the islands they don't make any sense. Rather than the anchors (which are confusing) what about color coded attack lines that run off the page, then run back into the inset boxes? They may also require a bit of text ("to ____") and an arrow.
Posted: Tue Jan 01, 2008 5:26 pm
by d.gishman
Just to ask.. how "ancient" is this time period that you're basing the map on? because tokyo wasn't called that until the middle of the 1800s, and before that it was edo. i can't name any other examples because that's the only one i know, but you should check it out to prevent any discrepancies
Posted: Tue Jan 01, 2008 5:55 pm
by Unit_2
I see what you gusy mean, so i'll talk with Telvannia and see what he wants to do.
d.gishman wrote:Just to ask.. how "ancient" is this time period that you're basing the map on? because tokyo wasn't called that until the middle of the 1800s, and before that it was edo. i can't name any other examples because that's the only one i know, but you should check it out to prevent any discrepancies
Yes, i see i made a mistake, we'll fix that soon and will be in the next update along with the large map. As to what time this is based on it is based in the 1600's, i can't belive i forgot that it was called Edo...