Page 13 of 18

Posted: Mon May 07, 2007 3:53 pm
by KEYOGI
Which type of map do you like better [page 16]?

Territories with Flag Images?
56% [ 47 ]
Blank Territories with NO Flag Images?
43% [ 36 ]

Total Votes : 83

Posted: Mon May 07, 2007 3:55 pm
by cosmin
=D> excellent work on the map! looks fantastic! 8)

Posted: Mon May 07, 2007 11:12 pm
by Coleman

Posted: Tue May 08, 2007 3:21 am
by anamainiacks
Hey the merge actually doesn't look as bad as i thought it would (: I shall eat my words XD

Posted: Tue May 08, 2007 3:32 am
by ericwdhs
Looks great. Can't wait to play it. :D

Posted: Tue May 08, 2007 5:42 am
by WidowMakers
Here are the 48 territory maps with armies. Thanks again Coleman.

Any other suggestions?


Image
Image
Image
Image

Posted: Tue May 08, 2007 5:48 am
by yeti_c
f*ck me - how sexy does this map look...

Christ you have the skills my friend.

C.

Posted: Tue May 08, 2007 7:44 pm
by AndyDufresne
              Final Forge


---The Great Lakes Map has reached the ‘Final Forge’ Stage. I've revived this thread from the pits of the Foundry furnace and have examined the contents. Nearly every major concern has been addressed. If there are any other current concerns, please make your voice heard. There will be at least two days (but may extend pass that) for you to post any objections; if no one has posted any protest after two days the map will be deemed finished with the 'Foundry Brand' of approval and will be submitted for live play. If after two days there is still discussion going on it may continue until said discussion has reached the conclusion that the map has reached its final and polished version.

Post questions and concerns if any.


--Andy

Posted: Tue May 08, 2007 7:45 pm
by dominationnation
AndyDufresne wrote:
              Final Forge

---The Great Lakes Map has reached the ‘Final Forge’ Stage. I've revived this thread from the pits of the Foundry furnace and have examined the contents. Nearly every major concern has been addressed. If there are any other current concerns, please make your voice heard. There will be at least two days (but may extend pass that) for you to post any objections; if no one has posted any protest after two days the map will be deemed finished with the 'Foundry Brand' of approval and will be submitted for live play. If after two days there is still discussion going on it may continue until said discussion has reached the conclusion that the map has reached its final and polished version.

Post questions and concerns if any.


--Andy
\:D/ \:D/\:D/ \:D/

Posted: Tue May 08, 2007 7:46 pm
by AndyDufresne
One thing that is mildly unpleasant to my eye are the country names at the lack of evenness. It just always catches my eye, but it is a minor thing and it just may be my bad eyes that are bothering. :)

But the map is looking beautiful.


--Andy

Posted: Tue May 08, 2007 7:59 pm
by ericwdhs
AndyDufresne wrote:One thing that is mildly unpleasant to my eye are the country names at the lack of evenness. It just always catches my eye, but it is a minor thing and it just may be my bad eyes that are bothering. :)

But the map is looking beautiful.


--Andy


I don't know. I see the uneven text too. Other than that the map is great.

Posted: Tue May 08, 2007 8:04 pm
by Evil DIMwit
Thunder Bay is rather too relatively big. I don't suppose you could extend Moosonee and Sault Ste Marie out west somewhat?

Posted: Tue May 08, 2007 8:05 pm
by unriggable
AndyDufresne wrote:One thing that is mildly unpleasant to my eye are the country names at the lack of evenness. It just always catches my eye, but it is a minor thing and it just may be my bad eyes that are bothering. :)


QFT

Posted: Wed May 09, 2007 2:02 am
by anamainiacks
Can I just clarify, at the start the lakes could attack adjacent lakes, but I'm assuming that that has changed since then?

I don't get the uneven text bit though heh

Posted: Wed May 09, 2007 2:04 am
by Coleman
anamainiacks wrote:Can I just clarify, at the start the lakes could attack adjacent lakes, but I'm assuming that that has changed since then?

I don't get the uneven text bit though heh

I wrote the xml so that the lakes can attack the lakes they are connected to. Every place where there are arrows connecting two pieces of land is a bridge over a place where the lakes connect.

Posted: Wed May 09, 2007 2:07 am
by anamainiacks
Oh I see... but at the moment it looks like the arrows are blocking the connections between each lake, and people might assume they aren't allowed to carry out an attack from lake to lake. Can it be made clearer somehow?

Posted: Wed May 09, 2007 2:09 am
by Coleman
anamainiacks wrote:Oh I see... but at the moment it looks like the arrows are blocking the connections between each lake, and people might assume they aren't allowed to carry out an attack from lake to lake. Can it be made clearer somehow?

Uhhh maybe... :lol:

Posted: Wed May 09, 2007 4:44 pm
by WidowMakers
Here are the updates. I fixed the bumpy wavy text.
I also added text explaining that adjacent lakes can attack.

I think I might make the title bigger and take up a little more of the Thunder Bay space.
Plus I need to adjust the North Bay text out of the army circle on the small map.

Image
Image
Image
Image

Posted: Wed May 09, 2007 8:38 pm
by keiths31
Map looks great...please forge it already!!!!

Posted: Wed May 09, 2007 9:01 pm
by Keredrex
Cant wait to play

Posted: Thu May 10, 2007 12:36 am
by KEYOGI
AndyDufresne wrote:
              Final Forge

---The Great Lakes Map has reached the ‘Final Forge' Stage.

keiths31 wrote:Map looks great...please forge it already!!!!

:?

Posted: Thu May 10, 2007 4:32 am
by anamainiacks
Could the text be made more obvious? Perhaps light highlighting it?

Posted: Thu May 10, 2007 6:12 am
by yeti_c
WidowMakers wrote:Here are the updates. I fixed the bumpy wavy text.
I also added text explaining that adjacent lakes can attack.

I think I might make the title bigger and take up a little more of the Thunder Bay space.
Plus I need to adjust the North Bay text out of the army circle on the small map.


By this do you mean?
Superior can attack Huron.
Huron can attack Michigan.
Huron can attack Erie.
Erie can attack Ontario.
(and vice versa)

C.

Posted: Thu May 10, 2007 6:33 am
by WidowMakers
yeti_c wrote:
WidowMakers wrote:Here are the updates. I fixed the bumpy wavy text.
I also added text explaining that adjacent lakes can attack.

I think I might make the title bigger and take up a little more of the Thunder Bay space.
Plus I need to adjust the North Bay text out of the army circle on the small map.


By this do you mean?
Superior can attack Huron.
Huron can attack Michigan.
Huron can attack Erie.
Erie can attack Ontario.
(and vice versa)

C.
yes

Posted: Thu May 10, 2007 7:17 am
by cosmin
:D great job with the map! hope to see it quenched soon! :wink: