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Posted: Tue Apr 03, 2007 1:18 pm
by spinwizard
plz can we try it with names!

Posted: Tue Apr 03, 2007 1:29 pm
by mibi
spinwizard wrote:plz can we try it with names!


Come up with some names for all 7 plains and all 6 midlands and I'll try to add them.

Posted: Tue Apr 03, 2007 1:36 pm
by spinwizard
ok, mibi i will get u a full list!

Posted: Tue Apr 03, 2007 1:49 pm
by mibi
spinwizard wrote:ok, mibi i will get u a full list!


try to keep the list to names that will fit in each space. Grand East Central Midlands will not fit in Midlands 2.

Posted: Tue Apr 03, 2007 2:05 pm
by spinwizard
this is what i came up with. they r not great but try them!

Great hall-
1- Entrance
2- Lords
3- Advisers
4- Queen
5- Security

Plains
1- No mans Land
2- Training Area
3- Bridgehead
4- Fishing Spots
5- Farmhouse
6- Wheat Fields
7- Animal Paddocks

Midlands
1- Gate House
2- Main Road
3- Dock
4- Boat Builders
5- Woodchoppers Hut
6- Seers Village

Swamp
1- Fringe swamp
2- Marshy Bridge
3- Gloomy Pool
4- Deep Marsh
5- Woods edge

Forest
1- Waters Edge
2- Woods Entrance
3- Hermits House
4- Dark Wood

Wood camp
1- Main Camp
2- Generals Camp

Camp
1- Solders Quarters
2- Generals Quarters
3- Stable

Posted: Tue Apr 03, 2007 4:07 pm
by mibi
spinwizard wrote:this is what i came up with. they r not great but try them!

Great hall-
1- Entrance
2- Lords
3- Advisers
4- Queen
5- Security

Plains
1- No mans Land
2- Training Area
3- Bridgehead
4- Fishing Spots
5- Farmhouse
6- Wheat Fields
7- Animal Paddocks

Midlands
1- Gate House
2- Main Road
3- Dock
4- Boat Builders
5- Woodchoppers Hut
6- Seers Village

Swamp
1- Fringe swamp
2- Marshy Bridge
3- Gloomy Pool
4- Deep Marsh
5- Woods edge

Forest
1- Waters Edge
2- Woods Entrance
3- Hermits House
4- Dark Wood

Wood camp
1- Main Camp
2- Generals Camp

Camp
1- Solders Quarters
2- Generals Quarters
3- Stable


i dunno... looks pretty cluttered to me, and the names wouldnt fit in the great hall

Image

Posted: Tue Apr 03, 2007 4:51 pm
by spinwizard
i see what u mean...can u play about with the fonts?

r u sure they don't fit in the hall, those were my best names :wink:

Posted: Tue Apr 03, 2007 4:53 pm
by mibi
spinwizard wrote:i see what u mean...can u play about with the fonts?

r u sure they don't fit in the hall, those were my best names :wink:


i've played with the fonts some, the thing is, this is the BIG map, if the fonts get smaller here, the they will be unreadable on the small map.

i wish the maps could be huge, but they cant :(

Posted: Tue Apr 03, 2007 4:54 pm
by hulmey
I dont like it with the names...Map looks cluttered as you said....And a real battle wouldnt have names!!

Posted: Tue Apr 03, 2007 5:10 pm
by AndyDufresne
Tsk tsk tsk, I heard something about Forging? I'm putting this map on the blacklist now! ;)


--Andy

Posted: Tue Apr 03, 2007 5:12 pm
by spinwizard
ok than, forget i ever mentioned it,, i prefer the names but mabeyy a better font...

Posted: Tue Apr 03, 2007 5:13 pm
by spinwizard
hulmey wrote:I dont like it with the names...Map looks cluttered as you said....And a real battle wouldnt have names!!


but an area would have names!

Posted: Tue Apr 03, 2007 6:09 pm
by mibi
spinwizard wrote:
hulmey wrote:I dont like it with the names...Map looks cluttered as you said....And a real battle wouldnt have names!!


but an area would have names!


but these areas are no bigger than an acre tops

Posted: Tue Apr 03, 2007 6:11 pm
by mibi
AndyDufresne wrote:Tsk tsk tsk, I heard something about Forging? I'm putting this map on the blacklist now! ;)


--Andy


don't make me delete all the images, change the thread name and go on vacation!

Posted: Tue Apr 03, 2007 6:15 pm
by Qwert
Welcome to club Mibi :wink:

Posted: Tue Apr 03, 2007 6:25 pm
by KEYOGI
Without names is better. The two forest areas are much easier to distinguish between now and it still looks good. Maybe look into the colours used to represent them in the legend though, they don't seem to match.

Posted: Tue Apr 03, 2007 6:44 pm
by EvilOtto
mibi wrote:
spinwizard wrote:i see what u mean...can u play about with the fonts?

r u sure they don't fit in the hall, those were my best names :wink:

i've played with the fonts some, the thing is, this is the BIG map, if the fonts get smaller here, the they will be unreadable on the small map./

"Play with the font" often means try a different font, something that will be readable on the small map. You can use an ornamental font for the first letter maybe, but pick a simple clean font for the rest.

I like the names but would prefer shorter names, like "Cliffs" instead of Wheat Fields, or "Dunes" or "Beaches" instead of Fishing Spots. Simple "Mid Plains" or "North Swamp" type names seem reasonable too?

Why would the training area be on the front line? Shouldn't that be out of arrow range? I think I'll skip the training!

Posted: Tue Apr 03, 2007 6:45 pm
by mibi
KEYOGI wrote:Without names is better. The two forest areas are much easier to distinguish between now and it still looks good. Maybe look into the colours used to represent them in the legend though, they don't seem to match.


each forest/woods has lots of green shades, so its just about getting the best match.

Image

Posted: Tue Apr 03, 2007 6:53 pm
by DiM
in the current map layout adding names just clutters the whole thing and i do agree it looks far better without them, BUT i'm very concerned about gameplay issues. imagine the long list of reinforcing or attacking. it will be something like: swamp 1, swamp 2, swamp 3.... this might cause a big problem especially in freestyle RT games where you have to be quick. i had this problem in the KOTM map. i deployed several times in the wrong spots or attacked other locations. with territory names you know exactly where to click. at the moment the only problematic teritories are greathall 1 and gate 1&2. all the rest have enough space to squeeze a name.

Posted: Tue Apr 03, 2007 6:57 pm
by Teya
I have the same issue as DiM with the names.
The map definanly looks better without the names but I think the map would benefit from having them.

Posted: Tue Apr 03, 2007 7:09 pm
by hulmey
I say just scrap the names, they arent needed...And everbody agrees they just clutter the map and actaully ruin it visually...

There are other maps out there that just use numbers...Chinese checkers and mountain map...

So lets just get on with it :)

Posted: Tue Apr 03, 2007 7:33 pm
by EvilOtto
hulmey wrote:I say just scrap the names, they aren't needed...And everybody agrees they just clutter the map and actually ruin it visually...

There are other maps out there that just use numbers...Chinese checkers and mountain map...

I don't agree. The image posted with the names needs work, but it could look good with territory names. I think some of you got used to the way it looked and a few of you are getting anxious for it to be done; those are not good reasons to avoid improving the map.

Chinese Checkers and King of the Mountains would both be vastly improved with names, but even the great hall here has much more room than the Chinese Checkers spaces! I'm not sure why KotM doesn't have names... In hindsight, having played a few games on those maps I think the foundry should strongly resist any more non-name maps.

Posted: Tue Apr 03, 2007 7:56 pm
by KEYOGI
I think the map looks better without the names, but would play better with them. One of the reasons Chinese Checkers and King of The Mountains wont see much game time from me is because of the way territories are labelled.

Coming up with short but appropriate names will be the main problem. I'm not overly fond of any of the names presented. :?

Posted: Tue Apr 03, 2007 8:25 pm
by hulmey
Its gonna be more simpler than chinese checkers...

For example (chinesecheckers centre u to yellow d)

this map will show plains 1 to plains 3....

Its very easy and there should be no confusion really!!!!

Posted: Tue Apr 03, 2007 8:37 pm
by sully800
As I said earlier, I think adding names is an important step. It may clutter the map a bit, but it will make playing the game easier and more enjoyable.

The font you choose was pretty distracting because of all the flourishes and how bold it was. A simpler font would be less gaudy and distracting but still legible even if it was a bit thinner and smaller. Also, the shorter you make the names the better, because it will take up less area on the map and the names will be able to fit into tighter spaces.